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Firebrand - Group Support

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The community gave this build a rating, making it top-tier: Great.

Focused on: Support.

Designed for:

   

Expansions required:

GW2 Path of Fire logo.png

Overview

A very strong boon support builds for open world. This build is designed to support groups of allies and can provide permanent uptime on several boons such as Quickness Quickness or Might Might.

Pros:

  • Provides allies with very high healing and powerful boons
  • Naturally tanky

Cons:

  • Immobile and reliant on allies

Skill Bar

StaffHealingUtilityElite
Axe/Shield

Weapon Variants

  • Mace - higher area healing at the cost of Fury Fury and CC

Skill Variants

  • - area condi cleanse
  • - more healing if Stability isn't needed
  • - more stability for allies
  • - if projectiles are a problem.
  • - even more Aegis Aegis
  • - more Quickness Quickness and Fury Fury when Stab isn't needed.

Specializations

Build Code

[&DQExNS4qPjZLFwMBehYtAVMXigA2Af4AGBY3AQAAAAAAAAAAAAAAAAAAAAA=]
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  • - better for slow-moving or static groups

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
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PvE weapon swap.png
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6x
Superior Rune of the Monk

Variant Equipment

  • Cleric stat icon.png Cleric's - very high healing, but a drastic decrease in boon support
  • , , - alternative healing runes

Consumables

Farming

This food is used to maximize profit when farming events.
Food
  • Any ascended food is superior to any other food
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain (requires crit chance)
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
Utility
  • , , - general farming

Usage

Tome Breakdown

Firebrand has three tomes. Each is dedicated to a different specialty.

  1. - Damage via Burning Burning
  2. - healing and condition cleanse
  3. - defensive boons and projectile hate

In each of these tomes, you can often just spam skills to great effect, but it is strongly advised you sit down and learn what the skills in each tome do. Some big ones to memorize:

    1. Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
      ¾Activation.png
      10Recharge.png
      Chapter 3: Heated Rebuke
      Ignite the air around you in an expanding burst.
      Damage.pngDamage: 4 (0.01)
      Radius.pngPull: 240
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Range.pngRange: 900
      - circular pull that can group enemies
    2. Epilogue: Ashes of the Just Epilogue: Ashes of the Just
      ¾Activation.png
      12Recharge.png
      Epilogue: Ashes of the Just
      Recall the memory of fallen heroes, granting allies the searing blades of justice.
      Epilogue Ashes of the Just.png3Ashes of the Just (10s): Your next strike burns with justice.
      Burning.pngBurning (3s): 393 Damage
      Book.pngNumber of Allied Targets: 5
      Interval.pngInterval: 1 second
      Radius.pngRadius: 600
      - provides a very powerful buff to nearby allies
    1. Epilogue: Eternal Oasis Epilogue: Eternal Oasis
      ¾Activation.png
      12Recharge.png
      Epilogue: Eternal Oasis
      Purify your allies with the waters of Amnoon and increase the healing they receive.
      Epilogue Eternal Oasis.pngEternal Oasis (8s): 20% Heal Effectiveness
      Book.pngConditions Converted to Boons: 2
      Book.pngNumber of Allied Targets: 5
      Range.pngRange: 600
      - increases all healing allies (including you) receive
    2. Chapter 4: Shining River Chapter 4: Shining River
      ¾Activation.png
      10Recharge.png
      Chapter 4: Shining River
      Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
      Heal.pngHealing: 287 (0.1)
      Swiftness.pngSwiftness (4s): 33% Movement Speed
      Book.pngPulses: 5
      Radius.pngRadius: 360
      Combo.pngCombo Field: Water
      - a large waterfield that heals
    3. Chapter 1: Desert Bloom Chapter 1: Desert Bloom
      ½Activation.png
      Chapter 1: Desert Bloom
      Tales of desert blooms create a wave of healing for your allies.
      Heal.pngHealing: 563 (0.3)
      Book.pngNumber of Allied Targets: 5
      Radius.pngRadius: 600
      - a powerful heal
    1. Chapter 1: Unflinching Charge Chapter 1: Unflinching Charge
      ½Activation.png
      Chapter 1: Unflinching Charge
      Roused by tales of mythical Sunspear charges, ground and motivate allies before you.
      Stability.pngStability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
      Swiftness.pngSwiftness (6s): 33% Movement Speed.
      Book.pngNumber of Allied Targets: 5
      Range.pngRange: 600
      - Provides stability, which grants quickness
    2. Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
      ¼Activation.png
      8Recharge.png
      Chapter 3: Valiant Bulwark
      Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
      Duration.png5 seconds.
      Radius.pngRadius: 240
      Book.pngReflects Missiles
      Range.pngRange: 900
      - a projectile-hate bubble
    3. Epilogue: Unbroken Lines Epilogue: Unbroken Lines
      ¾Activation.png
      15Recharge.png
      Epilogue: Unbroken Lines
      Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
      Aegis.pngAegis (4s): Block the next incoming attack.
      Protection.pngProtection (5s): -33% Incoming Damage.
      Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
      Unbroken Lines.pngUnbroken Lines (5s): 200 Toughness
      Radius.pngRadius: 600
      - provides extreme defense to nearby allies for 5 seconds, also triggers

