Necromancer - Vanilla Condi Necro

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Condition damageBoon removal.

Designed for:

Overview

A Condition Necromancer PvP build with heavy boon corruption made to team fight. Usable by F2P players as well.

Skill Bar

Scepter/WarhornHealingUtilityElite
Staff

Specializations


Variants

  • sacrifices group utility for a bit more pressure/sustain.



Specialization Changes

Spite can replace Blood Magic for more pressure but lower sustain and less group utility:



Equipment

Scepter.png
Warhorn.png
I.png
Superior Sigil of Agility
9Recharge.png
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Revocation
10Recharge.png
Superior Sigil of Revocation.pngSuperior Sigil of Revocation
On hit, remove a boon. (Cooldown: 10s)
I.png
Staff.png
II.png
Superior Sigil of Annulment
18Recharge.png
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Escape
18Recharge.png
Superior Sigil of Escape.pngSuperior Sigil of Escape
Remove movement-impairing effects from yourself when swapping to this weapon while in combat.
II.png
Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
Deadshot Amulet
Deadshot Amulet.pngDeadshot Amulet
+1050 Precision +1050 Condition Damage +560 Vitality +560 Expertise

Usage

General

  • Positioning: Necromancer sustain is far from great. Keep out of melee range whenever possible, and abuse spots which break teleport skills to make it harder to get to you. Don't stand on capture points unless you absolutely have to.
  • All of your marks are unblockable and generate Life Force.
  • Never spam your marks on the ground out of combat - they are easy to spot and a single dodge from the enemy can get rid of them. The only exception can be
    (because it's not a key skill and has a low CD), which you can freely place at an entrance or under yourself to potentially give away Stealthed enemy movement.
  • Both weapon sets have one unblockable hard-CC skill:
    on Scepter/Warhorn and
    on Staff. Use them to interrupt skills such as a Warrior's
    .
    • Tip: enemy players who block Staff skills can work against themselves. Long duration blocks such as Shield Stance give you more than enough time to land crucial staff skills like
      with little to no risk of being avoided as blocking players normally don't dodge.
  • Entering Shroud triggers
    . If you're CC'd and Blinded you can enter shroud, the Blind will make this trait miss, but will allow you to safely land a
    . If the target has Stability Stability you can do this the other way around, cast Doom while Blinded to get rid of it and land Weakening Shroud, applying Weakness and potentially turning the Stability into Fear.
  • - the frequent damage pulses are great for consuming Blind Blind you may have.


Damage

  • Most of the pressure comes from various sources of boon corruption and condition applications over time, this build isn't really about burst rotations (bar 1-2 combos).
  • is often used right after swapping to scepter to benefit from
    Superior Sigil of Agility Superior Sigil of Agility
    9Recharge.png
    Superior Sigil of Agility.pngSuperior Sigil of Agility
    Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
    . This is one of the most important skills in the build - boon corruption, condition pressure, and resource management all rolled into one. Tr to use it with at least ~4 different conditions already on your target.
  • is not only a great spike skill, but also a defensive one - thanks to the low cast time CB can be used to counterpressure targets. Someone's chasing you with Stability Stability and Might Might stacks? Turn their boons against them, right into Fear Fear and Weakness Weakness! It's also unblockable.
  • Even just a two skill chain of
    is already a decent burst combo, inflicting up to 6 different conditions and stripping at least 5 boons (potentially more with sigils).
  • is potent, but hard to land as anyone could just walk right out of it. Your goal here is to make your enemy overcommit to staying inside the range of this AoE - drop it on downed enemies when their team is coming to revive them, or under yourself on low HP essentially acting as a bait.


