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Scourge - Support Healer

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Focused on: Condition damageHealing and Utility

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

Difficulty:
TBD

Overview

A Scourge build that brings heavy support in raids and fractals. This build provides sustained healing and extreme resurrecting ability. In addition, it can provide some Might Might to its subgroup, or deal respectable damage if using the Hybrid DPS variant.

It should be noted that most of the healing is in the form of barrier, which isn't reduced by Agony Agony (in fractals) and makes it easier to maintain Rune of Superior Rune of the Scholar uptime. This makes it an excellent healer in a fractal group that already has Fury Fury covered by a Firebrand, or in a raid squad that already has a Druid.


Skill Bar

Scourge-skillbar-bg.png
Scepter/Torch
Staff
Utility


Weapon Variants

Fear of Death generates enough life force to use any mainhand weapon:

  • Use Axe if vulnerability is lacking.
  • Use Dagger for extra survivability from Life Siphon.
  • Use Warhorn if you find yourself starved for life force.


Skill Variants

Healing

  • Well of Blood - if sustained healing or additional res power is more important than barrier.


Utility

NEVER replace Signet of Undeath. If running the Hybrid DPS variant, never replace Blood Is Power either.

  • Corrosive Poison Cloud - destroys projectiles.
  • Corrupt Boon - for extra boon rip if Feast of Corruption is not enough.
  • Sand Swell - 900 range portal, useful for mobility and skips.
  • Summon Flesh Wurm - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).
  • Trail of Anguish - AoE swiftness and stability.
  • Well of Power - if stability and condition cleanse are needed.
  • Epidemic - excellent cleave damage if using the Hybrid DPS variant, and can be useful even in magi gear.
  • Spectral Grasp - AoE pull.


Elite

  • Ghastly Breach - if heavy AoE boonstrip is needed or for a little more Might Might.
  • Lich Form - for soloing Thaumanova heat room with your massive health pool.


Hybrid DPS only

  • Plaguelands - more damage if none of the other options are needed.


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Specializations


Trait Variants

  • Life from Death - delayed burst heal.
  • Unyielding Blast - if not running staff.
  • Vital Persistence - if you need more personal survivability.
  • Death Perception - could be used to try and get the most out of Sigil of Superior Sigil of Water.
  • Desert Empowerment - better barrier uptime for parties of 5 people, or when barrier needs to be applied more quickly (Note that the tooltip is incorrect, and this only applies barrier to five targets with Sand Savant).


Hybrid DPS only

  • Fell Beacon - more damage if Might Might and condition cleanse are covered.


Specialiation Variants

Run Curses instead of Soul Reaping for more damage and reduced cooldown on Corrosive Poison Cloud, Corrupt Boon, or Epidemic. Be aware that you may lack sufficient life force depending on the encounter.

  • When running Curses with Abrasive Grit, the conditions from Blood Is Power may be cleansed before they are transferred with Plague Sending. To avoid this, use Harbinger Shroud before Blood Is Power.


Equipment

Magi Variant (Heal Bot)

Use this for maximum healing and life force.

Head
Magi
Shoulders
Magi
Chest
Magi
Hands
Magi
Legs
Magi
Feet
Magi
Backpiece
Magi
Accessory
Magi
Accessory
Magi
Amulet
Magi
Ring
Magi
Ring
Magi
Staff
Magi
Sigil
Sigil
Scepter
Magi
Torch
Magi
Sigil
Sigil
Rune
x6
Infusion
x18
  • Rune of Superior Rune of Mercy if you find yourself often reviving - it will proc off Ritual of Life and Transfusion.
  • Rune of Superior Rune of the Rebirth can allow you to survive otherwise lethal mechanics and revive your entire squad, saving them from a wipe.


Marshal/Shaman Variant (Hybrid DPS)

This setup provides 10-12k DPS while only sacrificing about 15% of your effective healing. Swapping one accessory and the backpiece to Shaman stats will provide sufficient vitality to run Curses without any additional sources of life force.

Head
Marshal
Shoulders
Shaman
Chest
Marshal
Hands
Shaman
Legs
Marshal
Feet
Shaman
Backpiece
Plaguedoctor
Accessory
Plaguedoctor
Accessory
Plaguedoctor
Amulet
Marshal
Ring
Plaguedoctor
Ring
Marshal
Scepter
Marshal
Warhorn
Marshal
Sigil
Sigil
Scepter
Marshal
Torch
Marshal
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

The above gear is only one possibility. Marshal stats Marshal stats, Plaguedoctor stats Plaguedoctor stats and Shaman stats Shaman stats can be mixed and matched to suit you, though you should keep the following guidelines in mind:

  • 842 is about the minimum viable healing power. With ~1318 being recommended.
  • You should try to keep your vitality above 1510 as this allows you to comfortably run Curses. If you will only ever be running Soul Reaping you can drop down to ~1300 without too much trouble.


Sigils

  • Sigil of Superior Sigil of Water and Sigil of Superior Sigil of Transference only provide around 100 healing per second each, so you could replace them with Sigil of Superior Sigil of Earth and Sigil of Superior Sigil of Malice for more damage. Sigil of Superior Sigil of Agony may be used as a budget replacement for Sigil of Superior Sigil of Malice in this case.
    • Note that Sigil of Superior Sigil of Transference increases your revive speed from Transfusion and Ritual of Life, so it has value beyond raw healing.


