Firebrand - Group Support
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Focused on: Healing, Support and Utility
Designed for: Open World and Open World General
Archived
This build has been archived. For a deep dive into playing Heal Firebrand in PVE, see Build:Firebrand_-_Quickness_Support_Healer
Overview
A very powerful group support for open world zerg farming. This build is designed specifically for a group and should not be played solo due to its exceptionally low DPS.
Skill Bar
Weapon Variants
- Mace - higher area healing at the cost of
Fury and CC
- Hammer - high CC option with low healing
Skill Variants
- - area condi cleanse
- - more healing if Stability isn't needed
- - more stability for allies
- - if projectiles are a problem.
Aegis
- even more Quickness and
Fury when Stab isn't needed.
- more
Specializations
- - better for slow-moving or static groups
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
x6
Variant Equipment
Giver Trinkets - defensive option, do not go full Giver or you won't be able to get tag credit on enemies.
Consumables
Budget consumables are acceptable for use in open world.
Healing
- Prioritize Fruit Salad Ascended Food.
Farming
- Prioritize Fruit Salad Ascended Food.
- /
- (and variants)
Usage
Tome Breakdown
Firebrand has three tomes. Each is dedicated to a different specialty.
Burning
- Damage via - - healing and condition cleanse
- - defensive boons and projectile hate
In each of these tomes, you can often just spam skills to great effect, but it is strongly advised you sit down and learn what the skills in each tome do. Some big ones to memorize:
Chapter 3 Heated Rebuke - circular pull that can group enemies
Epilogue Ashes of the Just - provides a very powerful buff to nearby allies
Epilogue Eternal Oasis - increases all healing allies (including you) receive
Chapter 4 Shining River - a large waterfield that heals
Chapter 1 Desert Bloom - a powerful heal
Chapter 1 Unflinching Charge - Provides stability, which grants quickness
Chapter 3 Valiant Bulwark - a projectile-hate bubble
Epilogue Unbroken Lines - provides extreme defense to nearby allies for 5 seconds, also triggers
Damage
This build is not focused on damage, but it is recommended to use Staff to attack enemies during zergs for tag-credit. Use
and staff auto-attacks to gain tags.
Healing
One of this build's primary focuses is healing.
- Dodging heals thanks to
- has many high healing skills. In general, enter this and hit 5, 4, and spam 1. 2 will remove Conditions.
Regeneration uptime
offers high - Symbols heal if is taken. In slow groups, this is a massive increase to healing, though fast groups will move out of them quickly.
Boons
The second focus of the build is supplying allies with boons. In general, this means Quickness,
Might,
Fury, and
Stability. These boons are a massive boost to allied DPS. The build is also capable of providing significant
Protection and
Aegis, while also offering
Swiftness,
Resolution,
Resistance, and
Vigor.
- grants a plethora of boons. A simple but effective method of using this tome is to use each skill once.
Quickness in an area.
+ grant - - area Fury, though ineffective while mobile
- - might
Stability for nearby allies; extremely valuable during CC heavy fights
, -
Crowd Control
Ratings
![5 stars](/wiki/images/d/dd/5-star.png)
Comments
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