Firebrand - Condi DPS

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damage.

Designed for:

 

Expansions required:

GW2 Path of Fire logo.png
GW2 Heart of Thorns logo.png

Overview

A condition DPS build for Firebrand in fractals and raids. This build can inflict massive AoE Burning Burning bursts with , which resets on killing (most) enemies. This makes it one of the burstiest condition damage builds and very strong if it can consistently reset .


In addition to DPS, Firebrand's tomes can provide high defensive utility to its subgroup including Aegis Aegis, Stability Stability, Resistance Resistance, projectile destruction, and emergency healing.


Skillbar

Axe/TorchHealingUtilityElite
Scepter

Variants

  • or can be swapped out for more utility. In general should be swapped out, but it will deal more damage than on encounters that have phases below 25 seconds as well as split phases long enough to regain all three charges.
    • for more CC.
    • for group Stability Stability.
    • might be useful on encounters where reliable Swiftness Swiftness and Aegis Aegis are more valuable than damage.
  • With virtues, your tome comes off cooldown quickly enough that barely offers a dps increase, thus you could bring for better Fury Fury and Quickness Quickness uptime, or for Stability Stability and a group stunbreak.


Traits

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COPY





Variants

  • You could run for more support and personal sustain.
  • can be taken for more DPS, with some caveats:
    • It has slower burst, so phases need to be 20+ seconds long.
    • The rotation may not line up on encounters where you get tome resets via (e.g. some bosses in wings 1-2, most fractals).
    • If you have three or more firebrands in the same subgroup, you may not be able to expend
      Epilogue: Ashes of the Just Epilogue: Ashes of the Just
      ¾Activation.png
      12Recharge.png
      Epilogue: Ashes of the Just
      Recall the memory of fallen heroes, granting allies the searing blades of justice.
      Epilogue Ashes of the Just.png3Ashes of the Just (10s): Your next strike burns with justice.
      Burning.pngBurning (3s): 393 Damage
      Book.pngNumber of Allied Targets: 5
      Interval.pngInterval: 1 second
      Radius.pngRadius: 600
      charges faster than you gain them, limiting the benefit of the trait.

Equipment

Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Sinister stat icon.png
Sinister stat icon.png
Sinister stat icon.png
Sinister stat icon.png
Viper stat icon.png
Sinister stat icon.png
Viper stat icon.png
Viper stat icon.png
PvE weapon swap.png
Viper stat icon.png
6x
Superior Rune of Balthazar
18x
Malign +9 Agony Infusion


Consumables

Food

  • or ascended variants


Utility

    • or for a cheaper alternative


Usage

The basic idea is to maintain high symbol uptime while spamming Burning Burning with , and . When is not available, axe skills are used to fill the downtime.


Your default state will be to autoattack in axe and using and as filler. Use your and off cooldown. You should be able to use three times between each Tome Burst.


Immediately after using your 2 casts of , you may perform a Tome Burst if it is available.

Example:

  1. Weapon swap Weapon swap

Tome Burst

  1. Chapter 2: Igniting Burst Chapter 2: Igniting Burst
    ¾Activation.png
    4Recharge.png
    Chapter 2: Igniting Burst
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 195 (0.55)
    Burning.pngBurning (5s): 655 Damage
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
  2. Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath
    ½Activation.png
    10Recharge.png
    Chapter 4: Scorched Aftermath
    Detail the suffering in fire and blood inflicted during Vabbi's occupation.
    Damage.pngDamage: 710 (2.0)
    Bleeding.pngBleeding (2s): 44 Damage
    Burning.pngBurning (2s): 262 Damage
    Book.pngNumber of Targets: 5
    Book.pngPulses: 5
    Book.pngDuration: 4 seconds
    Book.pngInterval: 1 second
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
  3. Epilogue: Ashes of the Just Epilogue: Ashes of the Just
    ¾Activation.png
    12Recharge.png
    Epilogue: Ashes of the Just
    Recall the memory of fallen heroes, granting allies the searing blades of justice.
    Epilogue Ashes of the Just.png3Ashes of the Just (10s): Your next strike burns with justice.
    Burning.pngBurning (3s): 393 Damage
    Book.pngNumber of Allied Targets: 5
    Interval.pngInterval: 1 second
    Radius.pngRadius: 600
  4. Chapter 1: Searing Spell Chapter 1: Searing Spell
    ½Activation.png
    Chapter 1: Searing Spell
    Fueled by tales of the desolation in Istan, incite a great swelling of heat before you.
    Damage.pngDamage: 213 (0.6)
    Burning.pngBurning (2.5s): 328 Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
  5. Chapter 2: Igniting Burst Chapter 2: Igniting Burst
    ¾Activation.png
    4Recharge.png
    Chapter 2: Igniting Burst
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 195 (0.55)
    Burning.pngBurning (5s): 655 Damage
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
  • If you have available, you may do another tome burst (below). If it is unavailable, use and another before returning to axe.

