Druid - Support Druid
The community gave this build a rating, making it top-tier: Great
Focused on: Healing, Condition cleanse and Boon support
Designed for: WvW Zerg
This build was last updated on February 14, 2023 and is up to date for the February 14, 2023 game patch.
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Overview
Channel the power of the celestial bodies above and the earth below to swing fights in your allies' favor! Druid brings high burst healing and cleanse as well as Immobilize,
Stealth and
Superspeed
Skill Bar


Staff/Staff
Utility
Variants
- Pet
- Brown Bear ⇒ Smokescale - for smoke blasting
- Brown Bear ⇒ Krytan Drakehound - for
Immobilize
- Weapon
- The staff can be swapped to Axe/Warhorn for
- Swapping to a warhorn out of combat to blast with is also a viable option
- Utility
- ⇒
Template Code
[&DQQeFxk6BRWhAAAAuwAAANUSAAC4EgAAtBIAAEIFAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- if your party is capped on
Might
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Staff
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Variants
- Sigils
- ⇒
Consumables
-
- personal food option
Usage
General
- As soon as you get the 25 stacks of , swap to the Staff without it
- Otherwise avoid swapping weapons
- activates when swapping in/out of
- Use / first in Staff and in
- Make sure to set your pet to Avoid Combat
- When blasting stealth stow your pet
Overall Priorities
- High
- Healing
- Moderate
- Cleansing
- Low
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This builds has low active defenses
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Detailed Explanations
Healing
- Target allies for +
- Keybinding call/take personal target can be useful to easily target an ally
- Your commander is typically a good target for these skills
- Keybinding (toggle) snap ground target can be useful for aiming and
- Use just before leaving so the effect will persist and quickly refill your Astral Force
- has no target cap for allies, use it to give your entire group
Regeneration
- and are blasts and can be used on and
|
Cleansing
- should be dropped when clashing with the opponent or preemptively before an enemy spike
- begins its cooldown as soon as its dropped, not when it triggers. Precast it when you can do so without wasting it
- Try to hit enemies and allies with on clashes to maximize value
- is instant and can be used while casting other skills
|
Celestial Shadow
- If you don't anticipate needing heavy healing in the next 10s, you can end on a push for
Superspeed
- Move to isolated player(s) and use end to give
Stealth and
Superspeed
Immobilize
- The most important time to use
Immobilize is when your group is spiking, watch out for the following skills:
- Winds -
- Wells - + or
- Traps - +
- Shades -
- Try to hit enemies and allies with on clashes to maximize value
- is very difficult to use effectively, not casting it is fine
|
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings

Druid slaps right now let's be honest. Timing celestial avatar is about as hard as shooting a giant wall, which is to say it isn't. I prefer taking 3 glyphs with equality because the build never feels like it's in danger. The easy access to information on cooldowns makes playing a breeze and aiming skills is barely difficult. Super fun and easy to play with great sustain.

Some nitpicking: Glyph of Unity isn't really needed, in most cases you are better off running Glyph of Equality for more cleanse and aoe stun break. Signet of Renewal should also be considered for a mass cleanse button. Fern Hound is borderline useless. The cast time of its F2 is too long, and the healing and regen scales from the pet healing power. Grace of the Land should also be considered for might generation, your healing output is good enough without Lingering Light.

I think this is a great build. You also have an option of taking Axe/Warhorn with Windborn Notes as this has High Fury/Might/Swiftness uptime with a bit of added Regen. The Build can be a bit harder to play than other Support Classes as it requires you to aim your CA 1-3. But CA 2 is much better now than it was before. Try to use your Heal skill out of CA to keep cleanses going and providing Regen which will fill your bar up a bit quicker.

this build is really good it is similar to what I am using with my guild. We are trying druid some and vindictator and we really like them it has a lot of healing and condition cleansing as much as a tempest. the stability helps our fb too.
we like a lot using the smokescale to use stealth, but some of us are using the moa to give protection too... I think it's very good now the druid
Comments
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