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Firebrand - Condi Firebrand

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Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageDpsDefense.

Designed for:

   

Expansions required:

GW2 Path of Fire logo.png

Overview

A very strong solo build, especially for instanced content. This build also has a powerful support variant that gives allies considerable Quickness Quickness uptime.

Skill Bar

Axe/TorchHealingUtilityElite
Scepter

Skill Variants

  • - strong option for power-based variants to provide extra vuln
  • can be used to provide extra Stability Stability.
  • for more condition cleanse.
  • for Blind Blind on demand.
  • or for more crowd control.
  • or if projectiles are a problem.
  • - more quickness uptime

Specializations

Build Code

[&DQEQGS4XPjpLFwAAehYAABUXAABMAQAAGBYAAAAAAAAAAAAAAAAAAAAAAAA=]
COPY





Zeal

Zeal offers much higher damage when solo thanks to its high vulnerability and might generation. Replaces Virtues.



Honor

Honor offers higher might generation for yourself and nearby allies, longer boon duration from symbols, and higher defensive utility thanks to endurance regeneration and the small amount of sustain. It does this at a very small DPS loss (under 10% when compared to Virtues). Replaces Virtues.



Equipment

Viper

This set uses gear similar to that of Firebrand - Condi DPS, making it a good option for general PVE.

Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Sinister stat icon.png
Sinister stat icon.png
Sinister stat icon.png
Sinister stat icon.png
Viper stat icon.png
Sinister stat icon.png
Viper stat icon.png
Viper stat icon.png
PvE weapon swap.png
Viper stat icon.png
6x
Superior Rune of Balthazar

Trailblazer Variant

This set trades ~15% damage for a huge boost to defense.

Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
Trailblazer stat icon.png
Dire stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
PvE weapon swap.png
Trailblazer stat icon.png
6x
Superior Rune of Balthazar
18x
Malign +9 Agony Infusion
  • Budget: Dire stat icon.png Dire can be taken in place of Trailblazer stat icon.png Trailblazer's if is traded for a .

Quickness Variant

This set uses gear similar to that of Firebrand - Quickness Support Condi DPS, making it a very strong support/dps set for general PVE.

Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
PvE weapon swap.png
Viper stat icon.png
6x
Superior Rune of the Firebrand

Consumables

Event Farming

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain (requires crit chance)
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
Utility
  • , , - general farming
  • - good damage option with +karma

Solo Play

Food
  • , , - DPS
  • , - highest DPS option if proc'd off cooldown
  • - can be run in zergs for massive sustain, as this has no internal cooldown
  • - Budget DPS
  • - Lifesteal + Expertise (requires crit chance)
  • , - Dodges + Might
Utility
  • - +DPS and increased Karma gains
  • - +DPS
  • / - +DPS for the Trailblazer stat icon.png Trailblazer's variant
  • - useful for Quickness Quickness uptime


Usage

Tome Breakdown

Firebrand has three tomes. Each is dedicated to a different specialty.

  1. - Damage via Burning Burning
  2. - healing and condition cleanse
  3. - defensive boons and projectile hate

In each of these tomes, you can often just spam skills to great effect, but it is strongly advised you sit down and learn what the skills in each tome do. Some big ones to memorize:

