Elementalist - Mighty Fresh D/F Ele

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Focused on: Hydrid damage.

Designed for:


Core elementalist is commonly thought to be the worst and least viable core specialization out of all the professions, but this aggressive (also somewhat fast-paced and technical) d/f core fresh air build is an option. Sc/f core ele still exists, but is somewhat lacking in dps for this meta. While d/f fresh air is harder to safely pilot in a large, middle node team fight compared to necro or guardian, it makes a good roamer and can confidently take many 1v1 matchups if a sidenoder is required.

Skill Bar


Skill Variants

Elite Skills

  • - potentially equally viable for either escape mobility and stability, or turning the momentum of a fight with the 5+4 combo.


Build Code


  • - Fury and Swiftness uptime, particularly good if not taking
  • - Vigor for more dodges instead of the extra sustain through swapping attunements


Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Destroyer's Amulet
Destroyer's Amulet.pngDestroyer's Amulet
+1050 Power +1050 Precision +560 Ferocity +560 Condition Damage

Equipment Changes


  • Marauder Amulet Marauder Amulet
    Marauder Amulet.pngMarauder Amulet
    +1050 Power +1050 Precision +560 Vitality +560 Ferocity
    - potentially better vs conditions, though condition builds still have a power damage component that toughness will reduce, and this build has a fair amount of sustain.


  • Line of sight, interrupts, and mobility are vital for survival on this build.
  • Try to combo or with , or with and in .
  • Try to enter between attunement swaps to make the most of , Superspeed Superspeed from , and 's critical damage bonus, as well as accessing the strong auto attack, and damage and cc cooldowns that Air Attunement has.
  • You may have to be proactive about initiating on other roamers that would view you as an easy target to gank, such as power Herald. They can be easy enough to fight, but hard to turn on, and esaping from or can be tricky. Watch out for thieves and glassy guardians as well.
  • Take care with timing at Mesmers with lots of reflects.

General Tips

  • is most useful for the Immobilize Immobilize when used in
    Earth Attunement Earth Attunement
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    , the Blind Blind when used in Air Attunement, or just for damage to try and achieve enough pressure out of a certain window of opportunity. Try and make sure the Ferocity buff from is up when casting this ability.
  • As always with , try and cast auto attacks when not casting other abilities (and not afflicted with Confusion Confusion) for extra sustain. Doing this in while in combat will generate Might Might from .
  • is good for downed cleave, or for simply placing on a node in larger teamfights.

Burst combo example

  1. Swap to
  2. Swap to
Build rating - 4 stars
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2 Ratings
4 stars
JustMayor gave this build 4 stars October 2021

A very fun build to play and definitely the best of the core builds. Can recommend this build if you want to play a bursty ele but feel overwhelmed by Weaver. The only true downside of the build I could think of is the sustain, but atleast you do have potential escape from Lightning Flash, movement skills and Arcane Shield.

3 stars
Manatees gave this build 3 stars September 2021

I'm kind of hitting a wall around 1490, not quite hitting platinum with this. Maybe it can be improved though somehow.