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Guardian - Core Spirit Burn Guard

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage

Designed for: PvP Conquest

Difficulty:
Easy

Beginner friendlyThis build is beginner friendly.
This build was last updated on September 17, 2026 and is up to date for the September 15, 2026 patch.


Overview

A PvP Core Condition Guardian build with a very versatile support DPS toolkit. Guardian is capable of maintaining consistently high damage over a long period of time, with the potential to unleash bursts while also providing support for the team via defensive boons including Stability Stability, Protection Protection and Aegis Aegis plus the AoE cleansing.


Skill Bar

Scepter/Focus
Sword/Torch
Utility

Skill Variants

Weapons

  • Mace over Sword - more forgiving and beginner friendly option with increased sustain but no mobility.

Skill

  • Signet of Resolve over Shelter - more Conditions Removed. Shelter is significantly better against power classes because the 2-second block, when used at the right moment, can absorb more damage than the Signet of Resolve can restore, and you can also use it to block CC effectively.

Template Code

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Specializations

Variants

  • The damage from Permeating Wrath could easily overwhelm an entire enemy team if they ball up (for example if they are rezing their downed teammate) as its AoE damage scales with the number of targets. Taking this trait however leaves you without stability Stability, which poses a major challenge against builds with a lot of CC. This could force you to drop Purging Flames or Shield of the Avenger to pick up something like Judge's Intervention or Signet of Judgment. If you're cutting out PF then you should also take Resolute Subconscious for the first slot of Virtues.
  • You can also play Inner Fire instead of Right-Hand Strength if you want Fury Fury. However, Fury Fury only boosts your power damage, not your condition damage. Right-Hand Strength gives you +80 power, which translates to +8 condition damage—that's 60 more damage on all your conditions.


Equipment

Scepter
Focus
Sigil
Sigil
Sword
Torch
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Rune

  • Rune of Balthazar over Necromancer - if you're playing with Relic of the Wayfinder, this can be an option if you find that the duration isn't long enough.

Relic

  • Relic of the Wayfinder instead of Aristocracy when playing on "Revenge of the Capricorn" or "Legacy of the Foefire," since those maps are very large. If you have to move around a lot in those games, or if your team consists entirely of Rommer, you should also consider this relic to help your team keep up when it comes to rotation.
  • Relic of the Last Tyrant can be better than the Relic of Aristocracy in certain situations for example, when enemies have a lot of condition cleanse, or in team fights where players are tightly stacked. Most of the time, however, Aristocracy is simply the better choice because it doesn't matter if the enemies are spread further apart.


Sigils

  • Sigil of Cleansing over Doom if you're playing as Necromancer, or Smoldering if you're playing as Balthazar - better defense against incoming conditions at the expense of damage and condi variety.


Usage

General

  • Your role is to rotate where the teamfight is and keep doing heavy AoE damage.
  • This PvP build lacks toughness, so it may seem pretty squishy at first. Good situational awareness and proper use of CDs distinguish a good Condi Guardian from a dead one.
  • Virtue of Justice (F1) does most of the damage. You want to keep the passive effect most of the time and only use the active when you know your opponent can't cleanse it or when you need a quick burst to secure a kill.
    • When you kill an opponent Renewed Justice recharges your F1 back, so always use this skill when an enemy is about to be finished off (preferably in range of your teammates because the active can be shared with allies).
    • Using the F1 too early is a bit risky because then you're going to do next to no damage until it recharges.
  • Shield of the Avenger can be used both offensively and defensively, it's one of your strongest skills. When used at the right moment, you can protect your team or yourself by destroying projectiles and mitigating strike damage through Weakness Weakness and Protection Protection. The Weakness could also act as a cover condition for bursts.
  • Sword of Justice is not easy to place well, it might take some practice. Try placing it in a way that it either covers most of the capture point, hits multiple targets, or forces others to dodge through it at a chokepoint. When you're being focused try casting it under your feet so that enemies who attack you like Thieves have to either facetank your damage or disengage.
  • Purging Flames is by far your strongest ability, and you have to be especially careful with where you place it. You can use it to rid your team of conditions, pressure multiple opponents or cleave downed enemies.


Ratings

This build has a rating of 3 stars based on 3 votes.
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5 stars
RahKirito gave this build 5 stars • September 2026
This build can be quite convincing in some situations, but is not suitable for all match-ups, especially as you are relatively vulnerable to builds with heavy cc and/or mobility, which is often the case in the current meta. However, the build offers good consistent damage from burning, ideally if you can place damage with your fields some distance away as there are not projectiles. In addition to this, the build has very high projectile block capacities. The build is actually fun to play. You can do good damage, especially if your team is already functioning well on the node, but is outmatched vs good opponents whenever they get what you are playing. In 1vs1/2 situations, success is very dependent on the opponent.
1 star
DegenerateGamer gave this build 1 star • December 2024
Dude, spirit weapons are absolute garbage in PvP. This whole build revolves around your opponent sitting in the telegraphed AOEs, which DH does much better already. Not to mention that condi Guard is rly never any good in PvP.
3 stars
Hanz gave this build 3 stars • May 2023
Burn guard always does well in lower tiers but fizzles out as it climbs higher. The damage is great in certain situations where you can make your enemy actually tank it (like dropping spirit weapons on downed enemies who are being revived), but once you get to a rating where people aren't glued to capture points it's hard to get value out of this build because you don't have the mobility to chase after them and they won't be standing in your symbols and other AoEs, which is where most of the damage comes from. It's somewhat versatile at least, so that's a positive, it can share valuable boons including Stability with the team while also having multiple condition removals for allies. Works best when it can stay on the sidelines doing damage, but kind of crumbles fast when focused by multiple enemies as it doesn't have the mobility to kit, healing is really low and its defensive CDs are very limited. Shield of the Avenger however is really underrated, the high uptime of projectile hate and Weakness are probably the best things about the build. Perfectly viable option for F2P players but otherwise I wouldn't really recommend it unless you really enjoy the playstyle.

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