Firebrand - Quickness Support Condi DPS

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: SupportCondition damage.

Designed for:

 

Expansions required:

GW2 Path of Fire logo.png
GW2 Heart of Thorns logo.png

Overview

This build provides 100% Quickness Quickness and high Fury Fury uptime on a closely stacked group while having very strong personal DPS. It pairs well with a Renegade - Boon Support Power DPS providing alacrity.


Skillbar

Axe/TorchHealingUtilityElite
Scepter

Skill Variations

may be swapped out for the following:

  • can be used to provide Stability Stability and Resolution Resolution.
  • can be used if you need multiple pulsing applications of Stability Stability over a longer period of time.
  • can be used as a reflect.
  • can provide higher DPS than
    Signet of Wrath Signet of Wrath
    ¾Activation.png
    30Recharge.png
    Signet of Wrath
    Signet Passive: Grants you increased condition damage.
    Signet Active: Immobilize your target
    Signet of Wrath.pngSignet Passive: 180 Condition Damage
    Damage.pngDamage: 61
    Immobilize.pngImmobilize (3s): Unable to move.
    Range.pngRange: 1,200
    on encounters that have phases below 25 seconds as well as split phases long enough to regain all three charges.
  • can be used for more CC.
  • might be useful on encounters where reliable Swiftness Swiftness and Aegis Aegis are more valuable than damage.


Traits

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Variants

The master trait in Virtues is completely optional. You could run for more support, or for higher Chill Chill uptime.


Equipment

Viper stat icon.png
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Sinister stat icon.png
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Viper stat icon.png
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Viper stat icon.png
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PvE weapon swap.png
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6x
Superior Rune of Balthazar
18x
Malign +9 Agony Infusion
  • If you are running with a Support Chronomancer, you can afford to run the same gear and food as Firebrand - Condition DPS. Only do this if you are certain of maintaining 100% Quickness Quickness.
  • If you are tanking, replace Viper stat icon.png Viper's with Trailblazer stat icon.png Trailblazer's gear until you have as much toughness as needed.

Other Variants

If you want to run higher boon duration than the above setup without changing your food or utility, you could swap some Sinister stat icon.png Sinister's pieces to Seraph stat icon.png Seraph's , or Viper stat icon.png Viper's pieces to Celestial stat icon.png Celestial . Both these swaps will also slightly increase your healing power, though the extra healing is unlikely to be noticeable.

As the recommended boon duration will vary from group to group and encounter to encounter, consider the following guidelines in respect to maximising DPS:

  • When swapping Sinister stat icon.png Sinister's to Seraph stat icon.png Seraph's you can use (or ascended versions) and to get up to ~28% boon duration.
    • You could use Plaguedoctor stat icon.png Plaguedoctor's instead of Seraph stat icon.png Seraph's for this swap. It is a minor DPS loss for a small gain in survivability.
  • When swapping Viper stat icon.png Viper's to Celestial stat icon.png Celestial you can use (or ascended versions) and either or to get up to ~30% boon duration.
    • Note that you will gain extra toughness from Celestial stat icon.png Celestial stats, so be careful not to become the tank. Alternatively, this could be used to tank without sacrificing damage.

If you want higher boon durations than the above guidelines, you will do more damage with the variant below.

Higher Quickness Variant

Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
PvE weapon swap.png
Viper stat icon.png
6x
Superior Rune of the Firebrand
10x
Malign +9 Agony Infusion
8x
Spiteful +9 Agony Infusion
  • You can run this variant if you do not have a Support Chronomancer in your squad, or you have any doubts about your Quickness Quickness uptime.
  • You should use and .


Consumables

Food

  • or any 100 Concentration/70 Expertise food

Utility


Usage

Gameplay Example (using different gear)

Quickness

, , and are used to maintain Quickness Quickness on your group.

  • and can be cast as soon as they are available.
  • should be used every 7 seconds to activate and . You can estimate this by looking at the line that moves around the mantra icon as it recharges. Once it starts moving along the top of the icon, at least 7.2 seconds have passed (if you have Alacrity Alacrity) so it can be freely used again.


can be used to provide a block for your subgroup to prevent damage from some attacks. Try not to overuse it and hamper your Quickness Quickness generation though.


Be aware that boons from your mantras are distributed somewhat strangely. They are applied in a cone in front of you and also a small radius around you, but all valid targets within the cone are resolved first. This means that players outside your subgroup within the cone are higher priority than players within your subgroup who are only within the small AoE around you. This means that to reliable apply boons so your subgroup you should aim to be stood slightly behind them.


Damage

Otherwise follow the rotation found in Firebrand - Condition DPS


Encounter Specific Tips

Spirit Vale

Dark-icon-raid.png Vale Guardian
  • Use on Scepter to Immobilize Immobilize Seekers that are getting too close.
  • Make sure not to face Seekers when using to ensure you don't pull them into the group.
  • can block the blue teleports (if you are not standing in multiple AoEs).
  • can be used to quickly recover after a skipped green, or at the end of the split phase.
  • The split phase guardian will reset your when they die, so you don't need to save it for the main phase.

