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Firebrand - Power Firebrand

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageArea damageRanged damageMelee damageDpsSurvivalSupportSolo playGroup playRoaming.

Designed for:

  

Expansions required:

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Overview

A power firebrand build for roaming and zerging in open world. Guardian as a base class is very capable in almost all areas of the game, and Firebrand gives it strong boon support.

This build can complete most open world content with ease, though it can fall behind when attempting extremely difficult content such as soloing Legendary Bounties or with fast zergs like the Lake Doric Leather Farm. It can easily roam with Greatsword + x/Focus, or with x/Focus + x/Focus and .

Overall the builds is slightly harder to play than Guardian or Dragonhunter but brings a wider variety of tools to deal with difficult situations.

Zerging

The standard variants of this build are geared towards solo or roaming play. For zerging in events trains you should run a Staff with . If you wanted to min/max further, use and to maintain maximum movement speed in the zerg, which allows you to secure tags you would otherwise lose.

Skill Bar

GreatswordHealingUtilityElite
Sword/Focus

Weapon Variants

  • Scepter/Focus - use when soloing difficult mobs.

Skill Variants

  • If you need to replace a skill, you should always replace before anything else.
  • - grants more retaliation uptime for boss fights.
  • - more crowd control.
  • - more condition cleanse.
  • - blinds enemies.
  • or - if projectiles are a problem.
  • if you need stability. NOTE: This is recommended when zerging, as getting CC'd is virtually the only way to actually die in farming zergs.

Specializations

Build Code

[&DQEqOhA/PjomDwMBehYtAUgBigD+AP4AiRI3AQAAAAAAAAAAAAAAAAAAAAA=]
COPY




Variants

  • - if running or .

Zerg Variant: Zeal

When zerging, it is beneficial to change out traits that rely on symbols in the Zeal traitline.



Roaming Variant: Honor

For extremely difficult content, it maybe worth taking Honor instead of Zeal. This is a significant damage loss but allows you to dodge more often. It is advised that you run Scepter and Focus with this variant.



Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

The standard equipment for open world.
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PvE weapon swap.png
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6x
Superior Rune of Strength
Variants
  • Berserker stat icon.png Berserker's , Assassin stat icon.png Assassin's - higher dps, much lower defense
  • Knight stat icon.png Knight's - lower DPS, higher defense
  • Commander stat icon.png Commander's - higher boon duration, roughly equal defense and damage
  • Diviner stat icon.png Diviner - higher boon duration and damage, but much lower defense
  • / / - higher defense and boon duration, lower damage
  • - higher burst, slightly lower damage
  • Use a Staff with while zerging.

Consumables

Solo

This food assists with more difficult content, such as bosses or bounties.
Food
  • , - Defense/Damage
  • , - Damage
Utility
  • - Damage

Farming

This food is used to maximize profit when farming events.
Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain (requires crit chance)
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
Utility
  • , , - general farming
  • - good damage option with +karma

Usage

Damage

  • Retaliation Retaliation is a massive damage boost so you should try to have it up as much as possible. Your main retaliation sources are , , and . Always make sure you have retaliation before using your high-damage skills (e.g. by casting before anything else).
  • is your strongest burst damage opener due to the high flat damage of its skills and the Quickness Quickness it generates. Use
    Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
    ¾Activation.png
    8Recharge.png
    Chapter 3: Heated Rebuke
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 160 (0.45)
    Radius.pngPull: 240
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    to pull enemies together if needed, followed by
    Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath
    ½Activation.png
    10Recharge.png
    Chapter 4: Scorched Aftermath
    Detail the suffering in fire and blood inflicted during Vabbi's occupation.
    Damage.pngDamage: 1135 (3.2)
    Bleeding.pngBleeding (2s): 44 Damage
    Burning.pngBurning (2s): 262 Damage
    Book.pngNumber of Targets: 5
    Book.pngPulses: 5
    Book.pngDuration: 4 seconds
    Book.pngInterval: 1 second
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
    ,
    Chapter 2: Igniting Burst Chapter 2: Igniting Burst
    ¾Activation.png
    4Recharge.png
    Chapter 2: Igniting Burst
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 195 (0.55)
    Burning.png2Burning (6s): 1572 Damage
    Weakness.pngWeakness (4s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    , and immediately closing the tome.
    • The cooldown of resets off every kill thanks to .
  • Once you've gone through your main damage skills are , , , , , and . Swap between your weapons using these skills whenever possible, and fill with autoattacks.
    • Never interrupt your autoattack chain as all the damage is loaded in the last hit.
  • This build has access to a lot of short bursts of Quickness Quickness from mantras and . Use them to speed up the cast time of your burst damage skills.
  • Fight enemies in your symbols to get the damage buff from .

