Reaper - Greatsword Roamer



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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damage.

Designed for:

Overview

A high pressure Reaper WvW roamer.

Skill Bar

GreatswordHealingUtilityElite
Axe/Warhorn

Slot Changes

Utility

For the optional slot:

  • Summon Flesh Wurm.png Summon Flesh Wurm - ranged teleport and stun breaking, useful for disengaging or chasing down targets.
  • Corrupt Boon.png Corrupt Boon - unblockable boon corruption.
  • Spectral Grasp.png Spectral Grasp - ranged CC which stops enemies from escaping, and even helps with LF management.


Weapons

  • Focus over Warhorn - offers better Life Force management in combat.

Specializations

Spite:


Bitter Chill.png Bitter Chill



Chill of Death.png Chill of Death



Spiteful Spirit.png Spiteful Spirit


Variants

  • Spiteful Renewal.png Spiteful Renewal trades some vulnerability stacking for slightly higher sustain.


Soul Reaping:


Speed of Shadows.png Speed of Shadows



Soul Barbs.png Soul Barbs



Death Perception.png Death Perception



Reaper:


Chilling Nova.png Chilling Nova



Chilling Victory.png Chilling Victory



Reaper's Onslaught.png Reaper's Onslaught



Equipment

Ascended Head (Light).png
Marauder stat icon.png
Ascended Shoulders (Light).png
Marauder stat icon.png
Ascended Chest (Light).png
Marauder stat icon.png
Ascended Hands (Light).png
Marauder stat icon.png
Ascended Legs (Light).png
Marauder stat icon.png
Ascended Feet (Light).png
Marauder stat icon.png
Ascended Back.png
Cavalier stat icon.png
Ascended Accessory1.png
Marauder stat icon.png
Ascended Accessory2.png
Marauder stat icon.png
Ascended Amulet.png
Cavalier stat icon.png
Ascended Ring1.png
Cavalier stat icon.png
Ascended Ring2.png
Marauder stat icon.png
Ascended Greatsword.png
Marauder stat icon.png
Superior Sigil of Hydromancy.png
Superior Sigil of Energy.png
PvE weapon swap.png
Ascended Axe.png
Marauder stat icon.png
Ascended Warhorn.png
Marauder stat icon.png
Superior Sigil of Air.png
Superior Sigil of Intelligence.png
Superior Rune of Durability.png6x
Superior Rune of Durability
Mighty WvW Infusion.png18x
Mighty WvW Infusion

Runes

  • - if you're willing to sacrifice sustain for higher damage.
  • - retains some of Durability's sustain and offers better mobility in combat.

Consumables

    • - budget version

Usage

General

  • Spectral skills are going to be the main Life Force (LF) builders
    • Even at maximum LF you can consider using Spectral Armor.png Spectral Armor before entering Reaper's Shroud.png Reaper's Shroud. Both the Protection Protection and the extra LF from incoming attacks are going to increase the time you'll be able to spend in shroud.
  • Build Life Force by killing critters or any other PvE mob while roaming.
  • There's more to Spectral Walk.png Spectral Walk (SW) than just being a stun breaker with a bit of LF management, this skill allows for quite a bit of creativity. For example:
    • Activate SW jump off a cliff while being chased Spectral Recall.png Spectral Recall when your enemies jump after you.
    • Activate SW break line of sight cast "Chilled to the Bone!".png "Chilled to the Bone!" teleport back at the very end of the channeling (this makes it harder to avoid and reduces the chance of getting interrupted, although the outcome is going to be a bit luck based).
    • Activate SW Necrotic Traversal.png Necrotic Traversal (if using Flesh Wurm) teleport back when they catch up to you.
  • Use Locust Swarm.png Locust Swarm for mobility while traveling between capture points, or as a source of Blind Blind removal during combat. To elaborate, it does insignificant damage but frequently. Most of your attacks are slow and easy to avoid, in melee range of an enemy there's a fairly high chance that the Locust pulses will be blinded instead of your important skills, which is quite convenient especially in Shroud.
  • Wail of Doom.png Wail of Doom is the only unblockable CC in the build.
  • For mobility use the following sequence: Reaper's Shroud.png Reaper's Shroud (this also applies Swiftness Swiftness from Speed of Shadows.png Speed of Shadows) Death's Charge.png Death's Charge Exit Reaper's Shroud.png Exit Reaper's Shroud just before Death's Charge finishes.
  • "Chilled to the Bone!".png "Chilled to the Bone!" has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.
  • Ghastly Claws.png Ghastly Claws is one of the best burst skills in the build. Try to use it when you have a fair amount of Might Might stacks, Quickness Quickness, and peferably Vulnerability Vulnerability on the target. This is also the best skill to go with
    .


