Luminary - Alacrity Support Power DPS
Overview
A Power
Alacrity DPS build for Luminary. This build is notable for having rather good incidental group healing without investment into healing power, as well as high uptime of a unique buff that reduces incoming strike damage. This makes it excellent for reducing pressure on healers.
This build provides ~10
Might, permanent
Fury, ~20%
Protection and ~70%
Resolution. It can also provide some additional boons via its choice of second weapon set: Longbow adds permanent
Vigor, and Spear adds an extra ~6
Might.
and provide access to
Aegis without the need to give up a utility slot.
Skill Bar
Weapon Variants
You can use Longbow instead of Spear. This offers some ranged damage, but deals slightly less damage. This is also the best option for players with access to Secrets of the Obscure, but not Janthir Wilds.
Players that own neither Secrets of the Obscure or Janthir Wilds should use Sword/Focus instead of Spear, or Scepter/Focus for a ranged option that deals less damage.
Skill Variants
All the utility options provide similar levels of DPS, so you don't really want to swap any of them out. If you have to, swap out as it doesn't contribute to uptime.
is your only damage elite, but is rather unimpressive DPS so it can be swapped out easily. The boons it offers could be handy, but the CC is awkward as it involves moving away from the target to trigger (the wording is ambiguous, but moving away from your target counts as them moving away from you). is a good utility replacement.
Template Code
Specializations
Equipment
Berserker
Berserker
Dragon
Berserker
Dragon
Berserker
Dragon
Berserker
Berserker
Dragon
Dragon
Dragon
Diviner
Berserker
x6
x18
- As the majority of your
Alacrity provision happens while you are on Spear, it is efficient to load up this weapon with all the boon duration. - This changes the optimal balance of power/ferocity on each weapon set, so the rest of your gear uses the same as Power Luminary for convenience.
- Using
Berserker stats gear instead of
Dragon stats is a minor DPS loss, and may work out better if you don't trust your
Fury or
Resolution uptime. - If you want more boon duration, you could switch in more
Diviner stats gear - switching the head or chest piece is particularly efficient.
Consumables
Food
- , or ascended versions
Utility
Usage
Radiant Forge functions like a shroud, but there is no associated resource, only a 20-second timer. Each of the 2-5 skills are two-part abilities that equip a weapon, then use that weapon (the second part does not need to be used). Each time you equip one of these weapons, you provide
Alacrity in an AoE around you.
The most recent weapon equipped provides you with a buff via , and modifies the effect of . The effects are all weak, but it only deals damage with equipped (the tooltip suggesting that it merely increases the damage is incorrect). Be aware that is not an autoattack so other skills will queue after it rather than interrupting.
Finally, the cooldown of Radiant Forge will depend on how many weapons were equipped while inside: One or zero results in a cooldown of five seconds, two or more results in a cooldown of 10 seconds.
Sovereign of Light
deals damage and heals allies when you detonate a
Light Aura, which is done by activating any Luminary Skill. These are all Virtues, Stances and Radiant Forge skills (though not itself or ). A Luminary skill that applies
Light Aura will detonate the old one first. Optimal play involves spacing out these skills such that a
Light Aura is never wasted.
There are three classes of skills relevant to :
- Both apply and detonate
Light Auras: , , and , plus and assuming they combo with a light field. - Apply but do not detonate: and (assuming it combos with a light field).
- Detonate but do not apply: , , all Radiant Forge skills except Glaring Burst, Dazzling Hammer and Gleaming Blade.
For the most part, you can use Virtues and off cooldown as they have no cast time, and you frequently enough that there's no danger of wasting the bonus effects of the Virtues. However there are a few instances where it is worth delaying them slightly. The
Light Auras provided by and are not considered Luminary skills, and therefore will not detonate any existing
Light Auras.
It is ideal to not have an active
Light Aura before using one of the "class 2" skills. This means you don't want to use a "class 1" skill in between exiting Radiant Forge on Spear/Longbow and the first on Greatsword. It also means you do want to use a "class 3" skill after the before you (to detonate the aura from the leap before entering forge applies a new one). On most loops this is done with , but when it is not available, you can use instead - deals more damage than the bonus damage on so it is safe to delay for this purpose. You can also use after the second , before entering Radiant Forge again on Spear/Longbow
Regardless of the weapons used, the structure outside the opener remains the same:
- Virtues and are used off cooldown, or delayed slightly to trigger .
- is used to buff "burst" sections on each weapon.
- Greatsword opens and closes with a burst with a quick use of Radiant Forge for damage and maintaining buffs.
