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Mirage - Condi Mirage

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Easy

Beginner friendlyThis build is beginner friendly.
This build was last updated on July 19, 2026 and is up to date for the July 20, 2026 patch.

Overview

Staff-staff mirage is a very simple yet effective build that revolves around spamming the Ambush Chaos Vortex to both deal damage and generate boons. The build provides permanent 25 Might Might, Fury Fury and Alacrity Alacrity to yourself and nearby allies, while dealing good Torment Torment, Bleeding Bleeding, and Confusion Confusion damage.

While the build has a very prominent lack of burst damage, staff-staff mirage is very simple to play, capable of soloing champions and bosses with ease thanks to its evasiveness, clones tanking for you, and its mobility.


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Skill Bar

Staff
Staff
Utility


Weapon Variants

In order to play staff-staff mirage, you must equip one staff in your first weapon set, and a second staff in your second weapon set. Both staves must have a Sigil of Superior Sigil of Energy.

  • Axe Axe+Pistol Pistol can replace one staff, this build is called staxe mirage (staff+axe). It sacrifices boon generation and ranged damage in exchange for better burst. When playing in groups providing boons, staxe will outperform staff-staff. But staff-staff is better for solo content.

Skill Variants

Heal skill

We always use False Oasis as it creates a Mirage Mirror and provides Vigor Vigor.

Utility skills

We default to:
Signet of Midnight and Signet of Domination provide the highest sustained damage through their passive, so only use their active skill in emergencies. They can be replaced at a damage loss.
Crystal Sands provides damage and more Ambushes. Can be replaced if the need arises.
If you want or need to run other skills, here are some suggestions:

  • Sand Through Glass - evade, stunbreak, and Mirage Cloak. Removes Immobile Immobile, which prevents you from dodging.
  • Mantra of Resolve - if conditions are a problem.
  • Feedback - to reflect projectiles.
  • Portal Entre - can be useful, especially when playing in groups.
  • Blink - stunbreak and movement.

Elite skill

We default to Jaunt because it deals good damage, can teleport you out of danger, cleanses 1 condition, and is a leap finisher (See also:Guide:What are Combo Fields). If required, it can be replaced by:

  • Signet of Humility - sacrifices damage for the ability to delete a defiance bar.


Specializations

Variants

  • Maim the Disillusioned - more damage on longer fights.
  • Wandering Mind - substantial damage loss, but usefeful when fighting enemies that inflict lots of conditions and Jaunt isn't enough to cleanse them.
  • Self-Deception - can be considered for higher clone generation.
  • Phantom Pain - when playing in groups and someone else is already providing Alacrity Alacrity.

A setup with Relic of Rivers and Phantom Pain can also be considered. This is a small damage increase when soloing, but when playing in groups, you should play the default build.


Equipment

This build uses the same gear as Mirage - Alacrity Support Condi DPS. Infusions are not mandatory.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Staff
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6


Relic

If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Viper's Abomination" weapons. Viper exotic armor is very expensive, so we recommend a budget alternative called Carrion (search the trading post for "Ogden" armor) until you can get Viper gear such as by farming Bladed armor or by acquiring ascended armor. Upgrade to Viper and ascended as you progress. See also: Guide:How to Gear a Character.

  • Rune of Superior Rune of the Trapper can only be crafted. If you can't acquire them right away, you can use Rune of Superior Rune of the Afflicted while you work on acquiring the much better Trapper runes.
  • Note that you require 0% boon duration from your gear to provide permanent Alacrity Alacrity from Mirage Mantle.
  • A setup with Relic of Rivers and Phantom Pain can also be considered. This is a small damage increase when soloing, but when playing in groups, you should play the default build.
  • If you require extra defense, a few pieces of Trailblazer Trailblazer can be used.


Consumables

Food

If you or another player shares an ascended feast, eat the Flatbread food. For normal open world, you can use cheap basic food:

Utility

There're no budget utility items. If you need them, use:

  • /

Farming

  • + (and variants)


Usage

Mirage Cloak

Mirage Cloak is the profession mechanic of the mirage. Whenever you dodge or pick up a Mirage Mirror, you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill or when reviving someone, but you cannot dodge while under the effects of hard crowd control or immobilization.

Clone generation

Clones are essential to playing condition mirage. Try to always have 3 clones attacking. These are your sources of clones:

  • Phantasms become clones after attacking, so Phantasmal Warlock will summon 2 clones.
  • Phase Retreat summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs.
  • If you need higher clone generation, use the trait Self-Deception.
  • Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to Infinite Horizon. This trait also stunbreaks your clones when you dodge.
  • For staxe, Phantasmal Duelist and Lingering Thoughts summon 1 clone.

Damage

The vast majority of your damage comes from auto attacking and casting Chaos Vortex with 3 clones up, thanks to Infinite Horizon. Try to always have 3 clones attacking.

