Herald - Power Shiro

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageMobilityUtility.

Designed for:


A high skill cap PvP Power Revenant burst build, created primarily for team fights and rotating.

Skill Bar




  • is a situational choice which can be useful against enemies who rely a lot on blocking for sustain, like Guardians.


Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Annulment
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Rune of Leadership
Superior Rune of Leadership.pngSuperior Rune of Leadership
(1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity




Sigil of Exploitation can be replaced by:

  • Superior Sigil of Courage Superior Sigil of Courage
    Superior Sigil of Courage.pngSuperior Sigil of Courage
    On hit gain might for 10 seconds. (Cooldown: 2s)
    - better Might Might stacking, synergy with
  • Superior Sigil of Exposure Superior Sigil of Exposure
    Superior Sigil of Exposure.pngSuperior Sigil of Exposure
    Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
    - a different kind of damage modifier and fuel for
  • Superior Sigil of Purging Superior Sigil of Purging
    Superior Sigil of Purging.pngSuperior Sigil of Purging
    On hit: remove a condition. (Cooldown: 10s)
    - for more cleansing.


  • Superior Sigil of Doom Superior Sigil of Doom
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    - to reduce healing received by the target through Poison Poison.
  • Superior Sigil of Energy Superior Sigil of Energy
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    - an extra bit of endurance can always help.


  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    - more damage, less utility.



  • Invoking a legend will reset energy to 50, break stun, remove one condition, and could even trigger the sigils of your active weapon set (if they are not on CD).
  • Start the match on Dragon stance (Glint) and immediately activate the following 3 upkeep skills for party buffing:
    • Optional: add
      to the mix just before leaving from spawn, especially if a teammate wants to stack boons (a ranger using
      for example)
  • In combat don't try to maintain your Glint upkeeps for too long, in most cases they shouldn't stay up for more than 3 seconds. Activating Facet of Elements and Strength only to immediately follow up with using
    is a perfectly fine thing to do - these are also some of your best AoE skills.
  • The passive of
    won't be used on Shiro. On Glint it's good for extending the duration of important boons such as Quickness Quickness, and following up with its active can add an extra few seconds to those boons.
  • followed by a Staff #5 is a great way of interrupt blocking enemies and instantly pressuring them.
  • can be used to knock downed opponents away from their teammates who are trying to revive them, or to knock them off of capture points - the latter allows you to take the cap while bleeding them out, delaying their respawn.
  • Both elite skills have obvious tells and are easy to dodge, stow weapons to cancel casting if they're about to be evaded/blinded - this will save all the energy cost and only send the skill on a cd of 5 seconds. The same qualities make these skills perfect for fake casting by stowing weapons immediately after beginning the cast, baiting enemy dodges/blocks.
  • The best way to proc
    Superior Rune of Leadership Superior Rune of Leadership
    Superior Rune of Leadership.pngSuperior Rune of Leadership
    (1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
    is to activate
    , which is a cheap instant skill. You don't even need to use the seconds party of the chain to get the effect to proc, although you may still want to do that in order to get rid of the energy draining (in case you can't just legend swap out of it in due time).
  • is one of the most versatile and strongest skills in the build:
    • Beause of
      its passive is the best source of Might Might in the build.
    • is a cheap stun breaker and one of the few skills in the game that can reveal stealthed targets.
    • The Blind Blind from Gaze can be used to avoid powerful attacks without wasting dodges, and can help you stomp warriors/revenants/engineers/rangers by blinding their downed CC. Even mesmers can be stomped with a little luck because of the AoE reveal.
    • If you're Blind Blinded while channeling
      you can use
      at the last moment before the skill finishes its animation - in this case Gaze of Darkness will miss instead of your elite.
  • Movement speed is capped at 33% while out of combat, making Swiftness Swiftness just as strong as Superspeed Superspeed. During combat however
    can be used for boosting your mobility, which is also useful for disengaging.

