Firebrand - Quickness Support Healer

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: SupportHealing and Utility

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

This build was last updated on October 02, 2022 and is up to date for the October 4, 2022 game patch.

Overview

A Firebrand support build for raids and fractals, providing permanent Quickness Quickness and high Fury Fury and Might Might uptime. This build brings a massive amount of healing, and a wide range of defensive utility including Aegis Aegis, Protection Protection, Resistance Resistance, Resolution Resolution, Stability Stability, heavy condition cleanse, and projectile destruction.

This build will usually be paired with a DPS-focused source of Alacrity Alacrity, and it is especially popular in fractal groups as it doesn't have to give up any utility in order to provide healing.

Key to a guardian's strength is its versatility, so be sure to read the skill and trait variants to know what you should be bringing.


Skill Bar

Staff
Axe/Shield
Utility


Weapon Variants

  • Sword also generates Fury Fury to your subgroup with , and provides a teleport on a low cooldown, useful on fights like Matthias where you move around a lot.

Other weapon variants sacrifice your Fury Fury or Might Might generation, so make sure someone else is covering these boons before using!

  • Hammer provides a knockback, immobilize immobilize, and , useful on fights like Samarog where pushing/CC is required. The auto chain also drops a symbol, providing a lot of healing and Protection Protection for your subgroup.
  • Greatsword provides an AoE pull and good mobility, useful on fights like Slothasor for pulling adds and dropping poisons.
  • Scepter is your only ranged weapon, useful for kiting mechanics like poison on Siax or flak on Sabetha while offering a bit of Might Might on the symbol. (But try not to kite if you can help it, as Firebrand loses a lot of effectiveness when not with the main group.)
  • Mace provides an extra block and improved healing to your subgroup, as well as easy access to Protection Protection and Regeneration Regeneration.


Skill Variants

As Firebrand is a defensive support, it's important to swap skills to fit the encounter. All of the following utility skills and elite skills are viable depending on the situation:


Utility

  • - A source of pulsing Stability Stability for your team. Longer duration, but harder to use than , and only 5-target.
  • - Instant AoE stun break and Stability Stability.
  • - Popular choice for raids where you don't need that much Stability Stability. Burst heal that can be cast from range.
  • - Popular choice for raids. Provides tons of Regeneration Regeneration and Condition Cleanse.
  • - alternative signet if the DPS in your subgroup deal mainly condition damage.
  • - if you think a ranged revive will be needed.
  • - more Protection Protection and Regeneration Regeneration uptime.
  • - could be used if you need to apply Aegis Aegis in a larger AoE than , or for more Aegis Aegis uptime in general.
  • - destroys projectiles in fights like Arkk. Isn't always reliable as the shield has very low health and can be killed easily.
  • - reflects projectiles. Take it if Chapter 3 Valiant Bulwark Chapter 3 Valiant Bulwark is not enough for the fight.
  • - even more CC.
  • - very strong CC. Also works well in situations where mobs heavily outnumber your team:
    • Subject 6 in Thaumanova Reactor Fractal, prevents mini oozes from coming to subject 6 when your teammates take down Veteran Ooze.
    • Elite Molten Flame Shaman(before crossing bridge)/Champion Molten Effigy in Molten Boss Fractal.
    • Abyss chamber and Last boss prevent spectral flames from reaching your team / The Voice in Deepstone Fractal.
    • Siren's Reef (Black Peter,Deposit treasure, last 3 bosses)


Elite

  • - multiple instant AoE stun breaks and stability (and quickness if is traited).
  • - personal invulnerability and cooldown reset on tomes.


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Specializations


Trait Variants

  • if you're running consecrations.
  • Worse Might Might uptime for slightly better heal potential. Popular choice for Raids.
  • if your party can't stay stacked in your symbols.
  • if you're having a hard time catching people in your Regeneration Regeneration- or Protection Protectiongranting skills.
  • if you want more Protection Protection for your party.
  • great trait for reviving, can revive up to 30% down bar upon using passive with .
  • if you want spam a lot of tome skills. Note that if you are responsible for Quickness Quickness, you will need 100% boon duration, , and either or (to trigger ) in order to make up for the loss of .


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Staff
Harrier
Sigil
Sigil
Axe
Harrier
Shield
Harrier
Sigil
Sigil
Rune
x6
Infusion
x18


Minstrel Variant

This version gives you more toughness and vitality for surviving or tanking.

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Axe
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

Food


Utility

  • (if you use minstrel variant in raids).


