Firebrand - Quickness Celestial DPS

The community gave this build a rating, making it top-tier: Great

Focused on: HealingBoon support and Condition damage

Designed for: Fractals and Raids

Overview

This build is a perfect mix between a healer and a DPS, which shines in less organized groups that normally run a full healer. Even though it's a condition build, the burst of a Firebrand is really solid and by no means bad in fractals.

Thanks to and this build heals up to five players for ~400/sec while still being able to hit for ~20k DPS on the golem.

It provides 100% Quickness Quickness, 100% Fury Fury, 100% Regeneration Regeneration, 35% Protection Protection, 17-20 Might Might, a lot of Aegis Aegis with and a lot of condi cleanse because of .

This build should be played with a Renegade - Boon Support Power DPS (Fractal) providing Alacrity Alacrity and extra Might Might.


Skill Bar

Axe/Torch
Scepter/Torch
Utility


Weapon Variants

  • Staff can be taken instead of scepter to provide an additional burst healing option, though you will lose ~2 Might Might as swapping to staff only for would be a significant DPS loss.


Skill Variants

Utility skills

Swap out , or if you don't need the Regeneration Regeneration.

  • if more CC is needed.
  • if the stability of is not enough.
  • if the reflect of is not enough.
  • for more healing.
  • over for a ~1k DPS increase.


Template Code

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Specializations


Specialization Variants

  • If you have two or more DPS classes in your subgroup and you don't need , you can take and either or (depending on whether they are condi or power DPS) to buff your subgroup.
  • If you have sufficient AR to reach 70% boon duration, you can take instead of for higher DPS.
  • If you have classes in your group that provide enough Might Might, you could take one of the following instead of , but you will generate 9-12 less Might Might for your group:
    • will give you 8% more boon duration, and another 8% if you're using staff.
    • will result in more healing.


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Seraph
Feet
Celestial
Backpiece
Seraph
Accessory
Celestial
Accessory
Celestial
Amulet
Seraph
Ring
Seraph
Ring
Seraph
Axe
Celestial
Torch
Celestial
Sigil
Sigil
Scepter
Celestial
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Sigils

For an ~800 DPS loss, you can replace :

  • for better healing.
  • for better boon uptimes, or to give yourself sufficient boon duration to run - the DPS difference is small, but gaining access to extra Regeneration Regeneration and Protection Protection can be valuable.


Infusions

  • You can also use healing infusions, if you prefer that.


Low toughness variant

This build can also work in raids, but it has 381 extra toughness, which can interfere with tanking. The variant below has only 80 extra toughness. If that is still too high, the celestial stats celestial stats pieces can be swapped to seraph stats seraph stats or viper stats viper stats.

Head
Celestial
Shoulders
Seraph
Chest
Seraph
Hands
Seraph
Legs
Seraph
Feet
Seraph
Backpiece
Seraph
Accessory
Celestial
Accessory
Seraph
Amulet
Seraph
Ring
Seraph
Ring
Seraph
Axe
Seraph
Torch
Seraph
Sigil
Sigil
Scepter
Seraph
Sigil
Rune
x6
Infusion
x18


Consumables

Food

  • to hit 100% burning duration.


Utility

  • for DPS.
  • for boon duration.
  • for healing.


Usage

The basic idea is to maintain high uptime of symbols while spamming Burning Burning with . When is not available, axe skills are used to fill the downtime. See Build:Firebrand_-_Condi_DPS for a detailed explanation of the DPS rotation.


Notes

  • Use immediately, then as soon as it is available.
  • Use once immediately, then once every time it gains a charge. Also be sure to use it to block dangerous attacks for your group.
  • Use and twice immediately, then once every time it gains a charge.
  • Never interrupt your axe autoattack chain.
  • Your dodges heal for ~1k because of , so don't forget to use it if needed. You also maintain 70% Vigor Vigor on yourself thanks to .
  • Use if reflection, Stability Stability or Resistance Resistance is needed. It can also be used to spam Swiftness Swiftness.
  • Use if burst healing or even more condition cleanses are needed.


Ratings

This build has a rating of 4 stars based on 1 votes.
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4 stars
BeastNHisHarlot gave this build 4 stars • December 2021
An okay build that can deal a good amount of damage but starts to struggle when the group struggles. I have tried this build on a few CMs and find it to do really well with damage and moderate with group sustain. You can easily expect 12-15k dps in nearly every CM fractal and have the potential to still provide a lot of utility. In good groups this build feels amazing to play. In less than good groups, you will find yourself or your party getting frustrated with frequent downs and occasional resets. The lack of a staff removes a good bit of burst healing and the removal of the scepter takes away a lot of dps, so there isn't a good middleground. Additionally, despite having 70% boon duration, taking legendary lore saw a significant decrease in quickness uptime, requiring boon duration food to maintain 90% or greater quickness duration and defeating the purpose of taking the trait. What you get in exchange for these potential negatives is a very independent build that does a lot of things well without committing to pure heals. In a group with sufficient DPS, you can expect that fights go by a lot quicker and smoother thanks in part to the DPS that this build brings while still offering the same utility. Overall, this build is pretty good. With higher AR, this build can be fine-tuned to do most things well rendering the standard HB obsolete for fractals. However, for most of us this build will be a large trade off that requires our party to be better than

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