Firebrand - Condi Firebrand
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Support
Designed for: Open World and Open World General
Overview
Condition Firebrand is simultaneously one of the strongest DPS and Support options for open world farming in a group, and is also one of the best solo options available.
The DPS version of this build offers exceptionally high damage, competing for the highest DPS slots if it has allies, while also providing very high Aegis uptime. Most of its damage is AOE, making it one of the strongest cleave options available, and its primary damage source being
Burning means that it has burst that rivals power builds, something most condition builds cannot offers. Its primary weakness is its reliance on melee-ranged abilities and its lack of mobility, both of which can be somewhat mitigated by the use of Scepter or Sword as backbar weapons.
Similarly, the Support version of this build (Dubbed "Condi Quickbrand") maintains very high DPS for a support while providing up to 4 allies with permanent Quickness and very high
Aegis uptime.
Both builds can dip into further ally support through the use of skills such as , , and , along with being able to enter into their more defensive tomes should the situation call for it. This versatility makes them incredibly strong picks for general PVE, and especially for open world farming.
Template Code
Skill Bar
Weapon Variants
- Staff - the best option for ranged AOE
- Sword, Greatsword - higher burst than Scepter
Skill Variants
- - strong option for power-based variants to provide extra vuln
- can be used to provide extra
Stability.
- for more condition cleanse.
- for
Blind on demand.
- or for more crowd control.
- or if projectiles are a problem.
- - party
Protection
- - more quickness uptime
Specializations
- is basically even in performance with for DPS Condi Firebrand when solo.
- Adept Radiance traits are purely preference.
Virtues
Virtues provides us with a significant boost to damage if we are already receiving Might and
Vulnerability from other sources. This should be run in groups.
- Change to
Honor
Honor offers higher might generation for yourself and nearby allies, longer boon duration from symbols, and higher defensive utility thanks to endurance regeneration and the small amount of sustain. Replaces Virtues at a significant DPS loss, but pairs very well with Celestial or
Seraph.
Equipment
Ascended gear is not required. You can use exotic gear with the same stats instead.
Viper DPS Equipment
This variant uses equipment similar to existing Condi DPS Firebrand raid builds, making it an easy gearing option for general PVE.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
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Viper
x6
Quickness Equipment
Generating high amounts of Quickness requires at least 80% duration without . To accomplish this, we lean heavily into 24px Ritualist and use .
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
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Ritualist
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Ritualist
x6
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Tome Breakdown
Firebrand has three tomes. Each is dedicated to a different specialty.
- - Damage via
Burning
- - healing and condition cleanse
- - defensive boons and projectile hate
In each of these tomes, you can often just spam skills to great effect, but it is strongly advised you sit down and learn what the skills in each tome do. Some big ones to memorize:
-
Chapter 3 Heated Rebuke - circular pull that can group enemies
Epilogue Ashes of the Just - provides a very powerful buff to nearby allies
-
Epilogue Eternal Oasis - increases all healing allies (including you) receive
Chapter 4 Shining River - a large waterfield that heals
Chapter 1 Desert Bloom - a powerful heal
-
Chapter 1 Unflinching Charge - Provides stability, which grants quickness
Chapter 3 Valiant Bulwark - a projectile-hate bubble
Epilogue Unbroken Lines - provides extreme defense to nearby allies for 5 seconds, also triggers
Damage
- is the main source of your damage, and it resets whenever you kill an enemy thanks to . Try to stay in it often, spamming
Chapter 4 Scorched Aftermath,
Chapter 2 Igniting Burst, and
Chapter 1 Searing Spell.
Chapter 3 Heated Rebuke can be used as an opener to pull enemies together.
- If there are nearby allies you can use
Epilogue Ashes of the Just. You can also apply ashes to your .
- Outside of , your primary damaging skills are:
- /
- Use whenever available.
- If everything you have is on cooldown, fill with auto-attacks
Boons
- Use your and off cooldown for
Quickness.
- Use your approximately every 7 seconds for
Quickness from and .
Defense
- has many good defensive skills. You can go into it and press a few skills (including
Epilogue Unbroken Lines if possible) to quickly stack defensive boons.
- Carefully time your activation of to block dangerous attacks.
Crowd Control
Ratings


Comments
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