Reaper - Greatsword Roamer
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Focused on: Strike damage
Designed for: WvW Roaming
Overview
A bursty Power Reaper build for WvW roaming. Its sustain is rather low, but sometimes the best defense is a good offense.
Archival note: with another CD increase to Power Curses build instead.
, it's getting really hard to justify taking GS for roaming. Play the
Skill Bar
Skill Variants
Utility
For the optional slot:
- - better LF generation plus a stun break and defense against strike damage.
- - ranged CC which stops enemies from escaping, and even helps with LF management.
- - condition transfer with good range that could also snare enemies on a low CD.
- - protects against projectiles, significantly reduces the damage dealt by melee enemies and even has poison for healing reduction.
Weapons
- Taking Staff over Greatsword is also a viable option, offering better range and more condition removal.
Template Code
Specializations
Specialization Variants
Swapping Curses with Soul Reaping is also a viable option. This version of the build has lower sustain, lower crit chance, but higher burst potential and better mobility (also makes passive movement speed runes somewhat unnecessary):
Equipment
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Cavalier
Marauder
Marauder
Cavalier
Cavalier
Marauder
Marauder
Marauder
Marauder
x6
x18
Runes
- - good offensive stats and passive mobility boost.
- - passive mobility, offers a middleground between Surging and Durability.
Relics
Soul Reaping variant which has .
- improved mobility with but this synergy is very easily disrupted by boon removal. This relic works much better with the
Sigils
Quickness to make it easier to pull off either a or . Has synergy with Relic of Speed (if taken).
over - trades some defense against conditions for
Consumables
Food
- - passive damage mitigation and great stats.
- - cheap precision bump with armor-ignoring damage procs that heal you.
- - budget version
- active damage mitigation.
Utility
- or .
Usage
General
- Spectral skills are going to be the main Life Force (LF) builders
- Even at maximum LF you can consider using
Protection and the extra LF from incoming attacks are going to increase the time you'll be able to spend in shroud.
before entering . Both the
- Even at maximum LF you can consider using
- Build Life Force by killing critters or any PvE mob before fighting players.
- There's more to
- Activate SW ⇒ jump off a cliff while being chased ⇒ when your enemies jump after you.
- Activate SW ⇒ break line of sight ⇒ cast ⇒ teleport back at the very end of the channeling (this makes it harder to avoid and reduces the chance of getting interrupted, although the outcome is going to be a bit luck based).
- Activate SW ⇒ (if using Flesh Wurm) ⇒ teleport back when they catch up to you.
(SW) than just being a stun breaker with a bit of LF management, this skill allows for quite a bit of creativity. For example:
- has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.
- and are some of the best burst skills in the build, try to use them while the proc is active.
- Entering shroud acts as an instant defensive measure:
- Transfers conditions to enemies on your next attack via .
- Procs Lesser Enfeeble for
Weakness from which strikes foes after a small delay. If Lesser Enfeeble connects it'll immediately transfer conditions with Plague Sending. This is a really powerful interaction that could save your life even if you're stunned, as shroud can be activated while sitting in a CC.
- Leaving shroud cleanses conditions through .
Shroud
- Most of your burst comes from , where your damage is further increased by .
- Opening with
- is the chain skill of this slot. This should only be used when either A) you need an emergency CC, or B) Infusing Terror is about to expire.
is very common, as it helps getting your damage off uninterrupted while the damage reduction helps you stay in shroud longer.
Frost Aura whenever possible.
should be used in the field created by for the
Poison reduces the resurrection healing coming from their allies), but thanks to the permanent
Quickness while in shroud this skill is now much easier to land without any real setup.
should primarily be used on CC'd or downed targets (as
Fear targets long enough to prevent enemies from dodging this skill.
's a single target skill for the most part, as it only stuns one target. can
- Use autoattacks when eveything else is on CD.
Greatsword
- is the only thing that justifies taking Greatsword, its strength is arguably on par with Well skills. Nightfall is fairly versatile and useful in many situations, especially when it comes to surviving vs melee players.
- The autoattack chain is just way too slow and will barely (if ever) be used.
Quickness from .
suffers from the same problem as the auto chain, but at least it hits way harder. This will mostly be used as a downed cleave skill when Shroud is on CD, but if you're feeling lucky you can try to use it for bursting in regular combat especially against bunkers. Much easier to land with some lingering
- is excellent for stacking some vulnerability/life force.
- is a decent CC but can be hard to land against moving targets.
- After unloading skills 3-5 spend most of your time in Reaper's Shroud waiting for weapon swap to come off CD.
Related Builds
Spectral Onslaught - the Conquest PvP version of this WvW roaming build.
Ratings





Comments
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