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Renegade - Alacrity Support Condi DPS

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage and Support

Designed for: Raids and Fractals

Expansions required: Path of Fire BuildsJanthir Wilds builds

Difficulty:
Normal
This build was last updated on November 22, 2024 and is up to date for the February 11, 2025 patch.

Overview

The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether

will come off cooldown during it. It trades the CC of Power Alacrity Renegade for more DPS on long phases, as well as higher ranged damage.

In fractals, this build can also provide Might Might with

.


Skill Bar

Mace/Axe
Spear
Utility
Utility

Weapon Variants

Mace/Axe, Shortbow and Spear are all very close to each other in terms of damage, and can be mixed and matched depending on your preferences:

  • Spear somewhat mitigates the very slow ramp time of renegade, making it a strong option.
    • Spear/Spear has the highest potential DPS and is perhaps the easiest weapon set to do well on, but unlocking the full potential requires much more precision than other options, as well as having the most forced movement. It also requires slightly different sigils.
    • Spear & Mace/Axe can deal almost as much damage as Spear/Spear but has a faster ramp and more structure. The major downside is the difficulty in spending energy fast enough on Mace/Axe.
    • Spear & Shortbow is the lowest damage of all the options, but comes with the advantage that both weapon sets are fully ranged.
  • For players that don't own Janthir Wilds, the best weapons are Mace/Axe and Shortbow.


Template Code

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Specializations


Trait Variants


Equipment

Head
Ritualist
Shoulders
Ritualist
Chest
Ritualist
Hands
Ritualist
Legs
Ritualist
Feet
Ritualist
Backpiece
Ritualist
Accessory
Ritualist
Accessory
Ritualist
Amulet
Ritualist
Ring
Ritualist
Ring
Ritualist
Mace
Ritualist
Axe
Ritualist
Sigil
Sigil
Spear
Ritualist
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • This setup provides ~42% boon duration.
  • In fractals you will gain extra boon duration from potions, so you can swap your food and utility to dps options, then replace Ritualist stats Ritualist stats gear with Viper stats Viper stats - make sure to keep yourself above 34% boon duration or you will not be able to maintain Alacrity Alacrity solo!


Non-SotO relics

Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or:


Consumables

Food


Utility


Usage

Spear & Mace/Axe

Start on Mace/Axe and

. Maximising damage on the Mallyx sections involves weaving single autoattacks between other skills to ensure each pulse of is enhanced. This can be very tricky to do without delaying your rotation, so it may be better to just use skills as fast as you are able.


Below is guidance for the DPS rotation. These sections are those you follow when

will not come off cooldown during that section.


Opener

  1. - this buffs Razorclaw's Rage and makes it activate instantly
  2. Weapon Swap Weapon Swap
  3. ,
  4. ,
  5. ,
  6. ,
  7. ,
  8. ,
  9. until legend swap is available


Kalla
After Temporal Rift, the focus needs to be on spending energy as quickly as you can to ensure you are below 10 before you legend swap. If you don't make it, use

just before.

  1. Weapon Swap Weapon Swap
  2. x2


Mallyx

  1. Weapon Swap Weapon Swap
  2. ,
  3. ,
  4. ,
  5. ,
  6. - spam your auto during the movement and for some reason it causes all the mines to hit
  7. ,
  8. ,
  9. until legend swap is available
  10. Return to start of Kalla section.


Video example


Providing Alacrity
Each of the sections above (excluding the opener) will change if

comes off cooldown during that section:


In all rotations, you should be using

as soon as it comes off cooldown.


Spear Rotation

Click to view Toggle

The concept of Spear is rather simple. All your Spear skills reduce the cooldown of

, which in turn is your most powerful ability.

The gist of the rotation is then to spam

and , while fitting in other high-damage skills with your remaining energy and legend swapping when you get below 10 to trigger .

While

is useful for energy use and the cooldown reduction, it is a DPS loss to cast and could be skipped on Kalla if you're close enough to phasing the boss.

If using two spears, start on the set with

and . If not using, just ignore any weapon swaps.


Below is guidance for the DPS rotation. These sections are those you follow when

will not come off cooldown during that section.


Opener
Start in

.

  1. - this buffs Razorclaw's Rage and makes it activate instantly
  2. Weapon Swap Weapon Swap


Mallyx
The pulsing damage of

is boosted when a skill is used, though this effect can only be activated once per pulse. Due to the extremely low cooldown of , this can be triggered four times. A single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling , so if it may work out better to just use abilities as fast as you can.

consumes ~65 of your total energy on the weapon. This leaves you with enough energy to use the following:

Once you get below 10 energy swap to

then weapon swap immediately after .


Kalla
Immediately after swapping, use

followed by . You want to get a second use of in before swapping back to . As you want to be very aggressive with while in Mallyx, you use it less here, and should aim for the following:


Once you use

the second time (and assuming you're below 10 energy), swap to then weapon swap immediately after .


Providing Alacrity
Each of the sections above (excluding the opener) will change if

comes off cooldown during that section:


In all rotations, you should be using

as soon as it comes off cooldown.


Mace/Axe & Shortbow Rotation

Click to view Toggle

Below is the DPS rotation. These sections are those you follow when

will not come off cooldown during that section.


Opening

Start in

and on Mace/Axe.

  1. Weapon swap Weapon swap


Shortbow

The stronger effect of

can only be activated once per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling or delaying your legend swap, so it may be better in practise not to worry about it.

  1. ,
  2. ,
  3. until is available
  4. - make sure to cast this first, so that it enhances Razorclaw's Rage
  5. Weapon swap Weapon swap


Mace/Axe

  1. Auto-attack chain
  2. Auto-attack chain twice
  3. - Don't delay this step or you might allow your energy to creep above 10
  4. Weapon swap Weapon swap
  5. Repeat from Shortbow

Video example


Providing Alacrity
Each of the sections above (excluding the opener) will change if

comes off cooldown during that section:


In all rotations, you should be using

as soon as it comes off cooldown.


Providing Might
Thanks to the combo of

and , you generate ~7 Might Might for your subgroup. If you want to provide more, you will need to replace some skills with :

  • On Shortbow replace one use of .
    • Replacing means that you spend five more energy per loop - if you are slow this may result in you not having enough energy for the final . If you are finding this is the case, you could replace one instead.
  • On Mace/Axe replace the at step 4, as you don't blast it.


General Tips

  • You will want to delay slightly if the group is not stacked together (for example, if it comes off cooldown near the end of the split phase at Vale Guardian, you should save it for when everyone is back together).
  • is the reason we run Invocation, and it requires you to be under 10 energy when you switch legends. If you reach the point when you need to switch, and are above 10 energy for whatever reason, you can use to quickly expend some.
  • While in Mace/Axe, always try to let your Auto Attack chain finish, as the last hits are very strong.
  • On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use and to help keep boons up.


Breakbars


Ratings

This build has a rating of 3 stars based on 1 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • May 2023
A good alacrity source for condi-favoured fractals, and able to bring good ranged DPS with some utility from Kalla. Struggles more in raids though as it only really offers alacrity, which restricts your options for quickness supports.

Comments

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