    1. Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
      ¾Activation.png
      10Recharge.png
      Chapter 3: Heated Rebuke
      Ignite the air around you in an expanding burst.
      Damage.pngDamage: 4 (0.01)
      Radius.pngPull: 240
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Range.pngRange: 900
      - circular pull that can group enemies
    2. Epilogue: Ashes of the Just Epilogue: Ashes of the Just
      ¾Activation.png
      12Recharge.png
      Epilogue: Ashes of the Just
      Recall the memory of fallen heroes, granting allies the searing blades of justice.
      Epilogue Ashes of the Just.png3Ashes of the Just (10s): Your next strike burns with justice.
      Burning.pngBurning (3s): 393 Damage
      Book.pngNumber of Allied Targets: 5
      Interval.pngInterval: 1 second
      Radius.pngRadius: 600
      - provides a very powerful buff to nearby allies
    1. Epilogue: Eternal Oasis Epilogue: Eternal Oasis
      ¾Activation.png
      12Recharge.png
      Epilogue: Eternal Oasis
      Purify your allies with the waters of Amnoon and increase the healing they receive.
      Epilogue Eternal Oasis.pngEternal Oasis (8s): 20% Heal Effectiveness
      Book.pngConditions Converted to Boons: 2
      Book.pngNumber of Allied Targets: 5
      Range.pngRange: 600
      - increases all healing allies (including you) receive
    2. Chapter 4: Shining River Chapter 4: Shining River
      ¾Activation.png
      10Recharge.png
      Chapter 4: Shining River
      Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
      Heal.pngHealing: 287 (0.1)
      Swiftness.pngSwiftness (4s): 33% Movement Speed
      Book.pngPulses: 5
      Radius.pngRadius: 360
      Combo.pngCombo Field: Water
      - a large waterfield that heals
    3. Chapter 1: Desert Bloom Chapter 1: Desert Bloom
      ½Activation.png
      Chapter 1: Desert Bloom
      Tales of desert blooms create a wave of healing for your allies.
      Heal.pngHealing: 563 (0.3)
      Book.pngNumber of Allied Targets: 5
      Radius.pngRadius: 600
      - a powerful heal
    1. Chapter 1: Unflinching Charge Chapter 1: Unflinching Charge
      ½Activation.png
      Chapter 1: Unflinching Charge
      Roused by tales of mythical Sunspear charges, ground and motivate allies before you.
      Stability.pngStability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
      Swiftness.pngSwiftness (6s): 33% Movement Speed.
      Book.pngNumber of Allied Targets: 5
      Range.pngRange: 600
      - Provides stability, which grants quickness
    2. Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
      ¼Activation.png
      8Recharge.png
      Chapter 3: Valiant Bulwark
      Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
      Duration.png5 seconds.
      Radius.pngRadius: 240
      Book.pngReflects Missiles
      Range.pngRange: 900
      - a projectile-hate bubble
    3. Epilogue: Unbroken Lines Epilogue: Unbroken Lines
      ¾Activation.png
      15Recharge.png
      Epilogue: Unbroken Lines
      Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
      Aegis.pngAegis (4s): Block the next incoming attack.
      Protection.pngProtection (5s): -33% Incoming Damage.
      Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
      Unbroken Lines.pngUnbroken Lines (5s): 200 Toughness
      Radius.pngRadius: 600
      - provides extreme defense to nearby allies for 5 seconds, also triggers

Damage

  • is the main source of your damage, and it resets whenever you kill an enemy thanks to . Try to stay in it often, spamming
    Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath
    ½Activation.png
    10Recharge.png
    Chapter 4: Scorched Aftermath
    Detail the suffering in fire and blood inflicted during Vabbi's occupation.
    Damage.pngDamage: 710 (2.0)
    Bleeding.pngBleeding (2s): 44 Damage
    Burning.pngBurning (2s): 262 Damage
    Book.pngNumber of Targets: 5
    Book.pngPulses: 5
    Book.pngDuration: 4 seconds
    Book.pngInterval: 1 second
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    ,
    Chapter 2: Igniting Burst Chapter 2: Igniting Burst
    ¾Activation.png
    4Recharge.png
    Chapter 2: Igniting Burst
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 195 (0.55)
    Burning.pngBurning (5s): 655 Damage
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    , and
    Chapter 1: Searing Spell Chapter 1: Searing Spell
    ½Activation.png
    Chapter 1: Searing Spell
    Fueled by tales of the desolation in Istan, incite a great swelling of heat before you.
    Damage.pngDamage: 213 (0.6)
    Burning.pngBurning (2.5s): 328 Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    .
    • Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
      ¾Activation.png
      10Recharge.png
      Chapter 3: Heated Rebuke
      Ignite the air around you in an expanding burst.
      Damage.pngDamage: 4 (0.01)
      Radius.pngPull: 240
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Range.pngRange: 900
      can be used as an opener to pull enemies together.
    • If there are nearby allies you can use
      Epilogue: Ashes of the Just Epilogue: Ashes of the Just
      ¾Activation.png
      12Recharge.png
      Epilogue: Ashes of the Just
      Recall the memory of fallen heroes, granting allies the searing blades of justice.
      Epilogue Ashes of the Just.png3Ashes of the Just (10s): Your next strike burns with justice.
      Burning.pngBurning (3s): 393 Damage
      Book.pngNumber of Allied Targets: 5
      Interval.pngInterval: 1 second
      Radius.pngRadius: 600
      . You can also apply ashes to your .
  • Outside of , your primary damaging skills are:
  1. /
  • Use
    Zealot's Flame
    15Recharge.png
    Zealot's Flame
    Set yourself alight, periodically burning up to three nearby foes.
    Zealot's Flame.pngZealot's Flame (3s): Burn nearby foes.
    Burning.pngBurning (6s): 786 Damage
    Targets.pngNumber of Targets: 3
    Book.pngUnblockable
    Radius.pngRadius: 180
     Forward arrow blue.png 
    Zealot's Fire
    ¾Activation.png
    Zealot's Fire
    Throw your Zealot's Flame to damage the targeted foe.
    Damage.pngDamage: 681
    Burning.png3Burning (3s): 1,179 Damage
    Range.pngRange: 1,200
    whenever available.
  • If everything you have is on cooldown, fill with auto-attacks

