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Firebrand - Condi Firebrand

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The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageDpsDefense.

Designed for:

   

Expansions required:

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Overview

Condi Firebrand is an extremely strong build for soloing difficult content such as champs, dungeons, and fractals. It provides itself with quickness quickness, might might, fury fury, aegis aegis, swiftness swiftness, and protection protection, along with utility such as vulnerability vulnerability, healing, reflects, and crowd control.

Skill Bar

Axe/TorchHealingUtilityElite
Scepter

Skill Variants

  • - strong option for power-based variants to provide extra vuln
  • can be used to provide extra Stability Stability.
  • for more condition cleanse.
  • for Blind Blind on demand.
  • or for more crowd control.
  • or if projectiles are a problem.
  • - more quickness uptime

Specializations

Build Code

[&DQEQGS4XPjpLFwAAehYAABUXAABMAQAAGBYAAAAAAAAAAAAAAAAAAAAAAAA=]
COPY





Equipment

DPS Variant

This variant offers the highest DPS but the least defense.
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6x
Superior Rune of Balthazar

Trailblazer Variant

The Trailblazer Variant sacrifices some power damage for a massive boost to your survivability. This variant is recommended for most open world content.
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6x
Superior Rune of Balthazar

Dire Variant

This is a budget variant that can do well in most open world situations, but should be replaced with either of the variants above once possible.
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6x
Superior Rune of Balthazar

Quickness Variant

This variant offers permanent quickness to yourself as well as very high uptime to members of your squad. This can provide a significant damage boost to those around you and is highly recommended when running map metas like Drakkar or Drizzlewood Coast.

Viper stat icon.png
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6x
Superior Rune of the Firebrand

Consumables

    • for the Tanky Variant

Usage

Tome Breakdown

Firebrand has three tomes. Each is dedicated to a different specialty.

  1. - Damage via Burning Burning
  2. - healing and condition cleanse
  3. - defensive boons and projectile hate

In each of these tomes, you can often just spam skills to great effect, but it is strongly advised you sit down and learn what the skills in each tome do. Some big ones to memorize:

    1. Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
      ¾Activation.png
      8Recharge.png
      Chapter 3: Heated Rebuke
      Ignite the air around you in an expanding burst.
      Damage.pngDamage: 160 (0.45)
      Radius.pngPull: 240
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Range.pngRange: 900
      - circular pull that can group enemies
    2. Epilogue: Ashes of the Just Epilogue: Ashes of the Just
      &34;Activation.png
      12Recharge.png
      Epilogue: Ashes of the Just
      Recall the memory of fallen heroes, granting allies the searing blades of justice.
      Epilogue Ashes of the Just.png3Ashes of the Just (10s): Your next strike burns with justice.
      Burning.pngBurning (3s): 393 Damage
      Radius.pngRadius: 600
      - provides a very powerful buff to nearby allies
    1. Epilogue: Eternal Oasis Epilogue: Eternal Oasis
      ¾Activation.png
      12Recharge.png
      Epilogue: Eternal Oasis
      Purify your allies with the waters of Amnoon and increase the healing they receive.
      Epilogue Eternal Oasis.png[PvE] Eternal Oasis (8s): 33% Heal Effectiveness
      Epilogue Eternal Oasis.png[PvP/WvW] Eternal Oasis (8s): 20% Heal Effectiveness
      Book.pngConditions Converted to Boons: 5.
      Book.pngNumber of Allied Targets: 5
      Range.pngRange: 600
      - increases all healing allies (including you) receive
    2. Chapter 4: Shining River Chapter 4: Shining River
      ¾Activation.png
      10Recharge.png
      Chapter 4: Shining River
      Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
      Heal.png[PvE] Healing: 376 (0.26)
      Heal.png[PvP/WvW] Healing: 287 (0.26)
      Swiftness.pngSwiftness (5s): 33% Movement Speed
      Book.pngPulses: 5
      Combo.pngCombo Field: Water
      Radius.pngRadius: 360
      - a large waterfield that heals
    3. Chapter 1: Desert Bloom Chapter 1: Desert Bloom
      ½Activation.png
      Chapter 1: Desert Bloom
      Tales of desert blooms create a wave of healing for your allies.
      Heal.png[PvE] Healing: 730 (0.96)
      Heal.png[PvP/WvW] Healing: 564 (0.728)
      Book.pngNumber of Allied Targets: 5
      Radius.pngRadius: 600
      - a powerful heal
    1. Chapter 1: Unflinching Charge Chapter 1: Unflinching Charge
      ½Activation.png
      Chapter 1: Unflinching Charge
      Roused by tales of mythical Sunspear charges, ground and motivate allies before you.
      Stability.pngStability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
      Swiftness.pngSwiftness (6s): 33% Movement Speed.
      Book.pngNumber of Allied Targets: 5
      Range.pngRange: 600
      - Provides stability, which grants quickness
    2. Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
      ¼Activation.png
      10Recharge.png
      Chapter 3: Valiant Bulwark
      Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
      Duration.png5 seconds.
      Radius.pngRadius: 240
      Book.pngReflects Missiles
      Range.pngRange: 900
      - a projectile-hate bubble
    3. Epilogue: Unbroken Lines Epilogue: Unbroken Lines
      ¾Activation.png
      12Recharge.png
      Epilogue: Unbroken Lines
      Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
      Aegis.pngAegis (4s): Block the next incoming attack.
      Protection.pngProtection (5s): -33% Incoming Damage.
      Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
      Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
      Unbroken Lines.pngUnbroken Lines (PvE, 5s): 300 Toughness
      Unbroken Lines.pngUnbroken Lines (PvP/WvW, 5s): 200 Toughness
      Radius.pngRadius: 600
      - provides extreme defense to nearby allies for 5 seconds, also triggers