Dealing damage

  • Playstyle:
    • Herald no longer has the sustain it once had, and staying in melee range without active blocks or evasion could quickly overwhelm it. Although generally perceived as a melee build, there are quite a few ranged skills that will play an important part. The build's geared towards massive burst damage and utilizes hit-and-run tactics.
    • Use skills like
      to poke from a safe distance if going into melee would be too dangerous (bunch of hostile AoEs on point for example).
    • Create openings where you can pressure targets uninterrupted by utilizing your CC skills such as
      . Make every moment count by capitalizing on the setup with tools like Quickness Quickness,
      to further increase the damage of your followup burst.
  • will serve as the primary burst skill in the build.
  • Might Might stacking is a crucial part of ramping up your damage. This is done mostly through
    (and if taken,
  • works best in 1v1s, where the damage isn't split. In team fights, it's mainly used for the evasion. Note: If you're facing an opponent with access to stealth, land Facet of Darkness' chain skill on them to apply Revealed Revealed, as stealth cancels Unrelenting Assault.
  • It's possible to make all projectiles of Precision Strike Precision Strike hit your target even in a team fight by standing inside your opponent's hitbox (inside their character).
  • can augment any skill and increase your damage output significantly while active. Note that it's only single target damage, for cleave it's basically useless. Always stop maintaining this skill if you're about to hit 0 energy - turning it off sends it on a 1 second CD while running out of energy results in a 4 second CD.
  • Much of the build's cleave damage comes from auto attacking with a Sword while under the effect of Quickness Quickness either from
    Superior Sigil of Agility Superior Sigil of Agility
    Superior Sigil of Agility.pngSuperior Sigil of Agility
    Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
  • is a skill with life steal, which means the damage it deals bypasses any damage mitigation like Protection Protection or even
    . That being said it still can't go through evasion or invulnerabilities such as

Burst combo examples

Self sustain & how to deal with conditions

  • 's chain effect
    is your jail free card - makes you immortal for the duration by converting all incoming damage into healing. It's also by far your best tool for dealing with condition spikes. Some players may stop pressuring you once Face of Light's been activated, in this case you should just wait a couple of seconds before using Infuse Light. Make sure you get at least 10k healing out of this skill, try to predict when burst is coming and use Facet of Light in advance - FoL has a cast time thus cannot be used while stunned, but Infuse is instant.
  • Revenant doesn't have any mass cleanses, instead it's the proper chaining of smaller removals that's going to do the trick:
    • The highest possible number of conditions that can be removed in one combo is 8 (9 if we count Blindness, which you should attempt to remove before starting the chain, and potentially 12 with
      Superior Rune of Leadership Superior Rune of Leadership
      Superior Rune of Leadership.pngSuperior Rune of Leadership
      (1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
      but that's pushing it).
    • Ideally start with
      to get rid of all snares and hard-CC such as Fear and Taunt. This skill alone could remove 4 different non-damaging conditions thus increasing the chance of cleansing the more important, damaging ones with other skills. The evade frame of the skills also ensures that you won't be inflicted with new conditions.
    • Swapping to staff removes a condition thanks to
      and swapping legends can remove another one via the trait Cleansing Channel, bringing the total count to 6. If you were already on Staff it's still possible to proc the cleansing sigil with a legend swap, as explained earlier.
    • Finish the chain with
    • After this you should be safe, but you've also exhausted your kit so play defensively for a while in order to avoid getting hit with new conditions by chaining blocks/evasions, or just staying at a safe distance for a couple of seconds.
  • The combination of Staff and Shiro gives the revenant amazing tools for disengaging/stalling. Riposting Shadows Riposting Shadows gives 25 endurance (half a dodge roll's worth) while also evading and removing every hard-CC and snare from the player. In addition to that Staff has a short CD block/evasion in form of
  • Safest way to benefit from
    when you need it for the healing is to use skills with evasion/blocking that also deal damage, such as Warding Rift, Surge of the Mists, or Unrelenting Assault.


  • Heavy condition pressure
  • Thieves

Top Streamers

Build rating - 5 stars
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26 Ratings
5 stars
Meragon gave this build 5 stars September 2018

Super high direct damage, great cleave, one of the best mobility, good duelist, best +1 imo. Usefull if well played, but I do not recommend it for new players, it's in my opinion one of the hardest class to master in gw2.


5 stars
Screaming gave this build 5 stars August 2018

Revenant in general has quite the reputation, which causes people to severely underestimate what this can be capable of. This puts out an insane - massively unbalanced I'd dare say - amount of burst damage, with really oppressive mobility between Phase Traversal and Deathstrike to boot.

Fortunately it's weak to heavy pressure, but even with Infuse Light that can often not be a problem at all. And depending on the upcoming changes, this build is either going to be gutted or even more broken...

