Firebrand - Condi Firebrand
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Support
Designed for: Open World and Open World General
Overview
Condition Firebrand overwhelms its enemies in
Burning while offering high utility to self and allies such as
Aegis, projectile reflection, and some healing.
Despite being a condition build, it offers significant burst damage since most of it comes from burning, which is the highest damaging condition at the expense of lower duration. Most of its damage is AOE, giving it great cleave.
Its primary weakness is its lack of mobility and low might generation.
Additionally, with a few changes, the build can sacrifice some of its damage to provide itself and nearby allies with permanent
Quickness.
Template Code
Skill Bar
Weapon Variants
Usage of
pistols requires Expanded Weapon Proficiency from Secrets of the Obscure. If you lack access to pistols, use
Sword +
Focus.
- Staff - more support and ranged AOE, can be considered if playing the quickness support variant.
- Greatsword - higher burst but worst sustained damage.
Skill Variants
Mantra of Flame and Purging Flames are great sourcess of damage, but not essential. "Stand Your Ground!" is a good stunbreak. Other alternatives can be considered:
- Mantra of Potence - to provide
Quickness for the support variant. - Signet of Wrath - passive damage, can replace "Stand Your Ground!"
- "Save Yourselves!" alternative to "Stand Your Ground!" that provides more offensive boons, but can be risky in groups if it pulls too many conditions.
- Mantra of Lore for more condition cleanse.
- Mantra of Truth for
Blind on demand. - Hammer of Wisdom or Bane Signet for more crowd control.
- Shield of the Avenger or Wall of Reflection if projectiles are a problem.
- Sword of Justice for burst damage.
Specializations
- You can use Right-Hand Strength if someone is already providing you with fury.
- Legendary Lore is basically even in performance with Weighty Terms for DPS Condi Firebrand when solo, so use whichever trait you prefer.
Honor
Honor offers higher might generation for yourself and nearby allies, longer boon duration from symbols, and higher defensive utility thanks to endurance regeneration and the small amount of sustain. Replaces Virtues at a significant DPS loss, but pairs very well with
Celestial or
Seraph (prefix).
Equipment
Ascended gear is not required. You can use exotic gear with the same stats instead.
Viper DPS Equipment
This variant uses equipment similar to existing Condi DPS Firebrand raid builds, making it an easy gearing option for general PVE.
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Viper's Abomination" weapons. Viper exotic armor is very expensive, so we recommend a budget alternative called Carrion (search the trading post for "Shiro" armor) until you can get Viper gear such as by farming Bladed armor or by acquiring ascended armor. Upgrade to Viper and ascended as you progress. See also: Guide:How to Gear a Character.
Quickness Equipment
Generating high amounts of
Quickness requires
Ritualist gear and usage of the trait Liberator's Vow changing the heal skill to Mantra of Solace.
For exotic Ritualist weapons search the trading post for "Luxon Hunter's Weapon Cache". For armor, there is no cheap alternative, search for "Ritualist's Ancient Kraken ". Upgrade to ascended as you progress.
- Use Mantra of Potence and "Feel My Wrath!" off-cooldown.
- Remember to use the trait Liberator's Vow and the heal skill Mantra of Solace. Do not spam this mantra. Use a charge each time you refill to 3 charges. If you have
Alacrity from a nearby ally, the cooldown of the mantra will line-up perfectly with the cooldown of the trait (alacrity doesn't affect trait cooldowns, though it does affect skills from traits).
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- Plate of Beef Rendang / Koi Cake
- Master Tuning Crystal / Tuning Icicle
Defense
- Bowl of Orrian Truffle and Meat Stew
- Oysters with Spicy Sauce
- Bowl of Lemongrass Mussel Pasta
Farming
- Prioritize Flatbread Ascended food.
- Birthday Blaster / Feast of Delectable Birthday Cake
- Peppermint Omnomberry Bar
- Sharpening Skull (and variants)
Usage
Tomes
The firebrand profession mechanic is their three Tomes, which replace their F1-F3 skills. When activated, Tomes replace your skillbar with new skills. Each Tome is dedicated to a different specialty.
- Tome of Justice - Damage via
Burning - Tome of Resolve - healing and condition cleanse
- Tome of Courage - defensive boons and projectile reflection
Using a tome skill consumes 1 Page, except
Epilogue: Eternal Oasis and
Epilogue: Unbroken Lines which consume 2 pages.
Below are some useful skills for each Tome:
- Tome of Justice
Chapter 2: Igniting Burst - great melee range damage
Chapter 3: Heated Rebuke - circular pull that can group enemies
Chapter 4: Scorched Aftermath - great damage and fire combo field
Epilogue: Ashes of the Just - damage and might. Even better when near allies
- Tome of Resolve
Chapter 4: Shining River - pulse healing and a large water field
Epilogue: Eternal Oasis - increases incoming healing for yourself and allies. Converts 5 conditions into boons
- Tome of Courage
Chapter 3: Valiant Bulwark - a projectile reflection bubble
Epilogue: Unbroken Lines - provides extra defense to nearby allies for 5 seconds, aegis, and stability
Damage
The key to firebrand is weaving the Tome skills with your weapon skills.
You will spend most of your Pages on the Tome of Justice using its high damage
Chapter 2: Igniting Burst,
Chapter 4: Scorched Aftermath, and
Epilogue: Ashes of the Just. The Epilogue can be precasted before you start a fight, it is also applied to spirit weapons such as Sword of Justice if using any.
- Tome priority
You want to use these three skills off-cooldown. Note that Epilogue: Ashes of the Just has the same cooldown as Purging Flames so, if you use them together, you can look at Purging Flames to check the remaining cooldown of Epilogue: Ashes of the Just without having to open the Tome.
Chapter 3: Heated Rebuke can be used as an opener to pull enemies together.
When using Weighty Terms, you will have some spare Pages in case you need some utility from the other 2 Tomes.
For your utility skills, use Purging Flames off-cooldown and spam all charges of Mantra of Flame.
As for your weapons, you can use all your skills loosely following this priority
- Axe-torch
- Symbol of Vengeance
- Zealot's Flame
- Blazing Edge
- Cleansing Flame
- Pistol-pistol
- Symbol of Ignition ⇒ Hail of Justice
- Jurisdiction
- Peacekeeper
Symbol of Ignition is very powerful, make sure to only use it when you will be free to ignite it by hitting your enemy with other skills/projectiles. Don't use Hail of Justice if you don't have an active Symbol of Ignition.
If everything you have is on cooldown, fill with auto-attacks.
Boons
If playing condition quickness (boon dps) firebrand with the required gear and traits and skills:
- Use "Feel My Wrath!" and Mantra of Potence off cooldown for
Quickness. - Use Mantra of Solace approximately every 7 seconds for
Quickness from Liberator's Vow.
If you're struggling to maintain quickness, which can happen without alacrity, you can use Stalwart Speed to help maintain it.
Defense
- Tome of Courage has many good defensive skills as mentioned above.
- Opening Tome of Justice while it is NOT dormant will blind nearby enemies due to Justice is Blind.
- Review your sourcess of
Aegis in case you need to block a dangerous attack.
Crowd Control
- Blazing Edge
Chapter 3: Heated Rebuke
Chapter 2: Daring Challenge- Jurisdiction
- Hammer of Wisdom or Bane Signet
Ratings
Comments
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