Archivist of Whispers Tome Burst

  1. Epilogue: Ashes of the Just Epilogue: Ashes of the Just
    ¾Activation.png
    12Recharge.png
    Epilogue: Ashes of the Just
    Recall the memory of fallen heroes, granting allies the searing blades of justice.
    Epilogue Ashes of the Just.png3Ashes of the Just (10s): Your next strike burns with justice.
    Burning.pngBurning (3s): 393 Damage
    Book.pngNumber of Allied Targets: 5
    Interval.pngInterval: 1 second
    Radius.pngRadius: 600
  2. Chapter 2: Igniting Burst Chapter 2: Igniting Burst
    ¾Activation.png
    4Recharge.png
    Chapter 2: Igniting Burst
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 195 (0.55)
    Burning.pngBurning (5s): 655 Damage
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
  3. Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath
    ½Activation.png
    10Recharge.png
    Chapter 4: Scorched Aftermath
    Detail the suffering in fire and blood inflicted during Vabbi's occupation.
    Damage.pngDamage: 710 (2.0)
    Bleeding.pngBleeding (2s): 44 Damage
    Burning.pngBurning (2s): 262 Damage
    Book.pngNumber of Targets: 5
    Book.pngPulses: 5
    Book.pngDuration: 4 seconds
    Book.pngInterval: 1 second
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
  4. Chapter 1: Searing Spell Chapter 1: Searing Spell
    ½Activation.png
    Chapter 1: Searing Spell
    Fueled by tales of the desolation in Istan, incite a great swelling of heat before you.
    Damage.pngDamage: 213 (0.6)
    Burning.pngBurning (2.5s): 328 Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
  5. Wait for
    Chapter 2: Igniting Burst Chapter 2: Igniting Burst
    ¾Activation.png
    4Recharge.png
    Chapter 2: Igniting Burst
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 195 (0.55)
    Burning.pngBurning (5s): 655 Damage
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    to come off cooldown, then use it
  6. Wait for
    Chapter 2: Igniting Burst Chapter 2: Igniting Burst
    ¾Activation.png
    4Recharge.png
    Chapter 2: Igniting Burst
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 195 (0.55)
    Burning.pngBurning (5s): 655 Damage
    Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    to come off cooldown again, then use it
  7. Epilogue: Ashes of the Just Epilogue: Ashes of the Just
    ¾Activation.png
    12Recharge.png
    Epilogue: Ashes of the Just
    Recall the memory of fallen heroes, granting allies the searing blades of justice.
    Epilogue Ashes of the Just.png3Ashes of the Just (10s): Your next strike burns with justice.
    Burning.pngBurning (3s): 393 Damage
    Book.pngNumber of Allied Targets: 5
    Interval.pngInterval: 1 second
    Radius.pngRadius: 600
  8. Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath
    ½Activation.png
    10Recharge.png
    Chapter 4: Scorched Aftermath
    Detail the suffering in fire and blood inflicted during Vabbi's occupation.
    Damage.pngDamage: 710 (2.0)
    Bleeding.pngBleeding (2s): 44 Damage
    Burning.pngBurning (2s): 262 Damage
    Book.pngNumber of Targets: 5
    Book.pngPulses: 5
    Book.pngDuration: 4 seconds
    Book.pngInterval: 1 second
    Radius.pngRadius: 360
    Combo.pngCombo Field: Fire
  • While waiting, continue to use utility skills such as as they come off cooldown.
  • If you have available, you may do another tome burst (below). If it is unavailable, use before returning to axe.


Renewed Focus Tome Burst

  1. during the channel of
  2. x2 (second throw assumes triggered)
  3. Repeat Tome Burst
  4. if is still on cooldown
  5. Return to axe


Rotation example

Archivist of Whispers rotation example

General

  • Try to always place a immediately before entering as well as immediately before swapping back to axe.
  • All mantras are instant cast and should be used while performing the rest of the rotation.
  • and should be used in place of autoattacks when up. You should throw the free you get from as well.
    • is not affected by Alacrity Alacrity, but is. This means they have approximately the same cooldown so if you activate when it comes off cooldown and wait until triggers, you can throw both in quick succession.
  • Make sure to always complete your auto attack chain while on Axe


Encounter Specific Tips

Spirit Vale

Dark-icon-raid.png Vale Guardian
  • Use on Scepter to Immobilize Immobilize Seekers that are getting too close.
  • Make sure not to face Seekers when using to ensure you don't pull them into the group.
  • You can bring to provide some Quickness Quickness in the split phase, if you will not have any other source.
  • can be used to invuln the damage if you are skipping greens.
  • can block the blue teleports (if you are not standing in multiple AoEs).
  • If you don't trust your healers, you can bring to heal up after a skipped green.
  • can be used to quickly recover after a skipped green, or at the end of the split phase.
  • The split phase guardian will reset your when they die, so you don't need to save it for the main phase.

For more information, see our Vale Guardian Guide.

Dark-icon-raid.png Spirit Woods

For more information, see our Spirit Woods Guide.

Dark-icon-raid.png Gorseval the Multifarious
  • can be used to Gorseval's slams. Make sure you're standing a little behind your group to share the Aegis Aegis with them too.
  • can be used to pull the little spirits into Gorseval to they can be cleaved down.
  • During the split phase, use on the big spirits to prevent them moving into Gorseval.
  • During the later parts of the encounter it may be worth dropping your on the Orbs to prevent them expanding into the group.

For more information, see our Gorseval the Multifarious Guide.

Dark-icon-raid.png Sabetha the Saboteur
  • Bandit Sappers will reset your when they die. They spawn opposite the cannons every 30 seconds, and you can use after you finish your tome burst to pull them into the group. Make sure the sapper has thrown its bomb before doing this however if you don't want to skip the cannon.
  • Keep an eye on bandits during the flamewall attack and use to provide Aegis Aegis to your subgroup to prevent getting kicked into the flamewall.

For more information, see our Sabetha the Saboteur Guide.

Salvation Pass

Dark-icon-raid.png Slothasor
  • Use to pull slublings (NOT the friendly slubling) into the stack.
    • Slublings reset your when they die, so be on the lookout for stray ones to pull in.
  • can block the Fear Fear after the defiance bar is broken.
  • If you are the only firebrand in the squad, you might want to bring to provide 10-target stability for the Fear Fear.
  • can be used while jumping in Slothasor's hitbox to block the spores from the shake attack.
  • can be used to quickly cleanse conditions if people are hit by the shake attack}}
  • If slubling pressure is too high, then
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    8Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    in can reduce it, though some slubling attacks are unblockable.

For more information, see our Slothasor Guide.

Dark-icon-raid.png Bandit Trio
  • is worth taking to reduce general annoyance from the various bandit CCs.

For more information, see our Bandit Trio Guide.

Dark-icon-raid.png Matthias Gabrel
  • You can be the group's primary reflect if you bring . Note that you must place the wall inside Matthias' hitbox, or the targeted person will need to remain still in order to ensure all the shards are reflected correctly.
  • if you are not the main reflect, you can be a backup by using
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    8Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    in .
  • can block the hadouken attack. Note that this attack multihits, so try to move towards it as it launches.
  • If your group's CC is bad, take to easily break the sacrifice. Matthias will no longer try to sacrifice players in the abomination phase, so you can use it to block the Shards of Rage attack instead (make sure not the block the bubble attack).
  • Matthias will Fear Fear the whole squad when transitioning into the abomination phase. If it's available, enter and apply as much Stability Stability and Resolution Resolution to your group as possible to protect against this.

