Mirage - Power Shatter

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageMobilityControl.

Designed for:


A PvP Mirage shatter build with exceptional burst and mobility, made to +1 fights and gank targets.



Slot Changes


For the optional slot:

  • - very strong utility value, both for defense and offense.
  • - very similar to the signet, offers longer stealth but on a bigger cooldown. Also generates a clone for some shatter/ synergy.

One shot version

  • Pick for the optional slot.
  • Take on Domination and on Dueling.

Template Code




Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Infiltration
Superior Rune of Infiltration.pngSuperior Rune of Infiltration
(1): +25 Power (2): +35 Precision (3): +50 Power (4): +65 Precision (5): +100 Power (6): +10% Damage to Enemies below 50% Health; gain 5 seconds of Vigor after entering stealth. (Cooldown: 30s)
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity



  • Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.


  • Berserker Amulet Berserker Amulet
    Berserker Amulet.pngBerserker Amulet
    +1200 Power +900 Precision +900 Ferocity
    for higher burst at the cost of lower health.


Mirage basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for its duration: for Sword and for Greatsword. Ambush skills replace the autoattack of the weapons for 1.5 seconds and can only be used once per Mirage Cloak activated.
  • Pressing dodge grants Superspeed Superspeed, breaks stun, and removes a condition thanks to the trait .
    • Dodging out of a CC effect will however completely halt your endurance regeneration for 3 seconds, so sometimes it's beneficial to just wait out the short duration, less dangerous ones instead of breaking out.


  • can be used to strip important boons such as Stability Stability or Protection Protection off targets before or during bursts. will primarily be used for this, but also works as a substitute for in your burst rotation when that's on cooldown. CoF deals much less damage than MW does, but it's better than nothing especially for finishing low HP enemies.
  • Channeling will reduce the cooldown of by 15 seconds.
    • being an instant ranged CC, this mantra is easily the best CC in the build - if another CC can get the job done, use that and don't waste mantra charges.
  • There are several tools for stomping downed enemies including mirage cloak, stealth, and distortion.
  • Ambush attacks on the two weapons fill different roles:
    • provides excellent mobility both in and out of combat, but what truly makes it powerful are the trait synergies. The daze works with a bunch of traits on Domination, most notably which increases its damage significantly. Aside from doing damage or denying them healing for 15 seconds upon a successful interrupt of a healing skill, Mirage Thrust can also be used defensively. An example: if you're stunned and choose to dodge, not only will you avoid incoming damage, but also summon a clone via , make that clone do its ambush attack through , and now this clone can interrupt your enemy whilst triggering for the Weakness Weakness potentially ruining their entire burst.
    • is more of a filler. Good for ranged poking and setting up burst through Vulnerability and Might stacking.


  • A defensive set that can be used for mobility both out of and in combat.
  • Use the Sword ambush skill, for mobility. Wait for the Superspeed Superspeed to fall off before executing the ambush skill in order to maximize distance traveled. You can also use this skill for a minor burst combo: shatter.
  • is mainly used as a defensive skill with a Distortion-like effect, but also offers decent cleave damage if the target has enough Vulnerability stacks.
  • is a relatively powerful defensive skills because of the stealth and condition cleanse.

Optimal burst combo

Keep in mind that this is pretty much the perfect scenario, you'll often have to resort to shorter versions of this combo based on which parts are not on CD and whether the target has Stability Stability or not.

Try to execute it as fast as you can, ideally in ~1 second. May take some practice to get it right.

