Mirage - Shatter Mirage

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Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damage.

Designed for:

Overview

The revival of the old Shatter Mesmer.

Skillbar

GreatswordHealingUtilityElite
Sword/Torch

Slot Changes

Utility

  • can replace
    for more spike damage.

Specializations

Variants

  • can offer higher burst.

Equipment

Marauder stat icon.png
Berserker stat icon.png
Marauder stat icon.png
Berserker stat icon.png
Marauder stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
PvE weapon swap.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty WvW Infusion

Stats

  • Beginners can mix in a few additional Marauder stat icon.png Marauder pieces for more sustain (don't overdo it though), while more experienced players could even consider going full Berserker stat icon.png Berserker's for higher burst potential.

Sigils

Greatsword

  • over
    - makes it so that your burst takes a bit longer to land, but all the hits will be critical ones.


Sword/Torch

  • - more cleansing.
  • - stacking damage boost.

Consumables

    • Budget:

Usage

This section is being reworked

Build rating - 5 stars
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4 Ratings
5 stars
Grxrg gave this build 5 stars 3 weeks ago

I think using mantra of pain can be the equivalent of running sic'em in soulbeast, it's a skill you run to get surprise attacks onto unaware players.

Due to the constant ganks around the map a good solid choice of skills is blink, illusionary ambush and signet of midnight, you can substitute IA or SoM with decoy if you like stealth more, but now with the new marked buff, stealth got nerfed and using decoy most of times is wasted and it's a 40 seconds stunbreak only, far more beneficial go for IA and SoM over it.

Double energy sigil is a must have, even on greatsword.

Basically running decoy and the mantra you are a pug noob stomper who goes for oneshots only and win immediately or reset the fight if you fail the burst.

The combo burst works only on bad players or people caught off guard, it's better to save up blink as a defensive tool instead of using it as part of the combo. Saw many mirages fail the combo burst on good reapers or warriors using blink into them, the reaper/warrior dodged everything remaining at 100% health and in one second oneshot them back because no tools left to kite.

5 stars
Hanz gave this build 5 stars June 2018

One of the strongest roamers around. As usual with mirage, it has a plethora of tools for sustain and mobility without having to sacrifice anything. And of course great burst, as expected of a shatter mes with predominantly zerker gear.

5 stars
Dekong gave this build 5 stars June 2018

Better than Chrono in solo roaming. Is one of the strongest classes for roaming atm, and plays an important role on the smallscale setting, keeping the enemies on the defensive and picking of squishies so that your party can capitalize on it.

1 More Rating
5 stars
Kdb424 gave this build 5 stars January 2018

Deals a fair amount of damage. I'm still trying different runes to see what's best, but takes down most glass classes in a single burst. Running full zerk as there is no sustain in this build, and plays like a thief. Either they die, or you stealth and reset. Very rewarding to play, but very glass. Plays well in zergs or solo. Portal is also a great optional skill for jukes or team play.

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