For more information, see our Matthias Gabrel Guide.

Stronghold of the Faithful

Dark-icon-raid.png Escort
  • is worth taking to reduce general annoyance from the various White Mantle CCs.

For more information, see our Escort Guide.

Dark-icon-raid.png Keep Construct
  • can block the damage and knockdown from the jump attack.
  • can be used to pull the orb into a rift.
  • Slightly delay after the orb collecting phase and drop it on the group and KC when it starts using phantasmal blades to cleanse the Confusion Confusion and Torment Torment from your subgroup.

For more information, see our Keep Construct Guide.

Dark-icon-raid.png Twisted Castle
  • is worth taking to reduce general annoyance from the various White Mantle CCs.

For more information, see our Twisted Castle Guide.

Dark-icon-raid.png Xera
  • Use to pull adds into the stack.
  • Use during the split phase and on the "puzzle islands" to clear condis, provide Swiftness Swiftness, and keep everyone alive.
  • You can help clear shards with without having to run into the AoEs.

For more information, see our Xera Guide.

Bastion of the Penitent

Dark-icon-raid.png Cairn the Indomitable
  • can block the teleports (if you are not standing in multiple AoEs).
  • If you have no other source of Stability Stability, you can bring to help your group to skip greens.
  • If you are skipping greens and is not off cooldown, you can use to provide some Stability Stability to your subgroup instead.

For more information, see our Cairn the Indomitable Guide.

Dark-icon-raid.png Mursaat Overseer

For more information, see our Mursaat Overseer Guide.

Dark-icon-raid.png Samarog
  • can be used to block Samarog's sweep attack if people are unable to get out of the way of it. Note that this attack hits twice so you may need to expend a second charge after the first sweep.
  • Epilogue: Eternal Oasis Epilogue: Eternal Oasis
    ¾Activation.png
    12Recharge.png
    Epilogue: Eternal Oasis
    Purify your allies with the waters of Amnoon and increase the healing they receive.
    Epilogue Eternal Oasis.pngEternal Oasis (8s): 20% Heal Effectiveness
    Book.pngConditions Converted to Boons: 2
    Book.pngNumber of Allied Targets: 5
    Range.pngRange: 600
    in can be dropped on the target of Brutalize to boost healing to them during the break bar.
  • If your group's CC is lacking, you can bring . Try to drop it on the target of Brutalize to provide some incidental healing as well as CC.

For more information, see our Samarog Guide.

Dark-icon-raid.png Deimos
  • can block the pizza attack, as well as Mind Crush in an emergency (or CM).
  • When blocking Mind Crush rather than hiding in the dome, you will take ticking damage for 10 seconds afterwards, so will be useful to keep people alive.
  • If you are responsible for Aegis Aegis but struggling with timing or positioning, then you may need to take as the duration and AoE are much larger.
  • can be used to Immobilize Immobilize Prides to keep them away from Saul.

For more information, see our Deimos Guide.

Hall of Chains

Dark-icon-raid.png Soulless Horror
  • Make sure not to pull the Tormented Dead into the group with .
  • After the Tormented Dead has been knocked, you can use to keep it Immobilize Immobilized at range.
  • Most attacks at Soulless Horror can be blocked with . In particular look out for Vortex Slash and Death Bloom.
  • can be useful in dealing with conditions if people are hit by scythes or the Tormented Dead AoE.
  • If CC is severely lacking, you could take to help.

For more information, see our Soulless Horror Guide.

Dark-icon-raid.png River of Souls
  • You could bring as an emergency heal.

For more information, see our River of Souls Guide.

Dark-icon-raid.png Statues of Grenth
  • Do not run on the eyes, as the Daze Daze will overwrite the orb stun.

For more information, see our Statues of Grenth Guide.