Shroud

  • Most of your burst comes from Reaper's Shroud.png Reaper's Shroud, where your damage is further increased by Death Perception.png Death Perception and Reaper's Onslaught.png Reaper's Onslaught.
  • Opening with Infusing Terror.png Infusing Terror is very common, as it helps getting your damage off uninterrupted while the damage reduction helps you stay in shroud longer.
    • Terrify.png Terrify is the chain skill of this slot. This should only be used when either A) you need an emergency CC, or B) Infusing Terror is about to expire.
  • Death's Charge.png Death's Charge should be used in the field created by Executioner's Scythe.png Executioner's Scythe for the
    Frost Aura Frost Aura
    40Recharge.png
    Frost Aura
    Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
    Frost Aura.pngFrost Aura (7s): -10% Incoming Damage
    Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
    whenever possible.
  • Soul Spiral.png Soul Spiral should primarily be used on CC'd or downed targets (as Poison Poison reduces the resurrection healing coming from their allies), but thanks to the permanent Quickness Quickness while in shroud this skill is now much easier to land without any real setup.
  • Executioner's Scythe.png Executioner's Scythe's a single target skill for the most part, and one that's best used on low-HP targets. Terrify.png Terrify can Fear Fear targets long enough to prevent enemies from dodging this skill.
  • Use auto attacks when eveything else is on CD.


Greatsword

  • Nightfall.png Nightfall is the only thing that justifies taking Greatsword, its strength is arguably on par with Well skills. Nightfall is fairly versatile and useful in many sutations, especially when it comes to surviving vs melee players.
  • The auto attack chain is just way too slow and will barely (if ever) be used.
  • Gravedigger.png Gravedigger suffers from the same problem as the auto chain, but at least it hits way harder. This will mostly be used as a downed cleave skill when Shroud is on CD, but if you're feeling lucky you can try to use it for bursting in regular combat especially against bunkers. Much easier to land with some lingering Quickness Quickness from Reaper's Onslaught.png Reaper's Onslaught.
  • Death Spiral.png Death Spiral is excellent for stacking some vulnerability/life force.
  • Grasping Darkness.png Grasping Darkness is a decent CC but can be hard to land against moving targets.
  • After unloading skills 3-5 spend most of your time in Reaper's Shroud waiting for weapon swap to come off CD.
Build rating - 4 stars
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4 Ratings
4 stars
Ruler gave this build 4 stars 4 weeks ago

Im giving this 4 Stars because of how forgiving I've found it, while still being able to do MASSIVE burst damage. Its up there with Spellbreaker on builds I'd reccommend for new roamers. If you're struggling to sustain try taking the Death Magic line over Spite, helps with survivability and has a couple get out of jail free cards.

4 stars
Fergand gave this build 4 stars last month

It can feel vulnerable against high mobility opponents. However, with good timing and patience you can burst many opponents from full to down very quickly. While primarily for damage, you can use shroud defensively if you're finding yourself running low on HP and unable to heal. Life force is a precious resource though, so try to limit your time in shroud to when you can take full advantage of it's strength.

5 stars
Bluezone76 gave this build 5 stars October 2018

very nice and fun build, it does really high damage

1 More Rating
4 stars
Hanz gave this build 4 stars September 2018

If you want to roam on necro, this is probably your best bet. Why am I not rating it higher? Well.. we're talking about the class with the worst mobility, worst range, worst sustain, in a category (roaming) that is mainly about 1v1ing in predominantly open fields. What's saving it is the A+ pressure and above average mobility (by necro standards).

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