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Harbinger - Quickness Support Healer

Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.

Focused on: Healing and Support

Designed for: Fractals and Raids

Difficulty:
Easy

Overview

With the shortest Shroud 4 cooldown on Necromancer, Harbinger can get more use out of

than other builds. Between this and , it has perhaps the strongest res potential in the game.

In addition to decent CC, it provides 20 Might Might, 25 Vulnerability Vulnerability and permanent Fury Fury, Quickness Quickness and Regeneration Regeneration.

Unfortunately, as it doesn't provide permanent Protection Protection or much in the way of utility boons (mostly limited to

), the build is mostly a novelty.


Secrets of the Obscure added a number of potent healing weapons that significantly increased the gap between this build and the weakest "meta" healers. As such, it has been given the Basic rating.


Skillbar

Pistol/Warhorn
X/Dagger
Utility

Skill Variants

Utility

is not required to maintain Quickness Quickness, so it is the first choice to swap out, but the other utilities can be replaced if Might Might is covered by someone else.


Elite


Template Code

[&DQgTNTIZQCoSACgPgAB1AewagQDUGkAB6BqVAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Pistol
Harrier
Sigil
Warhorn
Harrier
Sigil
Rune
x6
Infusion
x18
Relic
  • With this setup you can use (mostly) the same gear as on Heal Scourge.


Equipment Variants

Stats

  • Minstrel stats Minstrel stats can be taken (if tanking or if the encounter has no toughness tanking) for higher Healing Power and significantly increased survivability at the cost of DPS and some boon duration.
  • While not generally recommended, Plaguedoctor stats Plaguedoctor stats can be taken for higher DPS at the cost of Healing Power and boon duration. Take if doing so and consider adjusting other aspects of the build for boon duration and healing.


Weapons

  • Staff can be taken in the second weapon slot for more Regeneration Regeneration, CC, and a condition transfer.
  • Mainhand Dagger can be taken instead of Pistol for increased Life Force generation, boonstrip, and self-healing, at the cost of reduced damage and CC.


Sigils


Relics


Consumables

Food


Utility


Usage

Standard Rotation

The primary goals here are to share Quickness Quickness and heal, so stay in

and use to heal (and port downed allies to you). Aim to start and end each loop with , as the ticking healing from should last almost until is ready again.


When out of

, use utility skills off cooldown.


Other sources of heal :


Ratings

This build has a rating of 2 stars based on 2 votes.
Log in or register to rate this build.
2 stars
OfficerAndyGentleman gave this build 2 stars • August 2023
A bit of a meme, but was surprisingly effective when I tried it. The lack of protection on what is already a weak healer is a bit of a killer, but the absurd frequency of its transfusions does give it some value, especially as a secondary healer or when paired with a dps alac that can provide the missing protection.
2 stars
Red gave this build 2 stars • July 2023
Gandorpheus's comment below is spot-on, and I can add very little to it. It can barely deal with the "moderately threatening" pulsing arena damage on the player themself, let alone others, and any kinds of spike damage during actual encounters find basically no answer here. It *does* provide full Quickness and Fury uptime and reasonable Regeneration, but by themselves those can only do so much, and the survivability this build grants is negligible. There's not really anything this build does that, for example, Heal Quickbrand doesn't do better; if you're dead set on having a healer Necromancer then you should just go with a Scourge build instead, and if you really want to do Quickness then go for a DPS Harbinger build.

Comments

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