5 stars
Hanz gave this build 5 stars July 2018

I reall don't like the way Anet is handling this spec.. basically instead of solving any of its fundamental problems they've kept buffing damage to the point where this build can no longer be ignored, at the very least in upper tier soloQ. They've also dumbed down the burst - might stacking happens almost passively now, and most of the burst is just tied to pressing 1 button. If we look at it that way I do not even want them to fix anything else, because this build would just become entirely braindead, at least now it still takes skill to make it work.

But enough with the negativity, it has better burst than most builds and really good cleave, CC, mobility.

23 More Ratings
5 stars
ShaoAZ gave this build 5 stars May 2018

Underrated, this build has the potential to deal with any types of build if played right. The only problem with this template is that it features a terrible choice of rune, Rune of Lyssa is waaaaaaaaaaaaay better as it compliments everything about the Rev, condition duration for a majority of the skills including Sword 5, the condition cleanse after recovering health with infuse light from facet of chaos which shares the exact same cooldown as the rune after being fully used and making your critical chance up to 100%, also the passive boon on heal skill is really useful, even if you don't fully use the facet, you still gain the boon which is often Aegis, protection or retaliation and those last for quite a while.

If you die using this build in 1v1's you most likely made a mistake while fighting, the only very weakness of this build comes from the thief ability to either spam boon rip unblockable S/D, condi spam evade steal or headshot spam from D/P. Yet they aren't impossible to kill if you are clever enough, since the rev damage spike is massive.

5 stars
Utrex gave this build 5 stars April 2018

It's mobile, very strong, and most importantly fun to play. Unlike Scourge, this build has a hard time eating up heals because of how often you need to be moving around, so practicing self-sustain is key.

I agree that the treatment of Rev by ANet isn't really making sense.

5 stars
Nemesis1860 gave this build 5 stars February 2018

Nice and Funny build.

5 stars
Derpster gave this build 5 stars February 2018

The nerfs to certain condi builds and boon removal have made this slightly more viable, but you still need to know what you are doing. This build is good, but Revenant as a class remains not recommended for beginners as it is very punishing for mistakes.

5 stars
Tusk gave this build 5 stars January 2018

I like the power damage it can do, it is a bit glassy, especially against Necros/Deadeyes but which class isn't. Otherwise it can withheld 4 enemy easily until reinforcements arrive or just obliterate other 1v1.

5 stars
Bob0 gave this build 5 stars December 2017

Extremely brutal. Delete enemy firebrand, faceroll, win. The incredible burst power damage is perfect to counter anti condi support builds.

5 stars
Forgotmypasswordlulz gave this build 5 stars December 2017

Can't make it work? Then stop crying on every media you find and start getting good instead. Herald always had its weaknesses and is a generally hard build to play well no shit don't expect to faceroll it as if you were a scourge. Some builds weren't made for monkeys, if that's a problem then find something else.

0 stars
Shab gave this build 0 stars December 2017

This build does not fare well against the current meta. Classes like Scourge and Mirage will eat it up easily and other classes like Holosmith can do what this build does, only better.

5 stars
Nathanel gave this build 5 stars December 2017

yeah the following ratings are clear exagerations, sorry but this is nonsensical. Revenants are definately not top dog now, but to call it bad is nothing more then nonsense. Power shiro always suffered weak condi cleanse, And always was used by veteran(not even pro players btw) players who had a tad bit of understanding of the game. I will admit tought that A-net constantly nerfing a class that is broken in the most litteral sense of the word is infuriating even with the latest patch but we gotta be real. It's bassically like berserker now. U can still with skill win a fair amount of matchups, it's really the condis that are going to be a bummer to deal with, But druid,scrapper, holosmith,core war,weaver,core fresh air are all possible matchsup to be won. the build is still quite mobile and still does a poor mans thief job at picking up targets. Bieng weak against one aspect of the game doesn't make it a terrible build. it makes one of those builds not to be picked up by newer players.

5 stars
Issei Kun gave this build 5 stars March 2017

Fun and super active build with steep learning curve. High risk medium reward in this meta.

Also, I suggest adding twitch.tv/xkratosz to the list of streamer list. As Kratos and RarNark are the only two good active revs left. Phantaram and Toker already quit the game so linking their channel is kinda irrelevant.

5 stars
Mithblue91 gave this build 5 stars March 2017

I've been playing this build for a couple of weeks now and I have no doubt I'm playing it wrong but I can't help but feel insanely squishy. I get popped by other classes using bursty builds. Fighting thieves and Necros is a total nightmare too.