Damage

  • is the main source of your damage, and it resets whenever you kill an enemy thanks to . Try to stay in it often, spamming
    Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath
    ½Activation.png
    10Recharge.png
    Chapter 4: Scorched Aftermath
    Detail the suffering in fire and blood inflicted during Vabbi's occupation.
    Damage.pngDamage: 1135 (3.2)
    Bleeding.pngBleeding (2s): 44 Damage
    Burning.pngBurning (2s): 262 Damage
    Book.pngNumber of Targets: 5
    Book.pngPulses: 5
    Book.pngDuration: 4 seconds
    Book.pngInterval: 1 second
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    ,
    Chapter 2: Igniting Burst Chapter 2: Igniting Burst
    ¾Activation.png
    4Recharge.png
    Chapter 2: Igniting Burst
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 195 (0.55)
    Burning.png2Burning (6s): 1572 Damage
    Weakness.pngWeakness (4s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    , and
    Chapter 1: Searing Spell Chapter 1: Searing Spell
    ½Activation.png
    Chapter 1: Searing Spell
    Fueled by tales of the desolation in Istan, incite a great swelling of heat before you.
    Damage.pngDamage: 391 (1.1)
    Burning.pngBurning (3s): 393 Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    .
    • Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
      ¾Activation.png
      8Recharge.png
      Chapter 3: Heated Rebuke
      Ignite the air around you in an expanding burst.
      Damage.pngDamage: 160 (0.45)
      Radius.pngPull: 240
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Range.pngRange: 900
      can be used as an opener to pull enemies together.
    • If there are nearby allies you can use
      Epilogue: Ashes of the Just Epilogue: Ashes of the Just
      &34;Activation.png
      12Recharge.png
      Epilogue: Ashes of the Just
      Recall the memory of fallen heroes, granting allies the searing blades of justice.
      Epilogue Ashes of the Just.png3Ashes of the Just (10s): Your next strike burns with justice.
      Burning.pngBurning (3s): 393 Damage
      Radius.pngRadius: 600
      . You can also apply ashes to your .
  • Outside of , your primary damaging skills are:
  1. /
  • Use
    Zealot's Flame
    15Recharge.png
    Zealot's Flame
    Set yourself alight, periodically burning up to three nearby foes.
    Zealot's Flame.pngZealot's Flame (3s): Burn nearby foes.
    Burning.pngBurning (6s): 786 Damage
    Targets.pngNumber of Targets: 3
    Book.pngUnblockable
    Radius.pngRadius: 180
     Forward arrow blue.png 
    Zealot's Fire
    ¾Activation.png
    Zealot's Fire
    Throw your Zealot's Flame to damage the targeted foe.
    Damage.pngDamage: 681
    Burning.png3Burning (3s): 1,179 Damage
    Range.pngRange: 1,200
    whenever available.
  • If everything you have is on cooldown, fill with auto-attacks

Boons

  • Use your and off cooldown for Quickness Quickness.
  • Use your approximately every 7 seconds for Quickness Quickness from and .

