Mirage - Chaotic Condition

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Focused on: Condition damage.

Designed for:


A roamer and duelist Mirage spec for sPvP built around the trait Chaotic Interruption, setting up burst with CC chains.

Curator note: CI has been temporarily disabled





Superior Sigil of Doom
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed; +10% Condition Duration
Wanderer's Amulet
Wanderer's Amulet.pngWanderer's Amulet
+1050 Precision +560 Toughness +1050 Condition Damage +560 Expertise

Equipment Changes


  • Deadshot Amulet Deadshot Amulet
    Deadshot Amulet.pngDeadshot Amulet
    +1050 Precision +1050 Condition Damage +560 Vitality +560 Expertise
    is an equally viable option.


Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: for staff and for scepter. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
  • Pressing dodge grants Superspeed Superspeed and Regeneration Regeneration (which reduces incoming condition duration while it lasts thanks to ). makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as , denying your opponent various bonuses.
  • You can dodge while CC'd.


  • Playstyle: this build is all about stacking conditions while exerting superior control over the fight via your many interrupts, most of which are instant with the notable exception of . Sources of interrupts:
  • The build has very poor access to condition cleansing, limited only to and . Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc.
  • The scepter auto attack chain progresses if you keep attacking even while out of combat with no target selected. By using the first 2 skill of the chain you can start combat with for a free clone.
  • Besides cleansing conditions while at the same time pressuring your opponent with them, is also useful for boon removal/stacking in general, for example getting rid of their Resistance Resistance or stealing Vigor Vigor for synergy.
  • When dueling on a node, make sure not to use your if you just triggered from using your heal skill in order to keep separate chaos storms constantly active on the node to give yourself Aegis Aegis while applying random conditions.


  • Staff is what you use for sustain, ranged poking, mobility, and sustained damage.
  • is a great defensive tool against direct damage, mainly because of Weakness Weakness and Protection Protection. Note: this skill can be used while stunned.
  • is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including Aegis Aegis while inflicting several conditions that can mitigate damage like Weakness Weakness or Chill Chill (Chill makes it harder to reach you while slowing down their skill recharge rate), it even has a chance to CC them with Daze Daze. Excellent skill to use when you need area denial for downed cleave, sustain, and other such scenarios.
  • is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
    • If used in PR grants . Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Armors.
  • summons 2 Phantasms, each periodically stacking Vulnerability Vulnerability on your target, which is useful for setting up burst. After the attack they'll turn into cones, potentially fueling shatters.


  • Use for mobility while traveling between capture points. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
    • Make sure that you don't have an enemy targeted when doing this!


  • The build heavily relies on keeping pressure up constantly by spawning clones through and making them unload ambush attacks via .
  • As for burst damage, you should try to proc for the Immobilize Immobilize before unloading some shatter skills / ambush attack.
  • should be used as often as possible, it's excellent for setting up burst or even avoiding attacks. Not only does dodging after a successful block immediately generate a total of 3 clones, but also makes them all (including you) unload their ambush attacks.
    • If you have 2-3 active clones before using Illusionary Counter Illusionary Counter you should probably shatter them before the 2 new ones spawn, as otherwise some of the previous clones will just go to waste.
    • Note: there's a small evade frame after the block which can proc too.
  • synergy plays a big part in this build and significant part of the build's pressure comes from this trait.
    • With a little luck could stack nearly 20 stacks of bleeding on its own.

Example #1 of a scepter/pistol burst

  1. Dodge

Example #2 of a scepter/pistol burst

  1. Dodge + ambush
  2. (mantra skill)

Top Streamers

Build rating - 4 stars
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7 Ratings
3 stars
Angrybanana gave this build 3 stars August 2019

Not the best sidenode build. Low condi cleanse. Elixir holo beats this pretty easily.

4 stars
TaigaShinyouju gave this build 4 stars July 2019

This is, somehow, the thematically closest build we get to GW1 mesmer with confusion, torment and interrupts. Unless something surprising comes out, this build is the best mesmer build as of 16/07/2019.

Play as a sidenoder-roamer. Can tank in low ranks, use mobility in plat+. You don't really bring much into teamfights so try to avoid them.

1) Elixir holosmith is better than this build in any role we expect from a sidenoder.

2) Spellbreaker matchup is equal, but it brings more in a game (teamfight potential) compared to the chaos condi mirage.

3) 1v1ing power herald is still favored but not hard counter anymore. Use your cc effectively. Don't let them take you into teamfights.

4) Soulbeast has a lot of skills that can easily be interrupted. Don't waste your ccs and interrupt every key skill.

5) Avoid semi-mirror teamfights against any sidenoder that's a better teamfighter than you unless you are a better player than them.

5 stars
Black117 gave this build 5 stars July 2019

Don’t know why people are downvoting this based on what I’ve seen below, but this is an AWESOME build for dueling and teamfights if you know how to interrupt people who are casting correctly. This build succeeds at being a good burster and helping people get their bursts off since you have multiple dazes. Ignore the haters below if you a good player looking for something fun on this site that can actually do great in games.

4 More Ratings
4 stars
Dexam gave this build 4 stars July 2019

The problem with this build is that it has no real sustain at high levels where a scourge is almost always there. While the control aspects are good, I prefer inspirations instead of chaos for better healing sustain and condi cleanse. You still have great control, and a tankier condi rune will ensure you don't get knocked out by revs/thieves/burst shatter mesmers. Pistol/scepter burst can still bring down heavy hitters if you can land them.

It's no longer faceroll easy, but experienced mesmers should have a lot of fun. Axe is a little better for damage, but if you choose that, it's better to use axe/torch scepter/pistol and forget the staff. Use scepter for sustain instead and axe for burst. I personally don't like it in platinum due to high scourge condi pressure. Even with decent condi cleanse, you can't out heal scourge corruption. You need range for that.

5 stars
Artificial.Optimism gave this build 5 stars July 2019

I'd recommend Axe than scepter, it's hard to fight with mes without stealth or target-breaking skills. Overall, this bd is funny and easy to play in low ranks.

5 stars
Forgotmypasswordlulz gave this build 5 stars July 2019

Mirage haters trying their best to keep this build downvoted. This is an absolute beast in ranked lmao what are you on

Played well this shouldn't have trouble beating anything the only thing which can mess with it is +1 by a rev or thief without CDs left to disengage

Condi mirage is not a meme at all, just not as broken OP as it used to be

One of the best sidenoders with crazy rotational speed from all the ports even even in tf this can melt the enemy

Can't tell me 20 stacks of torment bleed and confusion in 2 seconds while target is immob is somehow bad

5 stars
Hanz gave this build 5 stars June 2019

One of my top 3 favorite ranked builds at the moment. Very annoying to play against and has a rather decent toolkit.