Consumables

Food


Utility

  • can be used if you find yourself often reviving. Note that this does grant 75 toughness, which may interfere with boss aggro in rare cases - eat different food if this is going to be an issue.


Usage

Healing

  • Your healing is divided between refreshing barriers on your allies and slow healing over time.
  • Switch to staff whenever Regeneration Regeneration runs out and use Mark of Blood three times before swapping back. You can also dodge to trigger Mark of Evasion.
  • You can stack multiple barriers to preempt heavy damage, but keep in mind that barriers are capped at 50% of your ally's maximum health.
  • Use Garish Pillar off cooldown for AoE pulsing heals. Delay it if you anticipate that you might need to vacuum up downed allies.


Might

  • Use Harbinger Shroud, Blood Is Power, Oppressive Collapse, Desiccate, and Sand Cascade off cooldown to provide might as required.
  • Always have your Sand Shade up to get the 225 bonus concentration from Sand Sage.


CC

  • Charge (necromancer)
  • Oppressive Collapse
  • Garish Pillar - note that this is also your primary sustained heal
  • Reaper's Mark
  • Dark Pact
  • Chilblains
  • Wail of Doom


General Tips

  • Try to place your shade on one side of the group, and stand on the other side - this will help spread barrier more evenly.
  • If running the Hybrid DPS variant, feel free to use Nefarious Favor for DPS whenever you have the life force to do so.
  • If lots of boonstrip is needed, remember that Dark Pact and Unholy Feast strip boons as well.
  • Necrotic Grasp pierces; if there are multiple enemies, hit as many targets as possible to keep your life force up.


Ratings

This build has a rating of 4 stars based on 9 votes.
Log in or register to rate this build.
2 stars
OfficerAndyGentleman gave this build 2 stars • November 2022
Difficult to rate. If you need it, there is nothing that adds the sheer amount of safety and recovery a heal scourge offers. If you don't need it, it's a waste of a group slot. The move to 5-man boons has made it harder to justify in raids where you'll already have 4 supports so it's easy to make two of them healers rather than dedicating an entire spot to a healer that provides nothing but might.
5 stars
Kisyana gave this build 5 stars • October 2021
Very solid build with numerous variants, great for support as necro.
5 stars
Elbritil gave this build 5 stars • June 2021
This build can carry nearly any pug groups in fractals (and strike missions too). Easy to learn, easy to master from very simple rotations and good CC. The plaguedoctor variant is decent too with great torment damage.
5 stars
Linera gave this build 5 stars • December 2020
This build provides much safer clears in fractals and raids. Top-tier damage mitigation in the from of barrier, respectable healing from well of blood and traits, and ludicrous rezz capability. Not only can you rezz incredibly fast, you can rezz in an area, and that's assuming your party even goes down in the first place. An excellent pick for any groups looking for a safer but slower clear.
5 stars
Shoober gave this build 5 stars • March 2020
This is perhaps one of the best support builds right now in-game as of March 2020! I was skeptical when I first tried the build but it was all for nothing in the end. This build can easily carry struggling fractal groups! It has very strong barriers and very strong heals making it REALLY hard for anyone to die even if they face tank the fights. Your allies died anyway? Worry not, with this build you can teleport your downed ally and revive them REALLY fast. Basically this expands the "safety margin" in which dictates how many times the party can mess up without a wipe. Disclaimer: I've only tried it on Fractals as I have not done any raids. Also, I changed a bit of the build mixing in a bit of Nomad gear for a lot of extra Toughness at the cost of Precision and SLIGHT decrease of healing power, Vitality stays the same. Making this change allowed me to not feel any danger most of the time as my character has been really really tanky. Note: Don't expect to kill things fast though, the dps of this build is definitely bad even at the support standard.
4 stars
You Are The Greatest gave this build 4 stars • March 2020
Very powerful build that can bring some respectable numbers for a support if you build for it. Barrier can often save an inexperienced person from a death to agony, and brings quite a bit of boon strip for "No Pain No Gain" instabilities, and lots of CC. Unquestionably powerful for this game type.
1 star
WienerDog gave this build 1 star • March 2020
Scourge shouldn't be played in fractals as it doesn't offer boons or damage that other classes offer. The only thing that is of value on a condi scourge is the epidemic, but it doesn't help too much unless you are fighting fights with multiple mobs and you have a team filled with condition DPSes. The healing of this build is also very low and doesn't substitute a healer in comps that would call for a healer anyway.
5 stars
MerDesNoms gave this build 5 stars • October 2019
==Skill Bar== {{Skillbar | profession = necromancer | specialization = scourge | set1 = staff | set2 = axe, warhorn | healing = well of blood | utility1 = well of power | utility2 = well of suffering | utility3 = well of corruption | elite = Ghastly Breach }} ===traits=== Soul reaping: soul marks, fear of death and dhummfire. Blood magic: ritual of life, vampiric presence and vampiric rituals Scourge: abrasive grit, herald of sorrow (harbinger shroud) and feed from corruption ======runes, amulet and sigils dolyak runes, sage amulet annulment and revocation or (Necromancer runes and carrion amulet) grant allies protection from wells. use barriers and wells to stay alive. use shades on downed enemies. lay down Aoe with staff. Use axe to finish off downed
5 stars
Chinkeeyong gave this build 5 stars • September 2018
One of the best healers for fractals, and an extremely strong healer in training raids. Thanks to the constant broken resurrects, it's almost impossible for your group to wipe with a healing Scourge.

Comments

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