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Scourge - Utility Condi DPS

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The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageUtility.

Designed for:

 

Expansions required:

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GW2 Heart of Thorns logo.png

Overview

A condition DPS and utility build for Scourge. While not the highest DPS build, this build provides decent sustained DPS and ridiculously strong AoE cleave with . It also provides strong incidental support for its subgroup by generating Might Might, cleansing conditions, and overhealing allies with barriers.
Scourge is mainly a utility class and excels in encounters where it can play to its strengths, namely and defensive support. It also deals relatively high ranged damage and isn't reliant on Might Might or healing, which makes it good for roles such as flak kiting at Sabetha.


Skill Bar

Scepter/TorchHealingUtilityElite
X/Warhorn

Skill Variants

Healing Skills

  • can be taken for a minor personal DPS increase, but significantly lower sustain.

Utility Skills

  • if you don't need .
  • If you need Stability Stability.
  • if projectile absorb is needed.
  • - 900 range portal, useful for mobility on certain fights.
  • is a 1200 range 5-target pull.

Never swap out .

Elite Skills

  • for more CC.


Specializations

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Variants

  • Use for strong self heal at a ~15% DPS loss.
  • If you are not running any Punishment skills, you might as well take .

Blood Magic Variant

Taking Blood Magic instead of Soul Reaping is a major DPS loss, but provides more support through minor healing and . Should only be considered in training runs or struggling groups where you're desperate for the sustain.



Variants

  • Use for even more res power at a tiny loss of DPS. If taking, consider using as your healing skill.


Equipment

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6x
Superior Rune of the Lich
18x
Malign +5 Agony Infusion
  • If you want to save gold, a can be used on the warhorn. This is a minor DPS loss provided you swap back to torch as soon as you can.
  • A lot of different runes provide practically the same damage:
    • will do slightly more damage in long encounters, and on bosses that move frequently as the jagged horror from will struggle to keep up.
    • with and will do more damage on low-armor bosses, but falls behind on bosses that move a lot as a greater portion of its damage comes from Torment Torment.
    • are lower DPS than the other options, but provide very high sustain which might be useful when kiting.


Consumables

Food:

Utility:


Usage

Opener

DPS Priority

After the opener, just use skills as they become available, with the following priority:

  1. (if using ) and off cooldown
  2. Scepter autoattack chain

Video Example

General Tips

  • Use wherever possible to transfer the self-condis to your target via .
  • Don't let reach maximum charges.
  • Try to finish your autoattack chains.
  • If using , use it whenever there are enemies near the main target.
  • Feel free to use , , or if life force is over capping, or to support your teammates with cleanses, barriers, and CC.
  • For some reason the presence of changes which condis are transferred via . If you don't have this buff, use after in the opener so that you transfer Bleeding Bleeding instead of Poison Poison.

Breakbar

  • Your best option without losing DPS are soft CCs such as cripple, blindness, and fear from .
  • is one of the strongest crowd control skills the necromancer has, but you give up by taking it.
  • In emergencies, you can swap to warhorn for .


Encounter-specific Tips

Spirit Vale

Dark-icon-raid.png Vale Guardian
  • You can use to allow greens to teleport to it.
  • Use unless VG stands longer than 5 seconds on the same spot then go for either or .
Dark-icon-raid.png Ghost events
  • Abuse the Adrenaline Mushrooms as much as possible.
  • You can use to allow fast traveling for you and your group.
Dark-icon-raid.png Gorseval the Multifarious
  • Use for the adds.
    • You can use to clear orbs during the split phase as well.
  • Use if cc is needed.
  • Use your barrier abilities in the cc phase to support the healers.
Dark-icon-raid.png Bandit event
  • can be pretty useful here.
Dark-icon-raid.png Sabetha the Saboteur
  • If you're jumping use at the next cannon position you jump up.
  • is extremely useful against the turrets and adds

Salvation Pass

Dark-icon-raid.png Slothasor
  • converts conditions to boons on an extremely low cd.
  • Take advantage of to kill the Slublings. Pay attention to not kill your teammate who is clearing the mushrooms!
  • You can place slightly on the boss and to the center of the room.
Dark-icon-raid.png Matthias Gabrel
  • converts conditions to boons on an extremely low cd.
  • Keep in mind converts burn to aegis which can block Matthias' projectiles
  • Drop is not needed.
  • You can use to teleport out for poison or corruption.

Stronghold of the Faithful

Dark-icon-raid.png Siege the Stronghold (Escort)
  • Your shades are perfect or terrible for the limited area on the towers.
  • Your barrier can support the healers.
Dark-icon-raid.png Xera
  • converts conditions to boons on an extremely low cd.
  • Use to kill adds.

Bastion of the Peninent

Dark-icon-raid.png Cairn the Indomitable
  • You can use to get into greens, especially on challenge mote.
Dark-icon-raid.png Mursaat Overseer
  • Use to slow down statues.
Dark-icon-raid.png Samarog
  • Your old Sand Shades can break spears.
  • Use to break additional spears.
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Build rating - 5 stars
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7 Ratings
5 stars
MechaOG gave this build 5 stars May 2021

With the recent changes to Torment, it has gained quite a bit of boost in DPS as many bosses do not move. This boost has brought Condi Scourge on par with many other builds. While it is still on the lower end of the damage, it is a more viable build to run now. It is easy to run for beginners and gives them an opportunity to experience condition damage playstyle, without lacking far behind. In proper statics, other condi's such as Renegade still outperform by a mile in terms of damage.

Additionally, it has a nice utility built-in. Players can provide a barrier to ease a little load off of druids during various high damage pressure such as Gorseval's Ghastly Rampage.

5 stars
Chinkeeyong gave this build 5 stars September 2018

A great condition DPS build. In disorganized groups the utility brought by this build is often life-saving and worth more than other, higher DPS classes. Meanwhile, Scourge brings enough unique utility with barriers and Epidemic that it can even be of use to highly experienced groups.

5 stars
The Shade Reaver gave this build 5 stars October 2017

I've been using this build for quite some time now. I find that the DPS and survivability while using this build have been really good. I mainly use this for fractals and I tend to be one of the harder hitters as well as one who can stay alive longer than others on my team. Even if I do get downed, because of the good and sustained condition damage, I can bounce back up a couple times. This build also works well for dungeons.

Underwater does not work as well with this build since your utility skills are limited. Instead, you may want to use a reaper build for more difficult underwater content.

The necromancer is my favorite class now, influenced by the Scrouge specialization itself as well as this build

4 More Ratings
5 stars
Ashcraven gave this build 5 stars October 2017

Survivability and dps are both great with this build

5 stars
Serana gave this build 5 stars October 2017

One of the top builds for DPS out of any class. Much better than power reaper for DPS especially for high level fractals and raids where the better sustained DPS condition damage gives is more important.

Currently my favourite build :)

5 stars
Capta1nk gave this build 5 stars October 2017

I've done a little comparison to other scourge builds and found out that this build is the most effective overall, it's even effective with world bosses, I'm always on top of the DPS list

Awesome Build

5 stars
GreenyNeko gave this build 5 stars September 2017

Now with my gear set and some comparison run through on-paper damage calculation I'm really enjoying this build and dealing amazing damage with it. It really works well in raid and fractals even with several scourges in the group. The condition conversion is helpful in many cases open world, fractals (especially afflicted ones) or several raid bosses like slothasor or xera.

The ability to choose healing makes it easier if you have no druid in group or for harder or solo (open world) content.

A down side is underwater fighting, reaper makes much more sense there, though there's only one underwater boss and hardly any underwater content.

Overall great build :)

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