For more information, see our Vale Guardian Guide.

Dark-icon-raid.png Spirit Woods

For more information, see our Spirit Woods Guide.

Dark-icon-raid.png Gorseval the Multifarious
  • can be used to Gorseval's slams. Make sure you're standing a little behind your group to share the Aegis Aegis with them too.
  • can be used to pull the little spirits into Gorseval to they can be cleaved down.
  • During the split phase, use on the big spirits to prevent them moving into Gorseval.
  • Use during the break bar to help out-heal the returned damage.
  • During the later parts of the encounter it may be worth dropping your on the Orbs to prevent them expanding into the group.

For more information, see our Gorseval the Multifarious Guide.

Dark-icon-raid.png Sabetha the Saboteur
  • Bandit Sappers will reset your when they die. They spawn opposite the cannons every 30 seconds, and you can use after you finish your tome burst to pull them into the group. Make sure the sapper has thrown its bomb before doing this however if you don't want to skip the cannon.
  • Keep an eye on bandits during the flamewall attack and use to provide Aegis Aegis to your subgroup to prevent getting kicked into the flamewall.
  • can also be used to provide Stability Stability during the flamewall attack.
  • If it's available, use
    Epilogue: Unbroken Lines Epilogue: Unbroken Lines
    ¾Activation.png
    15Recharge.png
    Epilogue: Unbroken Lines
    Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
    Aegis.pngAegis (4s): Block the next incoming attack.
    Protection.pngProtection (5s): -33% Incoming Damage.
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Unbroken Lines.pngUnbroken Lines (5s): 200 Toughness
    Radius.pngRadius: 600
    in when Karde spawns, to provide toughness and protection for his flamethrower attack.

For more information, see our Sabetha the Saboteur Guide.

Salvation Pass

Dark-icon-raid.png Slothasor
  • Use to pull slublings (NOT the friendly slubling) into the stack.
    • Slublings reset your when they die, so be on the lookout for stray ones to pull in.
  • Unless it's being covered by other people, bring to provide Stability Stability for the Fear Fear attack after Slothasor's defiance bar is broken.
  • can block the Fear Fear after the defiance bar is broken in the event that is still on cooldown.
  • can be used to quickly cleanse conditions if people are hit by the shake attack}}
  • If slubling pressure is too high, then
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    8Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    in can reduce it, though some slubling attacks are unblockable.

For more information, see our Slothasor Guide.

Dark-icon-raid.png Bandit Trio
  • is worth taking to reduce general annoyance from the various bandit CCs.

For more information, see our Bandit Trio Guide.

Dark-icon-raid.png Matthias Gabrel
  • You can be the group's primary reflect if you bring . Note that you must place the wall inside Matthias' hitbox, or the targeted person will need to remain still in order to ensure all the shards are reflected correctly.
  • if you are not the main reflect, you can be a backup by using
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    8Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    in .
  • can block the hadouken attack. Note that this attack multihits, so try to move towards it as it launches.
  • If your group's CC is bad, take to easily break the sacrifice. Matthias will no longer try to sacrifice players in the abomination phase, so you can use it to block the Shards of Rage attack instead (make sure not the block the bubble attack).
  • Matthias will Fear Fear the whole squad when transitioning into the abomination phase. If it's available, enter and apply as much Stability Stability and Resolution Resolution to your group as possible to protect against this.

For more information, see our Matthias Gabrel Guide.

Stronghold of the Faithful

Dark-icon-raid.png Escort
  • is worth taking to reduce general annoyance from the various White Mantle CCs.

For more information, see our Escort Guide.

Dark-icon-raid.png Keep Construct
  • can block the damage and knockdown from the jump attack.
  • can be used to pull the orb into a rift.
  • Slightly delay after the orb collecting phase and drop it on the group and KC when it starts using phantasmal blades to cleanse the Confusion Confusion and Torment Torment from your subgroup.

For more information, see our Keep Construct Guide.

Dark-icon-raid.png Twisted Castle
  • is worth taking to reduce general annoyance from the various White Mantle CCs.

For more information, see our Twisted Castle Guide.

Dark-icon-raid.png Xera
  • Use to pull adds into the stack.
  • Use during the split phase and on the "puzzle islands" to clear condis, provide Swiftness Swiftness, and keep everyone alive.
  • You can help clear shards with without having to run into the AoEs.

For more information, see our Xera Guide.

Bastion of the Penitent

Dark-icon-raid.png Cairn the Indomitable
  • can block the teleports (if you are not standing in multiple AoEs).
  • Bring to help your group if you are skipping greens.
  • If you are skipping greens and is not off cooldown, you can use to provide some Stability Stability to your subgroup instead.

For more information, see our Cairn the Indomitable Guide.

Dark-icon-raid.png Mursaat Overseer

For more information, see our Mursaat Overseer Guide.

