Holosmith - Cele Holo

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Focused on: Condition damage and Defense

Designed for: Open World

Expansions required: Path of Fire Builds

Difficulty:
Normal

Overview

A durable condition-based Holosmith for general open world content that emphasizes high survivability at a cost of lower damage output. Damage primarily comes from easy application of Burning Burning stacks.


Template Code

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Skill Bar

Sword/Pistol
Rifle
Utility


Skill Variants

Healing

  • - Better condi cleanse and burst healing, but tougher to use and fewer boons.


Utilities

It is strongly advised to always use due to the amount of survivability it provides.

  • - More boons and better team synergy.
  • - Lower DPS than kits but easier to use.
  • - High mobility and AoE Burning Burning on demand.


Elites

  • - Better ranged damage and utility.


Specializations


Specialization Variants

  • - More overall holoforge uptime and Burning Burning stacks, also synergizes well with . Be sure to run for Might Might if using this trait.
  • - Significantly less damage reduction but more boon uptime.
  • - More endurance, should be considered if not running .


Equipment

Ascended gear is not required, use Exotic equipment instead if desired.

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Sword
Celestial
Pistol
Celestial
Sigil
Sigil
Rifle
Celestial
Sigil
Sigil
Rune
x6



Variant Equipment

Gear


Runes

  • - More health without sacrificing Burning Burning duration.
  • , , - Higher DPS options.
  • , , - Defensive options.


Sigils

  • , - More bleeding damage.
  • - More endurance when dropping holo forge.
  • - More Might Might uptime.
  • - Use instead of if using a Rune set that doesn't increase condi duration.



Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)



Usage

Damage

  • Forge: Use and off cooldown, fill in with autoattacks.
  • Toolbelt: Use off cooldown.
  • Use and off cooldown, especially at high heat right after dropping forge.
  • Use off cooldown and as close as possible to an enemy.
  • Use off cooldown when over 50 heat.
  • Auto-attack when all of the above are on cooldown and over 100 heat.
  • : Use then . If still at high heat, auto-attack with Flamethrower until either or Forge is available again.


Zerg Tagging

  • Equip , stay in range of mobs, and focus on using autoattacks for easy AoE tagging. and can help with enemies at longer ranges.
  • Consider using , , and/or if zerging for an extended period of time.
  • can help keep up with the main body of the zerg if not using .


Defense

  • is an extremely potent defensive cooldown. It grants 50% damage reduction and functions as a stunbreak. This is your best skill for any challenging content.
  • provides a plethora of useful boons and acts as a stunbreak. It also provides Quickness Quickness for higher DPS.
  • and inflict AoE Blinded Blinded.
  • , if selected as a utility skill, provides considerable Protection Protection and Regeneration Regeneration uptime. It should be used as often as possible when above 50 heat.


Crowd Control

  • , also counts as an explosion.
  • , also acts as a blast finisher.
  • , also inflicts additional Burning Burning stacks.


Ratings

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