Evoker - Celestial D/D Toad Roamer
This is a test build. You may comment and rate it.
Focused on: Hybrid damage, Control, Sustain and Mobility
Designed for: WvW Roaming
Overview
An extremely durable Celestial Evoker roaming build with great damage and mobility, built around the Toad familiar and its synergy with .
Skill Bar
Template Code
Specializations
Equipment
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
x6
x18
Second set: you may have noticed a Focus on the second set, this one's for the tryhards. While Elementalists can't swap weapons in combat, they can still stack Bloodlust on random PvE mobs before fights using the second set then switch back to the first set once they're ready to PvP. The Bloodlust stacks will remain active without the need to sacrifice a sigil slot on the PvP set. It's enough to put 1 weapon into the second set as they'll inherit the missing one from the main set. If you have no intention to stack Bloodlust before fights then you don't need the 2nd set! It's not mandatory.
Equipment Changes
Runes
- - better boon duration and more of a focus on Power bursts.
Consumables
Food
- - Ascended food which boosts all of your stats much like Celestial gear while also reducing incoming strike damage.
- - provides a general stat boost just like the other Ascended food, but reduces incoming condition duration instead of strike damage. Could be a good option if you're struggling against conditions more than Power-based damage.
- - extra endurance regen and
Might stacking, also has synergy with Relic of Rivers.
Utility
- Either , , or .
- Budget: either from Canned Food Crates found in WvW s or purchased from the Permanent Portable Provisioner.
Usage
Evoker basics
- Evokers gain access to a new skill slot, this is where you select your familiar. Here we chose Hare for ranged burst damage.
- Using skills gives you charges - at maximum charges you get to use the base special ability of your familiar - .
- Trait procs count for building charges too! Including the on-dodge abilities of .
- Zap itself is building charges of a different kind. After every 3rd use of Zap, you gain access to an empowered version of the skill: .
- While your familiar cannot be targeted, it is an entity present in combat. It means that the hare itself is executing Zap and Lightning Blitz, you only command it to do so. If you command it to Zap while Lightning Blitz (LB) is active, Zap will override and cancel LB! The hare can't multitask.
Ratings
Comments
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