Herald - Condition Mallyx Roamer
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Focused on: Condition damage and Sustain
Designed for: WvW Roaming
Difficulty:
Easy
Overview
A tanky condition focused Herald build designed for WvW Roaming.
Archival note: Cele is more popular
Skill Bar
Mace/Shield
Staff
Utility
Utility
Template Code
[&DQkOFgMXNC/cEdwRBhIGEisSKxLUEdQRyhHKEQQBAQQGEisS1BEGEisS1BE=]
Specializations
Variants
- can be taken for a more tanky option.
Every Grandmaster tier trait is viable depending on the situation:
- adds some AoE pressure, you're free to take it if you're not afraid of incoming condition pressure.
- works best against builds with heavy condition pressure but no boon removal.
- is somewhere inbetween the other two traits, mixing both defense and offense. Best option when facing condition builds with heavy boon removal, such as Necromancers and other Mallyx players.
Variants
- Take if conditions are a bigger problem for you than CC.
Equipment
Head
Trailblazer
Trailblazer
Shoulders
Trailblazer
Trailblazer
Chest
Trailblazer
Trailblazer
Hands
Trailblazer
Trailblazer
Legs
Trailblazer
Trailblazer
Feet
Trailblazer
Trailblazer
Backpiece
Trailblazer
Trailblazer
Accessory
Rabid
Rabid
Accessory
Rabid
Rabid
Amulet
Trailblazer
Trailblazer
Ring
Trailblazer
Trailblazer
Ring
Trailblazer
Trailblazer
Mace
Trailblazer
Trailblazer
Shield
Trailblazer
Trailblazer
Sigil
Sigil
Staff
Trailblazer
Trailblazer
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
Stats
- The build has a few pieces of Rabid gear to make it easier to proc Sigil of Generosity even when you don't have Fury. If you want to go for a different sigil fell free to replace the Rabid gear with Dire or Trailblazer.
Budget option
- At the time of writing this guide, a full set of exotic Dire armor costs ~2g on the trading post and is a perfectly fine thing to run if you can't afford Trailblazer gear. As for the trinkets, try to use the stat swappable ascended WvW trinkets for easy access to Trailblazer.
- Dire and Trailblazer are very close to each other in terms of viability when it comes to this build. This is due to the fact that the build doesn't really need the extra condition duration provided by Trailblazer, but overall it's still the tankier and safer set. If you want to squeeze out a bit more damage, or you can't afford Trailblazer, Dire pieces provide a viable alternative.
Consumables
Food
- - optimal ascended food.
- - budget DPS option.
- - cheaper version of the ascended food.
Utility
- - optimal
- - budget option, comes from Canned Food Crates found in Skirmish Chests.
Usage
General
- Invoking a legend resets energy to 50, procs various traits such as or , and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs or low on energy. That's not all however, on Mallyx builds legend swapping may also be used to do AoE burst damage or manage conditions on yourself.
- Start on Dragon stance (Glint) and while still in the base activate the following 4 upkeep skills for party buffing:
- (use its active when your energy is about to hit 0)
- In combat Resistance. is used for dealing with conditions. On Mallyx transfers conditions to nearby enemies, while on Glint it extends the duration of boons on nearby allies, which is best used when you have
- Swapping legends deactivates the upkeep skills of that legend without sending them on full CD.
- can be used to knock downed opponents away from their rezzing teammates, or to knock them off of capture points - this allows you to take the cap while bleeding them out, delaying their respawn.
Pressure
- Most of the damage coems from Mace and Mallyx.
- Chain ⇒ in order to stack Might. Use these two weapon skills on CD.
- is great for setting up this combo, making sure both skills hit your target.
- is a strong and cheap offensive ability, not only removing boons but also pressuring targets via procs. Spamming this could set up a kill for your allies as you're getting rid of all the target's boons, while in mirror matchups this gets rid of Resistance on your opponents while also occasionally giving you Resistance through .
- is a great followup for CoA. While generally viewed as a single target ability, it's capable of hitting multiple foes if they are close enough to each other.
is the best CC skill in the build, capable of balling up an entire team or pulling enemies off the highground. While it doesn't do much damage on its own, if you have enough allies around you may consider abusing this skill as much as possible to harass the enemy team and set up kills.
- is another great dps skill, maintaining this for a few seconds while unloading some of your weapon skills in melee can be a significant addition to your burst damage.
Self Sustain & Disengaging
- Every Mallyx skill has a chance to proc Resistance on a 5s ICD. Other sources of Resistance include swapping legends with .
- Shield:
- is basically your third healing skill. It heals for a fair amount, blocks attacks and cleanses conditions.
- aimed at your character heals for a small amount and grants Protection.
- Resistance. It's also a great support skill in general, removing conditions from allies and granting them Resistance. is the most reliable skill to use if you want quick access to
- will be your best mobility tool and on some maps can be used to leap to places where enemies can't follow (or at least, not easily).
- 's chain effect is your jail free card - makes you immortal for the duration by converting all incoming damage into healing. Some players may stop pressuring you once Face of Light's been activated, in this case you should just wait a couple of seconds before using Infuse Light. Make sure you get at least 10k healing out of this skill, try to predict when burst is coming and use Facet of Light in advance - FoL has a cast time thus cannot be used while stunned, while Infuse is instant.
Streamers
- Twitch: sim_souls
Related Builds
Condition Mallyx (sPvP) - Conquest PvP version.
Ratings
Although a shadow of its former self, I still feel like it's very underrated right now. This used to be one of the strongest roaming builds, and even dozens of nerfs later it's dangerous in the right hands. Surviving now actually takes effort, but making the build harder to play doesn't meant it's not viable anymore. The burst is as good as ever.
I'm not a great WvW player, but tried this build out last night and had no real issues with it. I can't help but feel the recent votes are trying to play the build based on how it USED to be played and not adapting to the new way it's played (with cleanses).
After the recent update, the damage of this build has been severely reduced for one simple fact: No one stands still in WvW. Additionally, the change of retaliation takes away the biggest sustains that this build had. Pain absorption which is a stun break and Demon Stance - Facet of Nature on this build will hit you hard if you are with even one another in condi fight (33% reduction is very less).
Once the king, it has now been toppled over and smashed in the ground.
As i already said earlier, condi herald came to a point of being not relevant in roaming anymore. With the current patch, it got almost killed completely. Its damage, which mainly came from torment, got halved. Its sustain, coming almost completely from resistance, got removed completely due to the Boon-change. (its still a condi tank meta) + its mobility is still really bad.
Gonna be even worse in smallscale, due to not being able to stand the conditions pulled of the allies.
Melts anyone who is brave/stupid enough to come in its proximity. Bad chase and subpar disengage potential, but practically unkillable in small scale/solo roaming context.
Comments
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