Logo Albion iconAlbion Online AoC iconAshes of Creation GW2 iconGuild Wars 2 TL iconThrone & Liberty

Firebrand - Condi DPS

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Raids and Fractals

Expansions required: Path of Fire BuildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on March 15, 2025 and is up to date for the February 11, 2025 patch.

Overview

A condition DPS build for Firebrand in fractals and raids. This build can inflict massive AoE Burning Burning bursts with

, which resets on killing (most) enemies. This makes it one of the burstiest condition damage builds and very strong if it can consistently reset .

In addition to DPS, Firebrand's tomes can provide high defensive utility to its subgroup including Aegis Aegis, Protection Protection, Resistance Resistance, Resolution Resolution, Stability Stability, projectile destruction, and emergency healing.


Skill Bar

Axe/Torch
Pistol/Pistol
Utility


Weapon Variants

For players that don't own Secrets of the Obscure,

makes Axe strong enough that you don't need to swap to another weapon set. Scepter is a good pick to provide a ranged option.


Skill Variants

Utility


Elite

  • is totally optional - it gives you access to invulnerability, more pages for utility tome skills, and can allow you to recover from accidentally spending too many pages, but provides no extra damage.


Template Code

[&DQEQGi4XPiVLF0sXFRcVF0wBTAExATEBNwE3AQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Sinister
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Axe
Viper
Torch
Viper
Sigil
Sigil
Pistol
Viper
Pistol
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Non-SotO Relics

The best core damage relic for condi firebrand is

. Unfortunately the standard build cannot trigger this, so Virtues must be swapped out for the Zeal traitline:

The rotation remains the same.


Consumables

Food


Utility


Usage

The basic idea is to use skills off cooldown while spamming Burning Burning with key

skills.


Thanks to

, expending all charges of generates two pages. This means that you can frequently jump into and use any or all of the following skills (listed in order of priority):

  1. Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath
  2. Epilogue: Ashes of the Just Epilogue: Ashes of the Just
  3. Chapter 2: Igniting Burst Chapter 2: Igniting Burst


Rotation

Opener

During the opener spam all

charges as fast as you can without delaying other skills. is a decent CC skill, so you can slightly adjust its position in the opener to line up with breakbars.

  1. - allow to charge fully, and detonate immediately as is passes through your target.
  2. Weapon Swap Weapon Swap
  3. and during the cast
  4. Epilogue Ashes of the Just Epilogue Ashes of the Just
  5. Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath
  6. Chapter 2: Igniting Burst Chapter 2: Igniting Burst
  7. Stow Tome
  8. and during the cast


Rest of the rotation


Axe

  • Open and close each axe section with . Cast the second just before you swap away, as triggers extra burning when you hit a target within it so we want as many damage ticks as possible in order to trigger it close to the ICD.
  • Use once without interrupting your auto chains. This can be saved for CC or ignored entirely if it causes problems, as the damage is low.
  • Use off cooldown. On your first loop you want to cast this three times. Otherwise, do not delay your weapon swap for it.


Pistol

  • Open each pistol section with , then follow up with all available pistol skills (remember to let charge fully, and manually detonate it after it hits your target). Hold on to skill 4 when it recharges, use it immediately after the second use of , then Weapon swap Weapon swap.
  • Try to cover as much time on pistol with dips. Try to avoid having to use pistol autos as much as possible.


Tome Usage


Video example


Axe-only Rotation

Axe is by far the most damaging weapon set. However, if you need to swap to Sceptre for ranged damage, you have several long cast-times that that can be used to cover the time and minimise the need to use Sceptre's weak autoattacks.


Opener
During the opener spam all

charges as fast as you can without delaying other skills

  1. and during the cast
  2. Epilogue Ashes of the Just Epilogue Ashes of the Just
  3. Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath
  4. Chapter 2: Igniting Burst Chapter 2: Igniting Burst
  5. Stow Tome
  6. - if you're very fast you can fit this in before the Zealot's Fire throw, but don't miss it!


Axe

While on Axe, you mostly use

and off cooldown and autoattack in between, making sure to finish auto chains.

Use

when available. As long as doesn't reach maximum charges you can't waste the cooldown, so feel free to fit its usage around other skills.


Tome Usage

You cannot see the cooldown of your tome skills outside of your tome, but Epilogue: Ashes of the Just Epilogue: Ashes of the Just has the same cooldown as

, and Chapter 2 Igniting Burst Chapter 2 Igniting Burst has the same cooldown as . By casting these skills in close succession it is somewhat possible to keep track. Using three skills in one burst provides a page refund via so the third skill is essentially free.


Scepter

You may occasionally want to swap to Scepter for ranged damage. As the autoattacks are very weak, you want to cover as much time on this weapon with the following:

Using these skills means you spend as little time autoattack as possible whilst still being able to benefit from

.


Video example


General Tips

  • All mantras are instant cast and should be used while performing the rest of the rotation.
  • should be used in place of autoattacks when up. As an ammunition skill, you are free to delay use of this as long as you don't reach maximum charges.
  • Make sure to always complete your auto attack chain while on Axe.


Encounter Specific Tips

Spirit Vale

Vale Guardian Toggle
  • Use on Scepter to Immobilize Immobilize Seekers that are getting too close.
  • Make sure not to face Seekers when using to ensure you don't pull them into the group.
  • You can bring to provide some Quickness Quickness in the split phase, if you will not have any other source.
  • can be used to invuln the damage if you are skipping greens.
  • If you don't trust your healers, you can bring to heal up after a skipped green.
  • can be used to quickly recover after a skipped green, or at the end of the split phase.
  • The split phase guardian will reset your when they die, so you don't need to save it for the main phase.

For more information, see our Vale Guardian Guide.

Spirit Woods Toggle

For more information, see our Spirit Woods Guide.

Gorseval the Multifarious Toggle
  • can be used to pull the little spirits into Gorseval to they can be cleaved down.
  • During the split phase, use on the big spirits to prevent them moving into Gorseval.
  • During the later parts of the encounter it may be worth dropping your on the Orbs to prevent them expanding into the group.

For more information, see our Gorseval the Multifarious Guide.

Sabetha the Saboteur Toggle

For more information, see our Sabetha the Saboteur Guide.


Salvation Pass

Slothasor Toggle
  • Use to pull slublings (NOT the friendly slubling) into the stack.
    • Slublings reset your when they die, so be on the lookout for stray ones to pull in.
  • If you are the only firebrand in the group, you might want to bring to provide Stability Stability for the Fear Fear.
  • can be used while jumping in Slothasor's hitbox to block the spores from the shake attack.
  • can be used to quickly cleanse conditions if people are hit by the shake attack.
  • If slubling pressure is too high, then Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark in can reduce it, though some slubling attacks are unblockable.

For more information, see our Slothasor Guide.

Bandit Trio Toggle

For more information, see our Bandit Trio Guide.

Matthias Gabrel Toggle
  • You can be the group's primary reflect if you bring . Note that you must place the wall inside Matthias' hitbox, or the targeted person will need to remain still in order to ensure all the shards are reflected correctly.
  • if you are not the main reflect, you can be a backup by using Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark in .
  • If your group's CC is bad, take to easily break the sacrifice. Matthias will no longer try to sacrifice players in the abomination phase, so you can use it to block the Shards of Rage attack instead (make sure not the block the bubble attack).
  • Matthias will Fear Fear the whole squad when transitioning into the abomination phase. If it's available, enter and apply as much Stability Stability and Resolution Resolution to your group as possible to protect against this.

For more information, see our Matthias Gabrel Guide.


Stronghold of the Faithful

Escort Toggle

For more information, see our Escort Guide.

Keep Construct Toggle
  • can be used to pull the orb into a rift.
  • Slightly delay after the orb collecting phase and drop it on the group and KC when it starts using phantasmal blades to cleanse the Confusion Confusion and Torment Torment from your subgroup.

For more information, see our Keep Construct Guide.

Twisted Castle Toggle

For more information, see our Twisted Castle Guide.

Xera Toggle

For more information, see our Xera Guide.


Bastion of the Penitent

Cairn the Indomitable Toggle

For more information, see our Cairn the Indomitable Guide.

Mursaat Overseer Toggle

For more information, see our Mursaat Overseer Guide.

Samarog Toggle
  • Epilogue Eternal Oasis Epilogue Eternal Oasis in can be dropped on the target of Brutalize to boost healing to them during the break bar.
  • If your group's CC is lacking, you can bring . Try to drop it on the target of Brutalize to provide some incidental healing as well as CC.

For more information, see our Samarog Guide.

Deimos Toggle
  • When blocking Mind Crush rather than hiding in the dome, you will take ticking damage for 10 seconds afterwards, so will be useful to keep people alive.
  • If you are responsible for Aegis Aegis then you need to take as the duration and AoE are much larger.
  • can be used to Immobilize Immobilize Prides to keep them away from Saul.