Dark-icon-raid.png Samarog
  • can be used to block Samarog's sweep attack if people are unable to get out of the way of it. Note that this attack hits twice so you may need to expend a second charge after the first sweep.
  • Epilogue: Eternal Oasis Epilogue: Eternal Oasis
    ¾Activation.png
    12Recharge.png
    Epilogue: Eternal Oasis
    Purify your allies with the waters of Amnoon and increase the healing they receive.
    Epilogue Eternal Oasis.pngEternal Oasis (8s): 20% Heal Effectiveness
    Book.pngConditions Converted to Boons: 2
    Book.pngNumber of Allied Targets: 5
    Range.pngRange: 600
    in can be dropped on the target of Brutalize to boost healing to them during the break bar.
  • If your group's CC is lacking, you can bring . Try to drop it on the target of Brutalize to provide some incidental healing as well as CC.

For more information, see our Samarog Guide.

Dark-icon-raid.png Deimos
  • can block the pizza attack, as well as Mind Crush in an emergency (or CM).
  • When blocking Mind Crush rather than hiding in the dome, you will take ticking damage for 10 seconds afterwards, so will be useful to keep people alive.
  • If you are responsible for Aegis Aegis but struggling with timing or positioning, then you may need to take as the duration and AoE are much larger.
  • can be used to Immobilize Immobilize Prides to keep them away from Saul.

For more information, see our Deimos Guide.

Hall of Chains

Dark-icon-raid.png Soulless Horror
  • Make sure not to pull the Tormented Dead into the group with .
  • After the Tormented Dead has been knocked, you can use to keep it Immobilize Immobilized at range.
  • Most attacks at Soulless Horror can be blocked with . In particular look out for Vortex Slash and Death Bloom.
  • can be useful in dealing with conditions if people are hit by scythes or the Tormented Dead AoE.
  • You could take to help with CC.

For more information, see our Soulless Horror Guide.

Dark-icon-raid.png River of Souls
  • You could bring as an emergency heal.

For more information, see our River of Souls Guide.

Dark-icon-raid.png Statues of Grenth

For more information, see our Statues of Grenth Guide.

Dark-icon-raid.png Dhuum
  • You can use
    Epilogue: Eternal Oasis Epilogue: Eternal Oasis
    ¾Activation.png
    12Recharge.png
    Epilogue: Eternal Oasis
    Purify your allies with the waters of Amnoon and increase the healing they receive.
    Epilogue Eternal Oasis.pngEternal Oasis (8s): 20% Heal Effectiveness
    Book.pngConditions Converted to Boons: 2
    Book.pngNumber of Allied Targets: 5
    Range.pngRange: 600
    at every Greater Death Mark to convert the Torment Torment.

For more information, see our Dhuum Guide.

Mythwright Gambit

Dark-icon-raid.png Conjured Amalgamate
  • can be used to block the arm slams.
  • Use to pull in swords and CC shields.

For more information, see our Samarog Guide.

Dark-icon-raid.png Sorting and Appraisal

For more information, see our Sorting and Appraisal Guide.

Dark-icon-raid.png Largos Assassins
  • Most attacks can be blocked with , though be careful of standing on multiple AoEs (e.g. bubbles and Geyser) or attacks that multihit (e.g. shockwave and charge).
  • As it's hard to maintain DPS during Nikare's charge, use or to heal and clear condis, or provide extra toughness and Protection Protection.
  • The breakbar attack fires out projectiles than can be blocked with
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    8Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    .
  • The Largos are Exposed Exposed for eight seconds after being broken, so it may be beneficial to try your burst to coincide with this - if you enter your tome as the breakbar appears this should be approximately the correct timing.

For more information, see our Largos Assassins Guide.

Dark-icon-raid.png Qadim
  • can be used to pull Magma Elementals (either into the group or away, depending on strategy).
  • If the squad is really struggling to prevent the Lava Elementals from reaching Qadim, you could consider bringing as this will prevent them from being able to enter his hitbox for five seconds. Be aware that this will also push Magma Elementals out, so be very careful when you use it.

For more information, see our Qadim Guide.

The Key of Ahdashim

Dark-icon-raid.png Cardinal Sabir
  • is a good choice here as Sabir cannot be damaged during one of his defiance bars, so breaking it quickly is a group DPS increase.

For more information, see our Cardinal Sabir Guide.

Dark-icon-raid.png Cardinal Adina
  • Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    8Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    in can be used to protect against the hand knockback in the split phase by camping the tome to keep using it. Note that will not be up for every split phase (unless you are very slow) so you will either need to alternate with another player, or just keep it as a backup.

For more information, see our Cardinal Adina Guide.

Dark-icon-raid.png Qadim the Peerless
  • can be used to block the lightning attack.
  • You should bring to protect everyone from the knock-back attack at the start of each phase.

For more information, see our Qadim the Peerless Guide.

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Build rating - 5 stars
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1 Ratings
5 stars
Screaming gave this build 5 stars August 2019

After the recent buffs, much like the pure DPS variant, this build is astoundingly strong considering just how essential quickness is for both DPS and quality of life in raids, often able to compete with pure DPS builds themselves. Easily one of the strongest support builds right now, and very simple to play while at it, too.

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