Harbinger - Quickness Support Healer

The community gave this build a rating, making it second-tier: Good

Focused on: Healing and Support

Designed for: Fractals and Raids

Difficulty:
Easy
This build was last updated on August 31, 2023 and is up to date for the January 30, 2024 patch.

Overview

With the shortest Shroud 4 cooldown on Necromancer, Harbinger can get more use out of than other builds. Between this and , it has perhaps the strongest res potential in the game.

In addition to decent CC, it provides 20 Might Might, 25 Vulnerability Vulnerability and permanent Fury Fury, Quickness Quickness and Regeneration Regeneration.

Unfortunately, as it doesn't provide Protection Protection or much in the way of utility boons (mostly limited to ), the build is mostly a novelty.


Skillbar

Pistol/Warhorn
X/Dagger
Utility

Skill Variants

Utility
is not required to maintain Quickness Quickness, so it is the first choice to swap out, but the other utilities can be replaced if Might Might is covered by someone else.

  • if your group has a lack of Might Might (or you want a stunbreak and some self Stability Stability)
  • for projectile defence
  • or for boon removal
  • for body blocking certain attacks
  • for an additional res
  • for more CC
  • or for condition removal


Elite

  • for more CC.


Template Code

[&DQgTNTIZQCoSACgPgAB1AewagQDUGkAB6BqVAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations

  • can be taken for slightly higher defiance damage.


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Pistol
Harrier
Sigil
Warhorn
Harrier
Sigil
Rune
x6
Infusion
x18
Relic
  • With this setup you can use (mostly) the same gear as on Heal Scourge.


Equipment Variants

Stats

  • Minstrel stats Minstrel stats can be taken (if tanking or if the encounter has no toughness tanking) for higher Healing Power and significantly increased survivability at the cost of DPS and some boon duration.
  • While not generally recommended, Plaguedoctor stats Plaguedoctor stats can be taken for higher DPS at the cost of Healing Power and boon duration. Take if doing so and consider adjusting other aspects of the build for boon duration and healing.


Weapons

  • Staff can be taken in the second weapon slot for more Regeneration Regeneration, CC, and a condition transfer.
  • Mainhand Dagger can be taken instead of Pistol for increased Life Force generation, boonstrip, and self-healing, at the cost of reduced damage and CC.


Sigils

  • instead of for an additional heal source at the cost of total outgoing healing.


Relics

  • adds an extra ~25% Protection Protection uptime.
  • as ressing is your party trick, this has obvious synergy.


Consumables

Food

  • or ascended variants


Utility


Usage

Standard Rotation

The primary goals here are to share Quickness Quickness and heal, so stay in and use to heal (and port downed allies to you). Aim to start and end each loop with , as the ticking healing from should last almost until is ready again.


When out of , use utility skills off cooldown.


Other sources of heal :

  • - your largest and most reliable burst heal.
  • - pulsing life steal
  • - direct heal and Regeneration Regeneration
  • - grants allies Regeneration Regeneration when you dodge
  • - triggers on weapon swap or entering/exiting
  • - casts Lesser Well of Blood when you begin reviving a downed ally, healing and reviving nearby allies.
  • - if taking instead of , procs on crits every 5 seconds (you have 30% crit chance with Fury Fury)


Ratings

This build has a rating of 2 stars based on 2 votes.
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2 stars
OfficerAndyGentleman gave this build 2 stars • August 2023
A bit of a meme, but was surprisingly effective when I tried it. The lack of protection on what is already a weak healer is a bit of a killer, but the absurd frequency of its transfusions does give it some value, especially as a secondary healer or when paired with a dps alac that can provide the missing protection.
2 stars
Red gave this build 2 stars • July 2023
Gandorpheus's comment below is spot-on, and I can add very little to it. It can barely deal with the "moderately threatening" pulsing arena damage on the player themself, let alone others, and any kinds of spike damage during actual encounters find basically no answer here. It *does* provide full Quickness and Fury uptime and reasonable Regeneration, but by themselves those can only do so much, and the survivability this build grants is negligible. There's not really anything this build does that, for example, Heal Quickbrand doesn't do better; if you're dead set on having a healer Necromancer then you should just go with a Scourge build instead, and if you really want to do Quickness then go for a DPS Harbinger build.

Comments

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