Guardian - Radiant Greatsword Roamer
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage
Designed for: WvW Roaming
A core Power Guardian build for WvW roaming, also usable by F2P players. Radiant Greatsword is all about pulling off massive bursts and downing enemies before your defensive cooldowns run out.
- can be considered if you're having trouble utilizing and want to squeeze out a bit more sustain or Resolution from the build.
- - strong mix of sustain and damage.
- - cheaper defensive option.
- - active damage mitigation via more access to dodging.
- is a cheaper version of Orrian Truffle and Meat Stew and sufficient enough in most cases.
- - non-ascended offensive option.
- adds 10% crit chance against burning foes, Fury adds the usual 20% and Resolution will further increase it by 25% thanks to . Always try to maintain Resolution, but don't spam all the sources at once otherwise boon removal can be too punishing.
- When roaming with a group, try to aid allies with as traited with it can break stun and apply stability among other things.
- is refreshed after each kill so make sure you always have it on cooldown right before a kill. Using it also applies AoE Blind which can be useful for stomping or making high priority skills miss.
- Try to burn through all of your virtues before resorting to . RF is a great skill to use if you're being focues by the enemy team and you don't have any CDs left. Just keep in mind that this skill makes you lose capture point contribution for its duration.
- Your virtues that aren't on CD can be (and should be) activated while channeling this elite.
- Don't blow until the last moment of the channel. Let it heal you as much as possible.
- Every utility skill is a meditation, therefore can be used both defensively and offensively thanks to the Fury and healing from .
- This is the defensive set of the build, but still has some hard hitting skills.
- The main source of burst damage here comes from . Note that the projectiles can be very unreliable in anything but melee range.
- has many uses: vertical mobility via teleportation, symbol for cleaving, Blind to make an important skill miss, or a combo field which can be used for AoE cleansing by executing a blast finisher in it.
- is a ranged skill with great damage over time.
- is both an excellent defensive and offensive skill (more about that below). As far as defense goes, this can be used to block important attacks even while stunned. Always try to use it in a symbol (a Light field) for AoE condition cleansing.
- is the main burst skill in the build, make sure it lands - do an unexpected ranged burst with , or use it after pulling targets in with .
- If you're swapping to GS in melee range of your opponent, makes it harder for them to build distance while makes it easier to land your burst. Hydromancy also does great damage on its own.
- When in combat, always try to combo in a Light field such as for Light Aura. Few things to note when using this for mobility:
- If you're OOC (out of combat), swap weapons just before the leap finishes in order to cancel the final part of the skill which would otherwise bring you to a halt.
- In combat this can be used for jumping away from the fight to avoid damage. To do that simply just detarget (click anywhere on your screen that's not an enemy player) before using the skill, and make sure that auto-targetting is disabled.
- is useful even when the target has Stability and thus cannot be pulled. The damage over time part of this skill is decent, and you could time it in a way that the target's stability runs out before binding blade does, allowing you to pull them in later. Note: the skill itself can be dodged, but once the blades are attached, you can pull targets out of any kind of evade frame! Last but not least, the blades seek out enemies even if they are Stealthed.
Main burst combo (preferably executed from a safe distance):
- If possible, have an active Aegis to gain the damage bonus from.
- should be activated before the combo. Try not to get hit because you'll need it to explode for damage. Wait until only ~1 second remains of its duration then quickly proceed with the rest of the combo.
- Weapon Swap (in combat this also triggers your sigils).
- - start casting it from range.
- to teleport to the target right before WW starts doing damage.
- the moment you get into melee range in order to gain Resolution from .
- Optional: to get rid of conditions like Weakness or just to squeeze in a tiny bit of extra damage.
- Radiant GS (sPvP) - Conquest PvP version of the build.
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