Mirage - Condi Mirage
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Staff-staff mirage is a very simple yet effective build that revolves around spamming the Ambush to both deal damage and generate boons. The build provides permanent 25
Might,
Fury and
Alacrity to yourself and nearby allies, while dealing good
Torment,
Bleeding, and
Confusion damage.
While the build has a very prominent lack of burst damage, staff-staff mirage is very simple to play, capable of soloing champions and bosses with ease thanks to its evasiveness, clones tanking for you, and its mobility.
Template Code
Skill Bar
Weapon Variants
In order to play staff-staff mirage, you must equip one staff in your first weapon set, and a second staff in your second weapon set. Both staves must have a .
Axe+
Pistol can replace one staff, this build is called staxe mirage (staff+axe). It sacrifices boon generation and ranged damage in exchange for better burst. When playing in groups providing boons, staxe will outperform staff-staff. But staff-staff is better for solo content.
Skill Variants
Heal skill
We always use as it creates a Mirage Mirror and provides
Vigor.
Utility skills
We default to:
and provide the highest sustained damage through their passive, so only use their active skill in emergencies. They can be replaced at a damage loss.
provides damage and more Ambushes. Can be replaced if the need arises.
If you want or need to run other skills, here are some suggestions:
- - evade, stunbreak, and Mirage Cloak. Removes
Immobile, which prevents you from dodging. - - if conditions are a problem.
- - to reflect projectiles.
- - can be useful, especially when playing in groups.
- - stunbreak and movement.
Elite skill
We default to because it deals good damage, can teleport you out of danger, cleanses 1 condition, and is a leap finisher (See also:Guide:What are Combo Fields). If required, it can be replaced by:
- - sacrifices damage for the ability to delete a defiance bar.
Specializations
Variants
- - more damage on longer fights.
- - substantial damage loss, but usefeful when fighting enemies that inflict lots of conditions and isn't enough to cleanse them.
- - can be considered for higher clone generation.
- - when playing in groups and someone else is already providing
Alacrity.
A setup with and can also be considered. This is a small damage increase when soloing, but when playing in groups, you should play the default build.
Equipment
This build uses the same gear as Mirage - Alacrity Support Condi DPS. Infusions are not mandatory.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Viper's Abomination" weapons. Viper exotic armor is very expensive, so we recommend a budget alternative called Carrion (search the trading post for "Ogden" armor) until you can get Viper gear such as by farming Bladed armor or by acquiring ascended armor. Upgrade to Viper and ascended as you progress. See also: Guide:How to Gear a Character.
- can only be crafted. If you can't acquire them right away, you can use while you work on acquiring the much better Trapper runes.
- Note that you require 0% boon duration from your gear to provide permanent
Alacrity from . - A setup with and can also be considered. This is a small damage increase when soloing, but when playing in groups, you should play the default build.
- If you require extra defense, a few pieces of
Trailblazer can be used.
Consumables
Food
If you or another player shares an ascended feast, eat the Flatbread food. For normal open world, you can use cheap basic food:
Utility
There're no budget utility items. If you need them, use:
- /
Farming
- + (and variants)
Usage
Mirage Cloak
is the profession mechanic of the mirage. Whenever you dodge or pick up a , you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill or when reviving someone, but you cannot dodge while under the effects of hard crowd control or immobilization.
Clone generation
Clones are essential to playing condition mirage. Try to always have 3 clones attacking. These are your sources of clones:
- Phantasms become clones after attacking, so will summon 2 clones.
- summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs.
- If you need higher clone generation, use the trait .
- Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to . This trait also stunbreaks your clones when you dodge.
- For staxe, and summon 1 clone.
Damage
The vast majority of your damage comes from auto attacking and casting with 3 clones up, thanks to . Try to always have 3 clones attacking.
- You should allow yourself and your clones to use one or two in between each , as it does more damage than spamming Chaos Vortex. forces the clone to cast the Ambush, interrupting whatever they might be doing, so the player casting one or two auto attacks after each Ambush also prevents the clones (which are often slower than you) from interrupting themselves.
- Since clones are so important for your damage, this build only uses when you can immediately generate 3 clones again with and . If your target is about to die, you can finish them off with .
- Use , and off cooldown.
- Weapon swap any time you're under 50% endurance to restore endurance thanks to . If you are at full endurance, dodge before weapon swapping. This can be done even with autoattack on, but you have to be fast to not interrupt your character automatically using Chaos Vortex.
- Opener
Against bosses and other durable enemies, try to follow this opening rotation
- in melee range
- (don't pick up the Mirage Mirror)
- until the two Phantasmal Warlocks become clones
- dodge +
Weapon Swap- + dodge + +
- Pick up the Mirage Mirror from Crystal Sands (you can use to reach it faster) and use
- dodge +
- +
In essence, you only use when you have three clones and have just cast (Shatter before the phantasms become clones). Then, generate the third clone with .
Boons
- This build provides permanent 25
Might,
Fury and
Alacrity to yourself and nearby allies through improved by .
- The duration of Might and Fury scales with the number of clones that use this skill (which is only possible thanks to ), so try to maintain 3 clones up.
- will also provide
Might and
Fury to allies it bounces to. also helps with fury. And the increased critical chance enables .
Defense
- You can use your dodge at any time, even during other actions, but not while under the effects of hard crowd control or immobilization.
- Use to reposition and cleanse 1 condition. It can also be used to help reach Mirage Mirrors.
- Abuse your for frequent dodges. You dodge so often that you'll dodge some attacks without even trying.
- sacrifices your clones for invulnerability.
- blinds trash mobs.
- Against enemies with projectiles, hide behind your clones.
- - to reposition or gain distance
- can provide a strong stunbreak.
Crowd Control
- - 1 second
Daze - - 1 second
Daze from you AND each clone shattered, so up to 4 seconds of Daze. - - 3 seconds of
Stun (as a last resort) - - 2.5 seconds of
Stun (staxe only) - - (variant option)
Video examples
Ratings
Comments
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium