Build

Scourge - Condi DPS

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The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageUtility.

Designed for:

 

Overview

This build is made for dealing high condition damage using bleeding, torment and burning.

Skill Bar

Scepter/TorchHealingUtilityElite
Scepter/Dagger

Slot Changes

Healing Skills

  • for a bit of group healing.
  • for a stronger direct heal.

Utility Skills

  • if projectile absorb is needed.
  • so you are able to shout "EPI!" in the raid and share conditions of foes with foes further away.
  • additional boon corrupt, additional trigger for
    , supports might uptime

Elite Skills

  • for good crowd control and sustained damage.

Specializations

Variants

  • Use
    for strong self heal.
  • Use
    if you want to send additional conditions to foes.


Blood Magic variant (instead of Soul Reaping)

Variants

  • Use
    for extra run speed when on Scepter/Dagger.


Blood Magic gives more support in the form of minor heals. Usually not worth running, but here for the sake completeness

Equipment

Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
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Viper stat icon.png
PvE weapon swap.png
Viper stat icon.png
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6x
Superior Rune of the Renegade
16x
Malign +5 Agony Infusion

Tips

  • Aim for 100% bleed duration. Don't forget your shades and condition damage increase your experise plus you have a trait that increases bleed duration by 20%!
  • Superior Sigil of Earth Superior Sigil of Earth
    2Recharge.png
    Superior Sigil of Earth.pngSuperior Sigil of Earth
    60% Chance on Critical: Inflict Bleeding (5 seconds). (Cooldown: 2s)
    instead of
    Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    if you proc Geomancy less than once every 10 seconds or can't be in melee range
  • 4x Nightmare and 2x Trapper is also viable with a loss of about 1k dps

Consumables

Food:

Rare Veggie Pizza Rare Veggie Pizza
Rare Veggie Pizza.pngRare Veggie Pizza
Nourishment (30 m):
Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
Consumable
Koi Cake Koi Cake
Koi Cake.pngKoi Cake
Nourishment (20 m):
Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
Consumable
Red-Lentil Saobosa Red-Lentil Saobosa

Utility:

Tuning Icicle Tuning Icicle
Tuning Icicle.pngTuning Icicle
Nourishment (30 m):
Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
Consumable
Master Tuning Crystal Master Tuning Crystal
Master Tuning Crystal.pngMaster Tuning Crystal
Nourishment (30 m):
Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
Consumable
Krait Tuning Crystal Krait Tuning Crystal

Usage

Simplified Rotation

Deals less damage but easy to play

Starting rotation:

  1. (
    if life force is over capping)
  2. (
    if life force is over capping)
  3. Weapon swap Weapon swap

... When on scepter/dagger:

  1. if ready
  2. Scepter Auto
  3. Weapon swap Weapon swap

... When on scepter/torch:

  1. Scepter Auto
  2. Weapon swap Weapon swap

...

Notes:

  • If using
    , use it whenever there are enemies near the main target. A second necromancer can even bounce the conditions back to the main target.
  • Keep using your
    after
    or
    .
  • Keep your
    on cooldown
  • Your priority should be as following:
    >
    >
    >
  • can be used to convert conditions, useful at fights where a lot of condition occur.
  • Always try to trigger
    by using a punishment before

Breakbar

  • is one of the strongest crowd control skills the necromancer has.
  • is quite useful for breaking.
  • Your best option without losing DPS are soft cc's such as cripple, blindness and fear from
  • When playing with a Staff, you can use
    .
  • With a Warhorn in your 2nd weapon set, use
    .

Encounter-specific Tips

Forsaken Thicket

Spirit Vale

Dark-icon-raid.png Vale Guardian

  • You can use
    to allow greens to teleport to it.
  • Use
    unless VG stands longer than 5 seconds on the same spot then go for either
    or
    .


Dark-icon-raid.png Ghost events

  • Abuse the Adrenaline Mushrooms as much as possible.
  • You can use
    to allow fast traveling for you and your group.


Dark-icon-raid.png Gorseval the Multifarious

  • Use
    for the adds.
    • You can use
      to clear orbs during the split phase as well.
  • Use
    if cc is needed.
  • Use your barrier abilities in the cc phase to support the healers.


