Deadeye - Quickness Support Power DPS

The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage and Support

Designed for: Raids

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on April 18, 2024 and is up to date for the March 19, 2024 patch.

Overview

A fast-paced Deadeye build that provides Quickness Quickness by alternating between cantrips and the stolen skill. This provides permanent Fury Fury and ~22 stacks of Might Might, but nothing else. This makes the build a rather niche pick and mostly for existing Deadeye fans.


Skill Bar

Dagger/Dagger
Staff
Utility


Weapon Variants

Staff and Daggers are used in combination for maximum DPS, but if preferred you could only use one of these, leaving the second set free for utility:

  • Your 2nd weapon set can be based on personal preference - Shortbow for mobility from Infiltrator's Arrow or an offhand Pistol for additional emergency CC from Headshot are both common options.
  • Rifle is also a useful option to maintain damage should you be unable to melee the boss.


Skill Variants

Elite

  • Shadow Meld is recommended if you have doubts about yourself or your lag.
  • Basilisk Venom if you need CC
  • Thieves Guild for maximum damage.


Template Code

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Specializations


Trait Variants

  • Invigorating Precision if you're having trouble surviving. This is a ~10% DPS loss.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Dagger
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6
Infusion
x14
Infusion
x4
Relic
  • If you do not have stat infusions, switch the headpiece to Assassin stats Assassin stats.


Consumables

Food

  • or ascended versions


Utility

  • /


Usage

All your cantrips give you a stolen skill, and you always gain Steal Time! You want to alternate between a cantrip (or Deadeye's Mark) and Steal Time to ensure you aren't wasting any skills.

The Revealed effect lasts slightly longer than two auto chains, so you always need to throw in at least one other skill.

Rotation

Staff Opener

  1. Deadeye's Mark
  2. Steal Time to quickly provide Quickness
  3. Shadow Flare - use Shadow Swap whenever convenient
  4. Weakening Charge x3
  5. Steal Time
  6. Weakening Charge, and Mercy during the cast
  7. Steal Time
  8. Deadeye's Mark
  9. Weakening Charge x3
  10. Steal Time
  11. Weakening Charge
  12. Staff Strike Staff Bash Punishing Strikes
  13. Weakening Charge
  14. Staff Strike Staff Bash Punishing Strikes
  15. Mercy
  16. Steal Time
  17. Deadeye's Mark
  18. Weakening Charge x3
  19. Steal Time
  20. Weapon Swap Weapon Swap


Dagger loop

On dagger, repeat the basic loop below three times:

  1. Malicious Backstab
  2. Double Strike Wild Strike Lotus Strike x2
  3. Cantrip, or Double Strike Wild Strike Lotus Strike
  4. Cloak and Dagger
  5. Malicious Backstab
  6. Steal Time (if available)
  7. Shadow Meld Malicious Backstab (optional)


Staff loop

  • As staff doesn't utilitse stealth, the basic structure is to use all initiative on Weakening Charge, using Deadeye's Mark and cantrips Steal Time as they come off cooldown (make sure not to overwrite existing stolen skills).
  • Fill the rest of the time with autoattacks - make sure to finish the auto chains.
  • Make sure to have Steal Time as your last skill before swapping back to Daggers so you can immediately use Malicious Backstab.


Below 25%

Against targets below 25% health, dagger deals too much damage to swap away from.

  • Play dagger similarly to the Staff loop, but spend all your initative on Heartseeker and use Steal Time to Stealth Stealth and access Malicious Backstab.


Video example


Dagger-only Rotation

Opener

  1. Deadeye's Mark
  2. Steal Time to quickly provide Quickness


Basic loop

  1. Cloak and Dagger - if you have Shadow Meld, use it instead of Cloak and Dagger on loops where no Cantrips are available
  2. Malicious Backstab
  3. Steal Time, otherwise a Cantrip
  4. Double Strike Wild Strike Lotus Strike
  5. Steal Time, otherwise a Cantrip, or Double Strike Wild Strike Lotus Strike if neither are available
  6. Double Strike Wild Strike Lotus Strike


Video example


Staff-only rotation

Video example


Rifle-only rotation

Video example


General Tips

  • Shadow Flare has a long cast time and it will be interrupted by Cloak and Dagger if you use it too early, so make sure to finish the cast.
  • Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming Heartseeker - Just make sure to leave yourself enough initiative for Cloak and Dagger if you will also have time for another Malicious Backstab! Above 50%, Heartseeker is lower DPS than the auto chain.
  • This rotation is susceptible to lag. If this is likely to be a problem, Shadow Meld can be used to re-enter stealth in the event that you are revealed before before you can use Malicious Backstab.


Break bars

  • Basilisk Venom should be cast while you are standing in melee range of 5 allied units (mesmer illusions, ranger pets and necromancer minions all count towards this).


Encounter Specific Tips

Spirit Vale

Ghost events Toggle

The ghost events are mostly movement based.

  • Consider equipping a Short bow, and/or using Shadowstep.

For more information, see our Spirit Woods Guide.

Gorseval the Multifarious Toggle
  • During the split phases, you can use Dancing Dagger to cripple spirits from 900 range.

For more information, see our Gorseval Guide.


Salvation Pass

Slothasor Toggle
  • You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or use Mercy. This can also be used to recover from disruption caused by the Slublings.
  • Bringing CC will be very helpful.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Slothasor Guide.

Matthias Gabrel Toggle
  • Use Heartseeker for mobility around the room.
  • Bringing one of the CC options will be very helpful.
  • A Rifle can be useful for moments where you cannot melee the boss.
  • Basilisk Venom is somewhat unreliable as your allies may still be targeting Matthias instead of the sacrifice.

For more information, see our Matthias Guide.


Stronghold of the Faithful

Keep Construct Toggle
  • Unless you really need the CC, you can greed for damage with Thieves Guild.

For more information, see our Keep Construct Guide.

Twisted Castle Toggle
  • Consider equipping a Short bow, and/or using Shadowstep.
  • You can use Mercy as a stunbreak.

For more information, see our Twisted Castle Guide.


Bastion of the Penitent

Cairn the Indomitable Toggle
  • This fight has no breakbar, bring Thieves Guild or Shadow Meld.

For more information, see our Cairn Guide.

Mursaat Overseer Toggle
  • This fight has no breakbar, bring Thieves Guild or Shadow Meld.

For more information, see our Mursaat Overseer Guide.

Samarog Toggle
  • Bringing CC option will be very helpful.

For more information, see our Samarog Guide.

Deimos Toggle
  • The breakbar in this fight is too fast and too small for Basilisk Venom, so you can bring Thieves Guild or Shadow Meld instead.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Deimos Guide.


Hall of Chains

Dhuum Toggle
  • This fight has no breakbar, bring Thieves Guild or Shadow Meld.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Dhuum Guide.


Mythwright Gambit

Conjured Amalgamate Toggle
  • Basilisk Venom is overkill for breaking shields, so you can bring Thieves Guild.
  • Given the speed at which the arms slam down, Mercy can be used to ensure you can mark them.

For more information, see our Conjured Amalgamate Guide.

Twin Largos Toggle
  • Bringing CC will be very helpful.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Largos Assassins Guide.


The Key of Ahdashim

Cardinal Adina Toggle
  • A Rifle can be useful if you're being made to do pillars.

For more information, see our Adina Guide.


Ratings

This build has a rating of 3 stars based on 1 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • August 2023
A conceptually simple, if fast-paced rotation. The might generation gives this build some value, but the damage is unimpressive and it offers almost no utility outside of its basic boons.

Comments

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