  1. can be used for the Stealth and a bit of added damage - if you do this, then wait until the Stealth almost runs out before proceeding with the rest of the burst.
  2. Optional - dodge while doing your burst combo to avoid getting interrupted.
  3. Pre-cast , preferably in melee range in order to reduce the travel distance of the projectile and make the bounces go off faster and with better accuracy. Also to gain some extra Might Might stacks. This skill spawns a clone on the first hit.
  4. Daze your target with (Mantra skill) if possible, shortly before hits the target. If it's not available then other sources of daze such as will do just fine. With it's your clone who's going to do the dazing - just dodge on sword and swap to GS for the right after.
  5. Optional - at your target right for a bit of extra damage, or to get rid of Aegis Aegis if the target has it.
  6. to shatter the clones. More damage in melee range because the caster too counts as a clone for shatter skills.
  7. for some extra damage.
  8. Optional - can be used right before or after the burst.
  9. Optional - Use a CC after the burst such as if the target isn't dead and tries to heal up.

Without any of the optional steps, just for clarity:

  1. (technically "before" Mirror Blade, as you need to use it before the projectile hits)

Build rating - 4 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
6 Ratings
3 stars
Shorts gave this build 3 stars October 2019

This is not the optimal variation of this build. Several changes have been made including utilities, traits, and a sigil swap. My stream always comes to me with the wrong build which I later correct. This build is good but can be difficult to play. Its a TEAMFIGHT spec. You dont want to be sidenoding with this. You CAN become a roamer or sidenoder but your main goal is teamfights. It is strong but in the current metagame you have a lot of hardcounters you cannot beat/answer.

4 stars
Prox69 gave this build 4 stars May 2019

Replace Torch with Focus for mobility,CC,cleave. Dont run mantras, rune signet of midnight for invis/blind/stunbreak and signet of illusions more multiple clones and shatter resets/double distortion, and run imagine burden over powerblock and this build is a 5/5 stars. Literally yeets anyone and the dmg output/disengage is insane.

3 stars
Hanz gave this build 3 stars October 2018

Mirage patches many of the weaknesses of shatter mesmer. Making dodge work like a mini distortion which can cover the entire burst combo while also breaking stun and cleansing conditions is just amazing, even thieves are much less dangerous now. GS was little more than a gimmick only taken for one burst combo, but the (now buffed) ambush adds some solid ranged damage to it, although that's a relatively small buff it's still something. Sword ambush makes the already great mobility simply god tier.

EDIT: this just keeps getting nerfed for whatever reason.. still playable but the difference between condi and power mirage now is night and day.

3 More Ratings
5 stars
DigiQWill gave this build 5 stars August 2018

The power shatter Mirage build is one of the strongest build in the PvP community, where you usually see at least 1 of them each match. It's only real weakness is its lack of condition cleanse, which makes it weak against the current meta condition Mesmer (Scourge not being a problem cause the shades can be easily avoided).

You can replace Portal for Mantra of Pain (so Mobility for extra damage) to deliver fatal blows to ennemies, mostly causing a "one shot" death by pressing multiple skills into a very short span of time. It can easily replace a Thief in a composition since the mobility is similar to the Thief's.

Some changes can be made to the traits too. Taking Desperate Decoy can add up to your survivability, and let's you charge your mantras in longer fights. Renewing Oasis can also be taken for the regeneration in Mirage Cloak, which actually helps dealing with some conditions.

All in all a very strong build that requires practice to get down to its fullest potential.

5 stars
Utrex gave this build 5 stars January 2018

I play this build from time to time and it never fails to impress. I take Illu Ambush for optional slot and Imagined Burden for some nastiness but everything else is the same. The playstyle is very fun, nets powerful burst while being able to dodge while bursting which is tremendous. Sword ambush allows for mobility that Power Mes/Chrono lack. All in all a very powerful build... and certainly one of the overlooked ones. Its ranged damage is superior to cMirage's ranged staff damage IMO ... not to mention the might stacking is better for this build too.

5 stars
EricTheThief gave this build 5 stars October 2017

Mirage provides durability and out of combat mobility that Power Chronomancer always lacked but significantly reduces the number of ways to CC a target. Recent nerfs to some of its worst matchups as well as the recent mesmer changes have made this build more effective.

The phantasm changes as well as the mind wrack ammo trait both give this build additional reach that help it in rougher matchups.