Dark-icon-raid.png Bandit event

  • can be pretty useful here.


Dark-icon-raid.png Sabetha the Saboteur

  • If you're jumping use
    at the next cannon position you jump up
  • is extremely useful against the turrets and adds

Salvation Pass

Dark-icon-raid.png Slothasor

  • converts conditions to boons on an extremely low cd.
  • Take advantage of
    to kill the Slublings. Pay attention to not kill your teammate who is clearing the mushrooms!
  • You can place
    slightly on the boss and to the center of the room.


Dark-icon-raid.png Prison Camp

  • Not really much to mention here.
  • You can just run the normal build and do completely fine.


Dark-icon-raid.png Matthias Gabrel

  • converts conditions to boons on an extremely low cd.
  • Keep in mind
    converts burn to aegis which can block Matthias' projectiles
  • Drop
    is not needed.
  • You can use
    to teleport out for poison or corruption.

Stronghold of the Faithful

Escort

  • Your shades are perfect or terrible for the limited area on the towers.
  • Your barrier can support the healers.


KC

  • If possible switch to another class


Xera

  • converts conditions to boons on an extremely low cd.
  • Use
    to kill adds

Bastion of the Peninent

Cairn

  • You can use
    to get into greens, especially on challenge mote


Mursaat Overseer

  • Use
    to slow down statues.


Samarog

  • Your old Sand Shades can break spears
  • Use
    to break additional spears.


Deimos

  • Make sure not to run with
    Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    if you're going range tactic

Fractals of the Mist

Snowblind

Ice Elemental

  • Take
    and place it on top of the attackable elemental at 75%, 50% and 25% to prevent it from shooting at the fires.

Chaos

Brazen Gladiator

  • The platforms do confusion, you can convert this every few seconds to quickness.

Shattered Observatorium

Arkk

  • Use
    to save yourself or hurry into the protective dome
  • Use
    to destroy the targeting flying orbs from the boss
  • can be useful to kill adds or occasionally the anomaly on CM

Aquatic Ruins

  • Reaper is better than Scourge underwater. Consider looking up a reaper build.
  • Your rotation consists of
    • auto attack
    • weapon swap
    • auto attack until
      is ready
    • weapon swap
    • repeat
Build rating: 100%
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5 Ratings
Gold Medal - Great
The Shade Reaver said this build was great 3 days ago

I've been using this build for quite some time now. I find that the DPS and survivability while using this build have been really good. I mainly use this for fractals and I tend to be one of the harder hitters as well as one who can stay alive longer than others on my team. Even if I do get downed, because of the good and sustained condition damage, I can bounce back up a couple times. This build also works well for dungeons.

Underwater does not work as well with this build since your utility skills are limited. Instead, you may want to use a reaper build for more difficult underwater content.

The necromancer is my favorite class now, influenced by the Scrouge specialization itself as well as this build

Gold Medal - Great
Ashcraven said this build was great 3 days ago

Survivability and dps are both great with this build

Gold Medal - Great
Serana said this build was great 1 weeks ago

One of the top builds for DPS out of any class. Much better than power reaper for DPS especially for high level fractals and raids where the better sustained DPS condition damage gives is more important.

Currently my favourite build :)

2 More Ratings
Gold Medal - Great
Capta1nk said this build was great 2 weeks ago

I've done a little comparison to other scourge builds and found out that this build is the most effective overall, it's even effective with world bosses, I'm always on top of the DPS list

Awesome Build

Gold Medal - Great
GreenyNeko said this build was great 4 weeks ago

Now with my gear set and some comparison run through on-paper damage calculation I'm really enjoying this build and dealing amazing damage with it. It really works well in raid and fractals even with several scourges in the group. The condition conversion is helpful in many cases open world, fractals (especially afflicted ones) or several raid bosses like slothasor or xera.

The ability to choose healing makes it easier if you have no druid in group or for harder or solo (open world) content.

A down side is underwater fighting, reaper makes much more sense there, though there's only one underwater boss and hardly any underwater content.

Overall great build :)