Defense

  • has many good defensive skills. You can go into it and press a few skills (including
    Epilogue: Unbroken Lines Epilogue: Unbroken Lines
    ¾Activation.png
    12Recharge.png
    Epilogue: Unbroken Lines
    Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
    Aegis.pngAegis (4s): Block the next incoming attack.
    Protection.pngProtection (5s): -33% Incoming Damage.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Unbroken Lines.pngUnbroken Lines (PvE, 5s): 300 Toughness
    Unbroken Lines.pngUnbroken Lines (PvP/WvW, 5s): 200 Toughness
    Radius.pngRadius: 600
    if possible) to quickly stack defensive boons.
  • Carefully time your activation of to block dangerous attacks.

Crowd Control

  • Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
    ¾Activation.png
    8Recharge.png
    Chapter 3: Heated Rebuke
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 160 (0.45)
    Radius.pngPull: 240
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
  • Chapter 2: Daring Challenge Chapter 2: Daring Challenge
    ¼Activation.png
    4Recharge.png
    Chapter 2: Daring Challenge
    As the tales recount of Turai, taunt your enemies by issuing an insightfully inciting challenge.
    Damage.pngDamage: 497 (1.4)
    Taunt.pngTaunt (1s): Involuntarily attack foes.
    Aegis.pngAegis (3s): Block the next incoming attack.
    Radius.pngRadius: 240
  • or
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Build rating - 5 stars
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5 Ratings
5 stars
Sotirios gave this build 5 stars last month

This is April 2021 and I came back to the game after 9 years, to continue playing my long forgotten guardian. Metabattle suggested numerous builds, which I tried most of them. This build, condi-firebrand, with the combination of dire/trailblazer is working like a charm, for open world PvE, dungeons, fractals, PvP and zerg WvW. I might change to axe/shield for some extra defense and exchange some of the abilities to “stand your ground” and “mantra of liberation” but still works like a charm! It is a 5 out of 5, especially when it comes to cheap solutions with dire being one of the cheapest options for new players, which is a big help to join the end game as fast as they can.

5 stars
Ruv gave this build 5 stars April 2021

I hate guardian. Burn the heretics, tho.

5 stars
Linera gave this build 5 stars January 2021

The ideal build for burning demons, undead, and heretics alike. You can push out multiple stacks of burn on any foe so fast that they wont even have time to regret their poor life decisions. Its main attacks include but are not limited to: burn, more burn, 3, big burn, and bonus burn. And in the event that you are running full vipers, not even elites can withstand your holy fire. It should be noted that a firebrand is still a guardian, in other words, don't count on your health pool to soak up all the damage, especially from tougher adversaries. Abuse aegis, dodge, and don't forget protection. Overall, a powerhouse of a condi build with extreme burst. 5/5

2 More Ratings
5 stars
MasterZi gave this build 5 stars September 2020

Despite being a big fan of the Firebrand's theme, I've been hesitant to play Guardians because of their low health pool. However, with some practice, I found that this build is capable of taking on some of the toughest enemies even in full Viper gear. Like most Guardian builds, this Firebrand build has an incredible amount of burst DPS, but what really drew me to it is the utility it provides. The boon generation, damage mitigation and sustained healing help you stay in the fight as you watch well over 10k of fire damage tick every second. I highly rate this build because while you have to be careful of your low health pool, often you can burn entire groups of enemies to a crisp without being threatened at all.

5 stars
Onlywrin gave this build 5 stars June 2020

Easily one of the most powerful solo builds in the game. It can be a little complicated to play but it's well worth it.

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