Defense

  • Use and to block incoming attacks.
  • , , and blind enemies.
  • , , , or
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
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    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    can be used against projectiles.
  • has many good defensive skills. You can go into it and press a few skills (including
    Epilogue: Unbroken Lines Epilogue: Unbroken Lines
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    Epilogue: Unbroken Lines
    Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
    Aegis.pngAegis (4s): Block the next incoming attack.
    Protection.pngProtection (5s): -33% Incoming Damage.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Unbroken Lines.pngUnbroken Lines (PvE, 5s): 300 Toughness
    Unbroken Lines.pngUnbroken Lines (PvP/WvW, 5s): 200 Toughness
    Radius.pngRadius: 600
    if possible) to quickly stack defensive boons.
  • Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.

Sustain

  • You have a lot of small heals in and .
    • Always press
      Epilogue: Eternal Oasis Epilogue: Eternal Oasis
      ¾Activation.png
      12Recharge.png
      Epilogue: Eternal Oasis
      Purify your allies with the waters of Amnoon and increase the healing they receive.
      Epilogue Eternal Oasis.png[PvE] Eternal Oasis (8s): 33% Heal Effectiveness
      Epilogue Eternal Oasis.png[PvP/WvW] Eternal Oasis (8s): 20% Heal Effectiveness
      Book.pngConditions Converted to Boons: 5.
      Book.pngNumber of Allied Targets: 5
      Range.pngRange: 600
      first as it increases the healing from all your other skills.
  • To cleanse conditions, you can use
    Chapter 2: Radiant Recovery Chapter 2: Radiant Recovery
    ¾Activation.png
    4Recharge.png
    Chapter 2: Radiant Recovery
    Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
    Heal.png[PvE] Healing: 457 (0.77)
    Heal.png[PvP/WvW] Healing: 388 (0.5)
    Book.png[PvE/WvW] Conditions Removed: 3
    Book.png[PvP] Conditions Removed: 2
    Book.pngNumber of Allied Targets: 5
    Radius.pngRadius: 240
    . You can also use in the light field from your symbols.
    • If having lots of trouble with conditions bring .


Crowd Control

  • Binding Blade
    ¾Activation.png
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    Binding Blade
    Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
    Damage.pngDamage: 369
    Targets.pngNumber of Targets: 5
    Duration.pngMaximum Blade Duration: 10 seconds
    Radius.pngMaximum Leash Range: 600
    Combo.pngCombo Finisher: Whirl
     Forward arrow blue.png 
    Pull
    ¾Activation.png
    Pull
    Pull your foes to you.
    Radius.pngLeash Range: 600
    Range.pngRange: 600
  • Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
    ¾Activation.png
    8Recharge.png
    Chapter 3: Heated Rebuke
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 160 (0.45)
    Radius.pngPull: 240
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
  • Chapter 2: Daring Challenge Chapter 2: Daring Challenge
    ¼Activation.png
    4Recharge.png
    Chapter 2: Daring Challenge
    As the tales recount of Turai, taunt your enemies by issuing an insightfully inciting challenge.
    Damage.pngDamage: 497 (1.4)
    Taunt.pngTaunt (1s): Involuntarily attack foes.
    Aegis.pngAegis (3s): Block the next incoming attack.
    Radius.pngRadius: 240
  • (as a last resort)
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Build rating - 5 stars
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1 Ratings
5 stars
Onlywrin gave this build 5 stars July 2020

A very capable build in open world that can complete all but the most extreme content. Firebrand as a class is extremely versatile and is a great option for any farming you could want to do.

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