Necromancer - Core MM Roamer

The community gave this build a rating, making it second-tier: Good

Focused on: Hybrid damage and Sustain

Designed for: WvW Roaming

Expansions required: Path of Fire BuildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Easy
This build was last updated on February 02, 2024 and is up to date for the January 30, 2024 patch.

Overview

A core Celestial damage Minion Master Necromancer build for WvW roaming.


Skill Bar

Pistol/Torch
Staff
Utility


Skill Variants

Weapons

  • If you don't own the Secrets of the Obscure expansion you're going to have to play with Scepter/Dagger instead of Pistol/Torch.


Template Code

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Specializations


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Pistol
Grieving
Torch
Grieving
Sigil
Sigil
Staff
Grieving
Sigil
Sigil
Rune
x6


Relic

Stats

  • Running a full set of Trailblazer Trailblazer for maximum tankiness and more focus on condition damage also works.


Consumables

Food

  • or


Utility


Usage

General

  • Summon your minions before you mount up and leave spawn so they can be ready by the time you need to fight someone.
  • Entering shroud is your primary method of surviving enemy focus.
    • Shroud is instant and you can enter/exit even while stunned, granting you a second health bar.
    • It procs which is a great way to apply AoE Weakness Weakness to melee enemies even while you're stunned, mitigating their damage.
    • provides cleansing, and it can proc when Enfeebling Blood hits a target.
  • Both weapon sets (when playing with offhand Dagger) and even shroud has access to condition transfers, this is where most of your active cleansing comes from.
    • on Scepter/Dagger.
    • on Staff.
    • when you enter shroud and when you exit it.
  • provides steady passive cleansing as long as your minions live. If your minions are overwhelmed by conditions, could bail them out.
  • is where your burst damage comes from. With Celestial this skill still deals good Power damage on skill #1, and the elite even has some minion synergy. Having Fury Fury from is a plus.
  • Let minions do their thing. Don't use the active of and as it kills the minions. Exceptions include sacrificing them for some value when they're about to die from damage, or squeezing out some burst damage from the Bone Fiend explosion combined with .


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Hanz gave this build 4 stars • February 2024
Still works just fine and does a surprising amount of damage, it can easily overwhelm some opponents in a few seconds. That said it's very weak to CC and against some of the tier 0 specs like Harbinger it doesn't really stand a chance, but it's far from the worst thing you could run. And it's very easy to play.

Comments

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