Soulbeast - Condition Trapper SB Roamer

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The community gave this build a rating, making it top-tier: Great.

Focused on: Condition  damageMobilitySustainControl.

Designed for:


A well rounded Soulbeast WvW roamer build with good damage, mobility, CC and sustain. While designed primarily for 1v1s, the build can also hold its ground in smaller group fights and has no trouble soloing camps and other objectives roamers tend to go for.

Skill Bar

Juvenile Hawk.png
Juvenile Wolf.png
Short bow

Slot Changes


Viable choices for the 3rd utility slot:

  • - if you're running a more defensive version of the build with this is an excellent short CD stun break with useful boons and great cleansing.
  • - rune synergy, synergy. Strong offensive utility with a short CD.
  • - adds a new condition to the build, has great damage and even shorter CD than Viper's Nest which means it synergizes better with the rune.
  • - on-demand evasion and improved endurance regen/superspeed on low CD is never bad.
  • - constant passive healing and a mass cleanse when used.
  • - better uptime on important defensive boons, which also translates to more healing (potentially even more than what the signet provides).


  • Main hand Axe over Sword - with this you give up some evade frames and mobility for more condition damage, if you can afford that.
  • Main hand Dagger over Sword - another option to increase your damage if you don't want to have 2 ranged sets in case you're afraid of projectile denial.


  • Juvenile Alpine Wolf Juvenile Alpine Wolf over Hawk - a more defensive Beastmode kit and some extra CC, worth considering if you're playing with at least 2 utility traps.

Template Code




  • If you're struggling with incoming conditions take and . With proper use of , and a bit of practice this shouldn't be necessary though.


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Superior Rune of the Trapper
Malign WvW Infusion



There are several viable options:

  • - this food offers passive damage mitigation and a general stat boost.
  • - keeps the 10% mitigation of the Oyster Soup, but focuses only on your offensive stats.
  • - great defensive option with and synergy.
    • Budget version:


  • - optimal but expensive.
    • Budget version: - comes from Canned Food Crates, way easier to get and barely weaker.


Elite specialization basics

  • Soulbeast allows Rangers to meld with their pet, becoming one. This is done through which has a 10s CD.
  • Pet swapping is disabled while in combat.
    • Juvenile Hawk Juvenile Hawk is the pet you'll be using in combat.
    • Juvenile Wolf Juvenile Wolf is only used to avoid getting stomped while downed, as Soulbeasts can still swap pets in the downed state. Wolf has 2 CCs - 1 right after you swap to this pet, and another on the F2 ability (which you're also able to use even if the UI isn't there).
    • Traits related to swapping pets now activate upon entering/leaving .
  • Pet related traits and skills such as continue to function even while merged, but this time you'll be the one who benefits from them, not the pet (although sometimes the effects are lessened).
  • Melding with a dead pet and then exiting Beastmode instantly revives them.


  • makes your toolkit way more flexible by significantly reducing the CD of the first skill you use after swapping weapons, allowing you to better adapt to situations. There are a lot of ways to use this trait, here are a few ideas:
    • On short bow you should either open with for burst damage (this is the most common), if you need sustain (evade attacks), or if you want more CC.
    • A combo you could do with sword involves chaining and 3 times. To do this, use wait for ML to come off CD, use some filler skills or dodge if you have to ML SS to reset the CD of ML ML SS. This is a very high evasion uptime chain that still does decent damage, and the leap finishers could be used inside for even more value.
  • In combat always try to use before as HS resets the CD on ML.
  • Usually you should merge with your pet whenever it comes off CD for the Vigor Vigor, cleansing and Protection Protection from . Don't idle in Beastmode too long, use whatever Beast ability isn't on CD and then exit.


  • Maintain permanent Swiftness Swiftness with and .
    • Turn around before using Quick Shot in order to move "forward".
  • Close the gap with .


  • This is fairly straightforward, your burst damage comes from short bow while sword/dagger is slightly more defensive but still brings decent pressure to the table.
  • On bow spam as much as you can, ideally from behind. Many short bow skills have increased effectiveness when striking from behind or the sides.
  • is one of your burst skills and should be used on CD. Due to the cone shape of the volley it's best used in point-blank range, right in melee to ensure that all the arrows hit the target.
  • should be used a few seconds before entering a fight, preferably while merged with your pet. This gives you a buff that makes your next 3 attacks inflict Bleeding Bleeding while the skill continues to recharge. Doing this without merging basically has the same effect except your pet will gain the buff, and pets are less reliable than players (although there are exceptions..).
  • If you're using for the damage and not the evasion, you should first make sure your target is crippled. has the benefit of allowing you to use as the first skill after swapping weapons for synergy, while still getting the most damage out of it.
  • (Hawk F2) is a spammable source of Bleeding Bleeding and Poison Poison from . Use it on CD.


  • Every stance in the build is defensive by nature and can be shared with allies, which you should aim to do whenever possible.
  • The build doesn't have a lot of means to deal with conditions, limited mainly to and
    Superior Sigil of Cleansing Superior Sigil of Cleansing
    Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
    Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
    while serves as the panic button.
  • is your last resort against both condition pressure and CC. Try not to touch this skill if you can solve things in some other way. The passive is also valuable enough to be worth maintaining.
    • If your pet is in range, the signet will transfer all your conditions to them. If you are merged, you'll gain Resistance Resistance instead. Keep in mind that the condition transfer can kill your pet (that's not a real concern on Soulbeast though).
  • If damage is starting to overwhelm you and you are out of CDs, just run away with and wait a little before reengaging.
    • Make sure you don't have a target selected before using this skill to disengage! Also disable auto-targeting in the settings menu if you haven't already.
  • Dodging applies Protection Protection, which also heals thanks to the trait .
  • Applying Poison Poison steals some health from the target, damaging them and healing you.
  • grants Protection Protection and as has no cast time, this can be used even while CC'd in order to survive enemy burst.

Related Builds

Build rating - 5 stars
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1 Ratings
5 stars
Hanz gave this build 5 stars last month

I'm kinda surprised by how good this turned out to be. The sustain's great, should hardly ever lose a 1v1. Tons of evasion, great flexibility, good defensive boons, excellent healing. Condition bursts can be a problem while the heal is on CD, but just play defensively and use the sigils/signet right and you'll manage. Damage's very good in 1v1s, the build's capable of some real scary bursts. Mobility's some of the best within the Ranger class. Even has access to stealth, which is the strongest mechanic in WvW. That's a 5/5 from me.