Shroud burst rotation (in melee range this doubles as a defensive rotation):

  1. to proc
  2. just before Dark Path reaches the target
  3. Spam


Support

  • Blood Magic adds a small degree if team support to the build. The most notable benefit here is the improved rez potential.
  • You can revive allies even while in shroud. Doing this has its pros and cons:
    • Rezing in shroud makes you more resistant to enemy cleave, and having access to an instant CC like
      to ward off attackers could make all the difference.
    • places a Well under target ally which not only revives downed players, but also heals everyone in range including yourself (and it's quite a significant bit of healing). However, if the Well gets placed while you're in shroud, you won't be healed at all!


Sustain

  • The build has above average condition cleansing by Necromancer standards.
  • Both entering and exiting shroud removes conditions thanks to
    and
    .
  • (SW) is great for preventing condition pressure from ramping up on you. Activating its chain skill which "ends" Spectral Walk does not stop the cleansing. This skill has many uses, for example:
    • Activate SW jump off a cliff while being chased
      when your enemies jump after you.
    • Activate SW
      (if using Flesh Wurm) teleport back when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
  • should be placed well before entering combat, preferably at a spot where your enemies can't reach it easily. Wurm provides you with an escape route and makes it easier to travel around the map in general. Last but not least, teleporting to the wurm with
    grants 10% life force, which means you could consider using the teleport before even leaving spawn at the start of a game in order to start off with enough LF for a
    activation.
  • Even at maximum LF you may consider activating Spectral skills before entering death shroud. The added LF generation and sustain can prolong its duration significantly.
  • is more of a last resort option that should only be used at or below ~50% HP and when other forms of cleansing/healing won't suffice.

Top Streamers

Related Builds

Build rating - 4 stars
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9 Ratings
5 stars
Jonas Wolf gave this build 5 stars 4 weeks ago

I've being playing core necro exclusively for about 6 months and I must admit, I got pretty good with it, i fell like I can play it better than with the expansions.

And now after the new patch uhuhuh, I need to say that being able to use skill 4 and 5 on shroud with lower CD is very good, just the skill 2 i would say that now is kinda crap.

Regardless, any 1v1 against reaper, scourge, all types of engineer, warriors and guardians, I can deal without much of a problem.

The only traits that I change are blood Bond and terror, and I'm good to go 😄👍

4 stars
Baescons gave this build 4 stars April 2019

Good if you want blood and curses. Tanky is the best word for this one

4 stars
Hanz gave this build 4 stars January 2019

An okay F2P build which brings everything that's expected of a necromancer, but both reaper and scourge are better options if you have expansions.

EDIT: updated build for the december patch

EDIT2: after playing the build on and off for a week I'd say this is genuinely good for ranked. Still a bit below elite specs, but absolutely playable.

6 More Ratings
5 stars
QQSOHARD gave this build 5 stars January 2017

Lol, I honestly thought I would do bad without reaper, but it's actually VERY good, nice condition damage.

5 stars
Chillaxebro gave this build 5 stars January 2017

Call me crazy, but this build is amazing even though it loses out on the superior dealers shroud, it has amazing Condi damage, plus good survivability, anyone who says this is garbage is smoking.

5 stars
Tttt6 gave this build 5 stars January 2017

Quite literally the best f2p build out there, good Condi dmg, good survivability,

0 stars
Bellakim1 gave this build 0 stars November 2016

Necro has "Zero" survivability. There are so many other classes and so many other builds that have more evades , more blocks , more invulns , more stealth , and more mobility than this build. This build has the least suvivability and the least mobility. If you die only once per match, you will be forgiven. But, if you die more than 1 time in a single match , you shouldnt play this build. Play something else

5 stars
Zyke gave this build 5 stars February 2016

Necro without Reaper is still decent as boon corruption is such a big part of it. That being said, I can't give it great rating since Reaper brings much more burst, damage, and CC that vanilla Neco just doesn't have. However, if you don't have HoT, this Necro build is the best you can run.

5 stars
Novuake gave this build 5 stars February 2016

A little hard to give up the Reaper shroud, but necro is in such a good place right now that even non-elite gets a good recommendation!

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