Soulbeast - Condition Trapper SB Roamer

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The community gave this build a rating, making it top-tier: Great.

Focused on: Condition  damageMobilitySustainControl.

Designed for:


Overview

A well rounded Soulbeast WvW roamer build with good damage, mobility, CC and sustain. While designed primarily for 1v1s, the build can also hold its ground in smaller group fights and has no trouble soloing camps and other objectives roamers tend to go for.

Skill Bar

Juvenile Hawk.png
Juvenile Wolf.png
Axe/DaggerHealingUtilityElite
Short bow

Slot Changes

Utility

Viable choices for the 3rd utility slot:

  • - if you're running a more defensive version of the build with this is an excellent short CD stun break with useful boons and great cleansing.
  • - adds a new condition to the build, has great damage and even shorter CD than Viper's Nest which means it synergizes better with the rune.
  • - on-demand evasion and improved endurance regen/superspeed on low CD is never bad.
  • - constant passive healing and a mass cleanse when used.
  • - better uptime on important defensive boons, which also translates to more healing (potentially even more than what the signet provides).


Weapons

  • Main hand Dagger over Axe - if you find yourself facing enemies with lots of anti-projectile you could try swapping out Axe for a Dagger to have a melee set.


Pets

  • Juvenile Alpine Wolf Juvenile Alpine Wolf over Hawk - a more defensive Beastmode kit and some extra CC, worth considering if you're playing with at least 2 utility traps.

Template Code

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Specializations


Variants

  • If you're struggling with incoming conditions take and . With proper use of , and a bit of practice this shouldn't be necessary though.



Equipment

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6x
Superior Rune of the Trapper
18x
Malign WvW Infusion

A full set of Celestial Celestial gear also works just fine.

Consumables

Food

There are several viable options:

  • - this food offers passive damage mitigation and a general stat boost.
  • - keeps the 10% mitigation of the Oyster Soup, but focuses only on your offensive stats.
  • - great defensive option with and synergy.
    • Budget version:


Utility

  • - optimal but expensive.
    • Budget version: - comes from Canned Food Crates, way easier to get and barely weaker.
  • - if you're playing with Celestial gear, used this.

Usage

Elite specialization basics

  • Soulbeast allows Rangers to meld with their pet, becoming one. This is done through which has a 10s CD.
  • Pet swapping is disabled while in combat.
    • Juvenile Hawk Juvenile Hawk is the pet you'll be using in combat.
    • Juvenile Wolf Juvenile Wolf is only used to avoid getting stomped while downed, as Soulbeasts can still swap pets in the downed state. Wolf has 2 CCs - 1 right after you swap to this pet, and another on the F2 ability (which you're also able to use even if the UI isn't there).
    • Traits related to swapping pets now activate upon entering/leaving .
  • Pet related traits and skills such as continue to function even while merged, but this time you'll be the one who benefits from them, not the pet (although sometimes the effects are lessened).
  • Melding with a dead pet and then exiting Beastmode instantly revives them.


General

  • makes your toolkit way more flexible by significantly reducing the CD of the first skill you use after swapping weapons, allowing you to better adapt to situations. There are a lot of ways to use this trait, here are a few ideas:
    • On short bow you should either open with for burst damage (this is the most common), if you need sustain (evade attacks), or if you want more CC.
    • On axe/dagger use it on for both pressure and some damage mitigation from Weakness Weakness, or Can't find such skill "Stalker' Strike"! Please refer to our skill index. for extra sustain from the evasion.
  • Usually you should merge with your pet whenever it comes off CD for the Vigor Vigor, cleansing and Protection Protection from . Don't idle in Beastmode too long, use whatever Beast ability isn't on CD and then exit.


Mobility

  • Maintain permanent Swiftness Swiftness with and .
    • Turn around before using Quick Shot in order to move "forward".
  • Close the gap with .


Damage

  • Both of your weapon sets are great at dealing damage.
  • is one of your burst skills and should be used on CD. Due to the cone shape of the volley it's best used in point-blank range, right in melee to ensure that all the arrows hit the target. The same goes for on axe.
  • On bow spam as much as you can between bursts, ideally from behind. Many short bow skills have increased effectiveness when striking from behind or the sides.
  • If you're using for the damage and not the evasion, you should first make sure your target is crippled. has the benefit of allowing you to use as the first skill after swapping weapons for synergy, while still getting the most damage out of it.
  • (Hawk F2) is a spammable source of Bleeding Bleeding and Poison Poison from . Use it on CD.


Sustain

  • Every stance in the build is defensive by nature and can be shared with allies, which you should aim to do whenever possible.
  • The build doesn't have a lot of means to deal with conditions, limited mainly to and
    Superior Sigil of Cleansing Superior Sigil of Cleansing
    9Recharge.png
    Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
    Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
    while (if taken) serves as the panic button.
  • is your last resort against both condition pressure and CC. Try not to touch this skill if you can solve things in some other way. The passive is also valuable enough to be worth maintaining.
    • If your pet is in range, the signet will transfer all your conditions to them. If you are merged, you'll gain Resistance Resistance instead. Keep in mind that the condition transfer can kill your pet (that's not a real concern on Soulbeast though).
  • If damage is starting to overwhelm you and you are out of CDs, just run away with and wait a little before reengaging.
    • Make sure you don't have a target selected before using this skill to disengage! Also disable auto-targeting in the settings menu if you haven't already.
  • Dodging applies Protection Protection, which also heals thanks to the trait .
  • Applying Poison Poison steals some health from the target, damaging them and healing you.
  • grants Protection Protection and as has no cast time, this can be used even while CC'd in order to survive enemy burst.

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Build rating - 5 stars
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2 Ratings
5 stars
Ikyro gave this build 5 stars September 2021

This the dirties roaming ranger build, and quite possible in the top 5 best roaming builds in the game. If you just go through your defensive rotation, you can survive in 1vX and get kills in the process. You have excellent protection uptime, disengages, stunbreaks, tons of i-frames, stealth and superspeed, and consistent condi pressure. You can gtfo whenever you want, stay for as long as you want then leave, condi burst anyone u want. In my opinion this is the best roaming build on the ranger by far. I played a d/d version without Trapper runes for a while, but this is on another level.

5 stars
Hanz gave this build 5 stars August 2021

I'm kinda surprised by how good this turned out to be. The sustain's great, should hardly ever lose a 1v1. Tons of evasion, great flexibility, good defensive boons, excellent healing. Condition bursts can be a problem while the heal is on CD, but just play defensively and use the sigils/signet right and you'll manage. Damage's very good in 1v1s, the build's capable of some real scary bursts. Mobility's some of the best within the Ranger class. Even has access to stealth, which is the strongest mechanic in WvW. That's a 5/5 from me.

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