  • You should allow yourself and your clones to use one or two Winds of Chaos in between each Chaos Vortex, as it does more damage than spamming Chaos Vortex. Infinite Horizon forces the clone to cast the Ambush, interrupting whatever they might be doing, so the player casting one or two auto attacks after each Ambush also prevents the clones (which are often slower than you) from interrupting themselves.
  • Since clones are so important for your damage, this build only uses Cry of Frustration when you can immediately generate 3 clones again with Phantasmal Warlock and Phase Retreat. If your target is about to die, you can finish them off with Mind Wrack.
  • Use Chaos Armor, Crystal Sands and False Oasis off cooldown.
  • Weapon swap any time you're under 50% endurance to restore endurance thanks to Sigil of Superior Sigil of Energy. If you are at full endurance, dodge before weapon swapping. This can be done even with autoattack on, but you have to be fast to not interrupt your character automatically using Chaos Vortex.
Opener

Against bosses and other durable enemies, try to follow this opening rotation

  1. Phantasmal Warlock
  2. Chaos Armor in melee range
  3. Phase Retreat
  4. Crystal Sands (don't pick up the Mirage Mirror)
  5. Winds of Chaos until the two Phantasmal Warlocks become clones
  6. dodge + Chaos Vortex
  7. Weapon Swap Weapon Swap
  8. Winds of Chaos + dodge + Chaos Vortex + Winds of Chaos
  9. Pick up the Mirage Mirror from Crystal Sands (you can use Jaunt to reach it faster) and use Chaos Vortex
  10. Phantasmal Warlock
  11. dodge + Chaos Vortex
  12. Cry of Frustration + Phase Retreat

In essence, you only use Cry of Frustration when you have three clones and have just cast Phantasmal Warlock (Shatter before the phantasms become clones). Then, generate the third clone with Jaunt.

Boons

  • This build provides permanent 25 Might Might, Fury Fury and Alacrity Alacrity to yourself and nearby allies through Chaos Vortex improved by Mirage Mantle.
    • The duration of Might and Fury scales with the number of clones that use this skill (which is only possible thanks to Infinite Horizon), so try to maintain 3 clones up.
  • Winds of Chaos will also provide Might Might and Fury Fury to allies it bounces to. Master Fencer also helps with fury. And the increased critical chance enables Sharper Images.

Defense

  • You can use your dodge Mirage Cloak at any time, even during other actions, but not while under the effects of hard crowd control or immobilization.
  • Use Jaunt to reposition and cleanse 1 condition. It can also be used to help reach Mirage Mirrors.
  • Abuse your Sigil of Superior Sigil of Energy for frequent dodges. You dodge so often that you'll dodge some attacks without even trying.
  • Distortion sacrifices your clones for invulnerability.
  • Chaos Armor blinds trash mobs.
  • Against enemies with projectiles, hide behind your clones.
  • Phase Retreat - to reposition or gain distance
  • Sand Through Glass can provide a strong stunbreak.

Crowd Control

  • Chaos Storm - 1 second Daze Daze
  • Diversion - 1 second Daze Daze from you AND each clone shattered, so up to 4 seconds of Daze.
  • Signet of Domination - 3 seconds of Stun Stun (as a last resort)
  • Magic Bullet - 2.5 seconds of Stun Stun (staxe only)
  • Signet of Humility - (variant option)

Video examples

Build showcase


Ratings

This build has a rating of 5 stars based on 5 votes.
Log in or register to rate this build.
5 stars
I love street tacos gave this build 5 stars • April 2025
incredibly easy to play, great for bosses and literally all content. provides nearly infinite alacrity to yourself and teammates. can feel like a slow burn if you're used to power builds though.
5 stars
Klay gave this build 5 stars • September 2024
I underestimated this build at first but after getting the necessary equipments (full armor set is a bit expensive for early game) it works wonders, it does take some time to get used to it, but with the proper rotations it outpreformed most of my already full built characters, overall very good for mid and late game.
5 stars
Devinci gave this build 5 stars • November 2023
Condi Mirage, both staff and axe, is my overall favorite. Pick which to use based on your taste and what you're doing. This is easy since they're identical except for weapons and talent tweaks. Staff, because it's simple, ranged, and has decent group support, is better for people new to the class, against enemies you find challenging, in groups, or for people who just don't like melee. It's the first build I had success with against harder enemies when starting the game. Axe, with much stonger burst, better cleave, and higher overall damage, is better for soloing less challenging enemies and mowing down packs. I also find it more fun--the staff version is so simple it can get boring. The biggest drawback for both is clone management. Clones die when their target dies, are easily killed by stronger enemies, and are used up when you shatter, so you constantly have to make more. Some people don't like this.
5 stars
AshaGus2020 gave this build 5 stars • October 2023
I've been running the same Occam's based mesmer/mirage build FOREVER. This one completely trounces it. I slapped it together with just exotic and a Mabon relic (can't get Akeem yet) and it still kicks butt. SO easy. Toyed around with White Mantle in Doric, they might as well have been Harathi in Kessex lol. Can't wait to build this completely to spec (Ascended with infusions). Five stars.
5 stars
Starlitjupiter gave this build 5 stars • March 2023
Re-evaluating this build in 2023 after major balance patches, it's clear this build's power hasn't diminished at all. It is still one of the most versatile open world builds. It maintains high DPS, high utility, easy tagging with a Greatsword (I run full viper), and is very simple to actually play. A simple build with very high returns on investment. To me, this is one of the top 5 builds in the open world section.

Comments

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