5 stars
ItsJake gave this build 5 stars June 2016

Unmatched power dps. Great sustain, pretty hard to play perfectly. Obviously weak to conditions (Personaly i like to swap sigil of blood for generosity for a little bit more condi resistance. As said, the best defence against condis is just not to get hit. Staff and shield offer a lot of blocks and overall great mobility.

5 stars
Wrekonize gave this build 5 stars April 2016

Very good Duelist or DPS depending on how you play, Staff really boosts the utility and sustain. Suggest always running Invocation with Leadership with the amount of Necros and Mesmers playing in ranked. Never has it not been in a Pro Team Composition.

5 stars
Wedreth gave this build 5 stars March 2016

Not usefull against condi team

5 stars
Unii gave this build 5 stars March 2016

Good mobility, sustain, damage, CC and team support via boons. I personally prefer the invocation-marauder combo with a hoelbrak rune. The only downside I can think of the build in general is that the current meta is loaded with unblockable stuff that can make the shield a bit weak but even that is remedied by timing it well. A staple build of the current sPvP experience.

5 stars
Billaboong gave this build 5 stars February 2016

Great sustain, great damage, only struggles with condition. The best DPS build in this meta

5 stars
Thor gave this build 5 stars February 2016

good CC, good sustain, good dmg.. what are even the bad things of this build? I like playing it from time to time and it is really strong especially when played properly.

5 stars
Soob gave this build 5 stars February 2016

IMO Soothing Bastion in Herald isn't worth taking due to the nerf. It also gets you in trouble a lot of times when you are about to cast say an evade or a teleport and then you automatically shield. Also classes like necros will mark you when you shield, which is a death trap when it triggers.

IMO the stability is a good choice to run instead if you run retribution. But Elder's Force is awesome since you are rocking a paladin amulet and you have 5-6 boons on you constantly.

Running sigil of force on your sword is also a decent alternative. Because sword autos are used alot in conjunction with quickness, the damage racks up pretty rapidly and is great for cleaving.

I personally run the Invocation variant, the Paladin gives you all the tankiness you need, but Retribution is also very good. Invocation gives you a lot more damage through fury and damage modifiers, and also the stun break and the removal of a condition isn't too bad although by far that isn't the crux of running Invocation.

5 stars
Sunnypsyop gave this build 5 stars January 2016

Absolutely incredible sustain for the damage output — though as some other posters have mentioned, Revenant skill bugs will occasionally bring you down on this build. Unrelenting Assault, Phase Traversal, and Riposting Shadows all have glitches associated with them.

That being said, if you learn to juggle your damage mitigation, set up your bursts intelligently, and make use of quickness stomps you can easily come out on top in many 1vX situations with this build.

I'm running Devastation + Retribution + Herald on the Durability Runes variant. The only other change I made was taking Hardening Persistence over Radiant Revival for more casual (AKA selfish) play.

5 stars
Steroids gave this build 5 stars December 2015

Using this build running Rune of Durability and Hammer instead of staff provides great ranged burst.

5 stars
Arstus gave this build 5 stars November 2015

Possibly the best stratagem and build for use in PVP with the Revenant. Even with the addition of a cooldown on Shiro's shadowstep skill, the build remains solid and reliable. Though the skill cap for the class is extremely high, in the right hands, this build can be a top competitor.

5 stars
TwitchtvKamientv gave this build 5 stars October 2015

Only 100% working build so far, require great skills as a player to be able to handle and score well but it works ( Alots of glitch ruins you're DPS during 3 on sword skill and phase traversal ). Everything else tried on Revenant doesn't have any place in high level plays.. can't wait for Anet to actually provide us alternatives worth playing.

5 stars
Girafales gave this build 5 stars October 2015

I played 20 matchs on PvP with this build since the HoT launch and it's a solid build. I won most of 1v1 situations and go range when medium fights to avoid high damage. Played with marauder and berserker amulet, marauder helped me to stay alive longer on medium fights with 3+ enemys. IMO the marauder amulet works better. I'm missing heal skills on Assassin Stance. The Enchanted Daggers didn't work for me, but the Assassin's utilitys compensates for the loss. Just need to be more cautios and precise on Assassin Stance. The Herald heal is amazing, so on this stance we can take some risks. The sigils are great, maybe change the Sigil of Battle, but this work too. Everything is working weel for me with this build: the weapons, traits, stances. My vote: Great!

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