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Scrapper - Power DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Heart of Thorns buildsJanthir Wilds builds

Difficulty:
Normal
This build was last updated on August 13, 2025 and is up to date for the June 24, 2025 patch.

Overview

A full DPS variant of Scrapper - Quickness Support Power DPS that abandons its group quickness generation for increased personal damage. Strong burst and is extremely durable thanks to the continuous stream of barrier provided by Impact Savant.


Skill Bar

Hammer
Utility


Skill Variants

Heal

  • A.E.D. can be used for extra CC from Static Shock. This is a small DPS loss.


Utility

  • Shredder Gyro should replace Bomb Kit if not using Relic of Bloodstone. This rotation is simpler, but is a moderate DPS loss.
    • If you have another source of Superspeed Superspeed in the party, then Shredder Gyro can be replaced with Rifle Turret.


Elite

  • Sneak Gyro will provide Stealth Stealth to five targets, which can be very potent in the right situation. Avoid using it in general, however, as Stealth Stealth can interrupt players attacks and it interferes with deadeye rotations that rely on Stealth Stealthing only at the correct time.
  • Charr can bring Artillery Barrage. It deals better damage than Elite Mortar Kit on shorter fights, especially if it can be pre-cast before the boss is vulnerable.


Template Code

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Specializations


Trait Variants

  • Aim-Assisted Rocket is a small DPS gain if not using Relic of Bloodstone.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Dragon
Ring
Dragon
Ring
Dragon
Hammer
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • Relic of Fireworks is the best option for players that don't own Janthir Wilds.
  • Relic of Fireworks should also be used if not taking Bomb Kit.
  • The Dragon stats Dragon stats pieces are a very small DPS increase, so you can use full Berserker stats Berserker stats if you wish.


Consumables

Food


Utility


Usage

Beginner Rotation

Click to view Toggle

The aspect of engineer that most commonly trips people up is the use of kits. Though it is a sizable DPS loss, Scrapper can be simplified by omitting kits swaps from the rotation. This reduces it to just using skills off cooldown.

Shredder Gyro is the best non-kit DPS skill after Throw Mine, and even without using Grenade Kit, Grenade Barrage does good enough damage to keep the skill. The damage is almost identical to several other options such as Blast Gyro, Rifle Turret or Rocket Turret, so you could swap Grenade Kit for one of these if preferred.


If possible, precast Throw Mine and Mine Field.


Opener

  1. Mine Field if you didn't precast it
  2. A.E.D. - thanks to Speed of Synergy this means you start with Superspeed Superspeed
  3. Shredder Gyro
  4. Thunderclap
  5. Electro-whirl
  6. Grenade Barrage
  7. Detonate (engineer) if you precast it
  8. Throw Mine
  9. Detonate Mine Field


Skills to use

  • All toolbelt skills
  • Electro-whirl and Thunderclap
  • Throw Mine and Shredder Gyro


Video guide by Masel


Simplified Rotation

If possible, precast Throw Mine and Mine Field.


Opener

  1. A.E.D. - thanks to Speed of Synergy this means you start with extra Superspeed Superspeed
  2. Shredder Gyro
  3. Thunderclap
  4. Electro-whirl
  5. Grenade Kit
  6. Detonate (engineer) and Detonate Mine Field if you precast them
  7. Shrapnel Grenade
  8. Poison Grenade
  9. Freeze Grenade and exit Grenade Kit
  10. Function Gyro for more Superspeed Superspeed
  11. Grenade Barrage
  12. Positive Strike Negative Bash Equalizing Blow
  13. Spare Capacitor
  14. Electro-whirl
  15. Grenade Kit
  16. Shrapnel Grenade and exit Grenade Kit
  17. Throw Mine
  18. Static Shock


Loop

The idea behind the loop is to autoattack and use skills off cooldown until Electro-whirl is available, then use it and go into Grenade Kit for Shrapnel Grenade. These two skills form the backbone of your damage so try not to delay them, and fit in other cooldowns where you can.

  1. Autoattack chains and available skills (see below)
  2. Electro-whirl
  3. Grenade Kit
  4. Shrapnel Grenade
  5. Other available skills
  6. Return to start of loop


Example Rotation


Skills to use

  • All toolbelt skills
  • Thunderclap
  • Throw Mine and Shredder Gyro
  • Poison Gas Shell (in Elite Mortar Kit) is used to fill in gaps where you don't have enough time to do a full auto chain before Electro-whirl is off cooldown


While in Grenade Kit

  • Freeze Grenade and Poison Grenade


Rotation

If possible, precast Throw Mine and Mine Field.


