Scourge - LI Necromancer
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Designed for: Open World and [[|]]
A minion centric condition damage necromancer build featuring really high defense and decent sustain. Can be played as scourge or core necromancer.
Scourge does more damage but has to use ground target abilities often, which can be problematic for LI. While core necromancer is more LI friendly.
What is LI?
LI stands for "Low-Intensity". LI builds are a class of builds that work to slow the game down drastically by using passive defense and builds that require very low input to function. These builds are designed primarily for players that have disabilities that may prevent them from playing higher intensity builds, though they are here for any player who wishes to play them.
LI builds function quite well on their own and are created to be equivalent to our General or Roaming build section. They typically do not output especially high DPS and focus on gear with passive defense
If using Core Necromancer, replace Scourge with Soul Reaping. Some may prefer this variant due to its lack of reliance on Ground-Target abilities. If using this variant, replace your Torch with an offhand Dagger.
Ascended gear is not required. This set up has incredibly high toughness and also decent damage.
- Budget: Dire is a very cheap alternative which is just as tanky. However, it lacks expertise to increase the duration (and thus damage) of your skills. If you are capable of using your damage skills, upgrading to Trailblazer should be your goal.
- Damage: Mix in Viper for increased DPS. Additionally, feel free to change the runes to or for a large damage increase.
- You could also use which works great when killing trash mobs and has great synergy with , but it has less defense than Undead runes.
You should consider consumables that increase your defense, such as , or use consumables that increase your damage, such as and . When farming for profit, use and . In general, you should always use Ascended Food over non-ascended consumables when it is available.
This build offers usage based on tiers of comfort. Find a tier that works for you.
Auto-attack with scepter and use to benefit from and . Since Manifest Sand Shade is a very good skill, consider changing your keybinds to put this skill on a key you are capable to comfortably press relatively often. If you struggle using this ground targetted skill, you can try activating Snap Ground Target to Current Target in the Combat/Movement section of the General Options, which places all your ground targeted skills directly on your target.
If using core necromancer, instead use and use your shroud autoattack which is empowered by . Consider changing your keybinds to put on a key you can use comfortably or click it with the mouse if possible.
As in Tier 1, but add off cooldown, ensuring you or one of your shades is next to the enemy when it is cast.
If using Core Necromancer, instead add to your shroud rotation.
As in Tier 2, but use off cooldown for damage and life force. Don't start fights with because it works best when the enemy is already suffering from conditions.
As in Tier 3, but use and off cooldown.
If using Core Necromancer, instead add to your Shroud rotation, but don't use the follow up skill .
As in Tier 4, but use off cooldown. When low on life force, command your Shadow Fiend to use .
If comfortable with the tiers above, consider Scourge - Condi Scourge
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