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Elementalist - Core Power

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open World and Open World Core

Difficulty:
Normal
This build was last updated on February 12, 2025 and is up to date for the February 11, 2025 patch.

Overview

Elementalists are master spellcasters that attune to the four elements of fire, water, air, and earth; each attunement having their own weapon skills, making elementalist an innately complex profession.

This build, as all elementalist builds, requires a lot of button pressing to be truly effective. A more relaxed playstyle using staff is also offered as an alternative, but it does do less damage.


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Skill Bar

Scepter/Dagger
Utility


Weapon Variants

We deafult to Scepter Scepter + Dagger Dagger as they offer great damage and mobility.

  • Dagger Dagger - mainhand dagger can replace scepter for higher damage but less range.
  • Staff Staff - with staff you can have a more relaxed playstyle that stays in most of the time. This playstyle is explained below, but it does do less damage.
  • Warhorn Warhorn - players with Weaponmaster Training from Secrets of the Obscure can use warhorn for more damage.

Skill Variants

Let's explain why we recommend these skills, and alternatives you can consider:

Healing

is a great burst heal and provides a boon. Other options are:

  • - provides passive healing, but very weak burst healing.
  • - very situational heal that removes up to 8 conditions throughout its channelling time.

Utility Skills

deals great burst damage and is a guarnteed critical strike.
provides AoE damage, and in some attunements also utility.
offers a very useful stun break that also blocks 3 attacks. Other options can be considered.

Elite Skills

provides a very useful pet with okayish damage. It also has amazing synergy with . Cast it on Fire for damage, on Water for support, healing and Knockback Knockback, on Air for a Stun Stun, or on Earth for a pet that can tank.

Specializations

  • If you're levelling your character, unlock your specializations in this order: Air -> Fire -> Water.

Staff

If you want to play the more relaxed alternative playstyle with staff, you must use the Fire traitline. Unlock it as your first specialization. You must use the trait

.


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. This set uses similar gear to Build:Tempest_-_Power_DPS, making it a good option for general PVE
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Scepter
Berserker
Dagger
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6


Relic


Consumables

Budget consumables are acceptable for use in open world.

DPS

Defense

Farming


Usage

Scepter/Dagger

When playing the suggested scepter/dagger variant, you will be constantly switching attunements since you have useful damage skills in all attunements.

Fire

In

you find the following useful skills:

In the regular build, the trait

will give you might for every fire skill you use, then cause an explosion when you leave Fire attunement.

Water

In

you find the following useful skills:

Air

In

you find the following useful skills:

It also has a strong auto attack with

.

Earth

In

you find the following useful skills:

Never stay in an attunement for long, cast the available damage skills and swap attunement.

Staff

Staff enables an alternative more simple and relaxed playstyle. While it does offer ranged damage, staff deals considerably lower damage than scepter-dagger. The playstyle revolves around

and spamming . The trait is key to the build so make sure you are using it. Generally speaking, there's no much incentive to attune to the other elements. You find some healing in with and condition cleanse with . In , does great damage but the cooldown is too high, and you have some CC from and . In you have decent damage from and , and CC with .

Defense

Sustain


Crowd Control


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • April 2023
Nothing too remarkable about core elementalist. It has enough burst damage to delete normal open world enemies, especially with Arcane skills. The build can be used while levelling or learning elementalist before transitioning into its elite specializations. If you need to fight a tough enemy, it's a good idea to use Glyph of Lesser Elementals and summon one or two before starting the fight, plus the extra elemental from the elite skill Glyph of Elementals

Comments

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