Harbinger - Celestial Signet Roamer

This is a test build. You may comment and rate it.

Focused on: Hybrid damageCleanses and Boon strips

Designed for: WvW Roaming

Overview

Boon strips, cleanses and decent damage to support smaller groups. Enough defensive capability and pressure to survive on it's own too.


Skillbar

Axe/Focus
Scepter/Dagger
Utility

Skill Variants

Utility
  • for even more condition cleanse but sacrifices a stun break.
  • stunbreak with condition damage denial for your allies.
  • Give up life force regeneration and a ranged revive for a powerful projectile denial.


Template Code

[&DQgCOzU9QCooDwAA9QBzAW8BgQDXGnYB6BqSAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Axe
Celestial
Focus
Celestial
Sigil
Sigil
Scepter
Celestial
Dagger
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18

Consumables

  • - For more condition damage, your main damage potential.

Equipment Variants

Sigils
  • - Self cleanse and a little damage boost.
  • - If you need more dodges. Generally should not be necessary.


Usage

General

  • Use your signet skills before going into shroud, they recharge quickly in shroud and keep their passives.
  • Use shroud to pull conditions from allies via . You will cleanse 2 conditions every 3 seconds automatically.
  • Swapping between weapons or in and out of shroud will trigger . Combined with you will cleanse 4 conditions every time.
  • Use your elite to buff your group in situations that require every little bit of performance.
  • Use your weapon skills for boon strips, most of your damage comes from shroud.
  • Use shroud 4 and 5 to lock enemies in place.

Overall Priorities

High
  • Passive condition cleanse
  • Boon strips
  • Permanent Fury and Quickness to you and allies by being in shroud
Moderate
  • CC
  • Constant pressure
Low
  • Revive via Signet
  • Tanking by being a Sponge

Surviving

  • This build relies on shroud to negate any and all conditions, make sure to use Axe 2 and focus 4 on cooldown if you need shroud energy quickly. will grant you 4% every 3 seconds too, even in shroud.
  • Use your dodges only to dodge CC and high power spikes. You can tank condition spikes easily.
  • Your only mobility is Shroud 3 and 4, use them wisely. If you run use it to engage safely.
  • Your offensive capabilities are boon strips, CC and spamming torment in shroud. You can keep this up almost constantly, do not stop unless you really have to run away.

Tips & Tricks

  • Even on 0 shroud energy you can enter shroud and gain 15% energy via the Corrupted Talent passive trait.
  • Use Signet of Vampirism to increase damage to a target by about 300 per hit for you and allies.


Ratings

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