Usage

Fitting Into Party Compositions

  • As you provide Quickness Quickness, Fury Fury and Might Might, you can be paired with any Alacrity Alacrity-provider. However, if they are able to provide Fury Fury or Might Might then this opens up your options for traits or weapons.
  • If you’re planning to play Support Firebrand in high-level fractals, the high movement uptime can result in lower Might Might uptime as is harder to use. It might be worth ensuring your Alacrity Alacrity-provider also provides some Might Might to fill in the gaps.
  • An important note is to make sure your teammates know you are a Support Healer and not Quickness Support Condi DPS or Condi DPS. This lets your group adapt their builds and avoids awkward moments where you have to explain why you're lowest on the DPS meter.


General Tips

  • Know you should use Aegis Aegis via mob/boss attack (example: Ensolyss use his Upswing (orange AoE), Lunge, etc...)
  • You don't have to use all charges on your books. Often using 1-3 abilities is enough and often more efficient.
  • Use F2 for heavy pressure situations and Condi cleanse (Skill 2 and 5 remove conditions).
  • Use F3 for Stability Stability, Reflects and bonus toughness for your group from Epilogue Unbroken Lines Epilogue Unbroken Lines.
  • Use F1 in low pressure situations for additional damage.


Healing

  • Get your party to stack as closely as possible to you so they get the full benefit of your heals and mantras.
  • Your basic healing rotation consists of swapping between staff and axe/shield and using and as much as possible to maintain Might Might and Fury Fury.
  • For burst heals use , your skills, and .
    • Keep in mind that Tome of Resolve has a very long cooldown.
    • Your general Tome of Resolve rotation is 5-4-3-1-1, with 2 thrown in if they need condition cleanse.
  • The most powerful tool you can provide as a firebrand is Aegis Aegis. Watch for big incoming hits, then mitigate them with , , or .
    • This also improves your healing due to .
  • Cleanse conditions if needed with - Epilogue Eternal Oasis Epilogue Eternal Oasis (convert up to 5 condi to boon) or Chapter 2 Radiant Recovery Chapter 2 Radiant Recovery, , or + Light Field from your weapon/utility skills.


Buffs

  • Depending on your Alacrity Alacrity uptime, you can output 15-20 stacks of Might Might by using and . You can also dip into to fill gaps in might via .
    • You can't maintain 25 Might Might solo unless you replace your axe with a scepter. In practice this isn't a huge deal because the remaining 5-10 Might Might should be covered by others depending on content and composition.
  • will pulse Fury Fury to your subgroup or party.
  • Use to cover gaps in Quickness Quickness and Fury Fury.


Pre-stacking Buffs (Fractals only)

You have to prestack buffs for your party before entering boss fight. Prestacking is done near Mistlock Singularities to abuse the skill reset after using it. Don't use mistlocks before prestacking. Fractal meta is heavily dependant on prestacks!!!

  • 0. Take and position yourself near Mistlock Singularity while facing your teammates.
  • 1. Use to provide a fire field for blasting. <-- This is also a signal for your teammates to also start prestacking.
  • 2. Use (Staff 2) to blast Fire field then cast .
  • 3. While channeling , spam and use 1 charge of .
  • 4. Use .
  • 5. Take Mistlock Singularity.
  • 6. Replace with your previous skill if needed.
  • 7. Use 1 charge each of and .
  • 8. Run for the boss as fast as possible.

Often in pug groups teammates might run towards the boss too soon or too late. To prevent that you can do step 7 while running towards the boss or when the fight is about to start. Remember to always use it on your allies.


CC

Baseline CC:

If you need more CC:

  • - pulsing knockback for 5 seconds
  • - 2 charges of knockdown
  • and if using hammer
  • if using greatsword
  • if using staff against non-boss mobs
  • if using scepter


General Tips


Encounter Specific Tips

Fractals

Aquatic Ruins Toggle
  • Use Pre-stacking Buffs method before boss.
  • Use off cooldown, provide Might Might and 5, 4 for DPS boost
  • Can bring for Stability Stability
Swampland Toggle
  • Bring both and in wisp stage for condi cleanse and stunbreak from traps for teammates
Nightmare Toggle
  • Bring to block Ensolyss' slams.
  • Avoid dying during Ensolyss' capture phase as you will have to charge your mantras again.
Shattered Observatory Toggle
  • Bring stability for Skorvald via skills and if No Pain No Gain is active as your Renegade should be boonstripping with Mallyx.
  • During Skorvald's last phase, provide stability to the group. Enter either or both of and .
  • You can use Chapter 3 Valiant Bulwark Chapter 3 Valiant Bulwark in to reflect Arkk's Solar Fury (the red balls).


Raids

Spirit Vale

Vale Guardian Toggle
  • Make sure not to face Seekers when using to ensure you don't pull them into the group.
  • can be used to quickly recover after a skipped green, or at the end of the split phase.
  • If you are skipping greens, players getting teleported and downed is often a death sentence. can help you quickly recover them.
  • can be used to knock away Seekers that get too close.

For more information, see our Vale Guardian Guide.

Spirit Woods Toggle

For more information, see our Spirit Woods Guide.