Boons

  • Use your and off cooldown for Quickness Quickness.
  • Use your approximately every 7 seconds for Quickness Quickness from and .

Defense

  • has many good defensive skills. You can go into it and press a few skills (including
    Epilogue: Unbroken Lines Epilogue: Unbroken Lines
    ¾Activation.png
    15Recharge.png
    Epilogue: Unbroken Lines
    Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
    Aegis.pngAegis (4s): Block the next incoming attack.
    Protection.pngProtection (5s): -33% Incoming Damage.
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Unbroken Lines.pngUnbroken Lines (5s): 200 Toughness
    Radius.pngRadius: 600
    if possible) to quickly stack defensive boons.
  • Carefully time your activation of to block dangerous attacks.

Crowd Control

  • Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
    ¾Activation.png
    10Recharge.png
    Chapter 3: Heated Rebuke
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 4 (0.01)
    Radius.pngPull: 240
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
  • Chapter 2: Daring Challenge Chapter 2: Daring Challenge
    ¼Activation.png
    10Recharge.png
    Chapter 2: Daring Challenge
    As the tales recount of Turai, taunt your enemies by issuing an insightfully inciting challenge.
    Damage.pngDamage: 4 (0.01)
    Taunt.pngTaunt (1s): Involuntarily attack foes.
    Resolution.pngResolution (3s): Block the next incoming attack.
    Radius.pngRadius: 240
  • or
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Build rating - 5 stars
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5 Ratings
5 stars
Sotirios gave this build 5 stars April 2021

This is April 2021 and I came back to the game after 9 years, to continue playing my long forgotten guardian. Metabattle suggested numerous builds, which I tried most of them. This build, condi-firebrand, with the combination of dire/trailblazer is working like a charm, for open world PvE, dungeons, fractals, PvP and zerg WvW. I might change to axe/shield for some extra defense and exchange some of the abilities to “stand your ground” and “mantra of liberation” but still works like a charm! It is a 5 out of 5, especially when it comes to cheap solutions with dire being one of the cheapest options for new players, which is a big help to join the end game as fast as they can.

5 stars
Ruv gave this build 5 stars April 2021

I hate guardian. Burn the heretics, tho.

5 stars
Linera gave this build 5 stars January 2021

The ideal build for burning demons, undead, and heretics alike. You can push out multiple stacks of burn on any foe so fast that they wont even have time to regret their poor life decisions. Its main attacks include but are not limited to: burn, more burn, 3, big burn, and bonus burn. And in the event that you are running full vipers, not even elites can withstand your holy fire. It should be noted that a firebrand is still a guardian, in other words, don't count on your health pool to soak up all the damage, especially from tougher adversaries. Abuse aegis, dodge, and don't forget protection. Overall, a powerhouse of a condi build with extreme burst. 5/5

2 More Ratings
5 stars
MasterZi gave this build 5 stars September 2020

Despite being a big fan of the Firebrand's theme, I've been hesitant to play Guardians because of their low health pool. However, with some practice, I found that this build is capable of taking on some of the toughest enemies even in full Viper gear. Like most Guardian builds, this Firebrand build has an incredible amount of burst DPS, but what really drew me to it is the utility it provides. The boon generation, damage mitigation and sustained healing help you stay in the fight as you watch well over 10k of fire damage tick every second. I highly rate this build because while you have to be careful of your low health pool, often you can burn entire groups of enemies to a crisp without being threatened at all.

5 stars
Onlywrin gave this build 5 stars June 2020

Easily one of the most powerful solo builds in the game. It can be a little complicated to play but it's well worth it.

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