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Evoker - Celestial D/D Toad Roamer

This is a test build. You may comment and rate it.

Focused on: Hybrid damageControlSustain and Mobility

Designed for: WvW Roaming

Expansions required: Visions of Eternity builds

Difficulty:
Normal

This build was last updated on February 04, 2026.

Overview

An extremely durable Celestial Evoker roaming build with great damage and mobility, built around the Toad familiar and its synergy with Stone Heart.


Skill Bar

Dagger/Dagger
Utility


Template Code

[&DQYaOiU6UB91AGIdTwFPAZAA9gByHXIdah2WAAAAAAAAAAAAAAAAAAAAAAADVgAxAC8AAA==]
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Specializations


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Dagger
Celestial
Dagger
Celestial
Sigil
Sigil
Dagger
Celestial
Sigil
Rune
x6
Infusion
x18
Relic


Second set: you may have noticed a Focus on the second set, this one's for the tryhards. While Elementalists can't swap weapons in combat, they can still stack Bloodlust on random PvE mobs before fights using the second set then switch back to the first set once they're ready to PvP. The Bloodlust stacks will remain active without the need to sacrifice a sigil slot on the PvP set. It's enough to put 1 weapon into the second set as they'll inherit the missing one from the main set. If you have no intention to stack Bloodlust before fights then you don't need the 2nd set! It's not mandatory.


Equipment Changes

Runes

  • Rune of Superior Rune of the Pack - better boon duration and more of a focus on Power bursts.


Consumables

Food

  • - Ascended food which boosts all of your stats much like Celestial gear while also reducing incoming strike damage.
  • - provides a general stat boost just like the other Ascended food, but reduces incoming condition duration instead of strike damage. Could be a good option if you're struggling against conditions more than Power-based damage.
  • - extra endurance regen and Might Might stacking, also has synergy with Relic of Rivers.


Utility

  • Either , , or .


Usage

Evoker basics

  • Evokers gain access to a new skill slot, this is where you select your familiar. Here we chose Hare for ranged burst damage.
  • Using skills gives you charges - at maximum charges you get to use the base special ability of your familiar - Calcify.
    • Trait procs count for building charges too! Including the on-dodge abilities of Evasive Arcana.
  • Zap itself is building charges of a different kind. After every 3rd use of Zap, you gain access to an empowered version of the skill: Lightning Blitz.
  • While your familiar cannot be targeted, it is an entity present in combat. It means that the hare itself is executing Zap and Lightning Blitz, you only command it to do so. If you command it to Zap while Lightning Blitz (LB) is active, Zap will override and cancel LB! The hare can't multitask.


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