Herald - Shiro Roamer

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damage.

Designed for:

Overview

WvW port of Herald - Power Shiro.

Skill Bar

 
 
Sword/SwordHealingUtilityElite
StaffHealingUtilityElite

Specializations

Variants

  • is a situational choice which can be useful against enemies who rely a lot on blocking for sustain, like Guardians.

Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Marauder stat icon.png
Marauder stat icon.png
PvE weapon swap.png
Marauder stat icon.png
6x
Superior Rune of Durability
18x
Mighty WvW Infusion

Consumables

Food

  • - more sustain through dodges.
    • Budget version:
  • - precision bump and armor ignoring damage procs that also heals you.


Utility

Variants

Runes

  • Superior Rune of Leadership Superior Rune of Leadership
    Superior Rune of Leadership.pngSuperior Rune of Leadership
    (1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
    - less defensive option for better boon uptime and active condition managment.
  • Superior Rune of Surging Superior Rune of Surging
    Superior Rune of Surging.pngSuperior Rune of Surging
    (1): +25 Power (2): +5% Boon Duration (3): +50 Power (4): +10% Boon Duration (5): +100 Power (6): When you use an elite skill, you gain shocking aura for 5 seconds. (Cooldown: 45 seconds)
    - good stats and a useful proc.
  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    - offers the most damage but lowest sustain.

Usage

  • In combat don't try to maintain your Glint upkeeps for too long, in most cases they shouldn't stay up for more than 3 seconds. Activating Facet of Elements and Strength only to immediately follow up with using
    and
    is a perfectly fine thing to do - these are also some of your best AoE skills.
  • Both elite skills have obvious tells and are easy to dodge, stow weapons to cancel casting if they're about to be evaded/blinded - this will save all the energy cost and only send the skill on a cd of 5 seconds. The same qualities make these skills perfect for fake casting by stowing weapons immediately after beginning the cast, baiting enemy dodges/blocks.
  • is one of the most versatile and strongest skills in the build:
    • Beause of
      its passive is the best source of Might Might in the build.
    • is a cheap stun breaker and one of the few skills in the game that can reveal stealthed targets.
    • The Blind Blind from Gaze can be used to avoid powerful attacks without wasting dodges, and can help you stomp warriors/revenants/engineers/rangers by blinding their downed CC. Even mesmers can be stomped with a little luck because of the AoE reveal.

Dealing damage

  • Playstyle:
    • Use skills like
      ,
      or
      to poke from a safe distance if going into melee would be too dangerous (bunch of hostile AoEs on point for example).
    • Create openings where you can pressure targets uninterrupted by utilizing your CC skills such as
      or
      . Make every moment count by capitalizing on the setup with tools like Quickness Quickness,
      and
      to further increase the damage of your followup burst.
  • Might Might stacking is a crucial part of ramping up your damage. The easiest way to reach 25 stacks is through Fury Fury applications, as
    grants 5 stacks per application.
  • will serve as the primary burst skill in the build.
Build rating - 5 stars
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3 Ratings
5 stars
Idolin gave this build 5 stars 2 weeks ago

A solid build that can deal with almost all power builds due to very strong (arguably almost broken) burst damage, strong engage, good disengage (in WvW where you have ambient creatures, NPCs or walls to teleport to), good evade and okay-ish sustain, and even boon stripping in Shiro to remove dangerous boons like Quickness, Stability or Protection. The key is to kite, bait dodges and hit your burst at the right time - a well-timed Shackling Wave alone can be really devastating.

I'd recommend Leadership over Durability and maybe add Cavaliers/Soldier trinkets to make up for the loss of Vitality and Toughness to better deal with condi classes, as a loss in precision doesn't really hurt thanks to Rolling Mists.

It however has both high skill floor and skill ceiling and requires quite a bit of practice and knowledge about the build as well as other classes, but undoubtedly very strong in the right hand.

5 stars
Hanz gave this build 5 stars June 2018

Very strong burst damage with matching mobility. Sustain can be a bit low, but shouldn't be a problem most of the time and the pressure will compensate for it.

5 stars
Dekong gave this build 5 stars June 2018

Suffers from the same problem it always has, Condi Pressure. But played well, it's a very strong roamer with evades/Teleports/High Damage burst/ clutch heal. High skill ceiling, it requires alot of practice and knowledge about the class and its traits.

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