Herald - Quickness Support Condi DPS

This is a test build. You may comment and rate it.

Focused on: Condition damageSupport and Utility

Designed for: Raids

Expansions required: Heart of Thorns builds

Difficulty:
Normal

Overview

A condi Herald build that provides permanent Quickness Quickness, Fury Fury, Swiftness Swiftness (optional), Regeneration Regeneration (optional), high Protection Protection, and around 23 Might Might to its subgroup. It also provides , increasing boon duration while channelling Glint.

It can also provide other utilities depending on the second Legend chosen, such as Stability Stability or damage reduction, though this a more significant damage loss than it would be for the power build.


Template Code

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Skill Bar

Mace/Axe
Shortbow
Utility
Utility
  • Your second Legend defaults to . Read the Legends section below to see other alternatives.


Specializations


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Mace
Viper
Axe
Viper
Sigil
Sigil
Shortbow
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • This setup has ~35% boon duration without the need to invest into any concentration.
    • Quickness Quickness uptime is quite tight with this amount, so feel free to swap in as many Ritualist stats Ritualist stats pieces as are needed to make it permanent.
  • You can tank by swapping some pieces to Celestial stats Celestial stats.


Equipment Variants

Rune Variants

  • Many of the popular Alacrity Alacrity providers also provide 25 stacks of Might Might, but in the event this is not the case, you could use to gain an extra ~5 stacks of might generation.


Consumables

Food

  • , , , or ascended alternatives


Utility

  • or


Usage

Quickness

You apply Quickness Quickness through the trait . This pulses healing and Quickness Quickness whenever you are using upkeep energy of six or above. Fortunately, all of your non- legends have a skill that uses exactly six. Thus while in these legends you want to maintain the skill in question for almost the entire time. Glint is a little trickier as all the skills use upkeep, but and combined are six energy, so these two are maintained together.


Swiftness

By default, the rotations below only generate ~35% Swiftness Swiftness uptime. To provide more, you need to skip the first use of and maintain while on (you should still use before swapping legend). You may need to toggle off early to ensure you have enough energy for weapon skills.

Alternatively, as Swiftness Swiftness is not stripped at the start of encounters, you can make sure to channel before the fight starts. If you manage to start with 60s, you should be able to maintain it for a further two minutes without compromising your damage, or even longer if there are split phases in which to refresh it.


Legends

  • - absolutely key to the build, this is your source of almost all your non-Quickness Quickness boons. It's —Dragon increases the duration of boons your subgroup provides by 20%. Note this effect does not actually increase Concentration, it increases Boon Duration (and is not shown in the Hero Panel), so a build with this effect and 100% Boon Duration would provide boons lasting 120% longer.
  • is by far the highest DPS legend, and also offers a pull with which may be useful when fighting trash mobs if your group does not have pulls.
    • It can also be used in fractals to remove the boons from No Pain, No Gain if no-one else is able to.


Other legends are a significant DPS loss, and will leave you doing less damage than the power build taking the same legend.

  • is a significant DPS loss. You can provide Stability Stability through , CC through , and reduce personal incoming strike and condition damage by 20% with . If needed, it can also reduce incoming strike damage to your subgroup by 50% with . This legend is much easier to bring on the power build, as it loses much less damage.
  • is an extremely niche option. It is a massive DPS loss that should only be taken if your group desperately needs projectile block through . It also offers condition cleanse through , CC through , and a very weak heal through —Centaur.
  • provides personal mobility through and , and CC through . It has no real use in combat, but could be used in between encounters.


Rotation

Opener
Start on Glint and Mace/Axe with , and active:

  1. - this allows us to blast Might Might to build it up faster
  2. - we slightly delay using this to be sure that Quickness has pulsed at least once
  3. Weapon Swap Weapon Swap


Shortbow
The stronger effect of can only be activated once per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling or delaying your legend swap, so it may be better in practise not to worry about it.

  1. ,
  2. ,
  3. ,
  4. , and whenever it comes off cooldown
  5. as soon as it is available
  6. Weapon Swap Weapon Swap


Mace/Axe

  1. Auto-attack chain
  2. Auto-attack chain
  3. Weapon Swap Weapon Swap
  4. Return to start of Shortbow section


Video example


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