Mirage - Power Shatter

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageMobility.

Designed for:


A PvP Mirage shatter build with exceptional burst and mobility.



Slot Changes


  • - makes it easier to set up burst, also has synergy with several traits.


  • - adds stealth and a stun break that help deal with being focused.
  • - similar to Decoy, but with shorter CD and stealth duration.



  • is also a viable option especially against teams with a lot of Stability Stability.

Specialization changes

Taking Illusions instead of Dueling also works:


Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity



  • Superior Rune of the Lynx Superior Rune of the Lynx
    Superior Rune of the Lynx.pngSuperior Rune of the Lynx
    (1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +25% Movement Speed
    provides more mobility but lowers your burst damage.
  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    provides a smaller but more consistent damage boost.


  • Berserker Amulet Berserker Amulet
    Berserker Amulet.pngBerserker Amulet
    +1200 Power +900 Precision +900 Ferocity
    for higher burst at the cost of health.
  • Demolisher's Amulet Demolisher's Amulet
    Demolisher's Amulet.pngDemolisher's Amulet
    +1050 Power +1050 Precision +560 Toughness +560 Ferocity
    trades health for toughness.


Mirage basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for its duration:
    for Sword and
    for Greatsword. Ambush skills replace the autoattack of the weapons for 1.5 seconds and can only be used once per Mirage Cloak activated.
  • Pressing dodge grants Superspeed Superspeed, breaks stun, and removes a condition thanks to the trait
    • Dodging out of a CC effect will however completely halt your endurance regeneration for 3 seconds, so sometimes it's beneficial to just wait out the short duration, less dangerous ones instead of breaking out.


  • turns a Daze Daze into a Stun Stun (this effect has a 15 second cooldown). Stunning targets makes it much easier to burst them. Note: a daze can override a stun. If you shatter multiple clones using
    and your first clone stuns the target, the second clone will override the stun with a daze, giving your opponent a better chance to react to your burst.
  • can be used to strip Stability Stability off of targets before dazing them. Stability will prevent both the CC and the vulnerability from being applied.
  • can be used as a substitute for
    when that's on cooldown. CoF deals much less damage than MW does, but it's better than nothing especially for finishing low HP enemies or stripping boons.
  • Channeling
    (if taken) will reduce the cooldown of
    by 15 seconds.
  • Thanks to the trait
    can each create an additional clone as long as you have at least 1 active clone.
  • Because of
    Interrupting a skill deals damage and disables it for 15 seconds.
  • There are several tools for stomping downed enemies including Blind Blind on shatter or just mirage cloak in general, but there's also a rather fancy option: portal stomp.
    • Portal stomp: Open your portal, start finishing off the target immediately, take the portal, then take the portal again near the end of the animation. Gfycat:
      Portal Stomp


  • A defensive set that can be used for mobility both out of and in combat.
  • Use the Sword ambush skill,
    for mobility. Wait for the Superspeed Superspeed to fall off before executing the ambush skill in order to maximize distance traveled. You can also use this skill for a minor burst combo:
  • deals heavy damage against targets without boons. Auto attacking is the best source of cleave on this set.
  • is mainly used as a defensive skill with a Distortion-like effect, but also offers decent cleave damage if the targetd is stunned/has enough Vulnerability stacks.
  • is the only source of Stealth in the build and a minor condition cleanse.

Optimal burst combo

  • Keep in mind that this is pretty much the perfect scenario, you'll often have to resort to shorter versions of this combo based on which parts are not on CD and whether the target has Stability Stability or not.
  • Try do do it as fast as you can, ideally in ~1 second. May take some practice to get it right.
  1. Optional - get into combat on Sword/Torch and swap to Greatsword to proc
    Superior Sigil of Agility Superior Sigil of Agility
    Superior Sigil of Agility.pngSuperior Sigil of Agility
    Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
    Superior Sigil of Exposure Superior Sigil of Exposure
    Superior Sigil of Exposure.pngSuperior Sigil of Exposure
    Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
    can also be used for the Stealth and a bit of added damage - if you do this, then wait until the Stealth almost runs out before proceeding with the rest of the burst.
  2. Optional - dodge while doing your burst combo to avoid getting interrupted.
  3. Pre-cast
    , preferably in melee range in order to reduce the travel distance of the projectile and make the bounces go off faster and with better accuracy. Also to gain some extra Might Might stacks. This skill spawns a clone on the first hit.
  4. Daze your target with
    (Mantra skill) if possible, shortly before
    hits the target. If it's not available then other sources of daze will do just fine, such as
    . With Mirage Thrust you can't pre-cast MB, but the Quickness from the Greatsword weapon swap sigils should make up for it. This step is to make it easier to land the burst in general and to make it benefit from the damage modifiers of
    (if taken) and
  5. at your target right after the clone from
    has spawned, this will deal some extra damage and get you a 2nd clone from
  6. to shatter the clones. More damage in melee range because the caster too counts as a clone for shatter skills.
  7. for some extra damage.
  8. Optional -
    can be used right before or after the burst.
  9. Optional - Use a CC after the burst such as
    if the target isn't dead and tries to heal up.

Build rating: 93%
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3 Ratings
Gold Medal - Great
Utrex said this build was great January 2018

I play this build from time to time and it never fails to impress. I take Illu Ambush for optional slot and Imagined Burden for some nastiness but everything else is the same. The playstyle is very fun, nets powerful burst while being able to dodge while bursting which is tremendous. Sword ambush allows for mobility that Power Mes/Chrono lack. All in all a very powerful build... and certainly one of the overlooked ones. Its ranged damage is superior to cMirage's ranged staff damage IMO ... not to mention the might stacking is better for this build too.

I change my traits/skills depending on the enemy comp though. If they have a lot of stability I keep blink and portal but take Illu Ambush for an extra kick in damage/survivability.

Silver Medal - Good
Hanz said this build was good October 2017

Mirage patches many of the weaknesses of shatter mesmer. Making dodge work like a mini distortion which can cover the entire burst combo while also breaking stun and cleansing conditions is just amazing, even thieves are much less dangerous.

GS was little more than a gimmick only taken for one burst combo, but the (now buffed) ambush adds some solid ranged damage to it, although that's a relatively small buff it's still something. Sword ambush can a bit clunky but makes the weapon even more versatile while adding a lot of mobility.

Gold Medal - Great
EricTheThief said this build was great October 2017

Mirage provides durability and out of combat mobility that Power Chronomancer always lacked but significantly reduces the number of ways to CC a target. Recent nerfs to some of its worst matchups as well as the recent mesmer changes have made this build more effective.

The phantasm changes as well as the mind wrack ammo trait both give this build additional reach that help it in rougher matchups.

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