Renegade - Shortbow Shiro

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct DamageSupport.

Designed for:


A versatile Renegade PvP build that deals high power burst damage, potent group CC and can provide utility to the team. Suitable for fights of any size, but its main goal is to roam the map and contribute in teamfights.

Skill Bar


Template Code




Superior Sigil of Purging
Superior Sigil of Purging.pngSuperior Sigil of Purging
On hit: remove a condition. (Cooldown: 10s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Escape
Superior Sigil of Escape.pngSuperior Sigil of Escape
Remove movement-impairing effects from yourself when swapping to this weapon while in combat.
Superior Rune of the Dolyak
Superior Rune of the Dolyak.pngSuperior Rune of the Dolyak
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): +125 Toughness; Regenerate health every second.
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1000 Power +1000 Precision +500 Toughness +500 Ferocity

Equipment Changes


  • Berserker Amulet Berserker Amulet
    Berserker Amulet.pngBerserker Amulet
    +1200 Power +900 Precision +900 Ferocity
    - if you can afford to give up some sustain for more burst damage.



  • Invoking a legend resets energy to 50 (ideally 60, more on that later), removes 1 condition, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse.
  • Because of you should always aim to deplete your energy before switching legends in order to start at 60 energy instead of 50.
  • Renegade comes with its 3 own specialization skills:
    • will hardly ever be used, but it's okay for pushing your energy below 10 before switching legends.
    • could be a strong burst skill if you need to cleave and the targets are either stunned or immobile (for example when they are rezing a downed).
    • is decent, but not necessarily in combat (except for energy depleting before legend swap). Instead you should be using this between fights for the Alacrity Alacrity to speed up the CD recovery of your team.
  • allows for permanent Swiftness Swiftness uptime. The easiest way to trigger this is to turn either (if you chose Shiro) or (if you chose Jalis) on/off every 5 seconds.


  • is a skill with life steal, which means the damage it deals bypasses any damage mitigation including Protection Protection or even . That being said it still can't go through evasion or invulnerabilities such as .
  • can augment any skill and increase your damage output significantly while active. It's quite expensive though, so don't maintain it for more than a few seconds at a time, use it only for bursts. Note that it's only single target damage, doesn't cleave.
    • Always stop maintaining this skill if you're about to hit 0 energy - turning it off sends it on a 1 second CD while running out of energy results in a 4 second CD.
    • With this skill could also boost your sustain, making it that much more of a versatile tool.
  • is great for initiating fights from range and immediately starting off with Quickness Quickness coupled with unblockable attacks. Quickness can be used to do burst damage or cleave downed targets better through auto attacking, while the unblockable attacks could seal the fate of enemies relying on blocking as their last resource option for sustain. Either follow up with hard hitting attacks or a / if you wish to interrupt them (and to cancel their blocking skill).
  • won't be used often because it exhausts most of your energy pool, leaving you defenseless and with barely anything to capitalize on the CC. This should only be used to set up kills for your teammates, or to interrupt very important channels like a rez or a stomp.


  • Most of the damage comes from a combination of Shiro and Shortbow skills.
  • and are your primary burst CDs. Use them as often as possible.
    • and work really well with these skills as multiple hits can mean multiple procs, and stacking several sources of damage at the same time is a big part of Revenant bursts in general.
    • The dome created by is a combo field. Using after has a chance to proc leeching bolts for additional life steal.
  • is an excellent AoE that could easily cover a capture point on most maps. Using it before unleashing your other bow skills adds to your burst damage.
  • is a strong ranged CC, use it to root enemies into your burst combos.
  • If you're out of CDs, spam with Impossible Odds can still do a lot of damage.
  • While Shortbow attacks pierce and hit multiple targets thanks to , you should still consider using Staff auto attacks over Shortbow's for things such as downed cleave.


  • is great for mitigating damage for both yourself and your team.
  • provides excellent defense vs CC for every ally affected, whilst also mitigating direct damage through the Weakness Weakness.
  • is yet another form of damage mitigation, and it's instant. adds to the base healing of this upkeep.
  • is one of the strongest skills you've got in the build, and also the only stunbreak on this legend. It's rather costly though, keep it for saving your allies or breaking out of stuns that could result in your death.
    • Being a stun break with a cast time, that means if you get interrupted while channeling it you'll lose the entire energy cost of this skill without getting anything other than a stun break out of it. Consider using it while standing on whenever possible.
  • also deserves a mention. You've guessed, another skill for mitigating damage but this is a bit more situational as it doesn't work on targets that are immune to CC. It's also just in general a great AoE CC that could either set up kills for your team, or take pressure off of them.


  • Staff is the defensive weapon in the build.
  • The 3 main defensive skills include a block, a condition cleanse, and an evade frame. These skills are not only strong but also cheaper than Jalis skills in case you need to survive but you're running low on energy.
  • other than being a much needed condition cleanse is also a Blast Finisher - your combo fields are not that great, but you could combo this with whatever fields your allies are using for stronger benefits like Stealth Stealth.
  • is an instant evade frame which already makes it valuable. Perhaps the best thing about this skill though is the fact that it CC's multiple times in a row, which makes it great at burning through Stability Stability stacks of your opponent and interrupting casts they thought were safe.

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Build rating - 5 stars
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4 Ratings
5 stars
Ikyro gave this build 5 stars November 2021

Herald may be meta, but this build is overall much more versatile in soloq. You can side node, or put out huge aoe damage mid. Tons of CC and reasonably tanky. There's just so much you can do with this.

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Hanz gave this build 5 stars August 2021

Got some harsh nerfs, it's not really stacked anymore but it's still a strong builds that's insanely versatile.

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Acedia1092 gave this build 5 stars February 2021

Rediculously versatile with unparalleled damage output, amazing mobility, powerful team support and reasonable sustain. The go-to for win.

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4 stars
ShaoAZ gave this build 4 stars August 2020

Sevenshot is likely to get nerfed on either damage or cooldown, nonetheless this build quite defines the idea of being a glass canon. It can beat condition builds too but through very hard earned efforts and predictions, otherwise it gets countered quite easily by such as confusion or poison because of the amount of key presses required to be effective and healing being very limited. With all the projectile reflect their can be as well from what appears to be mostly condition builds too, it's weaknesses are not glaring but noticeable. It can hold it's own and even points depending on the match up, against certain 1v2's it can turn the tides quite fast from foes that are not wary of the burst and the ability to safely stomp.