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Elementalist - Core Power

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open World and Open World Core

Difficulty:
Normal
This build was last updated on September 08, 2024 and is up to date for the October 8, 2024 patch.

Overview

Elementalists are master spellcasters that attune to the four elements of fire, water, air, and earth; each attunement having their own weapon skills, making elementalist an innately complex profession.

This build, as all elementalist builds, requires a lot of button pressing to be truly effective. A more relaxed playstyle using staff is also offered as an alternative, but it does do less damage.


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Skill Bar

Scepter/Dagger
Utility


Weapon Variants

We deafult to Scepter Scepter + Dagger Dagger as they offer great damage and mobility.

  • Staff Staff - with staff you can have a more relaxed playstyle that stays in Fire Attunement most of the time. This playstyle is explained below, but it does do less damage.
  • Warhorn Warhorn - players with Weaponmaster Training from Secrets of the Obscure can use warhorn for more damage.

Skill Variants

Let's explain why we recommend these skills, and alternatives you can consider:

Healing

Glyph of Elemental Harmony is a great burst heal and provides a boon. Other options are:

  • Signet of Restoration - provides passive healing, but very weak burst healing.
  • Ether Renewal - very situational heal that removes up to 8 conditions throughout its channelling time.

Utility Skills

Arcane Blast deals great burst damage and is a guarnteed critical strike.
Glyph of Storms provides AoE damage, and in some attunements also utility.
Arcane Shield offers a very useful stun break that also blocks 3 attacks. Other options can be considered.

  • Arcane Wave - AoE damage and daze.
  • Lightning Flash - for mobility.
  • Cleansing Fire - if conditions are a problem.
  • Glyph of Lesser Elementals - this is an excellent skill, with the only downside being that elementals die when you mount up.
  • Armor of Earth - stunbreak with stability.

Elite Skills

Glyph of Elementals provides a very useful pet with okayish damage. It also has amazing synergy with Final Shielding. Cast it on Fire for damage, on Water for support, healing and Knockback Knockback, on Air for a Stun Stun, or on Earth for a pet that can tank.

  • Conjure Fiery Greatsword - offers more burst damage with Fiery Rush and Firestorm.

Specializations

  • If you're levelling your character, unlock your specializations in this order: Air -> Fire -> Water.

Staff

If you want to play the more relaxed alternative playstyle with staff, you must use the Fire traitline. Unlock it as your first specialization. You must use the trait Persisting Flames.

  • When playing in a group providing you with Might Might, use Power Overwhelming instead.


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. This set uses similar gear to Build:Tempest_-_Power_DPS, making it a good option for general PVE
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Scepter
Berserker
Dagger
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6


Relic


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Scepter/Dagger

When playing the suggested scepter/dagger variant, you will be constantly switching attunements since you have useful damage skills in all attunements.

Fire

In Fire Attunement you find the following useful skills:

  • Dragon's Tooth
  • Phoenix
  • Ring of Fire (elementalist)
  • Fire Grab

In the regular build, the trait Pyromancer's Puissance will give you might for every fire skill you use, then cause an explosion when you leave Fire attunement.

Water

In Water Attunement you find the following useful skills:

  • Shatterstone
  • Water Trident use directly after Shatterstone to deal increased damage to chilled enemies.
  • Frost Aura which is both an offensive and defensive ability with Frost Aura Frost Aura and Zephyr's Boon.

Air

In Air Attunement you find the following useful skills:

  • Lightning Strike
  • Ride the Lightning great for both damage and mobility.

It also has a strong auto attack with Arc Lightning.

Earth

In Earth Attunement you find the following useful skills:

  • Dust Devil
  • Earthquake
  • Churning Earth

Never stay in an attunement for long, cast the available damage skills and swap attunement.

Staff

Staff enables an alternative more simple and relaxed playstyle. While it does offer ranged damage, staff deals considerably lower damage than scepter-dagger. The playstyle revolves around Fire Attunement and spamming Lava Font. The trait Persisting Flames is key to the build so make sure you are using it. Generally speaking, there's no much incentive to attune to the other elements. You find some healing in Water Attunement with Geyser and condition cleanse with Healing Rain. In Air Attunement, Lightning Surge does great damage but the cooldown is too high, and you have some CC from Gust and Static Field. In Earth Attunement you have decent damage from Eruption and Shock Wave, and CC with Unsteady Ground.

Defense

  • The best defense is always to dodge or sidestep attacks.
  • Updraft is an extra evade.
  • Rock Barrier provides good defense.
  • Arcane Shield can be used to mitigate pressure.
  • Glyph of Elementals, used in Earth Attunement, creates a tanky elemental.
  • You can use Glyph of Storms in Earth Attunement to continuously Blind Blind enemies for 10 seconds when used.

Sustain

  • Cleansing Wave is a good source of healing and condition cleanse.
  • You can run Ether Renewal or Cleansing Fire if conditions are a problem.
  • Glyph of Elementals, used in Water Attunement, creates an elemental with strong healing and condition cleanse on a short cooldown.
  • You will periodically enter Water Attunement which will maintain a high uptime of Soothing Mist.


Crowd Control

  • Updraft
  • Earthquake
  • Crashing Waves (from Ice Elemental)
  • Shocking Bolt (from Air Elemental)


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • April 2023
Nothing too remarkable about core elementalist. It has enough burst damage to delete normal open world enemies, especially with Arcane skills. The build can be used while levelling or learning elementalist before transitioning into its elite specializations. If you need to fight a tough enemy, it's a good idea to use Glyph of Lesser Elementals and summon one or two before starting the fight, plus the extra elemental from the elite skill Glyph of Elementals

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