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Reaper - Spectral Onslaught

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageControl.

Designed for:


Overview

A high damage PvP Power Reaper built around the recently buffed Reaper's Onslaught trait, augmented by spectral skills for proper Life Force management to decimate teamfights.

Skill Bar

StaffHealingUtilityElite
Axe/Focus

Slot Changes

Weapons

  • Some people prefer playing with Greatsword instead of Staff, giving up some utility for more burst and some protection vs melee via . Take on Soul Reaping.


Utility

For the optional slot:

  • - stun break, defense against direct damage, and great Life Force generation.
  • - area denial that can save your life and has nice synergy with (if taken).
  • - sustain vs direct damage.
  • - sustain vs conditions.
  • - CC and Life Force management.
  • - easy access to boon corruption.


Elite

  • - a decent elite skill if you feel like you wouldn't be getting value out of your Lich due to things like AoE projectile denial being prevalent on the enemy team.

Template Code

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Specializations



Variants

  • is also a viable option, and highly recommended when playing with the shout heal or even just one utility shout.

Equipment

Staff.png
I.png
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Axe.png
Focus.png
II.png
Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
Superior Sigil of Revocation
10Recharge.png
Superior Sigil of Revocation.pngSuperior Sigil of Revocation
On hit, remove a boon. (Cooldown: 10s)
II.png
Superior Rune of the Lynx
Superior Rune of the Lynx.pngSuperior Rune of the Lynx
(1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +25% Movement Speed
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Equipment Changes

Amulets

  • Paladin's Amulet Paladin's Amulet
    Paladin's Amulet.pngPaladin's Amulet
    +1050 Power +1050 Precision +560 Toughness +560 Vitality
    - trades some damage for more sustain.
  • Demolisher's Amulet Demolisher's Amulet
    Demolisher's Amulet.pngDemolisher's Amulet
    +1050 Power +1050 Precision +560 Toughness +560 Ferocity
    - a middleground between Berserker and Paladin.
  • Berserker Amulet Berserker Amulet
    Berserker Amulet.pngBerserker Amulet
    +1200 Power +900 Precision +900 Ferocity
    - a true glasscannon, not recommended for beginners (may require proper support from the team).

Usage

General

  • Spectral skills and Focus 4 are going to be the main Life Force (LF) builders, especially .
    • Even at maximum LF you can consider using before entering . Both the Protection Protection and the extra LF from incoming attacks are going to increase the time you'll be able to spend in shroud.
    • Spam as much as you can if you're not at the Life Force cap.
  • There's more to (SW) than just being a stun breaker with a bit of LF management, this skill allows for quite a bit of creativity. For example:
    • Activate SW jump off a cliff while being chased when your enemies jump after you.
    • Activate SW break line of sight cast teleport back at the very end of the channeling (this makes it harder to avoid and reduces the chance of getting interrupted, although the outcome is going to be a bit luck based).
    • Activate SW (if using Flesh Wurm) teleport back when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
  • For mobility use the following sequence:
  1. applies Swiftness Swiftness from
  2. just before Death's Charge finishes (the ending of DC brings your character to a halt, which can be cancelled by dropping out of shroud early)
  • has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.
  • is one of the best burst skills in the build. Try to use it when you have a fair amount of Might Might stacks, Quickness Quickness, and peferably Vulnerability Vulnerability on the target.


Shroud

  • Most of your burst comes from , where your damage is further increased by and .
  • Opening with is very common, as it helps getting your damage off uninterrupted while the damage reduction helps you stay in shroud longer.
    • is the chain skill of this slot. This should only be used when either A) you need an emergency CC, or B) Infusing Terror is about to expire.
  • should be used in the field created by for the
    Frost Aura Frost Aura
    40Recharge.png
    Frost Aura
    Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
    Frost Aura.pngFrost Aura (7s): -10% Incoming Damage
    Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
    whenever possible.
  • should primarily be used on CC'd or downed targets (as Poison Poison reduces the resurrection healing coming from their allies), but thanks to the permanent Quickness Quickness while in shroud this skill is now much easier to land without any real setup.
  • 's a single target skill for the most part, and one that's best used on low-HP targets. can Fear Fear targets long enough to prevent enemies from dodging this skill.
  • Use auto attacks when eveything else is on CD.


