Herald - Hand Kiter

The community gave this build a rating, making it top-tier: Great

Designed for: Raids

Overview

A specialized variant of the Renegade - Boon Support_ Healer build designed to be self-sufficient while kiting the Soul Feast mechanic at Deimos. Should only be used in the Deimos encounter, for other encounters see Renegade - Boon Support Healer


Skill Bar

Mace/Shield
Staff
Utility
Utility


Weapon Variants

Your mainhand weapon on the x/shield set doesn't really matter as you don't need to use any of the skills from it. If you are confident in your ability to survive, you can swap either weapon set for Hammer in order to get some ranged damage in.


Template Code

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Specializations


Trait Variants

  • offers similar survivability to if you are able to reliably hit other allies with your tablet, and less reliance on for healing can give you more energy for blocks. You should also run if you use Jalis instead of Ventari.

Revenant has a great variety of options for hand kiting, so feel free to experiment and go with the option that fits you best.


Retribution Variant

Salvation can be swapped for Retribution for a greater focus on damage reduction over healing. This makes it easier to deal with hands, but harder to deal with the ticking damage after Mind Crush as it cannot be reduced. You should always run Jalis instead of Ventari when using Retribution.


Variants

  • As this variant lacks , boon uptime is much less important and you should take instead of in Herald.
  • If you are not confident, you could use as a safety net. Note that you are giving up a significant amount of healing by doing so, which can make this something of a false economy.


Devastation Variant

The biggest drawback of Herald as a hand kiter is that they cannot offer any team utility. To fix this, Devastation can be taken in place of Salvation to provide to your team in return of significantly reduced survivability. If you use Devastation you should also take a Hammer in order to use to get in range of the main group to share . If you do this, make sure you are in a subgroup that doesn't already have .


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Mace
Harrier
Shield
Harrier
Sigil
Sigil
Staff
Harrier
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats

The exact gear doesn't really matter, but ideally you should aim to cap boon duration to ensure permanent Resistance Resistance uptime for and . You can just use the gear from Build:Renegade_-_Boon_Support_Healer, even though the bonuses from and don't affect you. This setup also avoid extra toughness (which can interfere with tanking) and vitality (which can be a double-edged sword as the ticking damage from Mind Crush is %-based).


Sigils

There are numerous viable sigil options and which option is selected makes little difference to the build's performance

  • - Useful if you find yourself using lots of dodges in your hand kiting. This synergises especially well if you're running Retribution.
  • - If you're using a hammer, this can give you a small amount of extra survivability.
  • If you really want to try and do as much damage as possible, you could run self-buffing sigils on your hammer such as:


Runes

There are numerous viable rune options, though is especially good as it offers high healing, boon duration, and a save in case you fail to block Mind Crush.


Consumables

Food

  • is ideal as it offers damage reduction, healing power and boon duration.
    • Otherwise, any damage reduction food such as will do.
    • or can be used at almost no cost in exchange for a minor loss of survivability compared to a damage reduction food.


Utility

  • or .


Usage

  • Legend swap off cooldown to maintain Resistance Resistance from .
  • Try to maintain at all times.
  • Use to block every second set of hand spawns.
  • Heal through the other set of hands. Your skill priority is (in descending order): , , , , .
  • Use or to survive Mind Crush.
  • Arrow right.webp
    can be activated prior to to prevent damage from any hands that spawn while channeling the block, or if you are not confident with the timing of Mind Crush.


While on Ventari

  • Bounce to allies and back to yourself to trigger the extended duration on (if using).
  • Use on yourself (or your allies if they need it), leaving enough energy for or .
  • Be sure to pick up the healing orbs that are dropped after dodging or using Ventari skills.


While on Jalis

  • Activate and leave them running.
  • Dodge over hands to give yourself Vigor Vigor and activate .
  • Try to keep for emergency healing.


While on Glint

  • Activate and . Leave them active.
  • Activate and immediately consume your other facets off cooldown to provide multiple boons.

Video Example (outdated)


Ratings

This build has a rating of 5 stars based on 3 votes.
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5 stars
Chinkeeyong gave this build 5 stars • September 2018
The default hand kiter. Will be meta on Deimos until the end of time.
5 stars
Troupe gave this build 5 stars • April 2018
The go-to build for handkiting. Has lots of room for error as well as the capacity to heal the main group with the tablet if something goes wrong. @Nuru you can bring sword but there isn't any particular reason to - the block skill on sword 4 was removed in November 2017
5 stars
Nuru gave this build 5 stars • April 2018
Ideal build for hk. Also you can bring sword as offhand

Comments

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