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Scrapper - Power DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Heart of Thorns builds

Difficulty:
Normal
This build was last updated on July 06, 2024 and is up to date for the October 8, 2024 patch.

Overview

A full DPS variant of Scrapper - Quickness Support Power DPS that abandons its group quickness generation for increased personal damage. Strong burst and is extremely durable thanks to the continuous stream of barrier provided by Impact Savant.


Skill Bar

Hammer
Utility


Skill Variants

Utility

  • If you have another source of Superspeed Superspeed in the party, then Shredder Gyro can be replaced with Rifle Turret.

Elite

  • Sneak Gyro will provide Stealth Stealth to five targets, which can be very potent in the right situation. Avoid using it in general, however, as Stealth Stealth can interrupt players attacks and it interferes with deadeye rotations that rely on Stealth Stealthing only at the correct time.
  • Charr can bring Artillery Barrage. It deals better damage than Elite Mortar Kit on shorter fights, especially if it can be pre-cast before the boss is vulnerable.


Template Code

[&DQMGNyYvKz0qDyoPhgCGAK4SrhImASYBmAGDEgAAAAAAAAAAAAAAAAAAAAA=]
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Specializations


Trait Variants

  • Explosive Temper if you're not using Grenade Kit for some reason.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Dragon
Ring
Dragon
Ring
Dragon
Hammer
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

Food


Utility


Usage

Simplified Rotation

The aspect of engineer that most commonly trips people up is the use of kits. Though it is a sizable DPS loss, Scrapper can be simplified by omitting kit swaps from the rotation. This reduces it to just using skills off cooldown.

Without grenades, you should swap Aim-Assisted Rocket with Explosive Temper. Even without using Grenade Kit, Grenade Barrage does good enough damage to keep the skill. The damage is almost identical to several other options such as Blast Gyro, Rifle Turret or Rocket Turret, so you could swap Grenade Kit for one of these if preferred.


If possible, precast Throw Mine and Mine Field.


Opener

  1. Mine Field if you didn't precast it
  2. A.E.D. - thanks to Speed of Synergy this means you start with Superspeed Superspeed
  3. Shredder Gyro
  4. Thunderclap
  5. Electro-whirl
  6. Grenade Barrage
  7. Detonate (engineer) if you precast it
  8. Throw Mine
  9. Detonate Mine Field


Skills to use

  • All toolbelt skills
  • Electro-whirl and Thunderclap
  • Throw Mine and Shredder Gyro


Video guide by Masel


Rotation

If possible, precast Throw Mine and Mine Field.


Opener

  1. A.E.D. - thanks to Speed of Synergy this means you start with Superspeed Superspeed
  2. Shredder Gyro
  3. Thunderclap
  4. Electro-whirl
  5. Grenade Kit
  6. Detonate (engineer) and Detonate Mine Field if you precast them
  7. Shrapnel Grenade
  8. Poison Grenade
  9. Freeze Grenade and exit Grenade Kit
  10. Function Gyro for more Superspeed Superspeed
  11. Grenade Barrage
  12. Positive Strike Negative Bash Equalizing Blow
  13. Spare Capacitor
  14. Electro-whirl
  15. Grenade Kit
  16. Shrapnel Grenade and exit Grenade Kit
  17. Throw Mine
  18. Static Shock


Loop

The idea behind the loop is to autoattack and use skills off cooldown until Electro-whirl is available, then use it and go into Grenade Kit for Shrapnel Grenade. These two skills form the backbone of your damage so try not to delay them, and fit in other cooldowns where you can.

  1. Autoattack chains and available skills (see below)
  2. Electro-whirl
  3. Grenade Kit
  4. Shrapnel Grenade
  5. Other available skills
  6. Return to start of loop


Example Rotation


Skills to use

  • All toolbelt skills
  • Thunderclap
  • Throw Mine and Shredder Gyro
  • Poison Gas Shell (in Elite Mortar Kit) is used to fill in gaps where you don't have enough time to do a full auto chain before Electro-whirl is off cooldown


While in Grenade Kit

  • Freeze Grenade and Poison Grenade


General Tips

  • Always try to finish your auto chains.
  • The general goal of the rotation is to keep all the skills used in the opening + Function Gyro and Poison Gas Shell on cooldown, then fill downtime with auto-attack chains.
  • Hammer is an overloaded weapon in terms of utility: Electro-whirl reflects projectiles, Rocket Charge is a series of short evades, Shock Shield is a channeled block, and Thunderclap is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
  • The sustain from Impact Savant depends on attacking, so don't slack on your DPS.
  • Most of your damage comes from Electro-whirl and Shrapnel Grenade. They have a very similar cooldown so you can "link" them together - every time you use Electro-whirl, jump into Grenade Kit and use Shrapnel Grenade.
  • Flash Shell can be used to blind trash mobs, mitigating incoming damage in some fights.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Kae1th gave this build 5 stars • November 2024
I made a few changes to my own but all and all, used most of this build. Very good!
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
Easy, decent damage, and survivable. Even better on encounters where you get a lot of stability.
5 stars
Igornoia gave this build 5 stars • April 2024
Easy, superfunny (try a asura) and powerful. I'm going to invest more time on it!

Comments

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