Elementalist - Staff DPS


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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageSupportControl.

Designed for:

Overview

A backline build providing damage, CC and field support. Requires a precise usage of skills and positioning to survive.

Skill Bar

StaffHealingUtilityElite

Skill Variants

Utility

  • Armor of Earth.png Armor of Earth for personal stability when prone to being caught in CC often.


Specializations

Main

Variants

  • Can't find such trait "Tempest Defense"! Please refer to our trait index and Lightning Rod.png Lightning Rod These traits add significant damage, but only if you can catch the enemy in your CCs (Especially Static Field) without Stability Stability.

Equipment

Ascended Head (Light).png
Marauder stat icon.png
Ascended Shoulders (Light).png
Marauder stat icon.png
Ascended Chest (Light).png
Marauder stat icon.png
Ascended Hands (Light).png
Marauder stat icon.png
Ascended Legs (Light).png
Marauder stat icon.png
Ascended Feet (Light).png
Marauder stat icon.png
Ascended Back.png
Marauder stat icon.png
Ascended Accessory1.png
Marauder stat icon.png
Ascended Accessory2.png
Marauder stat icon.png
Ascended Amulet.png
Marauder stat icon.png
Ascended Ring1.png
Marauder stat icon.png
Ascended Ring2.png
Marauder stat icon.png
Ascended Staff.png
Berserker stat icon.png
Superior Sigil of Force.png
Superior Sigil of Bloodlust.png
Superior Rune of Strength.png6x
Superior Rune of Strength
Mighty WvW Infusion.png18x
Mighty WvW Infusion

Consumables

Variants

Stats

  • Use as much Marauder's as you feel is necessary then fill out with Berserker's
  • Avoid inefficient stats like Valkyrie's. Marauder's is strictly better than Valkyrie's when considering effective power and health.

Sigils

  • Extra survivability
  • good offensive filler sigil when kills are frequent

Runes

  • Better Fury Fury uptime in situations where it is not provided by the group.
  • Highest potential damage but difficult to maintain versus Retaliation Retaliation

Food

  • highest damage option with frequent kills.
  • equal option to Truffle Steak, profits from external precision sources.

Usage

General This build provides high damage, but is taken over other similar damage choices for the wide variety of CC available to lock down enemies inside Winds and other group damage sources.

  • This build requires rapidly switching between attunements. You can reduce the cooldown on an attunement by switching it while you are still casting a skill (this will not interrupt the cast).
  • Meteor shower is your main damage source, but it has a long cast time and by the end of it you can find yourself out of position or focused by enemies. You can avoid this in two ways:
    • Use Lightning Flash.png Lightning Flash after you start casting it.
    • Use the "burning retreat trick" (see GYF). This way avoids using Lightning Flash.png Lightning Flash but you can find yourself even further away from your zerg. Gfycat:
      Burning Retreat Trick
  • Meteor Shower should always be followed up by Arcane Wave.png Arcane Wave in Earth Attunement.png Earth Attunement to ensure an Immobilize from the trait Elemental Surge.png Elemental Surge.
  • If you are alone and have to run somewhere, you can stack swiftness: Use Windborne Speed.png Windborne Speed in Air Attunement and switch out and into air to proc Elemental Attunement.png Elemental Attunement. You can also blast Static Field.png Static Field with Eruption.png Eruption by using Eruption before swapping to air attunement.
  • Unsteady Ground.png Unsteady Ground's direction is based on your where your character is looking. Turn briefly while casting the skill to aim it and effectevily blocking the passage. Gfycat:
    See GYF for explaination
  • You can interrupt Ether Renewal.png Ether Renewal by using stow weapon as soon as you are full healed in order to save time.
  • Conjure Fiery Greatsword.png Conjure Fiery Greatsword provides great mobility and a damage boon when wielded. It can be used after casting Meteor Shower.png Meteor Shower to increase the damage.

High Spike Damage

  1. Start in Fire
  2. Lava Font.png Lava Font
  3. Meteor Shower.png Meteor Shower
  4. Earth Attunement.png Earth Attunement
  5. Arcane Wave.png Arcane Wave
  6. Eruption.png Eruption
  7. Water Attunement.png Water Attunement
  8. Ice Spike.png Ice Spike
  9. Air Attunement.png Air Attunement
  10. Lightning Surge.png Lightning Surge
  11. Fire Attunement.png Fire Attunement
  12. Lava Font.png Lava Font
  13. Conjure Fiery Greatsword.png Conjure Fiery Greatsword
  14. Firestorm.png Firestorm


  • This combo allows 3 high damage skills to all hit at once if cast quickly, spiking for extremely high damage.
Build rating - 4 stars
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1 Ratings
4 stars
The Blue Rangerr gave this build 4 stars January 2019

Core staff trades lower DPS for powerful CC. Still dealing higher damage than almost any setup, I would take this build happily in any zerg.

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