- One the second set, use low-cooldown skills then enter Radiant Forge for a longer section opening and closing with Radiant Hammer, then using all weapon cooldowns once before swapping.
Spear Rotation
Spear's unique mechanic is the Illuminated effect. When under the Illuminated effect, skills 2-4 have enhanced effects:
- gains increased healing and applies
Resolution to allies you pass through, as well as dealing more damage and applying
Weakness to enemies. - deals more damage, applies
Blindness to enemies, and grants
Might and
Fury to allies. - hits two additional times and heals allies that it removes conditions from.
In addition, each of these skills itself applies the Illuminated effect for five seconds. Finally, while does gain an extra benefit from Illuminated - it causes all skills to be Illuminated for as long as the symbol is active, regardless of where it is in relation to you - this benefit is almost entirely irrelevant.
Due to the structure of the rotation, this mechanic only really comes into play when exiting Radiant Forge onto Spear, where you want to use first, as Illuminated will have expired.
Opener
Each Virtue skill buffs one of your Radiant Forge skills, and this buff (not indicated anywhere) lasts longer than the cooldown of the Virtues, which means that you can precast them a good time before the encounter starts.
Start on Spear and before combat starts - ideally you want to begin combat with the
Light Aura still active.
- ⇒
- - as soon as the weapon is equipped, move on to the next skill as this is only used for
Alacrity - ⇒
- Once Dazzling Hammer is equipped, use all three virtues and as soon as you can without delaying your weapon skills. All except apply
Light Aura, so make sure to use this skill last so they are all detonated. - - make sure to use this first as you won't have the Illuminated buff, and this skill doesn't benefit from it.
Weapon Swap
Greatsword Section
- - this combos with the light field to provide
Light Aura - ⇒ ⇒ x2
- (if available) - provides a damage buff for the upcoming burst, and detonates the
Light Aura -
- ⇒
Weapon Swap
Spear Section
- - this needs to be used first in order to get a second use in without delaying your weapon swap
- x2 - if you're fast, you will have time for two autos here without delaying your weapon swap, otherwise skip them
-
- ⇒
- x5 - make sure not to use too many
- - it's important to use this first so that we get a combo
- ⇒
- - as soon as the weapon is equipped, move on to the next skill as this is only used for
Alacrity - ⇒
- - make sure to use this first as you won't have the Illuminated buff, and this skill doesn't benefit from it.
Weapon Swap- Return to start of Greatsword Section
Longbow Rotation
Opener
Each Virtue skill buffs one of your Radiant Forge skills, and this buff (not indicated anywhere) lasts longer than the cooldown of the Virtues, which means that you can precast them a good time before the encounter starts.
Start on Longbow and before combat starts - ideally you want to begin combat with the
Light Aura still active.
- ⇒
- - as soon as the weapon is equipped, move on to the next skill as this is only used for
Alacrity
- - as soon as the weapon is equipped, move on to the next skill as this is only used for
- ⇒
- Once Dazzling Hammer is equipped, use all three virtues and as soon as you can without delaying your weapon skills. All except apply
Light Aura, so make sure to use this skill last so they are all detonated.
Weapon Swap
Greatsword Section
- - this combos with the light field to provide
Light Aura - ⇒ ⇒ x2
- (if available) - provides a damage buff for the upcoming burst, and detonates the
Light Aura -
- ⇒
Weapon Swap
Longbow Section
- - this needs to be used first in order to get a second use in without delaying your weapon swap
-
- ⇒
- x5 - make sure not to use too many
- - it's important to use this first so that we get a combo
- ⇒
- - as soon as the weapon is equipped, move on to the next skill as this is only used for
Alacrity - ⇒
Weapon Swap- Return to start of Greatsword Section
General Tips
- It is important to make sure the last-used weapon in Radiant Forge is so that you benefit from the buff. You can adjust the timing of other weapons if necessary. This is more relevant for as you may wish to use this to provide
Aegis for your group, or fully channel it for the personal block.
Breakbars
Luminary has a lot of CC, but it want to use most of it for DPS.
- - 200 defiance break
Daze - ⇒ - 200 defiance break
Daze - - 150 defiance break
Knockdown - ⇒ - 150 defiance break
Pull - - 150 defiance break
Knockback - - 200 direct defiance break
- - 150 defiance break
Daze - - up to 200 defiance break
Daze - - 300 defiance break
Knockdown - - 200 defiance break
Stun, but requires you and your target to move 600 units apart
Ratings
Comments
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