ADVERTISEMENT

Deadeye - Marauder Rifle

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageMobility.

Designed for:


Overview

This PvP Deadeye Rifle build takes Thief's role of outnumbering to the extreme, potentially bursting targets down in mere seconds.

Skill Bar

 
 
RifleHealingUtilityElite
Sword/Dagger

Slot Changes

Utility:

If you don't need the cleansing of , it can be replaced:

  • - better burst setup. In the burst combo use it before .
  • - stronger bursts.

Template Code

[&DQUcJiwnOhUKAQoBIBcgF1gANAFXAVcBPRY9FgAAAAAAAAAAAAAAAAAAAAA=]
COPY

Specializations




Equipment

Rifle.png
I.png
Superior Sigil of Separation
Superior Sigil of Separation.pngSuperior Sigil of Separation
Deal 5% extra damage to targets more than 500 distance away.
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Sword.png
Dagger.png
II.png
Superior Sigil of Opportunity
Superior Sigil of Opportunity.pngSuperior Sigil of Opportunity
Deal 5% extra damage to movement-impaired foes.
Superior Sigil of Courage
2Recharge.png
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
II.png
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Usage

Elite specialization basics

  • is replaced by , which has greater range but also a cast time. We're still going to refer to this as steal.
  • Stolen skills are also replaced by new ones for each profession, although these are much less situational and can be used more freely. One thing to note is that you cannot pick the target freely for the new stolen skills, they will always be used on your marked target (even if they are in stealth, which can be useful for finishing off low HP stealthed targets).
  • Your specialization resource is called Malice. It's built using attack skills with initiative cost on your marked target and you can have up to 7 stacks of Malice, each increasing your damage by 3%. Stealth attacks such as consume Malice and are further empowered based on the number of Malice stacks.
  • At the 5 Malice threshold stolen skills such as grant Stealth Stealth on activation, which is going to be their primary purpose - but be wary that they also do damage, so if you were already in stealth these will reveal you instead. There is a workaround for this however: stolen skills need line of sight (LoS) to deliver damage, if you intentionally break LoS then you can use them for the stealth without drawbacks.


General

  • Start fights with to begin passively building Malice.
  • provides easy stealth access on rifle, the only limiting factor will be endurance.
  • recharges . Use it when you either run out of initiative, have to switch targets, or need to interrupt via .
  • is easily the most versatile skill in the build. Couple of applications include:
    • Extending the reach of rifle by 1200 range instantly.
    • Escaping from melee, and then doing it again with when they get close.
    • Stomping downed opponents with Shadowstep Shadow Return.
    • Breaking stun and cleansing conditions.
  • is good for more than just cleansing conditions or boosting your precision, its active effect restores an entire dodge roll's worth of endurance which can be turned into stealth.
  • is primarily a defensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team.
    • Note: skills like or are able to interrupt Dagger Storm, so don't be completely careless.


Rifle

Main weapon set. Burst, mobility, easy stealth access.

  • Rifle technically has 10 skills, but most of them won't be used much or at all.
  • The basic game plan is the following: spam until you reach the Malice cap, then enter stealth and follow up with a .
  • swaps your rifle skills for more powerful ones, but makes you stationary (this can be cancelled with the same button). You can still dodge roll, teleport, and without breaking kneel. Kneeling is a very greedy playstyle and most of the time you won't have the luxury to use these skills, so stick to your spam. If you do get the chance to use it, build Malice with either of the following skills:
    • (TRB) will be the main skill to spam on the weapon, this is where most of your damage comes from, not to mention Might Might and Malice stacking.
    • can be used either to set up burst with the Immobilize Immobilize, or as a cheaper way to reach the Malice cap (Spotter costs 3 Initiative and gives the same amount of Malice as the 6 initiative TRB). The boons provided are also quite good.
  • is basically the of this build when it comes to mobility, but that's just one aspect of it. In combat this serves as a spammable condition cleanse or even combo tool for stealth access when used in a smoke field.
    • We recommend that you set up a bind for "about face" (Options ⇒ Control Options ⇒ Movement). This makes it easier to teleport forward with this skill using the following sequence: about face about face.
  • At maximum (7 stacks) of Malice you should enter stealth and do a . Exceptions include targets at very low health, in that canse it may be quicker to just spam them down with other skills.
    • At maximum Malice prioritize using stolen skills for stealth access, don't waste dodges if you don't have to!
  • could be useful against other ranged specs, but a more common application of it is stealth stacking. It's a combo field which can be utilized by you or your team. After dropping SC at your feet, cancel kneeling and use to combo stealth (the two skills are also tied to the same button).
  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    is taken for synergy.