Greatsword variant

  • is the only thing that justifies taking Greatsword, its strength is arguably on par with Well skills. Nightfall is fairly versatile and useful in many sutations, especially when it comes to surviving vs melee players or 1v1ing on point (but that's not your main role).
  • The auto attack chain is just way too slow and will barely (if ever) be used.
  • suffers from the same problem as the auto chain, but at least it hits way harder. This will mostly be used as a downed cleave skill when Shroud is on CD, but if you're feeling lucky you can try to use it for bursting in regular combat especially against bunkers. Much easier to land with some lingering Quickness Quickness from .
  • is excellent for stacking some vulnerability/life force.
  • is a decent CC but can be hard to land against moving targets.
  • After unloading skills 3-5 spend most of your time in Reaper's Shroud waiting for weapon swap to come off CD.


Top Streamers

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Build rating - 5 stars
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11 Ratings
5 stars
Novuake gave this build 5 stars 2 weeks ago

Strong counter to mallyx rev. Pretty good!

5 stars
Hanz gave this build 5 stars 3 weeks ago

Making a resurgence in both ranked and tournament play.

5 stars
Ciema gave this build 5 stars April 2020

best build

8 More Ratings
5 stars
Aditya Cyfer gave this build 5 stars April 2020

Spite for reaper is weak now. The blood magic reaper version comes with equally nice damage, great condi sustain. Naru plays that one now.

5 stars
Saryko gave this build 5 stars November 2019

really solid build tho I play a slightly modified version of it I based mine off this one.

Great Life force management beginner-friendly, and effective later on as well.

of course, the usual condition must be applied learn other classes to come up with a counter for their skills and you will get forward I personally prefer marauder amulet instead of the demolisher one same stat's but vitality instead of toughness tho I play always duo with a support Elementalist there for my slight change on the build

4 stars
MuffinGuru gave this build 4 stars November 2019

Very under-rated build.

This can especially be said when played defensively to cap Life Force and subsequently charge into team fights with the utility skill "Nothing Can Save You!" and shroud-provided stability; shreds bunkers, albeit Daredevil Staff bunker. Unfortunately, though, due to its lack of mobility, team utility, and general vulnerability outside of shroud, it requires a godly level of understanding on how to approach other classes in order to progress into the Platinum ranks within the current sPvP meta.

4 stars
Baescons gave this build 4 stars May 2019

Decent in ranked and for replacing scourge FB in team play though it has fallen pretty far.

4 stars
Justavi gave this build 4 stars January 2019

Pretty strong in 1v1s. Too squishy against more than 2 though, so I avoid anything where I'm outnumbered. I run it with Rune of Speed for the +99% speed to grab home quick and bounce between home and far. If overwhelmed, just use warhorn 5 and sprint away. Pretty fun~

5 stars
Artazkaran gave this build 5 stars November 2018

This is best reaper build what can be used. Good for pushing lower ranks and with a lot of practise u can push to the higher (as I did). But for me is better to use Avaken the Pain in Spite trait line :D

4 stars
Shiroshiro gave this build 4 stars November 2018

A good build overall, but I don't think it will last for more than 3 seasons. The damage is insane, cc is there, but it lacks sustainability against high damage burst conditions.

4 stars
Justiceretrohunter gave this build 4 stars September 2018

Couple Revisions

1) Decimate Defences....no. With Spite Trait-line, Chilling Victory is BIS. Soul Eater is a contending preference (If you have trouble with Life Force). DD is completely unnecessary, and is irrelevant when you have 88% crit chance.

2) This configuration makes sense, but it's an obscene amount of damage, at the expense of sustain and survival. This iteration is indeed meta right now, but it is also not the best configuration. This build lacks condition cleanse, is easily pressured by ranged foes, and the Strength Rune choice is excessive.

3) Chilling Nova is fine and all, there's good synergy...but with the drop in Blighter's Boon, and going Onslaught, it is a waste of a trait because it's unnecessary (since you do so much damage already, and now you lack sustain). Despite the popular consensus, Relentless Pursuit now holds more value than it did before...making it a more viable option to deal with kiting foes.

4) Back to the Strength Rune. Rune of the Lynx makes for sticking to your target much easier, and provides more mobility and escape potential. I'd recommend that rune, over strength.

5) The amulets are up in the air...almost anything can work, again, the build has so much damage that you could go Barbarian and still hit like a truck. Personally i go with Demolisher. There are variations that use Seeker Amulets and Condi alternatives. There are also alternatives that swap Spite for Blood, Spite for Curses, and Spit

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