Reaper - Spectral Onslaught

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageBoon removalControl.

Designed for:


A high damage PvP Power Reaper built around the recently buffed Reaper's Onslaught trait, augmented by spectral skills for proper Life Force management to decimate team fights.

While Reaper's part of the ranked metagame, Scourge continues to be the dominant Necromancer spec in automated tournaments.

Skill Bar


Slot Changes


For the optional slot:

  • - better kiting and vertical mobility.
  • - sustain vs conditions.
  • - CC and Life Force management.
  • - boon corruption.



  • - CD reduction and slightly more sustain.


Superior Sigil of Annulment
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Revocation
Superior Sigil of Revocation.pngSuperior Sigil of Revocation
On hit, remove a boon. (Cooldown: 10s)
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Ferocity

Equipment Changes


  • - if you prefer Quickness Quickness uptime over burst damage.
  • - gotta go fast.


  • Paladin's Amulet Paladin's Amulet
    Paladin's Amulet.pngPaladin's Amulet
    +1050 Power +1050 Precision +560 Toughness +560 Vitality
    - trades some damage for more sustain.



  • Spectral skills are going to be the main Life Force (LF) builders, especially
    (and a proc version of this skill from
    • Even at maximum LF you can consider using
      before entering
      . Both the Protection Protection and the extra LF from incoming attacks are going to increase the time you'll be able to spend in shroud.
  • There's more to
    (SW) than just being a stun breaker with a bit of LF management, this skill allows for quite a bit of creativity. For example:
    • Activate SW jump off a cliff while being chased
      when your enemies jump after you.
    • Activate SW break line of sight cast
      teleport back at the very end of the channeling (this makes it harder to avoid and reduces the chance of getting interrupted, although the outcome is going to be a bit luck based).
    • Activate SW
      (if using Flesh Wurm) teleport back when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
  • Use
    for mobility while traveling between capture points, or as a source of Blind Blind removal during combat. To elaborate, it does insignificant damage but frequently. Most of your attacks are slow and easy to avoid, in melee range of an enemy there's a fairly high chance that the Locust pulses will be blinded instead of your important skills, which is quite convenient especially in Shroud.
  • is the only unblockable CC in the build.
  • For mobility use the following sequence:
    (this also applies Swiftness Swiftness from
    just before Death's Charge finishes (the ending of DC bring your character to a halt, which can be cancelled by dropping out of shroud befire it happens).
  • has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.
  • is one of the best burst skills in the build. Try to use it when you have a fair amount of Might Might stacks, Quickness Quickness, and peferably Vulnerability Vulnerability on the target.


  • Most of your burst comes from
    , where your damage is further increased by
  • Opening with
    is very common, as it helps getting your damage off uninterrupted while the damage reduction helps you stay in shroud longer.
    • is the chain skill of this slot. This should only be used when either A) you need an emergency CC, or B) Infusing Terror is about to expire.
  • should be used in the field created by
    for the
    Frost Aura Frost Aura
    Frost Aura
    Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
    Frost Aura.pngFrost Aura (7s): -10% Incoming Damage
    Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
    whenever possible.
  • should primarily be used on CC'd or downed targets (as Poison Poison reduces the resurrection healing coming from their allies), but thanks to the permanent Quickness Quickness while in shroud this skill is now much easier to land without any real setup.
  • 's a single target skill for the most part, and one that's best used on low-HP targets.
    can Fear Fear targets long enough to prevent enemies from dodging this skill.
  • Use auto attacks when eveything else is on CD.
  • Burst combo example: Death's Charge Death's Charge (gap closer with good impact damage) Terrify Terrify Executioner's Scythe Executioner's Scythe Soul Spiral Soul Spiral


  • is the only thing that justifies taking Greatsword, its strength is arguably on par with Well skills. Nightfall is fairly versatile and useful in many sutations, especially when it comes to surviving vs melee players or 1v1ing on point (but that's not your main role).
  • The auto attack chain is just way too slow and will barely (if ever) be used.
  • suffers from the same problem as the auto chain, but at least it hits way harder. This will mostly be used as a downed cleave skill when Shroud is on CD, but if you're feeling lucky you can try to use it for bursting in regular combat especially against bunkers. Much easier to land with some lingering Quickness Quickness from
  • is excellent for stacking some vulnerability/life force.
  • is a decent CC but can be hard to land against moving targets.
  • After unloading skills 3-5 spend most of your time in Reaper's Shroud waiting for weapon swap to come off CD.

Related Builds

Build rating - 5 stars
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5 Ratings
5 stars
Baescons gave this build 5 stars 1 hour ago

after testing i think its alittle over hyped. the burst is however very high some ppl will play it like its meta though im only there when i feel like messing around - i have to admit against other troll comps(like harrier-brand) it may just be better than meta scourge.

edit:changes done to it and it seems ok

5 stars
Artazkaran gave this build 5 stars 2 weeks ago

This is best reaper build what can be used. Good for pushing lower ranks and with a lot of practise u can push to the higher (as I did). But for me is better to use Avaken the Pain in Spite trait line :D

4 stars
Shiroshiro gave this build 4 stars 3 weeks ago

A good build overall, but I don't think it will last for more than 3 seasons. The damage is insane, cc is there, but it lacks sustainability against high damage burst conditions.

2 More Ratings
4 stars
Justiceretrohunter gave this build 4 stars September 2018

Couple Revisions

1) Decimate With Spite Trait-line, Chilling Victory is BIS. Soul Eater is a contending preference (If you have trouble with Life Force). DD is completely unnecessary, and is irrelevant when you have 88% crit chance.

2) This configuration makes sense, but it's an obscene amount of damage, at the expense of sustain and survival. This iteration is indeed meta right now, but it is also not the best configuration. This build lacks condition cleanse, is easily pressured by ranged foes, and the Strength Rune choice is excessive.

3) Chilling Nova is fine and all, there's good synergy...but with the drop in Blighter's Boon, and going Onslaught, it is a waste of a trait because it's unnecessary (since you do so much damage already, and now you lack sustain). Despite the popular consensus, Relentless Pursuit now holds more value than it did before...making it a more viable option to deal with kiting foes.

4) Back to the Strength Rune. Rune of the Lynx makes for sticking to your target much easier, and provides more mobility and escape potential. I'd recommend that rune, over strength.

5) The amulets are up in the air...almost anything can work, again, the build has so much damage that you could go Barbarian and still hit like a truck. Personally i go with Demolisher. There are variations that use Seeker Amulets and Condi alternatives. There are also alternatives that swap Spite for Blood, Spite for Curses, and Spit

5 stars
Hanz gave this build 5 stars September 2018

New fotm build, will see if it lasts. Burst is a bit overtuned.

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