Mirage - Condi Staff

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open WorldOpen World General and Open World Solo

Expansions required: Path of Fire Builds

This build was last updated on January 12, 2023 and is up to date for the June 30, 2022 game patch.


Condi Staff-Staff Mirage is a very simple yet effective build that revolves around spamming to both deal damage and generate boons. The build provides permanent 25 Might Might, Fury Fury and Alacrity Alacrity to yourself and nearby allies, while dealing very high Torment Torment, Bleeding Bleeding, and Confusion Confusion damage.

It is currently one of the strongest open world builds, capable of soloing champions and bosses with ease thanks to its damage, its evasiveness, clones tanking for you, and its mobility. Its only weakness is the lack of burst damage.

Template Code

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Skill Bar


Weapon Variants

There are no weapon variants. This particular build requieres two staves to function.

When tagging events, you can consider swapping one staff for a Greatsword with and . This provides low damage but great tagging pottential by spamming , but you will need gear with significant Power, such as Viper Viper, to ensure tag credit.

Skill Variants

  • and provide the highest sustained damage through their passive, so you only use them in emergencies. If damage is not a concern, you could sometimes use different utility skills.

Utility skills

  • - evade, stunbreak, and Mirage Mirror.
  • - if conditions are a problem.
  • - to reflect projectiles.
  • - situationally powerful.
  • - can be useful, especially when zerging.
  • - stunbreak and movement.
  • - steals boons, sends conditions, gives Quickness, and does some CC through Slow.

Elite skill

  • - to run past enemies or commune with Hero Points in stealth, use together with for longer stealth, but change the trait afterwards.


  • - extra defense.
  • On fights against boses where your clones can stay alive just fine so is wasted, you can instead use + for more Confusion Confusion.
  • On the topic of Dueling vs. Illusions traitlines, Dueling is always better due to the synergy of several traits.
    • provides Vigor Vigor for more and more condition damage thanks to .
    • + + provide even more Bleeding Bleeding damage.
    • removes the need for , allowing use of which provides superb synergy with and .


This set uses the same gear as Build:Mirage_-_Alacrity_Support_Condi_DPS, making it a good option for general PVE. Infusions are not mandatory.

  • Full Viper gear is enough to maintain permanent Regeneration Regeneration, 25 Might Might, Fury Fury, and Alacrity Alacrity since the duration of boons from scales with the number of clones that use this skill thanks to .

Variant Equipment



  • - great option when using Trailblazer Trailblazer gear for even more tankiness without loosing too much damage.


  • It is strongly recommended to stick with the sigils listed; they provide the highest DPS. If it is required to replace one of the sigils, replace , as is absolutely core to the build.


  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - dps
  • - budget DPS
  • - defense
  • (and variants) - farming
  • - dps
  • , - budget dps
  • - dps if using gear with high toughness


Mirage Cloak

is the profession mechanic of the mirage. Whever you dodge or pick up a , you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, or even during the effects of crowd control.

Clone generation

  • Phantasms become clones after attacking, so will summon 2 clones.
  • summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs.
  • Dodging while in combat will summon 1 clone at your location that attacks the nearest target due to , and it will inmediatly use due to .
  • Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to . This trait also stunbreaks your clones when you dodge.


  • This build provides permanent 25 Might Might and Alacrity Alacrity to yourself and nearby allies through . The duration of these boons scales with the number of clones that use this skill (which is only possible thanks to ), so try to maintain 3 clones up.
  • will also provide Might Might and Fury Fury to allies it bounces to. also helps with fury. And the increased critical chance enables .
  • provides permanent self Regeneration Regeneration.


  • The bast majority of your damage comes from auto attacking and casting with 3 clones up, thanks to .
  • You should always have 3 clones up. Check the clone generation section above.
  • Since clones are so important for your damage, this build only uses when you can inmediatly generate 3 clones again.
  • If your target is about to die you can finish them off with .
  • Weapon swap any time you're under 50% endurance.


  • You can use your dodge at any time, even during other actions, even while under crowd control.
  • Use to reposition and cleanse 1 condition.
  • Abuse your for frequent dodges.
  • can provide a strong stunbreak.
  • You dodge very often, so you'll dodge some attacks without even trying.
  • blinds trash mobs.
  • Against enemies with projectiles, hide behind your clones.
  • Thanks to , your Shatters provide stability stability. However, do not rely on this as this build wants to have high clone uptime.

Crowd Control

  • - 1 second Daze Daze
  • - 1 second Daze Daze from you AND each clone shattered, so up to 4 seconds of Daze.
  • - 3 seconds of Stun Stun (as a last resort)

Video Examples

Check the description of each video for more details.


This build has a rating of 5 stars based on 5 votes.
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5 stars
Tangel gave this build 5 stars • July 2022
Going from my shitty, squishy elementalist to this was a life changing experience. No more downstate for me :)
5 stars
Warming Hearth gave this build 5 stars • March 2022
One of the best open world builds in the game, and very easy to learn. Its only weakness is the lack of burst damage, making it suboptimal for fighting trash mobs. It performs wonderfully against tough enemies, and can solo champions and bosses thanks to its amazing boon generation capabilities, good damage, constant dodge spam, and movement options. To top it off, Mirage Cloak is an incredibly fun mechanic, giving you full control of ''when'' you want to dodge, not having to worry about animation locks.
5 stars
Jack Armstrong gave this build 5 stars • February 2022
This build is Guild Wars on easy mode. Its damage is a little less than Condi Mirage with axe/torch/pistol, or at least ramps up a little more slowly, but it makes up for that by its long-range attacks, by its more relaxed play style, and by being more group friendly, providing useful boons to allies. It's very friendly to beginning players--it's the first build I had real success with--but also rewards more skillful play. Excellent.
5 stars
Paradoxoglanis gave this build 5 stars • August 2021
Very simple and effective. Can easily complete all types of solo and open world content, and passively provides very strong boon support to yourself and other players. Also depending on the content you are doing, using a superior sigil of stamina can be an insanely strong alternative to energy sigils. It also gives you the option of taking axe as your second weapon for enemies that arent as susceptible to confusion.
4 stars
Onlywrin gave this build 4 stars • May 2021
Probably the easiest solo build in the game, to be honest. Able to solo champions with 2-button gameplay.


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