Mirage - Condi Mirage

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open WorldOpen World General and Open World Solo

Expansions required: Path of Fire Builds

This build was last updated on May 18, 2023 and is up to date for the February 14, 2023 game patch.

Overview

Condi Staff-Staff Mirage is a very simple yet effective build that revolves around spamming to both deal damage and generate boons. The build provides permanent 25 Might Might, Fury Fury and Alacrity Alacrity to yourself and nearby allies, while dealing very high Torment Torment, Bleeding Bleeding, and Confusion Confusion damage.

It is currently one of the strongest open world builds, capable of soloing champions and bosses with ease thanks to its damage, its evasiveness, clones tanking for you, and its mobility. Its only weakness is the lack of burst damage.


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Skill Bar

Staff
Staff
Utility


Weapon Variants

This particular build requires two staves to function.

When tagging events, you can consider swapping one staff for a Greatsword with and . This provides low damage but great tagging potential by spamming , but you will need gear with significant Power and Crit, such as Viper Viper or Celestial Celestial, to ensure tag credit. Gear such as Trailblazer Trailblazer will not work for this purpose.

Additionally, an Axe and Torch can be used if desired, however this version of the build is considerably weaker and not recommended for open world.


Skill Variants

  • and provide the highest sustained damage through their passive, so you only use them in emergencies. If damage is not a concern, you could sometimes use different utility skills.

Utility skills

  • - evade, stunbreak, and Mirage Mirror.
  • - if conditions are a problem.
  • - to reflect projectiles.
  • - situationally powerful.
  • - can be useful, especially when zerging.
  • - stunbreak and movement.
  • - steals boons, sends conditions, gives Quickness, and does some CC through Slow.

Elite skill

  • - to run past enemies or commune with Hero Points in stealth, use together with for longer stealth, but change the trait afterwards.


Specializations

  • - extra defense.
  • On fights against boses where your clones can stay alive just fine so is wasted, you can instead use + for more Confusion Confusion.
  • On the topic of Dueling vs. Illusions traitlines, Dueling is always better due to the synergy of several traits.
    • provides Vigor Vigor for more and more condition damage thanks to .
    • + + provide even more Bleeding Bleeding damage.
    • removes the need for , allowing use of which provides superb synergy with and .

Equipment

This set uses the same gear as Mirage - Alacrity Support Condi DPS, making it a good option for general PVE. Infusions are not mandatory.

Head
Viper
Shoulders
Ritualist
Chest
Ritualist
Hands
Ritualist
Legs
Ritualist
Feet
Ritualist
Backpiece
Ritualist
Accessory
Viper
Accessory
Ritualist
Amulet
Viper
Ring
Viper
Ring
Viper
Staff
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6
Infusion
x5
Infusion
x13
  • The difference between Viper Viper and 24px Ritualist gear is extremely minimal for this specific build. Because of this, full 24px Ritualist is perfectly fine but any mixture of Viper Viper and 24px Ritualist that reaches a minimum of 40% total boon duration is acceptable for this build.
  • An alternative to using Ritualist is to use and full Viper Viper. This is a minimal DPS loss over the above setup, but does give you +36 toughness which can cause issues if you take that gear set into specific raid encounters. Ultimately, the Ritualist setup above is recommended, but the Traveler rune setup is nearly identical.
  • It is worth noting, however, that if using the Greatsword-Tag variant of this build listed above, full ritualist is not recommended and the Traveler rune setup with viper is far superior.


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - dps
  • - budget DPS
  • - defense
Utility
  • (and variants) - farming
  • - dps
  • , - budget dps
  • - dps if using gear with high toughness


Usage

Mirage Cloak

is the profession mechanic of the mirage. Whenever you dodge or pick up a , you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, or even during the effects of crowd control.

Clone generation

  • Phantasms become clones after attacking, so will summon 2 clones.
  • summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs.
  • Dodging while in combat will summon 1 clone at your location that attacks the nearest target due to , and it will immediately use due to .
  • Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to . This trait also stunbreaks your clones when you dodge.

Boons

  • This build provides permanent 25 Might Might and Alacrity Alacrity to yourself and nearby allies through . The duration of these boons scales with the number of clones that use this skill (which is only possible thanks to ), so try to maintain 3 clones up.
  • will also provide Might Might and Fury Fury to allies it bounces to. also helps with fury. And the increased critical chance enables .
  • provides permanent self Regeneration Regeneration.

Damage

  • The vast majority of your damage comes from auto attacking and casting with 3 clones up, thanks to .
  • You should always have 3 clones up. Check the clone generation section above.
  • Since clones are so important for your damage, this build only uses when you can immediately generate 3 clones again.
  • If your target is about to die you can finish them off with .
  • Weapon swap any time you're under 50% endurance.

Defense

  • You can use your dodge at any time, even during other actions, even while under crowd control.
  • Use to reposition and cleanse 1 condition.
  • Abuse your for frequent dodges.
  • can provide a strong stunbreak.
  • You dodge very often, so you'll dodge some attacks without even trying.
  • blinds trash mobs.
  • Against enemies with projectiles, hide behind your clones.
  • Thanks to , your Shatters provide stability stability. However, do not rely on this as this build wants to have high clone uptime.

Crowd Control

  • - 1 second Daze Daze
  • - 1 second Daze Daze from you AND each clone shattered, so up to 4 seconds of Daze.
  • - 3 seconds of Stun Stun (as a last resort)


Video Examples

Check the description of each video for more details.


Ratings

This build has a rating of 5 stars based on 1 votes.
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5 stars
Starlitjupiter gave this build 5 stars • March 2023
Re-evaluating this build in 2023 after major balance patches, it's clear this build's power hasn't diminished at all. It is still one of the most versatile open world builds. It maintains high DPS, high utility, easy tagging with a Greatsword (I run full viper), and is very simple to actually play. A simple build with very high returns on investment. To me, this is one of the top 5 builds in the open world section.

Comments

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