Deadeye - SA Rifle Roamer

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Focused on: Direct damageMobility.

Designed for:

Overview

A Shadow Arts take on Rifle Deadeye, this WvW roaming build relies on lurking in stealth for longer periods of time between bursts.

Skill Bar

 
 
RifleHealingUtilityElite
Dagger/Pistol

Slot Changes

Heal

  • - overall a worse skill than
    , but provides another source of stealth.


Utility

For the optional slot:

  • - CC and damage boost through Vulnerability Vulnerability stacking. Because of the delay, with proper timing BS can be used to set up burst such as
    while you're still in stealth.
  • - passive damage increase and an active that can greatly enchance burst damage.
  • - cleanses several conditions, has a useful passive, and refills just enough endurance for a dodge roll to fuel
    .
  • - stun break and instant Stealth Stealth access.

Specializations

Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Marauder stat icon.png
PvE weapon swap.png
Marauder stat icon.png
Marauder stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty WvW Infusion

Stats

  • The ratio of Marauder stat icon.png Marauder and Berserker stat icon.png Berserker's pieces can be changed based on personal preferences. Add a few more Marauder pieces if you're feeling too squishy, or replace them with Berserker if you're willing to take risks.

Runes

  • - lower opening burst, but more consistent damage modifier and better Might Might uptime.

Consumables

  • - note that this food does overcap endurance regeneration when stacked with the Acrobatics empowered Vigor Vigor, but it's still better than the budget version while not affected by Vigor.
    • Budget version:

Usage

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