Deadeye - Marauder Rifle

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageMobility.

Designed for:


This Deadeye Rifle PvP build takes Thief's role of outnumbering to the extreme, potentially bursting targets down in mere seconds.

Skill Bar


Slot Changes

For the optional utility slot:

  • - one of the best defensive skills, cleansing conditions and refilling enough endurance to even enter stealth via
    . Most popular choice.
  • - grants stealth, breaks stun, and blinds enemies in melee.
  • - excellent setup for rifle.
  • - excellent added burst window for rifle with passive damage increase.
  • - another stun break and instant access to Quickness Quickness.


  • - rather convenient stealth access and a counter to Revealed Revealed which could help you disengage or quickly access
    , but you'll lose out on a very versatile elite which provides both emergency sustain (evasion) and excellent AoE cleave.


  • Dagger over Sword - goes well with the more stealth oriented Shadow Arts version, but you will lose the ability to hold off attackers in melee or properly cleave downed targets without taking Dagger Storm.



  • trades damage for more stolen items and a chance to recover CDs.

Specialization Changes

Replacing Deadly Arts with Shadow Arts makes the build more forgiving to play, but sacrifices quite a lot of burst damage:


Superior Sigil of Separation
Superior Sigil of Separation.pngSuperior Sigil of Separation
Deal 5% extra damage to targets more than 500 distance away.
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Equipment Changes


  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    - lower opening burst, but more consistent damage modifier and better Might Might uptime.


Elite specialization basics

  • is replaced by
    , which has greater range but also a cast time. We's still going to refer to this as a steal.
  • Stolen skills are also replaced by new ones for each profession, although these are much less situational and can be used more freely. One thing to note is that you cannot pick the target freely for the new stolen skills, they will always be used on your marked target (even if they are in stealth).
  • Your primary specilization resource is called Malice. It's built using attack skills with initiative cost on your marked target and you can have up to 5 stacks of Malice, each increasing your damage by 3%. Stealth attacks such as
    consume Malice and are further empowered based on the number of Malice stacks.
  • Above a certain Malice threshold stolen skills grant Stealth Stealth - but be wary that they also do damage, so if you were already in stealth these will reveal you instead.


  • Start fights with
    so you can start passively building Malice. Stealing also procs
    , which gives you a ~4 second window to burst targets while you have Quickness Quickness and the stat increase that comes with it.
  • provides easy stealth access on rifle, the only limiting factor will be endurance.
  • is a last resort option that can save your life as it's a stealth you can use even while you have Revealed Revealed.
  • Use
    when you run out of initiative, want to gain Quickness Quickness, or need to interrupt via
  • is a very important defensive skill. It cleanses conditions, provides mobility (both in and out of combat), and even acts as a leap finisher.
  • is easily the most versatile skill in the build. Couple of applications include:
    • Extending the reach of rifle by 1200 range instantly.
    • Escaping from melee, and then doing it again with
      when they get close.
    • Stomping downed opponents with Shadowstep Shadow Return.
    • Breaking stun and cleansing conditions.
  • Breaking stealth with damage can be beneficial for your burst thanks to
    does it by default.
  • makes you significantly better at finishing off low health targets.


Main weapon set. Burst, mobility, easy stealth access.

  • Rifle technically has 10 skills, but about half of them won't be used much.
  • swaps your rifle skills for more powerful ones, but makes you stationary (this can be cancelled with the same button). You can still use dodge rolling, teleports, and
    without breaking kneel. Always kneel if you want to do damage with rifle attack skills.
  • (TRB) will be the main skill to spam on the weapon, this is where most of your damage comes from, not to mention Might Might and Malice stacking.
  • At 5 stacks of Malice you should enter stealth and do a
    . Exceptions include targets at very low health, in that canse it may be quicker to just spam them down with TRB.
    • Note that this skill is unblockable!
  • can be used to set up burst through snares. The boons provided are also quite good.
  • could be useful against other ranged specs, but a more common application of it is stealth stacking. It's a combo field which can be utilized by your or your team. After dropping SC at your feet, cancel kneeling and use
    to combo stealth (the two skills are also tied to the same button).
  • Superior Sigil of Energy Superior Sigil of Energy
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    is taken for


This is the secondary set. Good for cleaving downed targets, interrupting important skills, defending yourself vs melee, or finishing off targets who have projectile denial,

  • is the burst skill of this set. Use it for downed cleave, CC, finshing off targets, or to defend yourself after swapping weapons if you got focused on rifle.
  • adds some more mobility to the build and the immob can be used to set up Pistol Whip.
  • is a quick interrupt.
  • The auto attack chain can deliver some serious pressure especially with high Might Might stacks and Quickness Quickness.
  • is good for blinding downed targets or providing a stealth field for the team.

Top Streamers

Build rating - 4 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
4 Ratings
4 stars
Baescons gave this build 4 stars September 2018

This is the kindof build I would recommend to a nooby who wants to play deadeye or just solo q troll ranked. alittle op for what it does just like boon beast also like boon beast if ur against a really good d/p thief you could get farmed but tbh how often does that happen, you won't have to worry about that for a while and while ur at it you could survive better and get more kills than you could as a beginner trying to play d/p thief

edit: 3 stars for burst + 1 star for how anyone can play it

4 stars
Zeirio gave this build 4 stars September 2018

Kind of a cheese build, but with the damage output it has and lack of focus in soloq, it can be really effective. However, it gets pressured out pretty easily if focused. In more coordinated play it doesn't offer enough outside of it's insane burst damage to really see much use.

4 star soloq

2 star at

4 stars
Hanz gave this build 4 stars September 2018

I guess this is life now. Absolutely overtuned damage from 1.5k range with an unblockable finish. Probably won't see it in ATs, but it's going to be popular in ranked.

1 More Rating
5 stars
Auser gave this build 5 stars September 2018

Great finishing abilities in teamfights, s/p completely removes any issues it had against melee pressure and the unblockable deaths judgement is godly.

Remove ads

Remove all ads across the entire website for only $4.99! Click here for more info.