Necromancer - Core Condition
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Open World, Open World General and Open World Core
Overview
A sturdy open world condition build for core necromancer. Since condition damage gear is not easy to acquire while levelling, this build is instead aimed at fresh level 80 players who are working on unlocking their elite specializations.
Condi necromancer afflicts its enemies in
Bleeding and
Torment, while fortifying themselves. They are also adept at removing or even corrupting boons on enemies, and feature a very unique playstyle of inflicting conditions on themselves only to immediately transfer those conditions to their enemies.
Although the build is very tanky, it lacks burst damage and boon generation.
Template Code
Skill Bar
Weapon variants
If the player has access to Weaponmaster Training with the Secrets of the Obscure expansion, we recommed using
Scepter+
Torch, plus
Pistol+
Dagger.
Skill variants
Heal skill
We default to for its good healing, massive condition removal, and short cooldown thanks to .
Utility skill
We default to:
for its insane damage. Always transfer the self-inflicted conditions to your enemies. Never replace this skill.
for AoE damage. Replace this skill if fighting single targets.
for a stun break that also removes conditions. Can be replaced.
If you want or need to run other skills, here are some alternatives:
- - mediocre damage but it destroys projectiles.
- - to pull enemies together to kill them easier. Also amazing at breaking defiance bars.
- - very situational, good against enemies that inflict lots of conditions.
- - single target damage with the active skill.
- - mediocre damage but good life force generation with its active skill .
Elite skill
We default to for its amazing damage, but you have to keep the enemy inside it.
Minions
This build can also be played with minions, though doing so is a massive damage loss. Never go full minions, always keep .
- for damage. Don't go full minions.
- / whichever you prefer, they are both equally bad. Minions for life force, or Fiend for very minor crowd control.
Specializations
- Trait variants
- - large loss of damage in exchange for a little healing.
- - if using minions.
- - if using minions.
- - more defense.
- - great option when fighting trash mobs, though the minions might keep you in combat for longer.
Blood Magic
Blood Magic can replace Soul Reaping to trade a tiny amount of damage for more sustain. If using minions, always use Blood Magic.
Equipment
- Ascended gear and stat infusions are not required. This build uses gear similar to Build:Scourge_-_Condi_Scourge, making it ideal for general PVE.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
- You can start with a cheaper attribute combination such as
Rabid while working on acquiring the better but more expensive
Viper gear. Likewise, you can use while working on crafting the runes. - If you need more defense, you can use
Trailblazer. - For relic alternatives, you can consider for more damage, or to trade damage for one extra minion.
- Players with access to Weaponmaster Training with the Secrets of the Obscure expansion should instead use Scepter+Torch and Pistol+Dagger.
Usage
Damage
Use , , and off cooldown. Note that only inflicts
Torment if the enemy is already suffering from conditions, so delay the skill if necessary.
Weave in and out of periodically to trigger . In Shroud, you want to use , , and . If using
Blood Magic instead of
Soul Reaping, Death Shroud is weaker, so use (triggers Lesser Chillblains from ) and then leave Shroud, as Tainted Shackles can continue as normal outside of Shroud.
Use every time you can transfer the self-inflicted conditions with , or , or . Use for more AoE damage. Don't worry about Epidemic's self-inflicted conditions, they are a mere nuisance, you can ignore them or transfer them if you have spare transfer skills.
Your sources of life force are nearby deaths and . Finish off enemies outside of Shroud, since you don't gain life force from nearby deaths while inside Shroud. If you are severely starved for life force, spam staff auto attacks .
- Opener
Against bosses and other durable enemies, it's a good idea to start the fight with this opener:
Weapon swap- Shroud autos .
You want to enter and leave periodically to trigger . Death Shroud is mostly for defense, so don't stay inside for long.
Defense
- You're a fully ranged build, use that to your advantange. Never stop moving, sidestep and walk or dodge out of enemy attacks.
- You have a lot of toughness thanks to many traits in the
Death Magic specialization. - You have permanent damage reduction from .
- In extremely rare situations, you can use to negate a oneshot or very high damage attack.
- can blind trash mobs.
- You take 33% reduced damage inside , consider it as a second health bar.
- Remove boons from your enemies with to make them less dangerous. If you need even more boon removal, take .
- If you desperately need sustain you can use at a damage loss.
Crowd Control
Ratings
Comments
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium