Reaper - Power Greatsword
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- A Reaper build for running around in open world. This build deals extremely high damage and has a great deal of innate survivability from .
- Use offhand Dagger for more condition cleanse.
- You can carry a Staff for tagging mobs in open world farming.
- Healing Skills
- - if you don’t need condition cleanse.
- - if running Blood Magic.
- Utility Skills
- - more condition cleanse.
- - a minion that distracts enemies, deals decent damage, blinds, and chills.
- - pulls enemies, chills, and generates life force.
- - if having trouble surviving.
- - destroys projectiles.
- - if not running shouts.
Blood Magic Variant
- If there are nearby allies, you can run Blood Magic instead of Soul Reaping. This is a damage loss but makes you quite good at healing and reviving allies. If you do this, run .
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
- The Standard Variant uses the same gear as the Reaper - Power DPS build for fractals and raids. This makes it a good general-purpose gear set and is the gear that most players should aim for.
- The Optimal Variant is the best possible gear for this build. It's overkill in most cases, and you should only get it if you have spare gold or you don’t care about fractals and raids.
- provides even more sustain at the cost of damage.
- If you're having trouble you can use the following consumables:
- Scoop of Mintberry Swirl Ice Cream for more healing.
- is an insane damage boost. Go into it any time you have life force for permanent Quickness and extremely high AoE damage.
- Never interrupt your shroud autoattack chain.
- ,, andare your highest damage skills. Fight in melee and use these skills to rack up dead bodies.
- Once your burst damage skills are exhausted, you should fall back on , your bread and butter damage skill. Use it as often as possible, and look for opportunities to reset it by hitting enemies under 50% health.
- When ,andare all unavailable, just camp in greatsword and press all your buttons.
- Axe/warhorn deals poor sustained damage but provides and, two high-damage skills. You can open with these skills before swapping to greatsword. You can also swap to axe/warhorn and use these skills before and after.
- If you don't need a stun break, you can use off cooldown for might.
- Remember that you can always sidestep and walk or dodge out of enemy attacks. Not taking damage is always the better option because it lets you conserve life force (and maintain your bonus if applicable).
- You can stack blind, chill, and weakness on enemies to mitigate most of their damage.
- If you're taking a lot of damage you can use as a second health bar.in shroud helps with damage mitigation.
- Use to cleanse conditions. If you need more condition cleanse runor bring a dagger offhand for.
- If you go down just use to get back up.