Damage

This build is not focused on damage, but it is recommended to use Staff to attack enemies during zergs for tag-credit. Use and staff auto-attacks to gain tags.

Healing

One of this build's primary focuses is healing.

  • Dodging heals thanks to
  • has many high healing skills. In general, enter this and hit 5, 4, and spam 1. 2 will remove Conditions.
  • offers high Regeneration Regeneration uptime
  • Can't find such trait "Batttle Presence"! Please refer to our trait index
  • Symbols heal if is taken. In slow groups, this is a massive increase to healing, though fast groups will move out of them quickly.

Boons

The second focus of the build is supplying allies with boons. In general, this means Quickness Quickness, Might Might, Fury Fury, and Stability Stability. These boons are a massive boost to allied DPS. The build is also capable of providing significant

Protection Protection
30Recharge.png
Protection
Apply protection to yourself.
Protection.pngProtection (10s): -33% Incoming Damage
Range.pngRange: 1,200

and Aegis Aegis, while also offering Swiftness Swiftness, Resolution Resolution, Resistance Resistance, and Vigor Vigor.

  • grants a plethora of boons. A simple but effective method of using this tome is to use each skill once.
  • + grant Quickness Quickness in an area.
  • - area Fury, though ineffective while mobile
  • - might
  • , - Stability Stability for nearby allies; extremely valuable during CC heavy fights

Crowd Control

  • Binding Blade
    ¾Activation.png
    25Recharge.png
    Binding Blade
    Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
    Damage.pngDamage: 369
    Targets.pngNumber of Targets: 5
    Duration.pngMaximum Blade Duration: 10 seconds
    Radius.pngMaximum Leash Range: 600
    Combo.pngCombo Finisher: Whirl
     Forward arrow blue.png 
    Pull
    ¾Activation.png
    Pull
    Pull your foes to you.
    Radius.pngLeash Range: 600
    Range.pngRange: 600
  • Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
    ¾Activation.png
    10Recharge.png
    Chapter 3: Heated Rebuke
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 4 (0.01)
    Radius.pngPull: 240
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
  • Chapter 2: Daring Challenge Chapter 2: Daring Challenge
    ¼Activation.png
    10Recharge.png
    Chapter 2: Daring Challenge
    As the tales recount of Turai, taunt your enemies by issuing an insightfully inciting challenge.
    Damage.pngDamage: 4 (0.01)
    Taunt.pngTaunt (1s): Involuntarily attack foes.
    Resolution.pngResolution (3s): Block the next incoming attack.
    Radius.pngRadius: 240
  • (as a last resort)
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Build rating - 5 stars
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1 Ratings
5 stars
Onlywrin gave this build 5 stars last month

A must-have support in almost any PVE. The stability it provides is incredibly powerful in open world, and providing area boons is always welcome.

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