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Mesmer - Core Shatter Roamer

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: WvW Roaming

Difficulty:
Normal
This build was last updated on May 15, 2025 and is up to date for the June 3, 2025 patch.

Overview

A Core Power Mesmer build for WvW roaming that's all about pulling off massive bursts and pressuring targets through interrupts and smaller combos inbetween or just surviving until the main combo comes off CD. Usable by F2P players as well.


Skill Bar

Greatsword
Sword/Torch
Utility


Skill Variants

Heal

  • Signet of the Ether - this results in worse healing, but this heal has some synergy with Inspiration and the CD reset on Phantasms is a nice bonus if you want something more offensive.


Template Code

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Specializations

Variants

  • Phantasmal Fury can improve your damage a bit in exchange for some Vigor Vigor uptime.

Variants

  • Medic's Feedback lowers your personal survivability but adds a lot of rez power to the build in case you're roaming in a group.


Specialization Variants

Chaos Chaos can replace Inspiration Inspiration. Both of these are defensive specializations, but Inspiration focuses more on dealing with conditions whereas Chaos improves Stealth Stealth durations and adds Protection Protection sources to the build:


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Marauder
Sigil
Sigil
Sword
Marauder
Torch
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic

Stats

  • Beginners can mix in a few additional Marauder Marauder pieces for more sustain (don't overdo it though), while more experienced players could even consider going full Berserker for higher burst potential.


Equipment Variants

Relics

  • Relic of the Wayfinder - improved mobility at the expense of some burst damage.


Runes

  • Rune of Superior Rune of the Scholar - bit higher burst potential but lower consistency due to the loss of crit chance.
  • Rune of Superior Rune of the Traveler - the stats aren't great, but it's an F2P option with mobility.


Sigils

Sword/Torch

  • Sigil of Superior Sigil of Bloodlust - sacrifices some sustain for better burst damage, if you're willing to bother with a stacking sigil.


Greatsword

  • You could run Cleansing + Energy on this set too if you're having trouble surviving.
  • Sigil of Superior Sigil of Blood over Sigil of Superior Sigil of Agility - armor ignoring damage proc that heals you, but your main combo becomes a bit slower.


Consumables

Food

  • - good stats and passive damage mitigation.
  • or - cheap crit chance bump with armor ignoring damage procs which also heal.
  • - defensive food that lets you dodge more often.


Utility

  • or , whichever is cheaper (note that the sharpening stone lasts twice as long).


Usage

General

  • Signet of Midnight is your best defensive CD as it breaks stun, grants distortion and removes conditions via Blurred Inscriptions on top of giving you Stealth Stealth while blinding enemies.
  • The build has several condition removals but no real mass cleanses:
    • Inspiration-only: Phantasms take 1 condition from you when summoned.
    • Inspiration-only: Using your healing skill removes 1 condition.
    • Inspiration-only: Signet of Midnight cleanses 5.
    • Swapping to Sword/Torch procs Sigil of Superior Sigil of Cleansing which removes another 3.
    • The Prestige cleanses 2 other conditions when used.
  • Mass Invisibility works both defensively and offensively. You can use its Stealth Stealth to disengage from fights or sneak-attack your opponent. As it's AoE you could even stealth downed allies to make reviving easier or prevent them from getting stomped.
  • Blink is a rather flexible skill, how you're going to use it could depend on what other CDs are available. If both Signet of Midnight and Distortion are on CD then you might want to hold onto it as a stun break/panic button, otherwise this is a great mobility tool to either chase down enemies or surprise them with a sudden melee burst.


Damage

  • The build doesn't have much in terms of sustained damage, but it has quite powerful bursts. Landing them is crucial for getting kills.
  • If taken Signet of the Ether is mainly a defensive skill, but because it reduces the CD of your Phantasms sometimes it's worth using to gain early access to Phantasmal Berserker especially if you need to pressure a low HP enemy.
  • Swapping to GS procs Sigil of Superior Sigil of Agility, the brief Quickness Quickness serves to speed up your burst rotation.
  • The GS combo is best done in melee range for various reasons. One, to get the most out of the Mirror Blade bounces and two, to make yourself act as an extra clone for shatters.

Basic combo:

  1. Mirror Blade in melee range.
  2. Mind Wrack once the clone from Mirror Blade has spawned.
  3. Mind Stab as soon as you can.


Extended burst combo:

  1. Optional - start from stealth to make the burst less predictable. If you're using The Prestige you could time your burst in a way that the stealth runs out in the middle of the combo as The Prestige does AoE damage after it runs out. Breaking the stealth doesn't cause the damage to go off any sooner.
  2. Optional - if you start from Sword/Torch you could try rooting the target with Swap.
  3. Mirror Blade in melee range.
  4. Mind Wrack once the clone from Mirror Blade has spawned.
  5. Mind Stab as soon as you can.
  6. If the opponent is still alive, you can use Cry of Frustration / Blurred Frenzy / Phantasmal Berserker, or Illusionary Wave to interrupt healing skills.


Related Builds


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
4 stars
Tyra gave this build 4 stars • March 2025
F2P can hardly do better than this but elite spec versions are more serious. I do appreciate the higher sustain on this, it's a lot more chill version of shatter mes. The burst is still deadly but it's an oldschool build and the powercreep can definitely be felt when e-specs.
4 stars
Hanz gave this build 4 stars • February 2025
Still one of the better core builds for roaming. The right combination of burst, boon removal and CC can bring down most builds. Doesn't fare too well in extended fights however.
5 stars
Coures gave this build 5 stars • August 2022
I use a F2P account most days and this build is the easiest one to play with for me. Just gotta take advantage of all the stealth in the build, when the fight goes on too long, to refresh your burst/disengage from the battle. Mass Invisibility can be helpful to disengage your group from an enemy group too. Also be wary of condition damage if you haven't got to the point of making a sigil of cleansing and even still after. I use Superior Rune of Vampirism to make up for not being able to use Marauders as a F2P account and it's still okay.
5 stars
Artemix77 gave this build 5 stars • April 2022
A build with massive one-shot potential, which is more fun to play than celestial roaming builds. Sustain is good enough to disengage after a burst with evades and stealth. The build takes a bit of practice (burst rotation, taking camps, knowing when to back off) but is definitely worth learning!

Comments

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