Holosmith - Cele Holo
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Focused on: Condition damage and Defense
Designed for: Open World
Overview
A durable condition-based Holosmith for general open world content that emphasizes high survivability at a cost of lower damage output. Damage primarily comes from easy application of Burning stacks.
Template Code
Skill Bar
Skill Variants
Healing
- - Better condi cleanse and burst healing, but tougher to use and fewer boons.
Utilities
It is strongly advised to always use due to the amount of survivability it provides.
- - More boons and better team synergy.
- - Lower DPS than kits but easier to use.
- - High mobility and AoE
Burning on demand.
Elites
- - Better ranged damage and utility.
Specializations
Specialization Variants
- - More overall holoforge uptime and
Burning stacks, also synergizes well with . Be sure to run for
Might if using this trait.
- - Significantly less damage reduction but more boon uptime.
- - More endurance, should be considered if not running .
Equipment
Ascended gear is not required, use Exotic equipment instead if desired.
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
x6
Variant Equipment
Gear
Rabid - Can be used as a budget replacement while collecting
Celestial gear, but consider using Holosmith_-_Condi_Holo instead.
Runes
- - More health without sacrificing
Burning duration.
- , , - Higher DPS options.
- , , - Defensive options.
Sigils
- , - More bleeding damage.
- - More endurance when dropping holo forge.
- - More
Might uptime.
- - Use instead of if using a Rune set that doesn't increase condi duration.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
- Forge: Use and off cooldown, fill in with autoattacks.
- Toolbelt: Use off cooldown.
- Use and off cooldown, especially at high heat right after dropping forge.
- Use off cooldown and as close as possible to an enemy.
- Use off cooldown when over 50 heat.
- Auto-attack when all of the above are on cooldown and over 100 heat.
- : Use then . If still at high heat, auto-attack with Flamethrower until either or Forge is available again.
Zerg Tagging
- Equip , stay in range of mobs, and focus on using autoattacks for easy AoE tagging. and can help with enemies at longer ranges.
- Consider using , , and/or if zerging for an extended period of time.
- can help keep up with the main body of the zerg if not using .
Defense
- is an extremely potent defensive cooldown. It grants 50% damage reduction and functions as a stunbreak. This is your best skill for any challenging content.
- provides a plethora of useful boons and acts as a stunbreak. It also provides
Quickness for higher DPS.
- and inflict AoE
Blinded.
- , if selected as a utility skill, provides considerable
Protection and
Regeneration uptime. It should be used as often as possible when above 50 heat.
Crowd Control
- , also counts as an explosion.
- , also acts as a blast finisher.
- , also inflicts additional
Burning stacks.
Ratings
Comments
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