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Herald - Condition Mallyx

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Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageUtilityBoon removal.

Designed for:


Overview

A condition-based Herald build with decent boon removal, pressure, and utility. The current version specializes in dueling/sidenoding.

Skill Bar

 
 
Mace/ShieldHealingUtilityElite
StaffHealingUtilityElite


Template Code

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Specializations

Variants

  • The + combo lets you squeeze more damage out of the build.


Every Grandmaster tier trait is viable depending on the situation:

  • adds some AoE pressure, you're free to take it if the enemy team doesn't have significant condition pressure.
  • works best against enemy comps with heavy condition pressure but no boon removal.
  • is somewhere inbetween the other two traits, mixing both defense and offense. Best option when facing condition builds with heavy boon removal, such as Necromancers and other Mallyx players.




Weapons

Mace.png
Shield.png
I.png
Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of Resistance
Superior Rune of Resistance.pngSuperior Rune of Resistance
(1): +25 Toughness (2): -5% Incoming condition duration (3): +50 Toughness (4): -10% Incoming condition duration (5): +100 Toughness (6): -10% Incoming condition duration; gain resistance for 4 seconds after activating an elite skill. (Cooldown: 20s)
Rabid Amulet
Rabid Amulet.pngRabid Amulet
+900 Precision +900 Toughness +1200 Condition Damage

Variants

Runes

  • - great stats plus an AoE CC on a relatively short CD.
  • - a nice mix of passive sustain and extra damage.


Usage

General

  • Invoking a legend resets energy to 50, procs various traits such as or , and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs or low on energy. That's not all however, on Mallyx builds legend swapping may also be used to do AoE burst damage or manage conditions on yourself.
  • Start on Dragon stance (Glint) and while still in the base activate the following 4 upkeep skills for party buffing:
    • (use its active when your energy is about to hit 0)
  • In combat is used for dealing with conditions. On Mallyx transfers conditions to nearby enemies, while on Glint it extends the duration of boons on nearby allies, which is best used when you have Resistance Resistance.
  • Swapping legends deactivates the upkeep skills of that legend without sending them on full CD.
  • can be used to knock downed opponents away from their rezzing teammates, or to knock them off of capture points - this allows you to take the cap while bleeding them out, delaying their respawn.


Pressure

  • Most of the damage coems from Mace and Mallyx.
  • Chain in order to stack Might Might. Use these two weapon skills on CD.
  • is now split between gamemodes and no longer is the go-to skill to spam in sPvP due to its high energy cost, even with procs. It's still however a strong skill in certain situations, especially mirror matchups where removing the enemy's Resistance Resistance could be key.
  • (CoA) is the best CC skill in the build, capable of balling up an entire team or pulling enemies off the highground. While it doesn't do much damage on its own, if you have enough allies around you may consider abusing this skill as much as possible to harass the enemy team and set up kills.
    • is a great followup for CoA (if you have the energy for it). While generally viewed as a single target ability, it's capable of hitting multiple foes if they are close enough to each other.
    • Consider activating right before doing a CoA jump, as CoA is a leap finisher and EtD is a Dark field. By combining them you can grant yourself Dark Aura.
  • is a powerful offensive elite and an extra source of passive damage to add to your bursts. Not only that, but with or this skill also becomes a formidable defensive cooldown vs condition pressure. Always try to activate it before using Mace skills.


Self Sustain & Disengaging

  • Every Mallyx skill has a chance to proc Resistance Resistance on a 5s ICD. Other sources of Resistance include swapping legends with equipped or using an elite skill to proc 's 6th bonus.
    • Resistance from Demonic Defiance goes off after the healing does from , so if you have Poison Poison on yourself try to get Resistance from another source before using your healing skill!
  • is basically your third healing skill. It heals for a fair amount, blocks attacks and cleanses conditions.
  • aimed at your character heals for a small amount and grants Protection.
  • is the most reliable skill to use if you want quick access to Resistance Resistance. It's also a great support skill in general, removing conditions from allies and granting them Resistance.
    • As with all stun breaks with a cast time, the second part of this skill can be interrupted and instead of just going on CD, you'll lose all the energy for nothing. could help with that - if you break stun with Pain Absorption you'll gain just enough Stability Stability to cover the channeling.
  • will be your best mobility tool and on some maps can be used to leap to places where enemies can't follow (or at least, not easily).
  • 's chain effect is your jail free card - makes you immortal for the duration by converting all incoming damage into healing. Some players may stop pressuring you once Face of Light's been activated, in this case you should just wait a couple of seconds before using Infuse Light. Make sure you get at least 10k healing out of this skill, try to predict when burst is coming and use Facet of Light in advance - FoL has a cast time thus cannot be used while stunned, while Infuse is instant.

Counters

  • Heavy boon removal combined with high condition pressure

Top Streamers

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Build rating - 5 stars
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5 Ratings
3 stars
Whiskeyblack221 gave this build 3 stars Yesterday

Previous versions of this build have been much stronger. Swapping out sword and axe for staff is a bad move that weakens the build. Sticking with mace/axe and sword/shield allows for more consistent phases of burst and pressure. This build is still pretty good but it could definitely be better.

5 stars
Hanz gave this build 5 stars 4 weeks ago

Looks like it's on the rise once again. Both the damage and the sustain are really solid, and of course the AoE Resistance can carry fights agains the burn DHs that are running around these days.

5 stars
Albydavide gave this build 5 stars May 2020

The best build for rev. Tanky and very good damage. In teamfight performs perfectly, with mallyx u can absorb conditions from allies and giving them back to enemies. + the boon sustain with glint. Amazing

2 More Ratings
5 stars
Devil sivad gave this build 5 stars March 2020

After having problem with conditions and healing. This helped a lot during fights.

5 stars
Guirssane gave this build 5 stars February 2020

Really strong build atm. Absurd damage, really tanky, good sustain...

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Comments

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