Scrapper - Power DPS
This build was last updated on July 06, 2024 and is up to date for the October 8, 2024 patch.
Overview
A full DPS variant of Scrapper - Quickness Support Power DPS that abandons its group quickness generation for increased personal damage. Strong burst and is extremely durable thanks to the continuous stream of barrier provided by .
Skill Bar
Hammer
Utility
Skill Variants
Utility
- If you have another source of Superspeed in the party, then can be replaced with .
Elite
- Stealth to five targets, which can be very potent in the right situation. Avoid using it in general, however, as Stealth can interrupt players attacks and it interferes with deadeye rotations that rely on Stealthing only at the correct time. will provide
- Charr can bring . It deals better damage than on shorter fights, especially if it can be pre-cast before the boss is vulnerable.
Template Code
[&DQMGNyYvKz0qDyoPhgCGAK4SrhImASYBmAGDEgAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Trait Variants
- if you're not using for some reason.
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Dragon
Dragon
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Dragon
Dragon
Ring
Dragon
Dragon
Ring
Dragon
Dragon
Hammer
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
- The Dragon stats pieces are a very small DPS increase, so you can use full Berserker stats if you wish.
Consumables
Food
Utility
Usage
Simplified Rotation
The aspect of engineer that most commonly trips people up is the use of kits. Though it is a sizable DPS loss, Scrapper can be simplified by omitting kit swaps from the rotation. This reduces it to just using skills off cooldown.
Without grenades, you should swap
with . Even without using , does good enough damage to keep the skill. The damage is almost identical to several other options such as , or , so you could swap for one of these if preferred.
If possible, precast and .
Opener
- if you didn't precast it
- Superspeed - thanks to this means you start with
- if you precast it
Skills to use
- All toolbelt skills
- and
- and
Rotation
If possible, precast
and .
Opener
- Superspeed - thanks to this means you start with
- and if you precast them
- and exit Grenade Kit
- Superspeed for more
- ⇒ ⇒
- and exit Grenade Kit
Loop
The idea behind the loop is to autoattack and use skills off cooldown until
is available, then use it and go into for . These two skills form the backbone of your damage so try not to delay them, and fit in other cooldowns where you can.- Autoattack chains and available skills (see below)
- Other available skills
- Return to start of loop
Skills to use
- All toolbelt skills
- and
- (in ) is used to fill in gaps where you don't have enough time to do a full auto chain before is off cooldown
While in
- and
General Tips
- Always try to finish your auto chains.
- The general goal of the rotation is to keep all the skills used in the opening + and on cooldown, then fill downtime with auto-attack chains.
- Hammer is an overloaded weapon in terms of utility: reflects projectiles, is a series of short evades, is a channeled block, and is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
- The sustain from depends on attacking, so don't slack on your DPS.
- Most of your damage comes from and . They have a very similar cooldown so you can "link" them together - every time you use , jump into and use .
- can be used to blind trash mobs, mitigating incoming damage in some fights.
Ratings
I made a few changes to my own but all and all, used most of this build. Very good!
Easy, decent damage, and survivable. Even better on encounters where you get a lot of stability.
Easy, superfunny (try a asura) and powerful. I'm going to invest more time on it!
Comments
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