Gorseval the Multifarious Toggle
  • can be used to block Gorseval's slams.
  • can be used to pull the little spirits into Gorseval to they can be cleaved down.
  • Use during the break bar to help out-heal the returned damage.
  • Outside of the break bar, the healing requirement is low on this encounter. Therefore it might be effective to bring to end it quickly.
    • Place on your group to heal them while you CC.

For more information, see our Gorseval the Multifarious Guide.

Sabetha the Saboteur Toggle
  • can also be used to provide Stability Stability during the flamewall attack.
  • If it's available, use Epilogue Unbroken Lines Epilogue Unbroken Lines in when Karde spawns, to provide toughness and protection for his flamethrower attack.

For more information, see our Sabetha the Saboteur Guide.


Salvation Pass

Slothasor Toggle
  • Use to pull slublings (NOT the friendly slubling) into the stack.
  • Unless it's being covered by other people, bring to provide Stability Stability for the Fear Fear attack after Slothasor's defiance bar is broken.
  • can be used to quickly cleanse conditions if people are hit by the shake attack}}
  • If slubling pressure is too high, then Chapter 3 Valiant Bulwark Chapter 3 Valiant Bulwark in can reduce it, though some slubling attacks are unblockable.

For more information, see our Slothasor Guide.

Bandit Trio Toggle
  • is worth taking to reduce general annoyance from the various bandit CCs.

For more information, see our Bandit Trio Guide.

Matthias Gabrel Toggle
  • You can be the group's primary reflect if you bring . Note that you must place the wall inside Matthias' hitbox, or the targeted person will need to remain still in order to ensure all the shards are reflected correctly.
  • if you are not the main reflect, you can be a backup by using Chapter 3 Valiant Bulwark Chapter 3 Valiant Bulwark in .
  • If your group's CC is bad, take to easily break the sacrifice. Matthias will no longer try to sacrifice players in the abomination phase, so you can use it to block the Shards of Rage attack instead (make sure not the block the bubble attack).
  • Matthias will Fear Fear the whole squad when transitioning into the abomination phase. If it's available, enter and apply as much Stability Stability and Resolution Resolution to your group as possible to protect against this.
  • can be used to block shards from Matthias' jump attack (make sure not to block the shards from the bubble attack).

For more information, see our Matthias Gabrel Guide.


Stronghold of the Faithful

Escort Toggle
  • is worth taking to reduce general annoyance from the various White Mantle CCs.

For more information, see our Escort Guide.

Keep Construct Toggle
  • can be used to pull the orb into a rift.

For more information, see our Keep Construct Guide.

Twisted Castle Toggle
  • is worth taking to reduce general annoyance from the various White Mantle CCs.

For more information, see our Twisted Castle Guide.

Xera Toggle
  • Use to pull adds into the stack.
  • Use during the split phase and on the "puzzle islands" to clear condis, provide Swiftness Swiftness, and

keep everyone alive.

For more information, see our Xera Guide.


Bastion of the Penitent

Cairn the Indomitable Toggle
  • Bring to help your group if you are skipping greens.
  • If you are skipping greens and is not off cooldown, you can use to provide some Stability Stability to your subgroup instead.

For more information, see our Cairn the Indomitable Guide.

Mursaat Overseer Toggle

For more information, see our Mursaat Overseer Guide.

Samarog Toggle
  • Epilogue Eternal Oasis Epilogue Eternal Oasis in can be dropped on the target of Brutalize to boost healing to them during the break bar.
  • If your group's CC is lacking, you can bring . Try to drop it on the target of Brutalize to provide healing as well as CC.
  • can be used to knock Rigom into Samarog.

For more information, see our Samarog Guide.

Deimos Toggle
  • can block the pizza attack, as well as Mind Crush in an emergency (or CM).
  • When blocking Mind Crush rather than hiding in the dome, you will take ticking damage for 10 seconds afterwards, so will be useful to keep people alive.
  • can be used for quick ressing - especially useful on the hand kiter.

For more information, see our Deimos Guide.


Hall of Chains

Soulless Horror Toggle
  • Make sure not to pull the Tormented Dead into the group with .
  • After the Tormented Dead has been knocked, you can use to prevent it from returning to the group.
  • You can also knock the Tormented Dead away with
  • can be useful in dealing with conditions if people are hit by scythes or the Tormented Dead AoE.
  • You could take to help with CC.

For more information, see our Soulless Horror Guide.

River of Souls Toggle
  • You could bring as an emergency heal.

For more information, see our River of Souls Guide.

Statues of Grenth Toggle

For more information, see our Statues of Grenth Guide.

Dhuum Toggle

For more information, see our Dhuum Guide.


Mythwright Gambit

Conjured Amalgamate Toggle
  • Use to pull in swords and CC shields.

For more information, see our Conjured Amalgamate Guide.