Dark-icon-raid.png Dhuum
  • You can use
    Epilogue: Eternal Oasis Epilogue: Eternal Oasis
    ¾Activation.png
    12Recharge.png
    Epilogue: Eternal Oasis
    Purify your allies with the waters of Amnoon and increase the healing they receive.
    Epilogue Eternal Oasis.pngEternal Oasis (8s): 20% Heal Effectiveness
    Book.pngConditions Converted to Boons: 2
    Book.pngNumber of Allied Targets: 5
    Range.pngRange: 600
    at every Greater Death Mark to convert the Torment Torment.

For more information, see our Dhuum Guide.

Mythwright Gambit

Dark-icon-raid.png Conjured Amalgamate
  • can be used to block the arm slams.
  • Use to pull in swords and CC shields.

For more information, see our Samarog Guide.

Dark-icon-raid.png Sorting and Appraisal

For more information, see our Sorting and Appraisal Guide.

Dark-icon-raid.png Largos Assassins
  • Most attacks can be blocked with , though be careful of standing on multiple AoEs (e.g. bubbles and Geyser) or attacks that multihit (e.g. shockwave and charge).
  • As it's hard to maintain DPS during Nikare's charge, use or to heal and clear condis, or provide extra toughness and Protection Protection.
  • The breakbar attack fires out projectiles than can be blocked with
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    8Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    .
  • The Largos are Exposed Exposed for eight seconds after being broken, so it may be beneficial to try your burst to coincide with this - if you enter your tome as the breakbar appears this should be approximately the correct timing.

For more information, see our Largos Assassins Guide.

Dark-icon-raid.png Qadim
  • can be used to pull Magma Elementals (either into the group or away, depending on strategy).
  • If the squad is really struggling to prevent the Lava Elementals from reaching Qadim, you could consider bringing as this will prevent them from being able to enter his hitbox for five seconds. Be aware that this will also push Magma Elementals out, so be very careful when you use it.

For more information, see our Qadim Guide.

The Key of Ahdashim

Dark-icon-raid.png Cardinal Sabir
  • is a good choice here as Sabir cannot be damaged during one of his defiance bars, so breaking it quickly is a group DPS increase.
  • will allow you to invuln through some shockwaves and hold on to the damage buff.

For more information, see our Cardinal Sabir Guide.

Dark-icon-raid.png Cardinal Adina
  • Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    8Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    in can be used to protect against the hand knockback in the split phase by camping the tome to keep using it. Note that will not be up for every split phase (unless you are very slow) so you will either need to alternate with another player, or just keep it as a backup.

For more information, see our Cardinal Adina Guide.

Dark-icon-raid.png Qadim the Peerless
  • can be used to block the lightning attack.
  • If the group lacks another source of Stability Stability, you should bring to protect everyone from the knock-back attack at the start of each phase.

For more information, see our Qadim the Peerless Guide.

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Build rating - 5 stars
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5 Ratings
5 stars
Walrus6390 gave this build 5 stars June 2020

The most versatile build in the game. Extremely high DPS and even though it is a condi class, it has the burst of a power class. Can be used to great success in raids and pug fractals. I guarantee the people saying condi FB is bad in fractals don't have phase times fast enough for that to be true.

5 stars
Staub gave this build 5 stars April 2020

The best FB DPS build for the current meta. Power version of this build is only viable in FOTM where the fights are very short. However, condi variant is perfect for raids as apart from the usual boons of FB, condi variant out DPSes its power iteration on every boss. Reasons: 1) Burning is a very bursty condition; 2) Boss fights are longer than 5-10 seconds.

P.S. Power quickbrand is truly NOT meta in raids.

5 stars
Screaming gave this build 5 stars August 2019

Now extremely strong as a condition build, with very good burst to boot - probably even the best condition build to boot, able to provide a lot of utility while at it, too.

2 More Ratings
5 stars
Nuru gave this build 5 stars April 2018

I love this build. Its nice break from dh but still have solid burst, since burning is bursty condi. Also brings some support utility like reflect or stability and aegis for movement part or you can block alot mechanics by aegis. You can dealed tons of damage since dead adds refresh your F1. Definitely best condi dps in fractal

5 stars
The Blue Rangerr gave this build 5 stars November 2017

Top Tier condi DPS for firebrand.

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