For more information, see our Deimos Guide.


Hall of Chains

Soulless Horror Toggle
  • Make sure not to pull the Tormented Dead into the group with .
  • After the Tormented Dead has been knocked, you can use to keep it Immobilize Immobilized at range.
  • can be useful in dealing with conditions if people are hit by scythes or the Tormented Dead AoE.
  • If CC is severely lacking, you could take to help.

For more information, see our Soulless Horror Guide.

River of Souls Toggle

For more information, see our River of Souls Guide.

Statues of Grenth Toggle

For more information, see our Statues of Grenth Guide.

Dhuum Toggle

For more information, see our Dhuum Guide.


Mythwright Gambit

Conjured Amalgamate Toggle

For more information, see our Conjured Amalgamate Guide.

Sorting and Appraisal Toggle

For more information, see our Sorting and Appraisal Guide.

Largos Assassins Toggle
  • As it's hard to maintain DPS during Nikare's charge, use or to heal and clear condis, or provide extra toughness and Protection Protection.
  • The breakbar attack fires out projectiles than can be blocked with Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark.
  • The Largos are Exposed Exposed for eight seconds after being broken, so it may be beneficial to try your burst to coincide with this - if you enter your tome as the breakbar appears this should be approximately the correct timing.

For more information, see our Largos Assassins Guide.

Qadim Toggle
  • can be used to pull Magma Elementals (either into the group or away, depending on strategy).
  • If the squad is really struggling to prevent the Lava Elementals from reaching Qadim, you could consider bringing as this will prevent them from being able to enter his hitbox for five seconds. Be aware that this will also push Magma Elementals out, so be very careful when you use it.

For more information, see our Qadim Guide.


The Key of Ahdashim

Cardinal Sabir Toggle
  • is a good choice here as Sabir cannot be damaged during one of his defiance bars, so breaking it quickly is a group DPS increase.
  • will allow you to invuln through some shockwaves and hold on to the damage buff.

For more information, see our Cardinal Sabir Guide.

Cardinal Adina Toggle
  • Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark in can be used to protect against the hand knockback in the split phase by camping the tome to keep using it. Note that will not be up for every split phase (unless you are very slow) so you will either need to alternate with another player, or just keep it as a backup.

For more information, see our Cardinal Adina Guide.

Qadim the Peerless Toggle
  • If the group lacks another source of Stability Stability, you should bring to protect everyone from the knock-back attack at the start of each phase.

For more information, see our Qadim the Peerless Guide.


Ratings

This build has a rating of 5 stars based on 7 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • July 2023
Good damage, but the rotation is quite frantic and is far weaker when it can't melee, but it can pack a lot of utility.
4 stars
Somohexuals gave this build 4 stars • January 2023
Solid option, but was definitely hurt by the changes to T3 Major traits. "Firebrand - Quickness Support Condi DPS" is simply a more effective build overall because it can fully make use of Quickfire.
5 stars
Walrus6390 gave this build 5 stars • June 2020
The most versatile build in the game. Extremely high DPS and even though it is a condi class, it has the burst of a power class. Can be used to great success in raids and pug fractals. I guarantee the people saying condi FB is bad in fractals don't have phase times fast enough for that to be true.
5 stars
Staub gave this build 5 stars • April 2020
The best FB DPS build for the current meta. Power version of this build is only viable in FOTM where the fights are very short. However, condi variant is perfect for raids as apart from the usual boons of FB, condi variant out DPSes its power iteration on every boss. Reasons: 1) Burning is a very bursty condition; 2) Boss fights are longer than 5-10 seconds. P.S. Power quickbrand is truly NOT meta in raids.
5 stars
Screaming gave this build 5 stars • August 2019
Now extremely strong as a condition build, with very good burst to boot - probably even the best condition build to boot, able to provide a lot of utility while at it, too.
5 stars
Nuru gave this build 5 stars • April 2018
I love this build. Its nice break from dh but still have solid burst, since burning is bursty condi. Also brings some support utility like reflect or stability and aegis for movement part or you can block alot mechanics by aegis. You can dealed tons of damage since dead adds refresh your F1. Definitely best condi dps in fractal
5 stars
The Blue Rangerr gave this build 5 stars • November 2017
Top Tier condi DPS for firebrand.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Split Metabattle Logo