Sorting and Appraisal Toggle

For more information, see our Sorting and Appraisal Guide.

Largos Assassins Toggle
  • As it's hard to maintain DPS during Nikare's charge, use or to heal and clear condis, or provide extra toughness and Protection Protection.
  • The breakbar attack fires out projectiles than can be blocked with Chapter 3 Valiant Bulwark Chapter 3 Valiant Bulwark.

For more information, see our Largos Assassins Guide.

Qadim Toggle
  • can be used to pull Magma Elementals (either into the group or away, depending on strategy).
  • If the squad is really struggling to prevent the Lava Elementals from reaching Qadim, you could consider bringing as this will prevent them from being able to enter his hitbox for five seconds. Be aware that this will also push Magma Elementals out, so be very careful when you use it.

For more information, see our Qadim Guide.

The Key of Ahdashim

Cardinal Sabir Toggle
  • is a good choice here as Sabir cannot be damaged during one of his defiance bars, so breaking it quickly is a group DPS increase.

For more information, see our Cardinal Sabir Guide.

Cardinal Adina Toggle
  • Chapter 3 Valiant Bulwark Chapter 3 Valiant Bulwark in can be used to protect against the hand knockback in the split phase by camping the tome to keep using it. Note that will not be up for every split phase (unless you are very slow) so you will either need to alternate with another player, or just keep it as a backup.

For more information, see our Cardinal Adina Guide.

Qadim the Peerless Toggle
  • You should bring to protect everyone from the knock-back attack at the start of each phase.

For more information, see our Qadim the Peerless Guide.


Ratings

This build has a rating of 5 stars based on 7 votes.
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5 stars
OfficerAndyGentleman gave this build 5 stars • November 2022
Good consistent healing, if somewhat lacking in burst, Firebrand's real strength is in the wealth of defensive boons it can bring in addition to the usual offensive ones. There is basically no situation a healbrand cannot adapt to.
5 stars
A765189335 gave this build 5 stars • June 2020
Compared with QFB, such a build is more suitable, because in a team with 3 high DPS and ALAC with DPS of about 9K, what such a team lacks are heal and BUFF, because people care about completing the whole CM perfectly, so such BD is more suitable, and DPS like QFB is meaningless. If the whole team needs to pursue the limit, QFB is also feasible, but when the whole team fails many times because there are no more HEAL and BUFF, I believe that some people will launch such a team, because people want to finish the whole CM stably and quickly. Moreover, Fractals are not raid, and the sources of heal and buffs in the whole team can only be obtained from FB skills, unlike raid with druid heal and chrono buffs
5 stars
Eayn gave this build 5 stars • May 2020
Great build for especially pug groups. You can use power support fb if you are playing with a highly experienced premade group but in general most players don't and this build is a life saver. Burst heal potential and quickness uptime is already great but on top of that if you have an alacrity renegade in your group, the boons you can provide to your group is beyond amazing.
4 stars
Archon Wing gave this build 4 stars • April 2020
This is a highly sought after support because many mechanics can simply be negated with Aegis blocking them and the mix of condi clear and stability also reduces the need of party members to dodge most things at all. It does require the Firebrand to anticipate incoming attacks and be able to proactively block them too. It also maintains perma quickness easily even with mediocre boon duration thanks to the fractal potion. Because the mantra charges are instantly cast, there is no worry about being CC'd. Healbrand also has massive on demand utility from tomes. Unlike Quickbrand, the healbrand does not worry about DPS loss and can make full use of them. The biggest difference between the two is tome of resolve because that only works well with higher healing power. Tome of Courage with its stability spam makes fights like Brazen Gladiator and Skorvald trivial. And should all of that fail, Merciful intervention can save people that do go down. However, at the end of the day, the best defense is a good offense since many mechanics will not appear if the party can phase through the bosses fast enough. For that reason, healbrand is not meta since better groups won't need a healer, and quickbrand still has damage mitigation through blocks. But for most groups, even those with decent dps, may find a few mechanics here and there that still need to be dealt with, and healbrand just makes it easier.
5 stars
Staub gave this build 5 stars • March 2020
Fantastic build for the majority of the gw2 players (non-hardcore). If you want a stress-free daily clear, bring a heal quickbrand.
5 stars
Chinkeeyong gave this build 5 stars • October 2018
An extremely strong healer for inexperienced groups or groups looking for a safer clear. This build can hard carry groups through common stumbling blocks like Mai Trin, Slothasor, Matthias, etc. with its excellent healing and defensive utility. It's also capable of soloing River of Souls.
5 stars
Nuru gave this build 5 stars • March 2018
This build is pretty fun. Druid its abit better, because deal more damage but this is still nice alternative, when you don't want to wait for druids. Also brings alot quickness, might and others boons + stability and reflect skill. Maybe I would add more situation skills.

Comments

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