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Scourge - World Corrupter

This is a test build. You may comment and rate it.

Focused on: Condition damageBoon removal and Sustain

Designed for: WvW Roaming

Expansions required: Path of Fire BuildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on March 23, 2025.

Overview

A high condition damage WvW Scourge build made to corrupt boons and deal high damage while sustaining with trait synergies.


Skill Bar

Scourge-skillbar-bg.png
Pistol/Torch
Scepter/Dagger
Utility


Variants

Weapons
  • Take Staff if you don't own SotO (and therefore cannot use Pistol). Your main set will be Scepter and Torch.
Utility Skills


Template Code

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Specializations


Equipment

Head
Trailblazer
Shoulders
Trailblazer
Chest
Trailblazer
Hands
Trailblazer
Legs
Trailblazer
Feet
Trailblazer
Backpiece
Trailblazer
Accessory
Trailblazer
Accessory
Trailblazer
Amulet
Trailblazer
Ring
Trailblazer
Ring
Trailblazer
Pistol
Trailblazer
Torch
Trailblazer
Sigil
Sigil
Scepter
Trailblazer
Dagger
Trailblazer
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Stats
  • Rabid Rabid gear will provide higher burst damage and usually higher DPS but lower survivability:
    • +326 Condition Damage
    • +45.76% Critical Chance
    • -212 Armor
    • -6,330 Health
    • -42.6% Condition Duration
Rune
Relics


Consumables


Usage

Elite specialization basics

  • is replaced by the Sand Shade mechanic. Effects that trigger on entering, while in, or while leaving shroud can be used with the new Shroud 5 skill: .


General

  • Your main job is to dish out big AoE damage while corrupting boons for even more. As such, watch your target's boons and try not to waste your attacks on boonless foes.
  • grants Might Might and cleanses a condition on any ally (including yourself) that you grant barrier to via Scourge skills and traits. triggers this, so one of your main sources of sustain, Might Might, and cleanse is corrupting or removing boons from enemies.
  • and provide additional passive sustain through your damage. Play aggressively but position carefully, as you cannot reposition as easily as some builds can.
  • Always open with , even if you need to place it before combat, to benefit from and from the beginning of combat. Make sure there is always at least 1 shade active.
  • Use carefully but as often as possible. As a source of Fear Fear it will CC and deal damage.
  • Scepter skills (including the auto attack chain) are not projectiles and can be used to play around projectile denial (such as Magnetic Aura Magnetic Aura).


Related Builds


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