Mirage - Alacrity Support Condi DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Support

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

This build was last updated on May 23, 2023 and is up to date for the May 02, 2023 game patch.


A condition DPS Mirage build that also provides permanent Alacrity Alacrity and 25 stacks of Might Might to 5 players by spamming the ambush skill . It excels against bosses that attack a lot due to a large portion of its damage coming from Confusion Confusion. It is also highly survivable and can easily avoid boss attacks because it is in for most of its rotation. Also incidentally provides Fury Fury, Aegis Aegis and Resolution Resolution to party members through and .

Skill Bar


Weapon Variants

One of your staffs may be swapped for Axe/Pistol. This will be a significant increase in damage but severely reduces your Alacrity Alacrity generation dependent on how many staff clones you maintain, so you will need another source of Alacrity Alacrity to make it permanent. Two mirages running Staff & Axe/Pistol will provide more damage than one Staff mirage and one DPS mirage.

  • Running a Focus instead of a Pistol generates more Confusion Confusion if you're able to consistently get the to combo with an ethereal or smoke field. The phantasm will not prioritise your own fields however, so this may be ineffective if your group is dropping a lot of "bad" combo fields (such as light or water fields).

Skill Variants

  • over if you need reflects.

Template Code

Copy Template Code


Trait Variants

  • Take and if you are using the Axe variant.
  • if your uptime of Vigor Vigor or Regeneration Regeneration isn't permanent. Use immediately after another shatter to not waste any clones.
  • is used to cover more mistakes, or instances where clones die unexpectedly. If you are confident that it will not be needed, is more damage, and could be used if Regeneration Regeneration uptime is not permanent.
    • If running the Axe variant, it is important not to run as you don't want to generate any staff clones when you don't want to.


  • This setup has ~17% boon duration (not including the extra from )

Boon Duration Variants

The minimum boon duration (not including the extra from ) required is ~10%, but in practise it is recommended to go higher. The recommended setup uses ~17%, which can be achieved in several ways.

If you do not have access to Ritualist stats Ritualist stats gear:

  • provides the required boon duration, but also gives you +36 toughness, which could be a problem in raids.
    • To make up for the lower condi duration, use (or alternatives).
  • and/or is also an option.
    • will get you to the minimum boon duration, but it is not recommended to go this low unless you're very confident.

In fractals, the extra concentration and endurance regeneration from mobility potions may allow you to run with less boon duration on your gear, or play the Axe/Pistol variant without compromising Alacrity Alacrity.



  • or ascended alternatives


  • or




  1. Dodge and cast
  2. just before your Phantasms transform into clones (approximately 4 seconds after your cast )
  3. to regain your third clone

Rest of the Rotation

After the opener above you want to be dodging as often as you can to trigger .

  • Try to cast off cooldown, and immediately recover three clones.
    • The best way to recover clones on this build is using , then immediately using back into position and casting either or .
    • It is worth slightly delaying skills that generate clones in order to guarantee you can get back to three as soon as possible.
  • Use off cooldown, but don't prioritize it over .
  • Use off cooldown.
  • Use off cooldown.
    • Be mindful of your where you place the , as you will want to be able to access them later.
    • The spawns in the center of the skill's AoE marker.
  • Keep a charge or two of for mobility or in case you run out of clones for some reason.

Video example

Video example (Riddle of Sand)

Video example (Staff + Axe/Pistol)

Video example (Staff + Axe/Focus)

General Tips

  • Make sure to collect the s from and for extra casts of .
  • Dodge as much as possible while leaving yourself endurance to evade attacks. Be sure to only weapon swap when below 50% endurance so as not to waste any of the endurance gained from .
  • and can be cast during other skills' channels.
    • Make sure to never use during as this will create new clones due to the and will cancel the clone attacks.
  • Make sure to never Weapon swap Weapon swap during the animation of as this will cancel the Ambush attack.
  • If your target is about to attack, you can slightly delay in order to trigger . This trait will trigger even against foes with defiance bars, provided they are using a skill.
  • If you're not comfortable with timing to your phantasms in the opening rotation, you can simply delay it a few seconds until is off cooldown for easier timing at a very small DPS loss.
  • and have the same cooldown, so you may find it easy to always use after shattering for clone recovery.
  • is a DPS loss if used regularly in your rotation, but can be useful to apply vulnerability if your squad is lacking other sources.


This build has a rating of 5 stars based on 2 votes.
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4 stars
OfficerAndyGentleman gave this build 4 stars • May 2023
Permanent or high uptime on the three key boons for an alacrity support, and capable of dealing great damage against bosses that attack frequently. The Staxe build is one of the strongest builds in the game if you can share alacrity generation.
5 stars
Troupe gave this build 5 stars • May 2021
Deals ludicrous damage with a very simple while also taking care of an entire squad's Alacrity and Might.


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