Opener

On appropriate encounters you can start casting bomb skills before the boss spawns, but bear in mind you cannot gain stacks for Relic of Bloodstone outside of combat so the timing needs to be precise.

  1. Medic Gyro - thanks to Speed of Synergy this means you start with extra Superspeed Superspeed
  2. Bomb Kit
    1. Big Ol' Bomb
    2. Fire Bomb
    3. Galvanic Bomb
    4. Magnetic Bomb and exit Bomb Kit
  3. Thunderclap
  4. Detonate (engineer) (if precast)
  5. Throw Mine
  6. Electro-whirl
  7. Grenade Kit
    1. Shrapnel Grenade
    2. Detonate Mine Field (if you precast - make sure you have the buff from Relic of Bloodstone)
    3. Poison Grenade
    4. Freeze Grenade and exit Grenade Kit
  8. Function Gyro for more Superspeed Superspeed
  9. Grenade Barrage


Loop

The bulk of your damage comes from Electro-whirl and Shrapnel Grenade. These two skills have roughly the same cooldown, so we "link" them together by always following Electro-whirl with Shrapnel Grenade.


Relic of Bloodstone gives a large damage buff (as well as a burst of damage) if you're able to trigger four blasts in quick succession. Bomb Kit is crucial to this as Big Ol' Bomb provides two blasts, and Galvanic Bomb provides another. This means you only need one more blast to finish the set, and Throw Mine is the obvious choice.

Big Ol' Bomb has a 20-second cooldown, so you want to perform this Blast Burst every time you can. Medic Gyro also has a 20-second cooldown, and as it provides Superspeed Superspeed it's also useful for the buff from Object in Motion. By immediately following Medic Gyro with the blast combo, you can use the former skill to track the cooldown.


Beyond the structure formed by these two concepts, you autoattack and use filler skills when you don't have time to do a full auto chain before Electro-whirl is available again. In all cases, these filler skills are lower priority than the key skills mentioned above:

  • Grenade Barrage should be used off cooldown.
  • Throw Mine should be used off cooldown, but you should try to make sure there is a combo field down so you get the blast.
  • The remaining skills can all provide a combo field for Throw Mine, but can also be used as filler skills in their own right, with the following priority:
    1. Function Gyro.
    2. Poison Gas Shell (Mortar Kit)
    3. Reconstruction Field


Blast Burst

It works out that the cooldown of Electro-whirl lines up neatly with your Blast Burst, so in practise you use a consistent burst whenever there's ~2 seconds left on Medic Gyro's cooldown:

  1. Electro-whirl
  2. Grenade Kit
    1. Shrapnel Grenade
  3. Medic Gyro
  4. Bomb Kit
    1. Big Ol' Bomb
    2. Fire Bomb
    3. Galvanic Bomb
    4. Magnetic Bomb and exit Bomb Kit
  5. Mine Field
  6. Thunderclap
  7. Electro-whirl
  8. Grenade Kit
    1. Shrapnel Grenade
    2. Detonate Mine Field - make sure you have the buff from Relic of Bloodstone
    3. Poison Grenade
    4. Freeze Grenade and exit Grenade Kit


Example Rotation


General Tips

  • Due to the cooldown of Throw Mine being much shorter than that of the Blast Burst, it will vary its position, but it should always work out that it can provide one of the necessary blasts. Use as a priority, but you can delay a second or two if the buff from Relic of Bloodstone is about to expire.
  • As Medic Gyro is always providing a combo field for you blasts, it is optimal to separate Fire Bomb from the Blast Burst and instead use it as a filler skill. This is a small DPS gain but requires tracking the cooldown.
  • Always try to finish your auto chains.
  • Hammer is an overloaded weapon in terms of utility: Electro-whirl reflects projectiles, Rocket Charge is a series of short evades, Shock Shield is a channeled block, and Thunderclap is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
  • The sustain from Impact Savant depends on attacking, so don't slack on your DPS.
  • Flash Shell can be used to blind trash mobs, mitigating incoming damage in some fights.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Kae1th gave this build 5 stars • November 2024
I made a few changes to my own but all and all, used most of this build. Very good!
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
Easy, decent damage, and survivable. Even better on encounters where you get a lot of stability.
5 stars
Igornoia gave this build 5 stars • April 2024
Easy, superfunny (try a asura) and powerful. I'm going to invest more time on it!

Comments

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