Druid - Wilderness Daze Druid Roamer
This is a test build. You may comment and rate it.
Focused on: Strike damage, Control and Sustain
Designed for: WvW Roaming
Overview
A higher sustain take on Power CC Druid for WvW roaming, this build drops Beastmatery for Wilderness Survival. This is made possible by
which serves as a replacement for , a proc that's necessary for certain synergies with the Marksmanship specialization.Has better survivability and more consistent damage than the BM version, but lower burst damage and worse mobility.
Skill Bar


Template Code
Specializations
Specialization Variants
The weapons used by this build are significantly less reliant on a few hard hitting abilities to carry it than the Hammer version. This means that replacing Marksmanship with
Skirmishing is also a viable option - this variant puts more emphasis on the consistent damage of Maces rather than the burst of Sword 2-3. Even has higher sustain due to the increased
Vigor uptime. This would also free up the rune and relic slots:
Equipment
Demolisher
Demolisher
Demolisher
Demolisher
Demolisher
Demolisher
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Demolisher
Demolisher
Demolisher
Demolisher
x6
x18
Consumables
Food
- - mix of damage and sustain. A Celestial-like stat boost with extra damage mitigation.
- - pure damage boost with armor ignoring life steal procs that also heal you.
- - cheap crit chance buff with the same LS procs as the Cilantro Lime food.
- Health regen food like (defense) or (offense) helps you build Astral Force faster, but shouldn't be necessary.
Utility
- or .
Usage
To be added
Ratings
Comments
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