Necromancer - Condi Minion Master
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: PvP Conquest
Difficulty:
Easy
This build was last updated on June 11, 2024 and is up to date for the August 20, 2024 patch.
Overview
A condition damage take on the PvP Minion Master archetype, this build has good enough sustain for smaller skirmishes and the damage to be viable in teamfights.
Available for F2P players as well and is generally seen as beginner-friendly.
Skill Bar
Scepter/Dagger
Staff
Utility
Skill Variants
Utility
For the optional slot:
- - by far the most popular choice, acts as the primary defensive skill in the build. Doesn't break stun so it has to be used proactively, but it's great at shutting down melee while also putting pressure on them.
- - stun break, mobility, minion synergy.
- - if you want to go for the meme option and just sit back while your minion army does everything. Makes the build more passive, but also less forgiving. Very rarely seen at higher ratings.
Weapons
- Pistol over Scepter - Pistol is a faster weapon, which is quite handy in a build infamous for its long cast times. It works better under pressure and requires less setup. The only real weakness of Pistol is its reliance on projectiles, this could make it harder for you to pressure certain specs like Elementalists with off-hand Focus. Pistol is usually worth it, but requires the Secrets of the Obscure and End of Dragons expansions so it's not an option for F2P players.
Elite
- - more minion synergy, relatively low CD for an elite and some extra CC. You lose out on burst damage by dropping however.
Template Code
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Specializations
Variants
- makes your minions a bit more squishy but improves your condition cleansing.
Equipment
Scepter
Dagger
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Sigils
Scepter/Dagger
Relics
- Poison you apply, makes it a bit easier to kill tanky builds. should be considered with this relic in order to compensate for the loss of Wayfinder's mobility boost, but by doing so you're going to lose some damage as well as defense against conditions. - stronger healing reduction on
Usage
General
- MM Necro is viable both in teamfights and smaller skirmishes on side nodes.
- Use Scepter and to pressure enemies.
- Entering shroud is your primary method of surviving enemy focus.
- Shroud is instant and you can enter/exit even while stunned, granting you a second health bar.
- It procs Weakness to melee enemies even while you're stunned, mitigating their damage. which is a great way to apply AoE
- provides cleansing, and it can proc when Enfeebling Blood hits a target.
- Both weapon sets and even shroud has access to condition transfers, this is where most of your active cleansing comes from.
- on Scepter/Dagger.
- on Staff.
- when you enter shroud and when you exit it.
- provides steady passive cleansing as long as your minions live. If your minions are overwhelmed by conditions, could bail them out.
- Fury from is a plus. is where your burst damage comes from. With Carrion Amulet this skill still deals good Power damage on skill #1, and the elite even has some minion synergy. Having
- Let minions do their thing. Don't use the active of and as it kills the minions. Exceptions include sacrificing them for some value when they're about to die from damage, or squeezing out some burst damage from the Bone Fiend explosion combined with .
Pre-Game Life Force Stacking
- While waiting for the game to start, summon all of your minions. When the final 10 second countdown begins your minions will be killed as your skills are reset - their deaths generate Life Force for you.
- Just before the 10 second countdown starts, enter . When you're forced out of the form you'll get the LF for exiting the form.
- Resummon all your minions. Explode and consume for even more Life Force IF you can resummon them by the time you get to a capture point. If these were the first minions you've summoned then the skills should recharge by the time you get to the first fight on most maps.
Related Builds
- Necromancer - Core MM Roamer - WvW version of the build.
Ratings
Half a dozen nerfs to minions and it still works, just fell out of favor after EoD. The pressure this can put on the enemy is still solid and the sustain's not terrible either. Overall it's less popular than other necro specs though, and even within core there's a better condi build for the profession.
Even after the last nerf on 09/21, this build was still seen as a sidenoder in both NA and EU Monthly Tournament Champion teams on 09/26, so I'd not call it trash at all. It's still a easy, powerful build that can be played as a duelist or a team fighter, and Lich is still a very strong skill that can turn the table.
nerf 4 time still have ppl dont know how to win bot build ...this why 99.9% pvp player cant get top1
Not nerfed enough. An easy pick that still outperforms other meta builds.
It's not low effort high reward, it's no effort all the rewards. The build literally plays itself. Rangers are often carried by their pet, this build is carried by 5 pets.
New super ez build that mostly side nodes. It is very tanky and can pump a lot of dps if there are minions up.
It would be ezily beatable if lich wasn’t there, but still even if an experienced player can beat it , it slows the game down to the point where it wins anyways.
Probably meta and op for the moment- I think if the meta shifts I can see it fall
Comments
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