Mesmer - Core Shatter Roamer

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage

Designed for: WvW Roaming

Difficulty:
Normal
This build was last updated on November 29, 2023 and is up to date for the January 30, 2024 patch.

Overview

A Power Core Mesmer WvW roamer that's all about pulling off massive bursts and pressuring targets through interrupts and smaller combos inbetween or just surviving until the main combo comes off CD. Usable by F2P players as well.


Skill Bar

Greatsword
Sword/Torch
Utility


Template Code

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Specializations

Variants

  • lowers the burst damage done by shatters, but makes your interrupts way more dangerous. Skilled Mesmers can use this trait to completely shut down enemy healing skills against certain builds, and the Weakness Weakness application adds some extra sustain to the build too. This trait has synergy with as removing Stability Stability with shatters makes enemies more vulnerable to interrupts.

Variants

  • lowers your personal survivability but adds a lot of rez power to the build in case you're roaming in a group.


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Berserker
Accessory
Berserker
Accessory
Marauder
Amulet
Berserker
Ring
Berserker
Ring
Marauder
Greatsword
Marauder
Sigil
Sigil
Sword
Marauder
Torch
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic

Stats

  • Beginners can mix in a few additional Marauder Marauder pieces for more sustain (don't overdo it though), while more experienced players could even consider going full Berserker for higher burst potential.


Equipment Variants

Relics

  • - improved condition cleansing.


Runes

  • - bit higher burst potential but lower consistency due to the loss of crit chance.


Sigils

Sword/Torch

  • - sacrifices some sustain for better burst damage, if you're willing to bother with a stacking sigil.


Greatsword

can be replaced by:

  • - armor ignoring damage proc that heals you.
  • - raw damage increase.
  • - better than Agility but only when you get to use interrupts before burst combos.


Consumables

Food

  • - good stats and passive damage mitigation.
  • or - cheap crit chance bump with armor ignoring damage procs which also heal.
  • - defensive food that lets you dodge more often.


Utility

  • or .


Usage

General

  • is your best defensive CD as it breaks stun, grants distortion and removes 5 conditions via on top of giving you Stealth Stealth while blinding enemies.
  • The build has a lot of condition removals but very few mass cleanses:
    • Swapping to Sword/Torch procs which removes another 3.
    • Phantasms take 1 condition from you when summoned.
    • Using your healing skill removes 1 condition.
    • cleanses 2 other conditions when used.
  • works both defensively and offensively. You can use its Stealth Stealth to disengage from fights or sneak-attack your opponent. As it's AoE you could even stealth downed allies to make reviving easier or prevent them from getting stomped.
  • is a rather flexible skill, how you're going to use it could depend on what other CDs are available. If both and are on CD then you might want to hold onto it as a stun break/panic button, otherwise this is a great mobility tool to either chase down enemies or surprise them with a sudden melee burst.
  • Try to charge while you have Quickness Quickness either from summoning Phantasms or swapping to Greatsword.
    • When you end a fight make sure to charge up this mantra before mounting up so you don't have to bother with that at the start of the next fight.


Damage

  • What the build lacks in sustained damage, it makes up for in bursts.
  • There are two important damage modifiers to note, and . In an ideal situation you'd have a higher health percentage than your opponent while they shouldn't be casting anything. Using CC skills before burst combos or surprising them from stealth should help you get the most out of Mental Anguish.
  • is mainly a defensive skill, but because it reduces the CD of your Phantasms sometimes it's worth using to gain early access to especially if you need to pressure a low HP enemy.
  • Swapping to GS procs , the brief Quickness Quickness serves to speed up your burst rotation.
  • The GS combo is best done in melee range for various reasons. One, to get the most out of the bounces and two, to make yourself act as an extra clone for shatters.


Basic combo:

  1. in melee range.
  2. (Power Lock) right before Mirror Blade is about to hit the target, the Daze Daze increases your damage via .
  3. once the clone from Mirror Blade has spawned.
  4. as soon as you can.


Extended burst combo:

  1. Optional - start from stealth to make the burst less predictable. If you're using you could time your burst in a way that the stealth runs out in the middle of the combo as The Prestige does AoE damage after it runs out. Breaking the stealth doesn't cause the damage to go off any sooner.
  2. Optional - if you start from Sword/Torch you could try rooting the target with .
  3. Optional - if you can afford to discard a strong defensive CD, using right before the burst spawns another clone that can be shattered by for extra damage.
  4. in melee range.
  5. (Power Lock) right before Mirror Blade is about to hit the target.
  6. once the clone from Mirror Blade has spawned.
  7. as soon as you can.
  8. If the opponent is still alive, you can use / / , or to interrupt healing skills.


Related Builds

Core Shatter (sPvP) - the Conquest PvP version of the build.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
4 stars
Hanz gave this build 4 stars • May 2023
Still one of the better core builds for roaming, the right combination of burst, boon removal and CC can bring down most builds. Doesn't fare too well in extended fights however.
5 stars
Coures gave this build 5 stars • August 2022
I use a F2P account most days and this build is the easiest one to play with for me. Just gotta take advantage of all the stealth in the build, when the fight goes on too long, to refresh your burst/disengage from the battle. Mass Invisibility can be helpful to disengage your group from an enemy group too. Also be wary of condition damage if you haven't got to the point of making a sigil of cleansing and even still after. I use Superior Rune of Vampirism to make up for not being able to use Marauders as a F2P account and it's still okay.
5 stars
Artemix77 gave this build 5 stars • April 2022
A build with massive one-shot potential, which is more fun to play than celestial roaming builds. Sustain is good enough to disengage after a burst with evades and stealth. The build takes a bit of practice (burst rotation, taking camps, knowing when to back off) but is definitely worth learning!

Comments

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