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Firebrand - Condi Firebrand

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Support

Designed for: Open World and Open World General

Expansions required: Path of Fire BuildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on February 09, 2025 and is up to date for the February 11, 2025 patch.

Overview

Condition Firebrand overwhelms its enemies in Burning Burning while offering high utility to self and allies such as Aegis Aegis, projectile reflection, and some healing.

Despite being a condition build, it offers significant burst damage since most of it comes from burning, which is the highest damaging condition at the expense of lower duration. Most of its damage is AOE, giving it great cleave.

Its primary weakness is its lack of mobility and low might generation.

Additionally, with a few changes, the build can sacrifice some of its damage to provide itself and nearby allies with permanent Quickness Quickness.


Template Code

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Skill Bar

Axe/Torch
Pistol/Pistol
Utility


Weapon Variants

Usage of pistol pistols requires Expanded Weapon Proficiency from Secrets of the Obscure. If you lack access to pistols, use Sword Sword + Focus Focus.

  • Staff - more support and ranged AOE, can be considered if playing the quickness support variant.
  • Greatsword - higher burst but worst sustained damage.

Skill Variants

and are great sourcess of damage, but not essential. is a good stunbreak. Other alternatives can be considered:


Specializations

Honor

Honor offers higher might generation for yourself and nearby allies, longer boon duration from symbols, and higher defensive utility thanks to endurance regeneration and the small amount of sustain. Replaces Virtues at a significant DPS loss, but pairs very well with Celestial Celestial or Seraph (prefix) Seraph (prefix).


Equipment

Ascended gear is not required. You can use exotic gear with the same stats instead.

Viper DPS Equipment

This variant uses equipment similar to existing Condi DPS Firebrand raid builds, making it an easy gearing option for general PVE.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Axe
Viper
Torch
Viper
Sigil
Sigil
Pistol
Viper
Pistol
Viper
Sigil
Sigil
Rune
x6


Relic

Quickness Equipment

Generating high amounts of Quickness Quickness requires Ritualist Ritualist gear and usage of the trait

changing the heal skill to .

Head
Ritualist
Shoulders
Ritualist
Chest
Ritualist
Hands
Ritualist
Legs
Ritualist
Feet
Ritualist
Backpiece
Ritualist
Accessory
Ritualist
Accessory
Ritualist
Amulet
Ritualist
Ring
Ritualist
Ring
Ritualist
Axe
Ritualist
Torch
Ritualist
Sigil
Sigil
Pistol
Ritualist
Pistol
Ritualist
Sigil
Sigil
Rune
x6


Relic
  • Use and off-cooldown.
  • Remember to use the trait and the heal skill . Do not spam this mantra. Use a charge each time you refill to 3 charges. If you have Alacrity Alacrity from a nearby ally, the cooldown of the mantra will line-up perfectly with the cooldown of the trait (alacrity doesn't affect trait cooldowns, though it does affect skills from traits).


Consumables

Budget consumables are acceptable for use in open world.

DPS

Defense

Farming


Usage

Tomes

The firebrand profession mechanic is their three Tomes, which replace their F1-F3 skills. When activated, Tomes replace your skillbar with new skills. Each Tome is dedicated to a different specialty.

  1. - Damage via Burning Burning
  2. - healing and condition cleanse
  3. - defensive boons and projectile reflection

Using a tome skill consumes 1 Page, except Epilogue: Eternal Oasis Epilogue: Eternal Oasis and Epilogue: Unbroken Lines Epilogue: Unbroken Lines which consume 2 pages.

Below are some useful skills for each Tome:

    1. Chapter 2: Igniting Burst Chapter 2: Igniting Burst - great melee range damage
    2. Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke - circular pull that can group enemies
    3. Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath - great damage and fire combo field
    4. Epilogue: Ashes of the Just Epilogue: Ashes of the Just - damage and might. Even better when near allies
    1. Chapter 4: Shining River Chapter 4: Shining River - pulse healing and a large water field
    2. Epilogue: Eternal Oasis Epilogue: Eternal Oasis - increases incoming healing for yourself and allies. Converts 5 conditions into boons
    1. Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark - a projectile reflection bubble
    2. Epilogue: Unbroken Lines Epilogue: Unbroken Lines - provides extra defense to nearby allies for 5 seconds, aegis, and stability

Damage

The key to firebrand is weaving the Tome skills with your weapon skills.

You will spend most of your Pages on the

using its high damage Chapter 2: Igniting Burst Chapter 2: Igniting Burst, Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath, and Epilogue: Ashes of the Just Epilogue: Ashes of the Just. The Epilogue can be precasted before you start a fight, or saved to also apply it to a .

Tome priority
  1. Epilogue: Ashes of the Just Epilogue: Ashes of the Just, Chapter 2: Igniting Burst Chapter 2: Igniting Burst, Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath

You want to use these three skills off-cooldown. Note that Epilogue: Ashes of the Just shares cooldown with

so, if you use them together, you can look at Purging Flames to check the remaining cooldown of Epilogue: Ashes of the Just without having to open the Tome. Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke can be used as an opener to pull enemies together.

When using

, you will have some spare Pages in case you need some utility from the other 2 Tomes.

For your utility skills, use

off-cooldown and spam all charges of . Space out the usage of to help maintain vulnerability.

As for your weapons, you can use all your skills loosely following this priority

Axe-torch
Pistol-pistol
  1. always try to charge it to level 3, then detonate it after it passes through the enemy.

Symbol of Ignition is very powerful, make sure to only use it when you will be free to ignite it by hitting your enemy with other skills/projectiles. Don't use Hail of Justice if you don't have an active Symbol of Ignition.

If everything you have is on cooldown, fill with auto-attacks.

Boons

If playing condition quickness (boon dps) firebrand with the required gear and traits and skills:

If you're struggling to maintain quickness, which can happen without alacrity, you can use

to help maintain it.

Defense

Crowd Control


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Frostbyte gave this build 5 stars • July 2023
Simply *outstanding* build. I have used it to great effect in not only PvE in nearly all variations but WvW zerg environments, as well, especially with the latest updates. I have to give props to the author. Unless FB is considerably nerfed in the near future, this is the build to learn inside and out. The trick is to find the variation that works for you and for your desired roles/areas (e.g., DPS or Off-support, open world vs. fractals, etc.) The other types of PvE have their own builds, of course, but I would even suggest using this (with perhaps very slight modifications) for fractals, for instance, as it is a solid, balanced and powerful build with great sustain and excellent damage output.
5 stars
Starlitjupiter gave this build 5 stars • July 2023
Condi Firebrand and Condi Quickbrand are some of the strongest DPS options in the game and they transfer very well into open world. High solo DPS, high group DPS, great utility, even a little emergency healing. Strongly recommend for open world.

Comments

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