Rifle burst rotation example:

  1. , which already puts you at 1/7 Malice with
  2. x3
  3. Stealth using either a stolen skill or a dodge


Sword/Dagger

This is the secondary set. Good for cleaving downed targets, defending yourself vs melee, or finishing off targets who have projectile denial.

  • Most of the damage here comes from weaving together autoattacks with the + chain. Try not to spam skill 3 too many times in a row because it's very predictable and thus often a waste of initiative.
    • There are exceptions of course. For example spamming without a target (and without hitting anything) could be used to buy a few extra seconds for your CDs to come back up under heavy pressure, as it evades attacks.
  • Most of the time you should initiate combat with from a safe distance, preferably also behind something that breaks line of sight. This way you'll always have an escape route via .
  • is sort of a filler skill, won't be used much unless you're stuck on S/D but can't afford to go into melee range.
  • is a very niche skill that won't see much play. It's mostly used for disangaging or stealth stomping.
    • Using this skill on targets that can't dodge would be a good idea, such as Mesmer clones or Ranger pets. You want the stealth, not the damage, and it's too expensive to risk getting nothing out of it.

Top Streamers

ADVERTISEMENT
Build rating - 4 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
12 Ratings
4 stars
Baescons gave this build 4 stars March 2020

this seems to be a tiny bit more viable after patch than before it as rifle 2 is pretty decent and that’s what u use the most of. Also it can be good in 2v2 as long as the opponent cannot chase you and your team mate can tank- then u will just free cast.

So not bad rn but I think mobility and overall effectiveness isn’t quiet good enough

4 stars
Lil’ rookie gave this build 4 stars September 2019

So while doing damage is great it loses some use without a proper steal. This build adds huge damage at the cost of functionality such as losing mobility with rifle. With the meta as it is- lots of revs and condi thieves this build seems to need new rating since it’s powery burst may stand out. The thing is most thieves can put plus1 but if they are much less experienced they might just be farmed. Hence why it may seem good- for now rating 4 (or maybe 4.5)stars since I don’t think it’s quiet ranked meta yet.

5 stars
Ryanjt123 gave this build 5 stars August 2019

This build is very easy to learn but also very easy to die with if you don't know how to use the mobility and weapon swaps

9 More Ratings
5 stars
Nebo grey gave this build 5 stars August 2019

This build has great Mobility hard to deal with in the right hands has more than one style letting you use s/d d/p if you like and can do everything a theif can and sometimes more

5 stars
DDuff gave this build 5 stars May 2019

Proper usage of evade from pwhip and daggerstorm on top of good mobility won't let you be farmed. 1500 distance on rifle and in and out on s/p in general will keep opponents moving places in attempts to catch you. https://www.twitch.tv/videos/421283054

2 stars
JasherTV gave this build 2 stars April 2019

This build can and will get farmed if you are focused... and there is very little value for others on your team to expend resources in peeling or ressing you.

4 stars
Daxx gave this build 4 stars March 2019

Will get farmed if people close the gap but it can be very annoying, critting someone for their full health bar may be a bit busted though.

5 stars
Soller gave this build 5 stars January 2019

On the rise since last season, this is something of a solo ranked meta now. Most matches have a deadeye and it's kinda busted. Only way to die is to overextend, if someone's patient enough and gets a feel for the build this is an immortal roamer with crazy spikes from maximum range. Fun to play, nightmare to play against.

5 stars
MurkWan gave this build 5 stars January 2019

Traditionally considered to be a meme build, but in the right hands, this build is stupid OP.

If you know your rotations, time your bursts and couple it with Assassin's Signet, you would be the most annoying piece of work the opponent has to deal with. Knowing the map to kite and deploy your stealth skills (which never runs out tbh) makes you harder to catch and focus target.

Use it wisely.

5 stars
Hanz gave this build 5 stars December 2018

I guess this is life now. DE is becoming more than just a meme, it's performing fairly well at higher ratings and is starting to creep into ATs. Very solid single target burst damage, flexible toolkit which can be customized through the secondary set, and the mobility of rifle isn't bad either.

4 stars
Zeirio gave this build 4 stars September 2018

Kind of a cheese build, but with the damage output it has and lack of focus in soloq, it can be really effective. However, it gets pressured out pretty easily if focused. In more coordinated play it doesn't offer enough outside of it's insane burst damage to really see much use.

4 star soloq

2 star at

5 stars
Auser gave this build 5 stars September 2018

Great finishing abilities in teamfights, s/p completely removes any issues it had against melee pressure and the unblockable deaths judgement is godly.

ADVERTISEMENT

Comments

ADVERTISEMENT
ADVERTISEMENT