Holosmith - Cele Holo
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Defense
Designed for: Open World
This build was last updated on February 24, 2022 and is up to date for the June 30, 2022 game patch.
Overview
A durable condition-based Holosmith for general open world content that emphasizes high survivability at a cost of lower burst damage. It still maintains high sustained damage thanks to easy application of Burning stacks.
Template Code
[&DQMGPiY5OSsoAQAALxYAADUWAACTAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Sword/Pistol
Rifle
Utility
Skill Variants
Healing
- - More boons and simpler to use, but no condi cleanse and less
Regeneration uptime.
- - Better condi cleanse and mobility, but less burst healing and fewer boons.
Utilities
It is strongly advised to use both and since they provide the majority of this build's survivability.
- - Lower DPS than kits but easier to use.
- - High mobility and AoE
Burning on demand.
- - More
Quickness and stun breaks.
Elites
- - Better ranged damage and utility.
Specializations
Specialization Variants
- - More overall holoforge uptime and
Burning stacks, be sure to run for
Might if using this trait.
- - More damage, less survivability.
- - More damage, less survivability. Also consider running with this trait for added explosive synergy.
Equipment
Ascended gear is not required, use Exotic equipment instead if desired.
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Sword
Celestial
Celestial
Pistol
Celestial
Celestial
Sigil
Sigil
Rifle
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Variant Equipment
Gear
Rabid - Can be used as a budget replacement while collecting
Celestial gear, but consider using Holosmith_-_Condi_Holo instead.
Runes
- - More health without sacrificing
Burning duration.
- , , - Higher DPS options.
- , , - Defensive options.
Sigils
- - AoE bleed when dropping holo forge and weapon kits.
- - More bleeding damage, easier to use than .
- - Use instead of if using a Rune set that doesn't increase condi duration.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- , - General farming.
- - DPS.
- - Defense and synergy.
- Utility
- (and variants) - General farming.
- - DPS and bonus karma.
- , - DPS.
Usage
Damage
- Forge: Use and off cooldown, fill in with autoattacks.
- Toolbelt: Use off cooldown.
- Use and off cooldown, especially at high heat right after dropping forge.
- Use off cooldown and as close as possible to an enemy.
- Use off cooldown, but only over 50 heat.
- Auto-attack if the above are all on cooldown, especially if above 100 heat.
- : Use then . If Forge is at high heat, auto-attack with Flamethrower until either or Forge is available again.
Zerg Tagging
- Equip , stay in range of mobs, and focus on using autoattacks for easy AoE tagging. and can help with enemies at longer ranges.
- Consider using , , and/or if zerging for an extended period of time.
- can help keep up with the main body of the zerg if not using .
Defense
- is an extremely potent defensive cooldown. It grants 50% damage reduction and functions as a stunbreak. This is your bread and butter for any challenging content.
- and are area blinds.
- provides considerable
Protection and
Regeneration uptime and should be used as often as possible above 50 heat.
Crowd Control
- , also counts as an explosion.
- , also acts as a blast finisher.
Ratings

An amazing build to use along with "Mechanist - Util Alac Mech" since both use cele gear + rune of the traveler. Just swap your mace for sword and you're golden! In comparison to "Util Alac Mech" build it has greater survival with slightly lower dps and no alac.
The only question I ask is: if going for Alchemy instead of Explosives, which skills should be picked? This is the part it's lacking but still I'm giving it 5/5! If you're the author, could you please add this variant for us?

Cele Holo is extremely strong for soloing groups of mobs and also strong champion bosses. I personally use Alchemy instead of explosives, and this combo let's me keep a very high uptime on 25 might, protection, fury, regen, and Quickness, with an added 10 to 14% damage reduction from iron blooded.
Holosmith really does take full advantage of Celestial stats, dps is still very good due to high burn stacks and solid power damage. Very strong defensive abilities as well. Truly a 5 star build, and I would say much better than power holo.

This has been my main for some time, amazing underrated build. However i use Alchemy instead of Explosives for higher 25 Might uptime & permanent Quickness. Also much more sustain. Explosives is better for when boon support in group is good. Rune of Divinity is also a great option with this build.

I was told to give my own build a rating so...well here ya go! Can work decently at soloing champs but shines best in dynamic content like Palawadan. Very durable and hard to kill with the default setup, can alternatively go more aggressive with the storm configuration for more tagging potential.
Comments
Premium Membership
Upgrade to premium membership and take advantage of all the premium benefits, including complete ad removal across the entire website, for less than $1 per month! Upgrade
Upgrade to premium membership and take advantage of all the premium benefits, including complete ad removal across the entire website, for less than $1 per month! Upgrade